Added support for more depth types Added format arguments to DepthBuffer/DepthStencilBuffer constructors and added existing types to type conversion functions so that more than one depth/stencil format may be supported. Change-Id: Ifd60b896e93a1ba4d05a30f123a1322cdd5254a5 Reviewed-on: https://swiftshader-review.googlesource.com/4766 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>