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swiftshader
/
SwiftShader
/
b0f3716c6ff66e1a13a81b6d5aeb64edc2156363
/
.
/
third_party
/
PowerVR_SDK
/
Examples
/
Intermediate
/
ColourGrading
/
OGLES3
/
BackgroundFragShader.fsh
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#version 300 es
uniform sampler2D sTexture
;
in
mediump vec2 texCoords
;
layout
(
location
=
0
)
out
lowp vec4 oFragColour
;
void
main
()
{
highp vec3 vCol
=
texture
(
sTexture
,
texCoords
).
rgb
;
oFragColour
=
vec4
(
vCol
,
1.0
);
}