<?xml version="1.0" encoding="utf-8"?> | |
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | |
<PropertyGroup> | |
<PreferredToolArchitecture>x64</PreferredToolArchitecture> | |
</PropertyGroup> | |
<ItemGroup Label="ProjectConfigurations"> | |
<ProjectConfiguration Include="Debug|x64"> | |
<Configuration>Debug</Configuration> | |
<Platform>x64</Platform> | |
</ProjectConfiguration> | |
<ProjectConfiguration Include="Release|x64"> | |
<Configuration>Release</Configuration> | |
<Platform>x64</Platform> | |
</ProjectConfiguration> | |
</ItemGroup> | |
<PropertyGroup Label="Globals"> | |
<ProjectGuid>{087C5089-C3C6-3073-98B0-E99395FE4D6C}</ProjectGuid> | |
<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion> | |
<Keyword>Win32Proj</Keyword> | |
<Platform>x64</Platform> | |
<ProjectName>GLCompiler</ProjectName> | |
<VCProjectUpgraderObjectName>NoUpgrade</VCProjectUpgraderObjectName> | |
</PropertyGroup> | |
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> | |
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> | |
<ConfigurationType>StaticLibrary</ConfigurationType> | |
<CharacterSet>NotSet</CharacterSet> | |
<PlatformToolset>v141</PlatformToolset> | |
</PropertyGroup> | |
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> | |
<ConfigurationType>StaticLibrary</ConfigurationType> | |
<CharacterSet>NotSet</CharacterSet> | |
<PlatformToolset>v141</PlatformToolset> | |
</PropertyGroup> | |
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> | |
<ImportGroup Label="ExtensionSettings"> | |
</ImportGroup> | |
<ImportGroup Label="PropertySheets"> | |
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | |
</ImportGroup> | |
<PropertyGroup Label="UserMacros" /> | |
<PropertyGroup> | |
<_ProjectFileVersion>10.0.20506.1</_ProjectFileVersion> | |
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)build\Visual Studio 15 2017 Win64\Debug\</OutDir> | |
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">GLCompiler.dir\Debug\</IntDir> | |
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">GLCompiler</TargetName> | |
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.lib</TargetExt> | |
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)build\Visual Studio 15 2017 Win64\Release\</OutDir> | |
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">GLCompiler.dir\Release\</IntDir> | |
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">GLCompiler</TargetName> | |
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.lib</TargetExt> | |
</PropertyGroup> | |
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |
<ClCompile> | |
<AdditionalIncludeDirectories>$(SolutionDir)src\OpenGL;$(SolutionDir)src;$(SolutionDir)include;$(SolutionDir)third_party\llvm-7.0\configs\windows\include;$(SolutionDir)third_party\llvm-7.0\llvm\include;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\AArch64;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\ARM;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\Mips;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\X86;$(SolutionDir)third_party\llvm-7.0\configs\common\include;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\IR;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\AArch64;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\ARM;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\Mips;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\X86;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Transforms\InstCombine;$(SolutionDir)third_party\libbacktrace\src;$(SolutionDir)third_party\libbacktrace\config\windows\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | |
<AssemblerListingLocation>Debug/</AssemblerListingLocation> | |
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> | |
<CompileAs>CompileAsCpp</CompileAs> | |
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat> | |
<ExceptionHandling>Sync</ExceptionHandling> | |
<InlineFunctionExpansion>Disabled</InlineFunctionExpansion> | |
<MultiProcessorCompilation>true</MultiProcessorCompilation> | |
<Optimization>Disabled</Optimization> | |
<PrecompiledHeader>NotUsing</PrecompiledHeader> | |
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> | |
<RuntimeTypeInfo>true</RuntimeTypeInfo> | |
<UseFullPaths>false</UseFullPaths> | |
<WarningLevel>Level3</WarningLevel> | |
<PreprocessorDefinitions>WIN32;_WINDOWS;_CRT_SECURE_NO_WARNINGS;_SBCS;WINVER=0x501;NOMINMAX;STRICT;CMAKE_INTDIR="Debug";%(PreprocessorDefinitions)</PreprocessorDefinitions> | |
<ObjectFileName>$(IntDir)</ObjectFileName> | |
</ClCompile> | |
<ResourceCompile> | |
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;_SBCS;WINVER=0x501;NOMINMAX;STRICT;CMAKE_INTDIR=\"Debug\";%(PreprocessorDefinitions)</PreprocessorDefinitions> | |
<AdditionalIncludeDirectories>$(SolutionDir)src\OpenGL;$(SolutionDir)src;$(SolutionDir)include;$(SolutionDir)third_party\llvm-7.0\configs\windows\include;$(SolutionDir)third_party\llvm-7.0\llvm\include;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\AArch64;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\ARM;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\Mips;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\X86;$(SolutionDir)third_party\llvm-7.0\configs\common\include;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\IR;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\AArch64;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\ARM;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\Mips;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\X86;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Transforms\InstCombine;$(SolutionDir)third_party\libbacktrace\src;$(SolutionDir)third_party\libbacktrace\config\windows\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | |
</ResourceCompile> | |
<Midl> | |
<AdditionalIncludeDirectories>$(SolutionDir)src\OpenGL;$(SolutionDir)src;$(SolutionDir)include;$(SolutionDir)third_party\llvm-7.0\configs\windows\include;$(SolutionDir)third_party\llvm-7.0\llvm\include;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\AArch64;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\ARM;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\Mips;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\X86;$(SolutionDir)third_party\llvm-7.0\configs\common\include;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\IR;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\AArch64;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\ARM;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\Mips;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\X86;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Transforms\InstCombine;$(SolutionDir)third_party\libbacktrace\src;$(SolutionDir)third_party\libbacktrace\config\windows\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | |
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory> | |
<HeaderFileName>%(Filename).h</HeaderFileName> | |
<TypeLibraryName>%(Filename).tlb</TypeLibraryName> | |
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName> | |
<ProxyFileName>%(Filename)_p.c</ProxyFileName> | |
</Midl> | |
<Lib> | |
<AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions> | |
</Lib> | |
</ItemDefinitionGroup> | |
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |
<ClCompile> | |
<AdditionalIncludeDirectories>$(SolutionDir)src\OpenGL;$(SolutionDir)src;$(SolutionDir)include;$(SolutionDir)third_party\llvm-7.0\configs\windows\include;$(SolutionDir)third_party\llvm-7.0\llvm\include;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\AArch64;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\ARM;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\Mips;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\X86;$(SolutionDir)third_party\llvm-7.0\configs\common\include;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\IR;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\AArch64;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\ARM;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\Mips;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\X86;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Transforms\InstCombine;$(SolutionDir)third_party\libbacktrace\src;$(SolutionDir)third_party\libbacktrace\config\windows\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | |
<AssemblerListingLocation>Release/</AssemblerListingLocation> | |
<CompileAs>CompileAsCpp</CompileAs> | |
<ExceptionHandling>Sync</ExceptionHandling> | |
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion> | |
<MultiProcessorCompilation>true</MultiProcessorCompilation> | |
<Optimization>MaxSpeed</Optimization> | |
<PrecompiledHeader>NotUsing</PrecompiledHeader> | |
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> | |
<RuntimeTypeInfo>true</RuntimeTypeInfo> | |
<UseFullPaths>false</UseFullPaths> | |
<WarningLevel>Level3</WarningLevel> | |
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;_CRT_SECURE_NO_WARNINGS;_SBCS;WINVER=0x501;NOMINMAX;STRICT;CMAKE_INTDIR="Release";%(PreprocessorDefinitions)</PreprocessorDefinitions> | |
<ObjectFileName>$(IntDir)</ObjectFileName> | |
<DebugInformationFormat> | |
</DebugInformationFormat> | |
</ClCompile> | |
<ResourceCompile> | |
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;_CRT_SECURE_NO_WARNINGS;_SBCS;WINVER=0x501;NOMINMAX;STRICT;CMAKE_INTDIR=\"Release\";%(PreprocessorDefinitions)</PreprocessorDefinitions> | |
<AdditionalIncludeDirectories>$(SolutionDir)src\OpenGL;$(SolutionDir)src;$(SolutionDir)include;$(SolutionDir)third_party\llvm-7.0\configs\windows\include;$(SolutionDir)third_party\llvm-7.0\llvm\include;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\AArch64;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\ARM;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\Mips;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\X86;$(SolutionDir)third_party\llvm-7.0\configs\common\include;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\IR;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\AArch64;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\ARM;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\Mips;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\X86;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Transforms\InstCombine;$(SolutionDir)third_party\libbacktrace\src;$(SolutionDir)third_party\libbacktrace\config\windows\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | |
</ResourceCompile> | |
<Midl> | |
<AdditionalIncludeDirectories>$(SolutionDir)src\OpenGL;$(SolutionDir)src;$(SolutionDir)include;$(SolutionDir)third_party\llvm-7.0\configs\windows\include;$(SolutionDir)third_party\llvm-7.0\llvm\include;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\AArch64;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\ARM;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\Mips;$(SolutionDir)third_party\llvm-7.0\llvm\lib\Target\X86;$(SolutionDir)third_party\llvm-7.0\configs\common\include;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\IR;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\AArch64;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\ARM;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\Mips;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Target\X86;$(SolutionDir)third_party\llvm-7.0\configs\common\lib\Transforms\InstCombine;$(SolutionDir)third_party\libbacktrace\src;$(SolutionDir)third_party\libbacktrace\config\windows\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | |
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory> | |
<HeaderFileName>%(Filename).h</HeaderFileName> | |
<TypeLibraryName>%(Filename).tlb</TypeLibraryName> | |
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName> | |
<ProxyFileName>%(Filename)_p.c</ProxyFileName> | |
</Midl> | |
<Lib> | |
<AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions> | |
</Lib> | |
</ItemDefinitionGroup> | |
<ItemGroup> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\compiler\AnalyzeCallDepth.cpp" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\AnalyzeCallDepth.h" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\BaseTypes.h" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\Common.h" /> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\compiler\Compiler.cpp" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\Compiler.h" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\ConstantUnion.h" /> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\compiler\Diagnostics.cpp" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\Diagnostics.h" /> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\compiler\DirectiveHandler.cpp" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\DirectiveHandler.h" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\ExtensionBehavior.h" /> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\compiler\InfoSink.cpp" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\InfoSink.h" /> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\compiler\Initialize.cpp" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\Initialize.h" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\InitializeGlobals.h" /> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\compiler\InitializeParseContext.cpp" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\InitializeParseContext.h" /> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\compiler\IntermTraverse.cpp" /> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\compiler\Intermediate.cpp" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\MMap.h" /> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\compiler\OutputASM.cpp" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\OutputASM.h" /> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\compiler\ParseHelper.cpp" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\ParseHelper.h" /> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\compiler\PoolAlloc.cpp" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\PoolAlloc.h" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\Pragma.h" /> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\compiler\SymbolTable.cpp" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\SymbolTable.h" /> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\compiler\TranslatorASM.cpp" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\TranslatorASM.h" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\Types.h" /> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\compiler\ValidateLimitations.cpp" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\ValidateLimitations.h" /> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\compiler\ValidateSwitch.cpp" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\ValidateSwitch.h" /> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\compiler\debug.cpp" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\debug.h" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\glslang.h" /> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\compiler\glslang_lex.cpp" /> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\compiler\glslang_tab.cpp" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\glslang_tab.h" /> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\compiler\intermOut.cpp" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\intermediate.h" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\localintermediate.h" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\osinclude.h" /> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\compiler\parseConst.cpp" /> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\DiagnosticsBase.cpp" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\DiagnosticsBase.h" /> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\DirectiveHandlerBase.cpp" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\DirectiveHandlerBase.h" /> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\DirectiveParser.cpp" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\DirectiveParser.h" /> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\ExpressionParser.cpp" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\ExpressionParser.h" /> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\Input.cpp" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\Input.h" /> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\Lexer.cpp" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\Lexer.h" /> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\Macro.cpp" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\Macro.h" /> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\MacroExpander.cpp" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\MacroExpander.h" /> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\Preprocessor.cpp" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\Preprocessor.h" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\SourceLocation.h" /> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\Token.cpp" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\Token.h" /> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\Tokenizer.cpp" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\Tokenizer.h" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\length_limits.h" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\numeric_lex.h" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\pp_utils.h" /> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\compiler\util.cpp" /> | |
<ClInclude Include="$(SolutionDir)src\OpenGL\compiler\util.h" /> | |
<ClCompile Include="$(SolutionDir)src\OpenGL\compiler\ossource_win.cpp" /> | |
</ItemGroup> | |
<ItemGroup> | |
</ItemGroup> | |
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | |
<ImportGroup Label="ExtensionTargets"> | |
</ImportGroup> | |
</Project> |