| // |
| // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #include "Compiler.h" |
| |
| #include "AnalyzeCallDepth.h" |
| #include "Initialize.h" |
| #include "InitializeParseContext.h" |
| #include "InitializeGlobals.h" |
| #include "ParseHelper.h" |
| #include "ValidateLimitations.h" |
| |
| namespace |
| { |
| class TScopedPoolAllocator { |
| public: |
| TScopedPoolAllocator(TPoolAllocator* allocator, bool pushPop) |
| : mAllocator(allocator), mPushPopAllocator(pushPop) { |
| if (mPushPopAllocator) mAllocator->push(); |
| SetGlobalPoolAllocator(mAllocator); |
| } |
| ~TScopedPoolAllocator() { |
| SetGlobalPoolAllocator(NULL); |
| if (mPushPopAllocator) mAllocator->pop(); |
| } |
| |
| private: |
| TPoolAllocator* mAllocator; |
| bool mPushPopAllocator; |
| }; |
| } // namespace |
| |
| // |
| // Initialize built-in resources with minimum expected values. |
| // |
| ShBuiltInResources::ShBuiltInResources() |
| { |
| // Constants. |
| MaxVertexAttribs = 8; |
| MaxVertexUniformVectors = 128; |
| MaxVaryingVectors = 8; |
| MaxVertexTextureImageUnits = 0; |
| MaxCombinedTextureImageUnits = 8; |
| MaxTextureImageUnits = 8; |
| MaxFragmentUniformVectors = 16; |
| MaxDrawBuffers = 1; |
| |
| // Extensions. |
| OES_standard_derivatives = 0; |
| OES_fragment_precision_high = 0; |
| OES_EGL_image_external = 0; |
| |
| MaxCallStackDepth = UINT_MAX; |
| } |
| |
| TCompiler::TCompiler(ShShaderType type, ShShaderSpec spec) |
| : shaderType(type), |
| shaderSpec(spec), |
| maxCallStackDepth(UINT_MAX) |
| { |
| allocator.push(); |
| SetGlobalPoolAllocator(&allocator); |
| } |
| |
| TCompiler::~TCompiler() |
| { |
| SetGlobalPoolAllocator(NULL); |
| allocator.popAll(); |
| } |
| |
| bool TCompiler::Init(const ShBuiltInResources& resources) |
| { |
| shaderVersion = 100; |
| maxCallStackDepth = resources.MaxCallStackDepth; |
| TScopedPoolAllocator scopedAlloc(&allocator, false); |
| |
| // Generate built-in symbol table. |
| if (!InitBuiltInSymbolTable(resources)) |
| return false; |
| InitExtensionBehavior(resources, extensionBehavior); |
| |
| return true; |
| } |
| |
| bool TCompiler::compile(const char* const shaderStrings[], |
| const int numStrings, |
| int compileOptions) |
| { |
| TScopedPoolAllocator scopedAlloc(&allocator, true); |
| clearResults(); |
| |
| if (numStrings == 0) |
| return true; |
| |
| // If compiling for WebGL, validate loop and indexing as well. |
| if (shaderSpec == SH_WEBGL_SPEC) |
| compileOptions |= SH_VALIDATE_LOOP_INDEXING; |
| |
| // First string is path of source file if flag is set. The actual source follows. |
| const char* sourcePath = NULL; |
| int firstSource = 0; |
| if (compileOptions & SH_SOURCE_PATH) |
| { |
| sourcePath = shaderStrings[0]; |
| ++firstSource; |
| } |
| |
| TIntermediate intermediate(infoSink); |
| TParseContext parseContext(symbolTable, extensionBehavior, intermediate, |
| shaderType, shaderSpec, compileOptions, true, |
| sourcePath, infoSink); |
| SetGlobalParseContext(&parseContext); |
| |
| // We preserve symbols at the built-in level from compile-to-compile. |
| // Start pushing the user-defined symbols at global level. |
| symbolTable.push(); |
| if (!symbolTable.atGlobalLevel()) |
| infoSink.info.message(EPrefixInternalError, "Wrong symbol table level"); |
| |
| // Parse shader. |
| bool success = |
| (PaParseStrings(numStrings - firstSource, &shaderStrings[firstSource], NULL, &parseContext) == 0) && |
| (parseContext.treeRoot != NULL); |
| |
| shaderVersion = parseContext.shaderVersion(); |
| |
| if (success) { |
| TIntermNode* root = parseContext.treeRoot; |
| success = intermediate.postProcess(root); |
| |
| if (success) |
| success = validateCallDepth(root, infoSink); |
| |
| if (success && (compileOptions & SH_VALIDATE_LOOP_INDEXING)) |
| success = validateLimitations(root); |
| |
| if (success && (compileOptions & SH_INTERMEDIATE_TREE)) |
| intermediate.outputTree(root); |
| |
| if (success && (compileOptions & SH_OBJECT_CODE)) |
| success = translate(root); |
| } |
| |
| // Ensure symbol table is returned to the built-in level, |
| // throwing away all but the built-ins. |
| while (!symbolTable.atBuiltInLevel()) |
| symbolTable.pop(); |
| |
| return success; |
| } |
| |
| bool TCompiler::InitBuiltInSymbolTable(const ShBuiltInResources &resources) |
| { |
| assert(symbolTable.isEmpty()); |
| |
| // |
| // Push the symbol table to give it an initial scope. This |
| // push should not have a corresponding pop, so that built-ins |
| // are preserved, and the test for an empty table fails. |
| // |
| symbolTable.push(); |
| |
| TPublicType integer; |
| integer.type = EbtInt; |
| integer.size = 1; |
| integer.matrix = false; |
| integer.array = false; |
| |
| TPublicType floatingPoint; |
| floatingPoint.type = EbtFloat; |
| floatingPoint.size = 1; |
| floatingPoint.matrix = false; |
| floatingPoint.array = false; |
| |
| switch(shaderType) |
| { |
| case SH_FRAGMENT_SHADER: |
| symbolTable.setDefaultPrecision(integer, EbpMedium); |
| break; |
| case SH_VERTEX_SHADER: |
| symbolTable.setDefaultPrecision(integer, EbpHigh); |
| symbolTable.setDefaultPrecision(floatingPoint, EbpHigh); |
| break; |
| default: assert(false && "Language not supported"); |
| } |
| |
| InsertBuiltInFunctions(shaderType, resources, symbolTable); |
| |
| IdentifyBuiltIns(shaderType, shaderSpec, resources, symbolTable); |
| |
| return true; |
| } |
| |
| void TCompiler::clearResults() |
| { |
| infoSink.info.erase(); |
| infoSink.obj.erase(); |
| infoSink.debug.erase(); |
| } |
| |
| bool TCompiler::validateCallDepth(TIntermNode *root, TInfoSink &infoSink) |
| { |
| AnalyzeCallDepth validator(root); |
| |
| unsigned int depth = validator.analyzeCallDepth(); |
| |
| if(depth == 0) |
| { |
| infoSink.info.prefix(EPrefixError); |
| infoSink.info << "Missing main()"; |
| return false; |
| } |
| else if(depth == UINT_MAX) |
| { |
| infoSink.info.prefix(EPrefixError); |
| infoSink.info << "Function recursion detected"; |
| return false; |
| } |
| else if(depth > maxCallStackDepth) |
| { |
| infoSink.info.prefix(EPrefixError); |
| infoSink.info << "Function call stack too deep"; |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool TCompiler::validateLimitations(TIntermNode* root) { |
| ValidateLimitations validate(shaderType, infoSink.info); |
| root->traverse(&validate); |
| return validate.numErrors() == 0; |
| } |
| |
| const TExtensionBehavior& TCompiler::getExtensionBehavior() const |
| { |
| return extensionBehavior; |
| } |
| |
| bool InitCompilerGlobals() |
| { |
| if(!InitializePoolIndex()) |
| { |
| assert(0 && "InitCompilerGlobals(): Failed to initalize global pool"); |
| return false; |
| } |
| |
| if(!InitializeParseContextIndex()) |
| { |
| assert(0 && "InitCompilerGlobals(): Failed to initalize parse context"); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| void FreeCompilerGlobals() |
| { |
| FreeParseContextIndex(); |
| FreePoolIndex(); |
| } |