| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // Object.cpp: Defines the Object base class that provides |
| // lifecycle support for GL objects using the traditional BindObject scheme, but |
| // that need to be reference counted for correct cross-context deletion. |
| |
| #include "Object.hpp" |
| |
| #include "Common/Thread.hpp" |
| |
| namespace gl |
| { |
| #ifndef NDEBUG |
| sw::MutexLock Object::instances_mutex; |
| std::set<Object*> Object::instances; |
| #endif |
| |
| Object::Object() |
| { |
| referenceCount = 0; |
| |
| #ifndef NDEBUG |
| LockGuard instances_lock(instances_mutex); |
| instances.insert(this); |
| #endif |
| } |
| |
| Object::~Object() |
| { |
| ASSERT(referenceCount == 0); |
| |
| #ifndef NDEBUG |
| LockGuard instances_lock(instances_mutex); |
| ASSERT(instances.find(this) != instances.end()); // Check for double deletion |
| instances.erase(this); |
| #endif |
| } |
| |
| void Object::addRef() |
| { |
| sw::atomicIncrement(&referenceCount); |
| } |
| |
| void Object::release() |
| { |
| if(dereference() == 0) |
| { |
| delete this; |
| } |
| } |
| |
| int Object::dereference() |
| { |
| ASSERT(referenceCount > 0); |
| |
| if(referenceCount > 0) |
| { |
| return sw::atomicDecrement(&referenceCount); |
| } |
| |
| return 0; |
| } |
| |
| void Object::destroy() |
| { |
| referenceCount = 0; |
| delete this; |
| } |
| |
| NamedObject::NamedObject(GLuint name) : name(name) |
| { |
| } |
| |
| NamedObject::~NamedObject() |
| { |
| } |
| |
| #ifndef NDEBUG |
| struct ObjectLeakCheck |
| { |
| ~ObjectLeakCheck() |
| { |
| LockGuard instances_lock(Object::instances_mutex); |
| ASSERT(Object::instances.empty()); // Check for GL object leak at termination |
| } |
| }; |
| |
| static ObjectLeakCheck objectLeakCheck; |
| #endif |
| |
| } |