commit | b02a8ee6242f5e8ea6e05304ecd6bb416f462ace | [log] [tgz] |
---|---|---|
author | Alexis Hetu <sugoi@google.com> | Thu Feb 11 15:52:49 2016 -0500 |
committer | Alexis Hétu <sugoi@google.com> | Mon Mar 21 17:24:02 2016 +0000 |
tree | 18e16924668ce826fd7fbb306cf527c82d09b47c | |
parent | 1410a682e5a030d873f87284528b60cc0942037e [diff] |
Added support for more depth types Added format arguments to DepthBuffer/DepthStencilBuffer constructors and added existing types to type conversion functions so that more than one depth/stencil format may be supported. Change-Id: Ifd60b896e93a1ba4d05a30f123a1322cdd5254a5 Reviewed-on: https://swiftshader-review.googlesource.com/4766 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>