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<title>LLVM Link Time Optimization: Design and Implementation</title> | |
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<h1> | |
LLVM Link Time Optimization: Design and Implementation | |
</h1> | |
<ul> | |
<li><a href="#desc">Description</a></li> | |
<li><a href="#design">Design Philosophy</a> | |
<ul> | |
<li><a href="#example1">Example of link time optimization</a></li> | |
<li><a href="#alternative_approaches">Alternative Approaches</a></li> | |
</ul></li> | |
<li><a href="#multiphase">Multi-phase communication between LLVM and linker</a> | |
<ul> | |
<li><a href="#phase1">Phase 1 : Read LLVM Bitcode Files</a></li> | |
<li><a href="#phase2">Phase 2 : Symbol Resolution</a></li> | |
<li><a href="#phase3">Phase 3 : Optimize Bitcode Files</a></li> | |
<li><a href="#phase4">Phase 4 : Symbol Resolution after optimization</a></li> | |
</ul></li> | |
<li><a href="#lto">libLTO</a> | |
<ul> | |
<li><a href="#lto_module_t">lto_module_t</a></li> | |
<li><a href="#lto_code_gen_t">lto_code_gen_t</a></li> | |
</ul> | |
</ul> | |
<div class="doc_author"> | |
<p>Written by Devang Patel and Nick Kledzik</p> | |
</div> | |
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<h2> | |
<a name="desc">Description</a> | |
</h2> | |
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<div> | |
<p> | |
LLVM features powerful intermodular optimizations which can be used at link | |
time. Link Time Optimization (LTO) is another name for intermodular optimization | |
when performed during the link stage. This document describes the interface | |
and design between the LTO optimizer and the linker.</p> | |
</div> | |
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<h2> | |
<a name="design">Design Philosophy</a> | |
</h2> | |
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<div> | |
<p> | |
The LLVM Link Time Optimizer provides complete transparency, while doing | |
intermodular optimization, in the compiler tool chain. Its main goal is to let | |
the developer take advantage of intermodular optimizations without making any | |
significant changes to the developer's makefiles or build system. This is | |
achieved through tight integration with the linker. In this model, the linker | |
treates LLVM bitcode files like native object files and allows mixing and | |
matching among them. The linker uses <a href="#lto">libLTO</a>, a shared | |
object, to handle LLVM bitcode files. This tight integration between | |
the linker and LLVM optimizer helps to do optimizations that are not possible | |
in other models. The linker input allows the optimizer to avoid relying on | |
conservative escape analysis. | |
</p> | |
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<h3> | |
<a name="example1">Example of link time optimization</a> | |
</h3> | |
<div> | |
<p>The following example illustrates the advantages of LTO's integrated | |
approach and clean interface. This example requires a system linker which | |
supports LTO through the interface described in this document. Here, | |
clang transparently invokes system linker. </p> | |
<ul> | |
<li> Input source file <tt>a.c</tt> is compiled into LLVM bitcode form. | |
<li> Input source file <tt>main.c</tt> is compiled into native object code. | |
</ul> | |
<pre class="doc_code"> | |
--- a.h --- | |
extern int foo1(void); | |
extern void foo2(void); | |
extern void foo4(void); | |
--- a.c --- | |
#include "a.h" | |
static signed int i = 0; | |
void foo2(void) { | |
i = -1; | |
} | |
static int foo3() { | |
foo4(); | |
return 10; | |
} | |
int foo1(void) { | |
int data = 0; | |
if (i < 0) | |
data = foo3(); | |
data = data + 42; | |
return data; | |
} | |
--- main.c --- | |
#include <stdio.h> | |
#include "a.h" | |
void foo4(void) { | |
printf("Hi\n"); | |
} | |
int main() { | |
return foo1(); | |
} | |
--- command lines --- | |
$ clang -emit-llvm -c a.c -o a.o # <-- a.o is LLVM bitcode file | |
$ clang -c main.c -o main.o # <-- main.o is native object file | |
$ clang a.o main.o -o main # <-- standard link command without any modifications | |
</pre> | |
<ul> | |
<li>In this example, the linker recognizes that <tt>foo2()</tt> is an | |
externally visible symbol defined in LLVM bitcode file. The linker | |
completes its usual symbol resolution pass and finds that <tt>foo2()</tt> | |
is not used anywhere. This information is used by the LLVM optimizer and | |
it removes <tt>foo2()</tt>.</li> | |
<li>As soon as <tt>foo2()</tt> is removed, the optimizer recognizes that condition | |
<tt>i < 0</tt> is always false, which means <tt>foo3()</tt> is never | |
used. Hence, the optimizer also removes <tt>foo3()</tt>.</li> | |
<li>And this in turn, enables linker to remove <tt>foo4()</tt>.</li> | |
</ul> | |
<p>This example illustrates the advantage of tight integration with the | |
linker. Here, the optimizer can not remove <tt>foo3()</tt> without the | |
linker's input.</p> | |
</div> | |
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<h3> | |
<a name="alternative_approaches">Alternative Approaches</a> | |
</h3> | |
<div> | |
<dl> | |
<dt><b>Compiler driver invokes link time optimizer separately.</b></dt> | |
<dd>In this model the link time optimizer is not able to take advantage of | |
information collected during the linker's normal symbol resolution phase. | |
In the above example, the optimizer can not remove <tt>foo2()</tt> without | |
the linker's input because it is externally visible. This in turn prohibits | |
the optimizer from removing <tt>foo3()</tt>.</dd> | |
<dt><b>Use separate tool to collect symbol information from all object | |
files.</b></dt> | |
<dd>In this model, a new, separate, tool or library replicates the linker's | |
capability to collect information for link time optimization. Not only is | |
this code duplication difficult to justify, but it also has several other | |
disadvantages. For example, the linking semantics and the features | |
provided by the linker on various platform are not unique. This means, | |
this new tool needs to support all such features and platforms in one | |
super tool or a separate tool per platform is required. This increases | |
maintenance cost for link time optimizer significantly, which is not | |
necessary. This approach also requires staying synchronized with linker | |
developements on various platforms, which is not the main focus of the link | |
time optimizer. Finally, this approach increases end user's build time due | |
to the duplication of work done by this separate tool and the linker itself. | |
</dd> | |
</dl> | |
</div> | |
</div> | |
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<h2> | |
<a name="multiphase">Multi-phase communication between libLTO and linker</a> | |
</h2> | |
<div> | |
<p>The linker collects information about symbol defininitions and uses in | |
various link objects which is more accurate than any information collected | |
by other tools during typical build cycles. The linker collects this | |
information by looking at the definitions and uses of symbols in native .o | |
files and using symbol visibility information. The linker also uses | |
user-supplied information, such as a list of exported symbols. LLVM | |
optimizer collects control flow information, data flow information and knows | |
much more about program structure from the optimizer's point of view. | |
Our goal is to take advantage of tight integration between the linker and | |
the optimizer by sharing this information during various linking phases. | |
</p> | |
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<h3> | |
<a name="phase1">Phase 1 : Read LLVM Bitcode Files</a> | |
</h3> | |
<div> | |
<p>The linker first reads all object files in natural order and collects | |
symbol information. This includes native object files as well as LLVM bitcode | |
files. To minimize the cost to the linker in the case that all .o files | |
are native object files, the linker only calls <tt>lto_module_create()</tt> | |
when a supplied object file is found to not be a native object file. If | |
<tt>lto_module_create()</tt> returns that the file is an LLVM bitcode file, | |
the linker | |
then iterates over the module using <tt>lto_module_get_symbol_name()</tt> and | |
<tt>lto_module_get_symbol_attribute()</tt> to get all symbols defined and | |
referenced. | |
This information is added to the linker's global symbol table. | |
</p> | |
<p>The lto* functions are all implemented in a shared object libLTO. This | |
allows the LLVM LTO code to be updated independently of the linker tool. | |
On platforms that support it, the shared object is lazily loaded. | |
</p> | |
</div> | |
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<h3> | |
<a name="phase2">Phase 2 : Symbol Resolution</a> | |
</h3> | |
<div> | |
<p>In this stage, the linker resolves symbols using global symbol table. | |
It may report undefined symbol errors, read archive members, replace | |
weak symbols, etc. The linker is able to do this seamlessly even though it | |
does not know the exact content of input LLVM bitcode files. If dead code | |
stripping is enabled then the linker collects the list of live symbols. | |
</p> | |
</div> | |
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<h3> | |
<a name="phase3">Phase 3 : Optimize Bitcode Files</a> | |
</h3> | |
<div> | |
<p>After symbol resolution, the linker tells the LTO shared object which | |
symbols are needed by native object files. In the example above, the linker | |
reports that only <tt>foo1()</tt> is used by native object files using | |
<tt>lto_codegen_add_must_preserve_symbol()</tt>. Next the linker invokes | |
the LLVM optimizer and code generators using <tt>lto_codegen_compile()</tt> | |
which returns a native object file creating by merging the LLVM bitcode files | |
and applying various optimization passes. | |
</p> | |
</div> | |
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<h3> | |
<a name="phase4">Phase 4 : Symbol Resolution after optimization</a> | |
</h3> | |
<div> | |
<p>In this phase, the linker reads optimized a native object file and | |
updates the internal global symbol table to reflect any changes. The linker | |
also collects information about any changes in use of external symbols by | |
LLVM bitcode files. In the example above, the linker notes that | |
<tt>foo4()</tt> is not used any more. If dead code stripping is enabled then | |
the linker refreshes the live symbol information appropriately and performs | |
dead code stripping.</p> | |
<p>After this phase, the linker continues linking as if it never saw LLVM | |
bitcode files.</p> | |
</div> | |
</div> | |
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<h2> | |
<a name="lto">libLTO</a> | |
</h2> | |
<div> | |
<p><tt>libLTO</tt> is a shared object that is part of the LLVM tools, and | |
is intended for use by a linker. <tt>libLTO</tt> provides an abstract C | |
interface to use the LLVM interprocedural optimizer without exposing details | |
of LLVM's internals. The intention is to keep the interface as stable as | |
possible even when the LLVM optimizer continues to evolve. It should even | |
be possible for a completely different compilation technology to provide | |
a different libLTO that works with their object files and the standard | |
linker tool.</p> | |
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<h3> | |
<a name="lto_module_t">lto_module_t</a> | |
</h3> | |
<div> | |
<p>A non-native object file is handled via an <tt>lto_module_t</tt>. | |
The following functions allow the linker to check if a file (on disk | |
or in a memory buffer) is a file which libLTO can process:</p> | |
<pre class="doc_code"> | |
lto_module_is_object_file(const char*) | |
lto_module_is_object_file_for_target(const char*, const char*) | |
lto_module_is_object_file_in_memory(const void*, size_t) | |
lto_module_is_object_file_in_memory_for_target(const void*, size_t, const char*) | |
</pre> | |
<p>If the object file can be processed by libLTO, the linker creates a | |
<tt>lto_module_t</tt> by using one of</p> | |
<pre class="doc_code"> | |
lto_module_create(const char*) | |
lto_module_create_from_memory(const void*, size_t) | |
</pre> | |
<p>and when done, the handle is released via</p> | |
<pre class="doc_code"> | |
lto_module_dispose(lto_module_t) | |
</pre> | |
<p>The linker can introspect the non-native object file by getting the number of | |
symbols and getting the name and attributes of each symbol via:</p> | |
<pre class="doc_code"> | |
lto_module_get_num_symbols(lto_module_t) | |
lto_module_get_symbol_name(lto_module_t, unsigned int) | |
lto_module_get_symbol_attribute(lto_module_t, unsigned int) | |
</pre> | |
<p>The attributes of a symbol include the alignment, visibility, and kind.</p> | |
</div> | |
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<h3> | |
<a name="lto_code_gen_t">lto_code_gen_t</a> | |
</h3> | |
<div> | |
<p>Once the linker has loaded each non-native object files into an | |
<tt>lto_module_t</tt>, it can request libLTO to process them all and | |
generate a native object file. This is done in a couple of steps. | |
First, a code generator is created with:</p> | |
<pre class="doc_code">lto_codegen_create()</pre> | |
<p>Then, each non-native object file is added to the code generator with:</p> | |
<pre class="doc_code"> | |
lto_codegen_add_module(lto_code_gen_t, lto_module_t) | |
</pre> | |
<p>The linker then has the option of setting some codegen options. Whether or | |
not to generate DWARF debug info is set with:</p> | |
<pre class="doc_code">lto_codegen_set_debug_model(lto_code_gen_t)</pre> | |
<p>Which kind of position independence is set with:</p> | |
<pre class="doc_code">lto_codegen_set_pic_model(lto_code_gen_t) </pre> | |
<p>And each symbol that is referenced by a native object file or otherwise must | |
not be optimized away is set with:</p> | |
<pre class="doc_code"> | |
lto_codegen_add_must_preserve_symbol(lto_code_gen_t, const char*) | |
</pre> | |
<p>After all these settings are done, the linker requests that a native object | |
file be created from the modules with the settings using:</p> | |
<pre class="doc_code">lto_codegen_compile(lto_code_gen_t, size*)</pre> | |
<p>which returns a pointer to a buffer containing the generated native | |
object file. The linker then parses that and links it with the rest | |
of the native object files.</p> | |
</div> | |
</div> | |
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