blob: 08739303b350873d8cad85c958f29019488e171e [file] [log] [blame]
// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT
#include "../PVRTMemoryFileSystem.h"
// using 32 bit to guarantee alignment.
#ifndef A32BIT
#define A32BIT static const unsigned int
#endif
// ******** Start: BackgroundFragShader.fsh ********
// File data
static const char _BackgroundFragShader_fsh[] =
"uniform sampler2D sTexture;\n"
"\n"
"varying mediump vec2 texCoords;\n"
"\n"
"void main()\n"
"{\n"
" highp vec3 vCol = texture2D(sTexture, texCoords).rgb;\n"
" gl_FragColor = vec4(vCol, 1.0);\n"
"}\n";
// Register BackgroundFragShader.fsh in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_BackgroundFragShader_fsh("BackgroundFragShader.fsh", _BackgroundFragShader_fsh, 172);
// ******** End: BackgroundFragShader.fsh ********