| //=====-- SPUFrameLowering.h - SPU Frame Lowering stuff -*- C++ -*----========// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This file contains CellSPU frame information that doesn't fit anywhere else |
| // cleanly... |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #ifndef SPU_FRAMEINFO_H |
| #define SPU_FRAMEINFO_H |
| |
| #include "SPURegisterInfo.h" |
| #include "llvm/Target/TargetFrameLowering.h" |
| #include "llvm/Target/TargetMachine.h" |
| |
| namespace llvm { |
| class SPUSubtarget; |
| |
| class SPUFrameLowering: public TargetFrameLowering { |
| const SPUSubtarget &Subtarget; |
| std::pair<unsigned, int> LR[1]; |
| |
| public: |
| SPUFrameLowering(const SPUSubtarget &sti); |
| |
| //! Determine the frame's layour |
| void determineFrameLayout(MachineFunction &MF) const; |
| |
| /// emitProlog/emitEpilog - These methods insert prolog and epilog code into |
| /// the function. |
| void emitPrologue(MachineFunction &MF) const; |
| void emitEpilogue(MachineFunction &MF, MachineBasicBlock &MBB) const; |
| |
| //! Prediate: Target has dedicated frame pointer |
| bool hasFP(const MachineFunction &MF) const; |
| |
| void processFunctionBeforeCalleeSavedScan(MachineFunction &MF, |
| RegScavenger *RS = NULL) const; |
| |
| //! Return a function's saved spill slots |
| /*! |
| For CellSPU, a function's saved spill slots is just the link register. |
| */ |
| const std::pair<unsigned, int> * |
| getCalleeSaveSpillSlots(unsigned &NumEntries) const; |
| |
| //! Stack slot size (16 bytes) |
| static int stackSlotSize() { |
| return 16; |
| } |
| //! Maximum frame offset representable by a signed 10-bit integer |
| /*! |
| This is the maximum frame offset that can be expressed as a 10-bit |
| integer, used in D-form addresses. |
| */ |
| static int maxFrameOffset() { |
| return ((1 << 9) - 1) * stackSlotSize(); |
| } |
| //! Minimum frame offset representable by a signed 10-bit integer |
| static int minFrameOffset() { |
| return -(1 << 9) * stackSlotSize(); |
| } |
| //! Minimum frame size (enough to spill LR + SP) |
| static int minStackSize() { |
| return (2 * stackSlotSize()); |
| } |
| //! Convert frame index to stack offset |
| static int FItoStackOffset(int frame_index) { |
| return frame_index * stackSlotSize(); |
| } |
| }; |
| } |
| |
| #endif |