| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | #ifndef sw_SetupRoutine_hpp | 
 | #define sw_SetupRoutine_hpp | 
 |  | 
 | #include "Renderer/SetupProcessor.hpp" | 
 | #include "Reactor/Reactor.hpp" | 
 |  | 
 | namespace sw | 
 | { | 
 | 	class Context; | 
 |  | 
 | 	class SetupRoutine | 
 | 	{ | 
 | 	public: | 
 | 		SetupRoutine(const SetupProcessor::State &state); | 
 |  | 
 | 		virtual ~SetupRoutine(); | 
 |  | 
 | 		void generate(); | 
 | 		Routine *getRoutine(); | 
 |  | 
 | 	private: | 
 | 		void setupGradient(Pointer<Byte> &primitive, Pointer<Byte> &triangle, Float4 &w012, Float4 (&m)[3], Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2, int attribute, int planeEquation, bool flatShading, bool sprite, bool perspective, bool wrap, int component); | 
 | 		void edge(Pointer<Byte> &primitive, Pointer<Byte> &data, const Int &Xa, const Int &Ya, const Int &Xb, const Int &Yb, Int &q); | 
 | 		void conditionalRotate1(Bool condition, Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2); | 
 | 		void conditionalRotate2(Bool condition, Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2); | 
 |  | 
 | 		const SetupProcessor::State &state; | 
 |  | 
 | 		Routine *routine; | 
 | 	}; | 
 | } | 
 |  | 
 | #endif   // sw_SetupRoutine_hpp |