Disabling the debugger wait dialog by default with Vulkan

For some reason, the Vulkan Loader prevents any dialog window from
popping up, which means that loading the SwiftShader Vulkan DLL in
Debug was always failing, unless a debugger was already attached
(as is the case when running from within Visual Studio). The
debugger wait dialog can still be easily enabled locally by setting
the DEBUGGER_WAIT_DIALOG environment variable.

Bug b/116336664

Change-Id: I7ce596c753506c806bf6b159685a72d0372f949a
Reviewed-on: https://swiftshader-review.googlesource.com/c/22488
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
Tested-by: Alexis Hétu <sugoi@google.com>
diff --git a/src/Vulkan/vulkan.vcxproj b/src/Vulkan/vulkan.vcxproj
index 5258dc6..89062a8 100644
--- a/src/Vulkan/vulkan.vcxproj
+++ b/src/Vulkan/vulkan.vcxproj
@@ -83,7 +83,7 @@
       <Optimization>Disabled</Optimization>

       <SDLCheck>true</SDLCheck>

       <AdditionalIncludeDirectories>$(SolutionDir)include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>

-      <PreprocessorDefinitions>_DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;DEBUGGER_WAIT_DIALOG;%(PreprocessorDefinitions)</PreprocessorDefinitions>

+      <PreprocessorDefinitions>_DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>

       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>

       <AdditionalOptions>/permissive- %(AdditionalOptions)</AdditionalOptions>

       <TreatSpecificWarningsAsErrors>4018;5038;4838</TreatSpecificWarningsAsErrors>