| //===- InlineSpiller.cpp - Insert spills and restores inline --------------===// |
| // |
| // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. |
| // See https://llvm.org/LICENSE.txt for license information. |
| // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // The inline spiller modifies the machine function directly instead of |
| // inserting spills and restores in VirtRegMap. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #include "Spiller.h" |
| #include "SplitKit.h" |
| #include "llvm/ADT/ArrayRef.h" |
| #include "llvm/ADT/DenseMap.h" |
| #include "llvm/ADT/MapVector.h" |
| #include "llvm/ADT/None.h" |
| #include "llvm/ADT/STLExtras.h" |
| #include "llvm/ADT/SetVector.h" |
| #include "llvm/ADT/SmallPtrSet.h" |
| #include "llvm/ADT/SmallVector.h" |
| #include "llvm/ADT/Statistic.h" |
| #include "llvm/Analysis/AliasAnalysis.h" |
| #include "llvm/CodeGen/LiveInterval.h" |
| #include "llvm/CodeGen/LiveIntervals.h" |
| #include "llvm/CodeGen/LiveRangeCalc.h" |
| #include "llvm/CodeGen/LiveRangeEdit.h" |
| #include "llvm/CodeGen/LiveStacks.h" |
| #include "llvm/CodeGen/MachineBasicBlock.h" |
| #include "llvm/CodeGen/MachineBlockFrequencyInfo.h" |
| #include "llvm/CodeGen/MachineDominators.h" |
| #include "llvm/CodeGen/MachineFunction.h" |
| #include "llvm/CodeGen/MachineFunctionPass.h" |
| #include "llvm/CodeGen/MachineInstr.h" |
| #include "llvm/CodeGen/MachineInstrBuilder.h" |
| #include "llvm/CodeGen/MachineInstrBundle.h" |
| #include "llvm/CodeGen/MachineLoopInfo.h" |
| #include "llvm/CodeGen/MachineOperand.h" |
| #include "llvm/CodeGen/MachineRegisterInfo.h" |
| #include "llvm/CodeGen/SlotIndexes.h" |
| #include "llvm/CodeGen/TargetInstrInfo.h" |
| #include "llvm/CodeGen/TargetOpcodes.h" |
| #include "llvm/CodeGen/TargetRegisterInfo.h" |
| #include "llvm/CodeGen/TargetSubtargetInfo.h" |
| #include "llvm/CodeGen/VirtRegMap.h" |
| #include "llvm/Config/llvm-config.h" |
| #include "llvm/Support/BlockFrequency.h" |
| #include "llvm/Support/BranchProbability.h" |
| #include "llvm/Support/CommandLine.h" |
| #include "llvm/Support/Compiler.h" |
| #include "llvm/Support/Debug.h" |
| #include "llvm/Support/ErrorHandling.h" |
| #include "llvm/Support/raw_ostream.h" |
| #include <cassert> |
| #include <iterator> |
| #include <tuple> |
| #include <utility> |
| #include <vector> |
| |
| using namespace llvm; |
| |
| #define DEBUG_TYPE "regalloc" |
| |
| STATISTIC(NumSpilledRanges, "Number of spilled live ranges"); |
| STATISTIC(NumSnippets, "Number of spilled snippets"); |
| STATISTIC(NumSpills, "Number of spills inserted"); |
| STATISTIC(NumSpillsRemoved, "Number of spills removed"); |
| STATISTIC(NumReloads, "Number of reloads inserted"); |
| STATISTIC(NumReloadsRemoved, "Number of reloads removed"); |
| STATISTIC(NumFolded, "Number of folded stack accesses"); |
| STATISTIC(NumFoldedLoads, "Number of folded loads"); |
| STATISTIC(NumRemats, "Number of rematerialized defs for spilling"); |
| |
| static cl::opt<bool> DisableHoisting("disable-spill-hoist", cl::Hidden, |
| cl::desc("Disable inline spill hoisting")); |
| static cl::opt<bool> |
| RestrictStatepointRemat("restrict-statepoint-remat", |
| cl::init(false), cl::Hidden, |
| cl::desc("Restrict remat for statepoint operands")); |
| |
| namespace { |
| |
| class HoistSpillHelper : private LiveRangeEdit::Delegate { |
| MachineFunction &MF; |
| LiveIntervals &LIS; |
| LiveStacks &LSS; |
| AliasAnalysis *AA; |
| MachineDominatorTree &MDT; |
| MachineLoopInfo &Loops; |
| VirtRegMap &VRM; |
| MachineRegisterInfo &MRI; |
| const TargetInstrInfo &TII; |
| const TargetRegisterInfo &TRI; |
| const MachineBlockFrequencyInfo &MBFI; |
| |
| InsertPointAnalysis IPA; |
| |
| // Map from StackSlot to the LiveInterval of the original register. |
| // Note the LiveInterval of the original register may have been deleted |
| // after it is spilled. We keep a copy here to track the range where |
| // spills can be moved. |
| DenseMap<int, std::unique_ptr<LiveInterval>> StackSlotToOrigLI; |
| |
| // Map from pair of (StackSlot and Original VNI) to a set of spills which |
| // have the same stackslot and have equal values defined by Original VNI. |
| // These spills are mergeable and are hoist candiates. |
| using MergeableSpillsMap = |
| MapVector<std::pair<int, VNInfo *>, SmallPtrSet<MachineInstr *, 16>>; |
| MergeableSpillsMap MergeableSpills; |
| |
| /// This is the map from original register to a set containing all its |
| /// siblings. To hoist a spill to another BB, we need to find out a live |
| /// sibling there and use it as the source of the new spill. |
| DenseMap<unsigned, SmallSetVector<unsigned, 16>> Virt2SiblingsMap; |
| |
| bool isSpillCandBB(LiveInterval &OrigLI, VNInfo &OrigVNI, |
| MachineBasicBlock &BB, unsigned &LiveReg); |
| |
| void rmRedundantSpills( |
| SmallPtrSet<MachineInstr *, 16> &Spills, |
| SmallVectorImpl<MachineInstr *> &SpillsToRm, |
| DenseMap<MachineDomTreeNode *, MachineInstr *> &SpillBBToSpill); |
| |
| void getVisitOrders( |
| MachineBasicBlock *Root, SmallPtrSet<MachineInstr *, 16> &Spills, |
| SmallVectorImpl<MachineDomTreeNode *> &Orders, |
| SmallVectorImpl<MachineInstr *> &SpillsToRm, |
| DenseMap<MachineDomTreeNode *, unsigned> &SpillsToKeep, |
| DenseMap<MachineDomTreeNode *, MachineInstr *> &SpillBBToSpill); |
| |
| void runHoistSpills(LiveInterval &OrigLI, VNInfo &OrigVNI, |
| SmallPtrSet<MachineInstr *, 16> &Spills, |
| SmallVectorImpl<MachineInstr *> &SpillsToRm, |
| DenseMap<MachineBasicBlock *, unsigned> &SpillsToIns); |
| |
| public: |
| HoistSpillHelper(MachineFunctionPass &pass, MachineFunction &mf, |
| VirtRegMap &vrm) |
| : MF(mf), LIS(pass.getAnalysis<LiveIntervals>()), |
| LSS(pass.getAnalysis<LiveStacks>()), |
| AA(&pass.getAnalysis<AAResultsWrapperPass>().getAAResults()), |
| MDT(pass.getAnalysis<MachineDominatorTree>()), |
| Loops(pass.getAnalysis<MachineLoopInfo>()), VRM(vrm), |
| MRI(mf.getRegInfo()), TII(*mf.getSubtarget().getInstrInfo()), |
| TRI(*mf.getSubtarget().getRegisterInfo()), |
| MBFI(pass.getAnalysis<MachineBlockFrequencyInfo>()), |
| IPA(LIS, mf.getNumBlockIDs()) {} |
| |
| void addToMergeableSpills(MachineInstr &Spill, int StackSlot, |
| unsigned Original); |
| bool rmFromMergeableSpills(MachineInstr &Spill, int StackSlot); |
| void hoistAllSpills(); |
| void LRE_DidCloneVirtReg(unsigned, unsigned) override; |
| }; |
| |
| class InlineSpiller : public Spiller { |
| MachineFunction &MF; |
| LiveIntervals &LIS; |
| LiveStacks &LSS; |
| AliasAnalysis *AA; |
| MachineDominatorTree &MDT; |
| MachineLoopInfo &Loops; |
| VirtRegMap &VRM; |
| MachineRegisterInfo &MRI; |
| const TargetInstrInfo &TII; |
| const TargetRegisterInfo &TRI; |
| const MachineBlockFrequencyInfo &MBFI; |
| |
| // Variables that are valid during spill(), but used by multiple methods. |
| LiveRangeEdit *Edit; |
| LiveInterval *StackInt; |
| int StackSlot; |
| unsigned Original; |
| |
| // All registers to spill to StackSlot, including the main register. |
| SmallVector<unsigned, 8> RegsToSpill; |
| |
| // All COPY instructions to/from snippets. |
| // They are ignored since both operands refer to the same stack slot. |
| SmallPtrSet<MachineInstr*, 8> SnippetCopies; |
| |
| // Values that failed to remat at some point. |
| SmallPtrSet<VNInfo*, 8> UsedValues; |
| |
| // Dead defs generated during spilling. |
| SmallVector<MachineInstr*, 8> DeadDefs; |
| |
| // Object records spills information and does the hoisting. |
| HoistSpillHelper HSpiller; |
| |
| ~InlineSpiller() override = default; |
| |
| public: |
| InlineSpiller(MachineFunctionPass &pass, MachineFunction &mf, VirtRegMap &vrm) |
| : MF(mf), LIS(pass.getAnalysis<LiveIntervals>()), |
| LSS(pass.getAnalysis<LiveStacks>()), |
| AA(&pass.getAnalysis<AAResultsWrapperPass>().getAAResults()), |
| MDT(pass.getAnalysis<MachineDominatorTree>()), |
| Loops(pass.getAnalysis<MachineLoopInfo>()), VRM(vrm), |
| MRI(mf.getRegInfo()), TII(*mf.getSubtarget().getInstrInfo()), |
| TRI(*mf.getSubtarget().getRegisterInfo()), |
| MBFI(pass.getAnalysis<MachineBlockFrequencyInfo>()), |
| HSpiller(pass, mf, vrm) {} |
| |
| void spill(LiveRangeEdit &) override; |
| void postOptimization() override; |
| |
| private: |
| bool isSnippet(const LiveInterval &SnipLI); |
| void collectRegsToSpill(); |
| |
| bool isRegToSpill(unsigned Reg) { return is_contained(RegsToSpill, Reg); } |
| |
| bool isSibling(unsigned Reg); |
| bool hoistSpillInsideBB(LiveInterval &SpillLI, MachineInstr &CopyMI); |
| void eliminateRedundantSpills(LiveInterval &LI, VNInfo *VNI); |
| |
| void markValueUsed(LiveInterval*, VNInfo*); |
| bool canGuaranteeAssignmentAfterRemat(unsigned VReg, MachineInstr &MI); |
| bool reMaterializeFor(LiveInterval &, MachineInstr &MI); |
| void reMaterializeAll(); |
| |
| bool coalesceStackAccess(MachineInstr *MI, unsigned Reg); |
| bool foldMemoryOperand(ArrayRef<std::pair<MachineInstr *, unsigned>>, |
| MachineInstr *LoadMI = nullptr); |
| void insertReload(unsigned VReg, SlotIndex, MachineBasicBlock::iterator MI); |
| void insertSpill(unsigned VReg, bool isKill, MachineBasicBlock::iterator MI); |
| |
| void spillAroundUses(unsigned Reg); |
| void spillAll(); |
| }; |
| |
| } // end anonymous namespace |
| |
| Spiller::~Spiller() = default; |
| |
| void Spiller::anchor() {} |
| |
| Spiller *llvm::createInlineSpiller(MachineFunctionPass &pass, |
| MachineFunction &mf, |
| VirtRegMap &vrm) { |
| return new InlineSpiller(pass, mf, vrm); |
| } |
| |
| //===----------------------------------------------------------------------===// |
| // Snippets |
| //===----------------------------------------------------------------------===// |
| |
| // When spilling a virtual register, we also spill any snippets it is connected |
| // to. The snippets are small live ranges that only have a single real use, |
| // leftovers from live range splitting. Spilling them enables memory operand |
| // folding or tightens the live range around the single use. |
| // |
| // This minimizes register pressure and maximizes the store-to-load distance for |
| // spill slots which can be important in tight loops. |
| |
| /// isFullCopyOf - If MI is a COPY to or from Reg, return the other register, |
| /// otherwise return 0. |
| static unsigned isFullCopyOf(const MachineInstr &MI, unsigned Reg) { |
| if (!MI.isFullCopy()) |
| return 0; |
| if (MI.getOperand(0).getReg() == Reg) |
| return MI.getOperand(1).getReg(); |
| if (MI.getOperand(1).getReg() == Reg) |
| return MI.getOperand(0).getReg(); |
| return 0; |
| } |
| |
| /// isSnippet - Identify if a live interval is a snippet that should be spilled. |
| /// It is assumed that SnipLI is a virtual register with the same original as |
| /// Edit->getReg(). |
| bool InlineSpiller::isSnippet(const LiveInterval &SnipLI) { |
| unsigned Reg = Edit->getReg(); |
| |
| // A snippet is a tiny live range with only a single instruction using it |
| // besides copies to/from Reg or spills/fills. We accept: |
| // |
| // %snip = COPY %Reg / FILL fi# |
| // %snip = USE %snip |
| // %Reg = COPY %snip / SPILL %snip, fi# |
| // |
| if (SnipLI.getNumValNums() > 2 || !LIS.intervalIsInOneMBB(SnipLI)) |
| return false; |
| |
| MachineInstr *UseMI = nullptr; |
| |
| // Check that all uses satisfy our criteria. |
| for (MachineRegisterInfo::reg_instr_nodbg_iterator |
| RI = MRI.reg_instr_nodbg_begin(SnipLI.reg), |
| E = MRI.reg_instr_nodbg_end(); RI != E; ) { |
| MachineInstr &MI = *RI++; |
| |
| // Allow copies to/from Reg. |
| if (isFullCopyOf(MI, Reg)) |
| continue; |
| |
| // Allow stack slot loads. |
| int FI; |
| if (SnipLI.reg == TII.isLoadFromStackSlot(MI, FI) && FI == StackSlot) |
| continue; |
| |
| // Allow stack slot stores. |
| if (SnipLI.reg == TII.isStoreToStackSlot(MI, FI) && FI == StackSlot) |
| continue; |
| |
| // Allow a single additional instruction. |
| if (UseMI && &MI != UseMI) |
| return false; |
| UseMI = &MI; |
| } |
| return true; |
| } |
| |
| /// collectRegsToSpill - Collect live range snippets that only have a single |
| /// real use. |
| void InlineSpiller::collectRegsToSpill() { |
| unsigned Reg = Edit->getReg(); |
| |
| // Main register always spills. |
| RegsToSpill.assign(1, Reg); |
| SnippetCopies.clear(); |
| |
| // Snippets all have the same original, so there can't be any for an original |
| // register. |
| if (Original == Reg) |
| return; |
| |
| for (MachineRegisterInfo::reg_instr_iterator |
| RI = MRI.reg_instr_begin(Reg), E = MRI.reg_instr_end(); RI != E; ) { |
| MachineInstr &MI = *RI++; |
| unsigned SnipReg = isFullCopyOf(MI, Reg); |
| if (!isSibling(SnipReg)) |
| continue; |
| LiveInterval &SnipLI = LIS.getInterval(SnipReg); |
| if (!isSnippet(SnipLI)) |
| continue; |
| SnippetCopies.insert(&MI); |
| if (isRegToSpill(SnipReg)) |
| continue; |
| RegsToSpill.push_back(SnipReg); |
| LLVM_DEBUG(dbgs() << "\talso spill snippet " << SnipLI << '\n'); |
| ++NumSnippets; |
| } |
| } |
| |
| bool InlineSpiller::isSibling(unsigned Reg) { |
| return Register::isVirtualRegister(Reg) && VRM.getOriginal(Reg) == Original; |
| } |
| |
| /// It is beneficial to spill to earlier place in the same BB in case |
| /// as follows: |
| /// There is an alternative def earlier in the same MBB. |
| /// Hoist the spill as far as possible in SpillMBB. This can ease |
| /// register pressure: |
| /// |
| /// x = def |
| /// y = use x |
| /// s = copy x |
| /// |
| /// Hoisting the spill of s to immediately after the def removes the |
| /// interference between x and y: |
| /// |
| /// x = def |
| /// spill x |
| /// y = use killed x |
| /// |
| /// This hoist only helps when the copy kills its source. |
| /// |
| bool InlineSpiller::hoistSpillInsideBB(LiveInterval &SpillLI, |
| MachineInstr &CopyMI) { |
| SlotIndex Idx = LIS.getInstructionIndex(CopyMI); |
| #ifndef NDEBUG |
| VNInfo *VNI = SpillLI.getVNInfoAt(Idx.getRegSlot()); |
| assert(VNI && VNI->def == Idx.getRegSlot() && "Not defined by copy"); |
| #endif |
| |
| Register SrcReg = CopyMI.getOperand(1).getReg(); |
| LiveInterval &SrcLI = LIS.getInterval(SrcReg); |
| VNInfo *SrcVNI = SrcLI.getVNInfoAt(Idx); |
| LiveQueryResult SrcQ = SrcLI.Query(Idx); |
| MachineBasicBlock *DefMBB = LIS.getMBBFromIndex(SrcVNI->def); |
| if (DefMBB != CopyMI.getParent() || !SrcQ.isKill()) |
| return false; |
| |
| // Conservatively extend the stack slot range to the range of the original |
| // value. We may be able to do better with stack slot coloring by being more |
| // careful here. |
| assert(StackInt && "No stack slot assigned yet."); |
| LiveInterval &OrigLI = LIS.getInterval(Original); |
| VNInfo *OrigVNI = OrigLI.getVNInfoAt(Idx); |
| StackInt->MergeValueInAsValue(OrigLI, OrigVNI, StackInt->getValNumInfo(0)); |
| LLVM_DEBUG(dbgs() << "\tmerged orig valno " << OrigVNI->id << ": " |
| << *StackInt << '\n'); |
| |
| // We are going to spill SrcVNI immediately after its def, so clear out |
| // any later spills of the same value. |
| eliminateRedundantSpills(SrcLI, SrcVNI); |
| |
| MachineBasicBlock *MBB = LIS.getMBBFromIndex(SrcVNI->def); |
| MachineBasicBlock::iterator MII; |
| if (SrcVNI->isPHIDef()) |
| MII = MBB->SkipPHIsLabelsAndDebug(MBB->begin()); |
| else { |
| MachineInstr *DefMI = LIS.getInstructionFromIndex(SrcVNI->def); |
| assert(DefMI && "Defining instruction disappeared"); |
| MII = DefMI; |
| ++MII; |
| } |
| // Insert spill without kill flag immediately after def. |
| TII.storeRegToStackSlot(*MBB, MII, SrcReg, false, StackSlot, |
| MRI.getRegClass(SrcReg), &TRI); |
| --MII; // Point to store instruction. |
| LIS.InsertMachineInstrInMaps(*MII); |
| LLVM_DEBUG(dbgs() << "\thoisted: " << SrcVNI->def << '\t' << *MII); |
| |
| HSpiller.addToMergeableSpills(*MII, StackSlot, Original); |
| ++NumSpills; |
| return true; |
| } |
| |
| /// eliminateRedundantSpills - SLI:VNI is known to be on the stack. Remove any |
| /// redundant spills of this value in SLI.reg and sibling copies. |
| void InlineSpiller::eliminateRedundantSpills(LiveInterval &SLI, VNInfo *VNI) { |
| assert(VNI && "Missing value"); |
| SmallVector<std::pair<LiveInterval*, VNInfo*>, 8> WorkList; |
| WorkList.push_back(std::make_pair(&SLI, VNI)); |
| assert(StackInt && "No stack slot assigned yet."); |
| |
| do { |
| LiveInterval *LI; |
| std::tie(LI, VNI) = WorkList.pop_back_val(); |
| unsigned Reg = LI->reg; |
| LLVM_DEBUG(dbgs() << "Checking redundant spills for " << VNI->id << '@' |
| << VNI->def << " in " << *LI << '\n'); |
| |
| // Regs to spill are taken care of. |
| if (isRegToSpill(Reg)) |
| continue; |
| |
| // Add all of VNI's live range to StackInt. |
| StackInt->MergeValueInAsValue(*LI, VNI, StackInt->getValNumInfo(0)); |
| LLVM_DEBUG(dbgs() << "Merged to stack int: " << *StackInt << '\n'); |
| |
| // Find all spills and copies of VNI. |
| for (MachineRegisterInfo::use_instr_nodbg_iterator |
| UI = MRI.use_instr_nodbg_begin(Reg), E = MRI.use_instr_nodbg_end(); |
| UI != E; ) { |
| MachineInstr &MI = *UI++; |
| if (!MI.isCopy() && !MI.mayStore()) |
| continue; |
| SlotIndex Idx = LIS.getInstructionIndex(MI); |
| if (LI->getVNInfoAt(Idx) != VNI) |
| continue; |
| |
| // Follow sibling copies down the dominator tree. |
| if (unsigned DstReg = isFullCopyOf(MI, Reg)) { |
| if (isSibling(DstReg)) { |
| LiveInterval &DstLI = LIS.getInterval(DstReg); |
| VNInfo *DstVNI = DstLI.getVNInfoAt(Idx.getRegSlot()); |
| assert(DstVNI && "Missing defined value"); |
| assert(DstVNI->def == Idx.getRegSlot() && "Wrong copy def slot"); |
| WorkList.push_back(std::make_pair(&DstLI, DstVNI)); |
| } |
| continue; |
| } |
| |
| // Erase spills. |
| int FI; |
| if (Reg == TII.isStoreToStackSlot(MI, FI) && FI == StackSlot) { |
| LLVM_DEBUG(dbgs() << "Redundant spill " << Idx << '\t' << MI); |
| // eliminateDeadDefs won't normally remove stores, so switch opcode. |
| MI.setDesc(TII.get(TargetOpcode::KILL)); |
| DeadDefs.push_back(&MI); |
| ++NumSpillsRemoved; |
| if (HSpiller.rmFromMergeableSpills(MI, StackSlot)) |
| --NumSpills; |
| } |
| } |
| } while (!WorkList.empty()); |
| } |
| |
| //===----------------------------------------------------------------------===// |
| // Rematerialization |
| //===----------------------------------------------------------------------===// |
| |
| /// markValueUsed - Remember that VNI failed to rematerialize, so its defining |
| /// instruction cannot be eliminated. See through snippet copies |
| void InlineSpiller::markValueUsed(LiveInterval *LI, VNInfo *VNI) { |
| SmallVector<std::pair<LiveInterval*, VNInfo*>, 8> WorkList; |
| WorkList.push_back(std::make_pair(LI, VNI)); |
| do { |
| std::tie(LI, VNI) = WorkList.pop_back_val(); |
| if (!UsedValues.insert(VNI).second) |
| continue; |
| |
| if (VNI->isPHIDef()) { |
| MachineBasicBlock *MBB = LIS.getMBBFromIndex(VNI->def); |
| for (MachineBasicBlock *P : MBB->predecessors()) { |
| VNInfo *PVNI = LI->getVNInfoBefore(LIS.getMBBEndIdx(P)); |
| if (PVNI) |
| WorkList.push_back(std::make_pair(LI, PVNI)); |
| } |
| continue; |
| } |
| |
| // Follow snippet copies. |
| MachineInstr *MI = LIS.getInstructionFromIndex(VNI->def); |
| if (!SnippetCopies.count(MI)) |
| continue; |
| LiveInterval &SnipLI = LIS.getInterval(MI->getOperand(1).getReg()); |
| assert(isRegToSpill(SnipLI.reg) && "Unexpected register in copy"); |
| VNInfo *SnipVNI = SnipLI.getVNInfoAt(VNI->def.getRegSlot(true)); |
| assert(SnipVNI && "Snippet undefined before copy"); |
| WorkList.push_back(std::make_pair(&SnipLI, SnipVNI)); |
| } while (!WorkList.empty()); |
| } |
| |
| bool InlineSpiller::canGuaranteeAssignmentAfterRemat(unsigned VReg, |
| MachineInstr &MI) { |
| if (!RestrictStatepointRemat) |
| return true; |
| // Here's a quick explanation of the problem we're trying to handle here: |
| // * There are some pseudo instructions with more vreg uses than there are |
| // physical registers on the machine. |
| // * This is normally handled by spilling the vreg, and folding the reload |
| // into the user instruction. (Thus decreasing the number of used vregs |
| // until the remainder can be assigned to physregs.) |
| // * However, since we may try to spill vregs in any order, we can end up |
| // trying to spill each operand to the instruction, and then rematting it |
| // instead. When that happens, the new live intervals (for the remats) are |
| // expected to be trivially assignable (i.e. RS_Done). However, since we |
| // may have more remats than physregs, we're guaranteed to fail to assign |
| // one. |
| // At the moment, we only handle this for STATEPOINTs since they're the only |
| // pseudo op where we've seen this. If we start seeing other instructions |
| // with the same problem, we need to revisit this. |
| return (MI.getOpcode() != TargetOpcode::STATEPOINT); |
| } |
| |
| /// reMaterializeFor - Attempt to rematerialize before MI instead of reloading. |
| bool InlineSpiller::reMaterializeFor(LiveInterval &VirtReg, MachineInstr &MI) { |
| // Analyze instruction |
| SmallVector<std::pair<MachineInstr *, unsigned>, 8> Ops; |
| VirtRegInfo RI = AnalyzeVirtRegInBundle(MI, VirtReg.reg, &Ops); |
| |
| if (!RI.Reads) |
| return false; |
| |
| SlotIndex UseIdx = LIS.getInstructionIndex(MI).getRegSlot(true); |
| VNInfo *ParentVNI = VirtReg.getVNInfoAt(UseIdx.getBaseIndex()); |
| |
| if (!ParentVNI) { |
| LLVM_DEBUG(dbgs() << "\tadding <undef> flags: "); |
| for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) { |
| MachineOperand &MO = MI.getOperand(i); |
| if (MO.isReg() && MO.isUse() && MO.getReg() == VirtReg.reg) |
| MO.setIsUndef(); |
| } |
| LLVM_DEBUG(dbgs() << UseIdx << '\t' << MI); |
| return true; |
| } |
| |
| if (SnippetCopies.count(&MI)) |
| return false; |
| |
| LiveInterval &OrigLI = LIS.getInterval(Original); |
| VNInfo *OrigVNI = OrigLI.getVNInfoAt(UseIdx); |
| LiveRangeEdit::Remat RM(ParentVNI); |
| RM.OrigMI = LIS.getInstructionFromIndex(OrigVNI->def); |
| |
| if (!Edit->canRematerializeAt(RM, OrigVNI, UseIdx, false)) { |
| markValueUsed(&VirtReg, ParentVNI); |
| LLVM_DEBUG(dbgs() << "\tcannot remat for " << UseIdx << '\t' << MI); |
| return false; |
| } |
| |
| // If the instruction also writes VirtReg.reg, it had better not require the |
| // same register for uses and defs. |
| if (RI.Tied) { |
| markValueUsed(&VirtReg, ParentVNI); |
| LLVM_DEBUG(dbgs() << "\tcannot remat tied reg: " << UseIdx << '\t' << MI); |
| return false; |
| } |
| |
| // Before rematerializing into a register for a single instruction, try to |
| // fold a load into the instruction. That avoids allocating a new register. |
| if (RM.OrigMI->canFoldAsLoad() && |
| foldMemoryOperand(Ops, RM.OrigMI)) { |
| Edit->markRematerialized(RM.ParentVNI); |
| ++NumFoldedLoads; |
| return true; |
| } |
| |
| // If we can't guarantee that we'll be able to actually assign the new vreg, |
| // we can't remat. |
| if (!canGuaranteeAssignmentAfterRemat(VirtReg.reg, MI)) { |
| markValueUsed(&VirtReg, ParentVNI); |
| LLVM_DEBUG(dbgs() << "\tcannot remat for " << UseIdx << '\t' << MI); |
| return false; |
| } |
| |
| // Allocate a new register for the remat. |
| unsigned NewVReg = Edit->createFrom(Original); |
| |
| // Finally we can rematerialize OrigMI before MI. |
| SlotIndex DefIdx = |
| Edit->rematerializeAt(*MI.getParent(), MI, NewVReg, RM, TRI); |
| |
| // We take the DebugLoc from MI, since OrigMI may be attributed to a |
| // different source location. |
| auto *NewMI = LIS.getInstructionFromIndex(DefIdx); |
| NewMI->setDebugLoc(MI.getDebugLoc()); |
| |
| (void)DefIdx; |
| LLVM_DEBUG(dbgs() << "\tremat: " << DefIdx << '\t' |
| << *LIS.getInstructionFromIndex(DefIdx)); |
| |
| // Replace operands |
| for (const auto &OpPair : Ops) { |
| MachineOperand &MO = OpPair.first->getOperand(OpPair.second); |
| if (MO.isReg() && MO.isUse() && MO.getReg() == VirtReg.reg) { |
| MO.setReg(NewVReg); |
| MO.setIsKill(); |
| } |
| } |
| LLVM_DEBUG(dbgs() << "\t " << UseIdx << '\t' << MI << '\n'); |
| |
| ++NumRemats; |
| return true; |
| } |
| |
| /// reMaterializeAll - Try to rematerialize as many uses as possible, |
| /// and trim the live ranges after. |
| void InlineSpiller::reMaterializeAll() { |
| if (!Edit->anyRematerializable(AA)) |
| return; |
| |
| UsedValues.clear(); |
| |
| // Try to remat before all uses of snippets. |
| bool anyRemat = false; |
| for (unsigned Reg : RegsToSpill) { |
| LiveInterval &LI = LIS.getInterval(Reg); |
| for (MachineRegisterInfo::reg_bundle_iterator |
| RegI = MRI.reg_bundle_begin(Reg), E = MRI.reg_bundle_end(); |
| RegI != E; ) { |
| MachineInstr &MI = *RegI++; |
| |
| // Debug values are not allowed to affect codegen. |
| if (MI.isDebugValue()) |
| continue; |
| |
| assert(!MI.isDebugInstr() && "Did not expect to find a use in debug " |
| "instruction that isn't a DBG_VALUE"); |
| |
| anyRemat |= reMaterializeFor(LI, MI); |
| } |
| } |
| if (!anyRemat) |
| return; |
| |
| // Remove any values that were completely rematted. |
| for (unsigned Reg : RegsToSpill) { |
| LiveInterval &LI = LIS.getInterval(Reg); |
| for (LiveInterval::vni_iterator I = LI.vni_begin(), E = LI.vni_end(); |
| I != E; ++I) { |
| VNInfo *VNI = *I; |
| if (VNI->isUnused() || VNI->isPHIDef() || UsedValues.count(VNI)) |
| continue; |
| MachineInstr *MI = LIS.getInstructionFromIndex(VNI->def); |
| MI->addRegisterDead(Reg, &TRI); |
| if (!MI->allDefsAreDead()) |
| continue; |
| LLVM_DEBUG(dbgs() << "All defs dead: " << *MI); |
| DeadDefs.push_back(MI); |
| } |
| } |
| |
| // Eliminate dead code after remat. Note that some snippet copies may be |
| // deleted here. |
| if (DeadDefs.empty()) |
| return; |
| LLVM_DEBUG(dbgs() << "Remat created " << DeadDefs.size() << " dead defs.\n"); |
| Edit->eliminateDeadDefs(DeadDefs, RegsToSpill, AA); |
| |
| // LiveRangeEdit::eliminateDeadDef is used to remove dead define instructions |
| // after rematerialization. To remove a VNI for a vreg from its LiveInterval, |
| // LiveIntervals::removeVRegDefAt is used. However, after non-PHI VNIs are all |
| // removed, PHI VNI are still left in the LiveInterval. |
| // So to get rid of unused reg, we need to check whether it has non-dbg |
| // reference instead of whether it has non-empty interval. |
| unsigned ResultPos = 0; |
| for (unsigned Reg : RegsToSpill) { |
| if (MRI.reg_nodbg_empty(Reg)) { |
| Edit->eraseVirtReg(Reg); |
| continue; |
| } |
| |
| assert(LIS.hasInterval(Reg) && |
| (!LIS.getInterval(Reg).empty() || !MRI.reg_nodbg_empty(Reg)) && |
| "Empty and not used live-range?!"); |
| |
| RegsToSpill[ResultPos++] = Reg; |
| } |
| RegsToSpill.erase(RegsToSpill.begin() + ResultPos, RegsToSpill.end()); |
| LLVM_DEBUG(dbgs() << RegsToSpill.size() |
| << " registers to spill after remat.\n"); |
| } |
| |
| //===----------------------------------------------------------------------===// |
| // Spilling |
| //===----------------------------------------------------------------------===// |
| |
| /// If MI is a load or store of StackSlot, it can be removed. |
| bool InlineSpiller::coalesceStackAccess(MachineInstr *MI, unsigned Reg) { |
| int FI = 0; |
| unsigned InstrReg = TII.isLoadFromStackSlot(*MI, FI); |
| bool IsLoad = InstrReg; |
| if (!IsLoad) |
| InstrReg = TII.isStoreToStackSlot(*MI, FI); |
| |
| // We have a stack access. Is it the right register and slot? |
| if (InstrReg != Reg || FI != StackSlot) |
| return false; |
| |
| if (!IsLoad) |
| HSpiller.rmFromMergeableSpills(*MI, StackSlot); |
| |
| LLVM_DEBUG(dbgs() << "Coalescing stack access: " << *MI); |
| LIS.RemoveMachineInstrFromMaps(*MI); |
| MI->eraseFromParent(); |
| |
| if (IsLoad) { |
| ++NumReloadsRemoved; |
| --NumReloads; |
| } else { |
| ++NumSpillsRemoved; |
| --NumSpills; |
| } |
| |
| return true; |
| } |
| |
| #if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP) |
| LLVM_DUMP_METHOD |
| // Dump the range of instructions from B to E with their slot indexes. |
| static void dumpMachineInstrRangeWithSlotIndex(MachineBasicBlock::iterator B, |
| MachineBasicBlock::iterator E, |
| LiveIntervals const &LIS, |
| const char *const header, |
| unsigned VReg =0) { |
| char NextLine = '\n'; |
| char SlotIndent = '\t'; |
| |
| if (std::next(B) == E) { |
| NextLine = ' '; |
| SlotIndent = ' '; |
| } |
| |
| dbgs() << '\t' << header << ": " << NextLine; |
| |
| for (MachineBasicBlock::iterator I = B; I != E; ++I) { |
| SlotIndex Idx = LIS.getInstructionIndex(*I).getRegSlot(); |
| |
| // If a register was passed in and this instruction has it as a |
| // destination that is marked as an early clobber, print the |
| // early-clobber slot index. |
| if (VReg) { |
| MachineOperand *MO = I->findRegisterDefOperand(VReg); |
| if (MO && MO->isEarlyClobber()) |
| Idx = Idx.getRegSlot(true); |
| } |
| |
| dbgs() << SlotIndent << Idx << '\t' << *I; |
| } |
| } |
| #endif |
| |
| /// foldMemoryOperand - Try folding stack slot references in Ops into their |
| /// instructions. |
| /// |
| /// @param Ops Operand indices from AnalyzeVirtRegInBundle(). |
| /// @param LoadMI Load instruction to use instead of stack slot when non-null. |
| /// @return True on success. |
| bool InlineSpiller:: |
| foldMemoryOperand(ArrayRef<std::pair<MachineInstr *, unsigned>> Ops, |
| MachineInstr *LoadMI) { |
| if (Ops.empty()) |
| return false; |
| // Don't attempt folding in bundles. |
| MachineInstr *MI = Ops.front().first; |
| if (Ops.back().first != MI || MI->isBundled()) |
| return false; |
| |
| bool WasCopy = MI->isCopy(); |
| unsigned ImpReg = 0; |
| |
| // Spill subregs if the target allows it. |
| // We always want to spill subregs for stackmap/patchpoint pseudos. |
| bool SpillSubRegs = TII.isSubregFoldable() || |
| MI->getOpcode() == TargetOpcode::STATEPOINT || |
| MI->getOpcode() == TargetOpcode::PATCHPOINT || |
| MI->getOpcode() == TargetOpcode::STACKMAP; |
| |
| // TargetInstrInfo::foldMemoryOperand only expects explicit, non-tied |
| // operands. |
| SmallVector<unsigned, 8> FoldOps; |
| for (const auto &OpPair : Ops) { |
| unsigned Idx = OpPair.second; |
| assert(MI == OpPair.first && "Instruction conflict during operand folding"); |
| MachineOperand &MO = MI->getOperand(Idx); |
| if (MO.isImplicit()) { |
| ImpReg = MO.getReg(); |
| continue; |
| } |
| |
| if (!SpillSubRegs && MO.getSubReg()) |
| return false; |
| // We cannot fold a load instruction into a def. |
| if (LoadMI && MO.isDef()) |
| return false; |
| // Tied use operands should not be passed to foldMemoryOperand. |
| if (!MI->isRegTiedToDefOperand(Idx)) |
| FoldOps.push_back(Idx); |
| } |
| |
| // If we only have implicit uses, we won't be able to fold that. |
| // Moreover, TargetInstrInfo::foldMemoryOperand will assert if we try! |
| if (FoldOps.empty()) |
| return false; |
| |
| MachineInstrSpan MIS(MI, MI->getParent()); |
| |
| MachineInstr *FoldMI = |
| LoadMI ? TII.foldMemoryOperand(*MI, FoldOps, *LoadMI, &LIS) |
| : TII.foldMemoryOperand(*MI, FoldOps, StackSlot, &LIS, &VRM); |
| if (!FoldMI) |
| return false; |
| |
| // Remove LIS for any dead defs in the original MI not in FoldMI. |
| for (MIBundleOperands MO(*MI); MO.isValid(); ++MO) { |
| if (!MO->isReg()) |
| continue; |
| Register Reg = MO->getReg(); |
| if (!Reg || Register::isVirtualRegister(Reg) || MRI.isReserved(Reg)) { |
| continue; |
| } |
| // Skip non-Defs, including undef uses and internal reads. |
| if (MO->isUse()) |
| continue; |
| PhysRegInfo RI = AnalyzePhysRegInBundle(*FoldMI, Reg, &TRI); |
| if (RI.FullyDefined) |
| continue; |
| // FoldMI does not define this physreg. Remove the LI segment. |
| assert(MO->isDead() && "Cannot fold physreg def"); |
| SlotIndex Idx = LIS.getInstructionIndex(*MI).getRegSlot(); |
| LIS.removePhysRegDefAt(Reg, Idx); |
| } |
| |
| int FI; |
| if (TII.isStoreToStackSlot(*MI, FI) && |
| HSpiller.rmFromMergeableSpills(*MI, FI)) |
| --NumSpills; |
| LIS.ReplaceMachineInstrInMaps(*MI, *FoldMI); |
| if (MI->isCall()) |
| MI->getMF()->moveCallSiteInfo(MI, FoldMI); |
| MI->eraseFromParent(); |
| |
| // Insert any new instructions other than FoldMI into the LIS maps. |
| assert(!MIS.empty() && "Unexpected empty span of instructions!"); |
| for (MachineInstr &MI : MIS) |
| if (&MI != FoldMI) |
| LIS.InsertMachineInstrInMaps(MI); |
| |
| // TII.foldMemoryOperand may have left some implicit operands on the |
| // instruction. Strip them. |
| if (ImpReg) |
| for (unsigned i = FoldMI->getNumOperands(); i; --i) { |
| MachineOperand &MO = FoldMI->getOperand(i - 1); |
| if (!MO.isReg() || !MO.isImplicit()) |
| break; |
| if (MO.getReg() == ImpReg) |
| FoldMI->RemoveOperand(i - 1); |
| } |
| |
| LLVM_DEBUG(dumpMachineInstrRangeWithSlotIndex(MIS.begin(), MIS.end(), LIS, |
| "folded")); |
| |
| if (!WasCopy) |
| ++NumFolded; |
| else if (Ops.front().second == 0) { |
| ++NumSpills; |
| HSpiller.addToMergeableSpills(*FoldMI, StackSlot, Original); |
| } else |
| ++NumReloads; |
| return true; |
| } |
| |
| void InlineSpiller::insertReload(unsigned NewVReg, |
| SlotIndex Idx, |
| MachineBasicBlock::iterator MI) { |
| MachineBasicBlock &MBB = *MI->getParent(); |
| |
| MachineInstrSpan MIS(MI, &MBB); |
| TII.loadRegFromStackSlot(MBB, MI, NewVReg, StackSlot, |
| MRI.getRegClass(NewVReg), &TRI); |
| |
| LIS.InsertMachineInstrRangeInMaps(MIS.begin(), MI); |
| |
| LLVM_DEBUG(dumpMachineInstrRangeWithSlotIndex(MIS.begin(), MI, LIS, "reload", |
| NewVReg)); |
| ++NumReloads; |
| } |
| |
| /// Check if \p Def fully defines a VReg with an undefined value. |
| /// If that's the case, that means the value of VReg is actually |
| /// not relevant. |
| static bool isFullUndefDef(const MachineInstr &Def) { |
| if (!Def.isImplicitDef()) |
| return false; |
| assert(Def.getNumOperands() == 1 && |
| "Implicit def with more than one definition"); |
| // We can say that the VReg defined by Def is undef, only if it is |
| // fully defined by Def. Otherwise, some of the lanes may not be |
| // undef and the value of the VReg matters. |
| return !Def.getOperand(0).getSubReg(); |
| } |
| |
| /// insertSpill - Insert a spill of NewVReg after MI. |
| void InlineSpiller::insertSpill(unsigned NewVReg, bool isKill, |
| MachineBasicBlock::iterator MI) { |
| MachineBasicBlock &MBB = *MI->getParent(); |
| |
| MachineInstrSpan MIS(MI, &MBB); |
| bool IsRealSpill = true; |
| if (isFullUndefDef(*MI)) { |
| // Don't spill undef value. |
| // Anything works for undef, in particular keeping the memory |
| // uninitialized is a viable option and it saves code size and |
| // run time. |
| BuildMI(MBB, std::next(MI), MI->getDebugLoc(), TII.get(TargetOpcode::KILL)) |
| .addReg(NewVReg, getKillRegState(isKill)); |
| IsRealSpill = false; |
| } else |
| TII.storeRegToStackSlot(MBB, std::next(MI), NewVReg, isKill, StackSlot, |
| MRI.getRegClass(NewVReg), &TRI); |
| |
| LIS.InsertMachineInstrRangeInMaps(std::next(MI), MIS.end()); |
| |
| LLVM_DEBUG(dumpMachineInstrRangeWithSlotIndex(std::next(MI), MIS.end(), LIS, |
| "spill")); |
| ++NumSpills; |
| if (IsRealSpill) |
| HSpiller.addToMergeableSpills(*std::next(MI), StackSlot, Original); |
| } |
| |
| /// spillAroundUses - insert spill code around each use of Reg. |
| void InlineSpiller::spillAroundUses(unsigned Reg) { |
| LLVM_DEBUG(dbgs() << "spillAroundUses " << printReg(Reg) << '\n'); |
| LiveInterval &OldLI = LIS.getInterval(Reg); |
| |
| // Iterate over instructions using Reg. |
| for (MachineRegisterInfo::reg_bundle_iterator |
| RegI = MRI.reg_bundle_begin(Reg), E = MRI.reg_bundle_end(); |
| RegI != E; ) { |
| MachineInstr *MI = &*(RegI++); |
| |
| // Debug values are not allowed to affect codegen. |
| if (MI->isDebugValue()) { |
| // Modify DBG_VALUE now that the value is in a spill slot. |
| MachineBasicBlock *MBB = MI->getParent(); |
| LLVM_DEBUG(dbgs() << "Modifying debug info due to spill:\t" << *MI); |
| buildDbgValueForSpill(*MBB, MI, *MI, StackSlot); |
| MBB->erase(MI); |
| continue; |
| } |
| |
| assert(!MI->isDebugInstr() && "Did not expect to find a use in debug " |
| "instruction that isn't a DBG_VALUE"); |
| |
| // Ignore copies to/from snippets. We'll delete them. |
| if (SnippetCopies.count(MI)) |
| continue; |
| |
| // Stack slot accesses may coalesce away. |
| if (coalesceStackAccess(MI, Reg)) |
| continue; |
| |
| // Analyze instruction. |
| SmallVector<std::pair<MachineInstr*, unsigned>, 8> Ops; |
| VirtRegInfo RI = AnalyzeVirtRegInBundle(*MI, Reg, &Ops); |
| |
| // Find the slot index where this instruction reads and writes OldLI. |
| // This is usually the def slot, except for tied early clobbers. |
| SlotIndex Idx = LIS.getInstructionIndex(*MI).getRegSlot(); |
| if (VNInfo *VNI = OldLI.getVNInfoAt(Idx.getRegSlot(true))) |
| if (SlotIndex::isSameInstr(Idx, VNI->def)) |
| Idx = VNI->def; |
| |
| // Check for a sibling copy. |
| unsigned SibReg = isFullCopyOf(*MI, Reg); |
| if (SibReg && isSibling(SibReg)) { |
| // This may actually be a copy between snippets. |
| if (isRegToSpill(SibReg)) { |
| LLVM_DEBUG(dbgs() << "Found new snippet copy: " << *MI); |
| SnippetCopies.insert(MI); |
| continue; |
| } |
| if (RI.Writes) { |
| if (hoistSpillInsideBB(OldLI, *MI)) { |
| // This COPY is now dead, the value is already in the stack slot. |
| MI->getOperand(0).setIsDead(); |
| DeadDefs.push_back(MI); |
| continue; |
| } |
| } else { |
| // This is a reload for a sib-reg copy. Drop spills downstream. |
| LiveInterval &SibLI = LIS.getInterval(SibReg); |
| eliminateRedundantSpills(SibLI, SibLI.getVNInfoAt(Idx)); |
| // The COPY will fold to a reload below. |
| } |
| } |
| |
| // Attempt to fold memory ops. |
| if (foldMemoryOperand(Ops)) |
| continue; |
| |
| // Create a new virtual register for spill/fill. |
| // FIXME: Infer regclass from instruction alone. |
| unsigned NewVReg = Edit->createFrom(Reg); |
| |
| if (RI.Reads) |
| insertReload(NewVReg, Idx, MI); |
| |
| // Rewrite instruction operands. |
| bool hasLiveDef = false; |
| for (const auto &OpPair : Ops) { |
| MachineOperand &MO = OpPair.first->getOperand(OpPair.second); |
| MO.setReg(NewVReg); |
| if (MO.isUse()) { |
| if (!OpPair.first->isRegTiedToDefOperand(OpPair.second)) |
| MO.setIsKill(); |
| } else { |
| if (!MO.isDead()) |
| hasLiveDef = true; |
| } |
| } |
| LLVM_DEBUG(dbgs() << "\trewrite: " << Idx << '\t' << *MI << '\n'); |
| |
| // FIXME: Use a second vreg if instruction has no tied ops. |
| if (RI.Writes) |
| if (hasLiveDef) |
| insertSpill(NewVReg, true, MI); |
| } |
| } |
| |
| /// spillAll - Spill all registers remaining after rematerialization. |
| void InlineSpiller::spillAll() { |
| // Update LiveStacks now that we are committed to spilling. |
| if (StackSlot == VirtRegMap::NO_STACK_SLOT) { |
| StackSlot = VRM.assignVirt2StackSlot(Original); |
| StackInt = &LSS.getOrCreateInterval(StackSlot, MRI.getRegClass(Original)); |
| StackInt->getNextValue(SlotIndex(), LSS.getVNInfoAllocator()); |
| } else |
| StackInt = &LSS.getInterval(StackSlot); |
| |
| if (Original != Edit->getReg()) |
| VRM.assignVirt2StackSlot(Edit->getReg(), StackSlot); |
| |
| assert(StackInt->getNumValNums() == 1 && "Bad stack interval values"); |
| for (unsigned Reg : RegsToSpill) |
| StackInt->MergeSegmentsInAsValue(LIS.getInterval(Reg), |
| StackInt->getValNumInfo(0)); |
| LLVM_DEBUG(dbgs() << "Merged spilled regs: " << *StackInt << '\n'); |
| |
| // Spill around uses of all RegsToSpill. |
| for (unsigned Reg : RegsToSpill) |
| spillAroundUses(Reg); |
| |
| // Hoisted spills may cause dead code. |
| if (!DeadDefs.empty()) { |
| LLVM_DEBUG(dbgs() << "Eliminating " << DeadDefs.size() << " dead defs\n"); |
| Edit->eliminateDeadDefs(DeadDefs, RegsToSpill, AA); |
| } |
| |
| // Finally delete the SnippetCopies. |
| for (unsigned Reg : RegsToSpill) { |
| for (MachineRegisterInfo::reg_instr_iterator |
| RI = MRI.reg_instr_begin(Reg), E = MRI.reg_instr_end(); |
| RI != E; ) { |
| MachineInstr &MI = *(RI++); |
| assert(SnippetCopies.count(&MI) && "Remaining use wasn't a snippet copy"); |
| // FIXME: Do this with a LiveRangeEdit callback. |
| LIS.RemoveMachineInstrFromMaps(MI); |
| MI.eraseFromParent(); |
| } |
| } |
| |
| // Delete all spilled registers. |
| for (unsigned Reg : RegsToSpill) |
| Edit->eraseVirtReg(Reg); |
| } |
| |
| void InlineSpiller::spill(LiveRangeEdit &edit) { |
| ++NumSpilledRanges; |
| Edit = &edit; |
| assert(!Register::isStackSlot(edit.getReg()) && |
| "Trying to spill a stack slot."); |
| // Share a stack slot among all descendants of Original. |
| Original = VRM.getOriginal(edit.getReg()); |
| StackSlot = VRM.getStackSlot(Original); |
| StackInt = nullptr; |
| |
| LLVM_DEBUG(dbgs() << "Inline spilling " |
| << TRI.getRegClassName(MRI.getRegClass(edit.getReg())) |
| << ':' << edit.getParent() << "\nFrom original " |
| << printReg(Original) << '\n'); |
| assert(edit.getParent().isSpillable() && |
| "Attempting to spill already spilled value."); |
| assert(DeadDefs.empty() && "Previous spill didn't remove dead defs"); |
| |
| collectRegsToSpill(); |
| reMaterializeAll(); |
| |
| // Remat may handle everything. |
| if (!RegsToSpill.empty()) |
| spillAll(); |
| |
| Edit->calculateRegClassAndHint(MF, Loops, MBFI); |
| } |
| |
| /// Optimizations after all the reg selections and spills are done. |
| void InlineSpiller::postOptimization() { HSpiller.hoistAllSpills(); } |
| |
| /// When a spill is inserted, add the spill to MergeableSpills map. |
| void HoistSpillHelper::addToMergeableSpills(MachineInstr &Spill, int StackSlot, |
| unsigned Original) { |
| BumpPtrAllocator &Allocator = LIS.getVNInfoAllocator(); |
| LiveInterval &OrigLI = LIS.getInterval(Original); |
| // save a copy of LiveInterval in StackSlotToOrigLI because the original |
| // LiveInterval may be cleared after all its references are spilled. |
| if (StackSlotToOrigLI.find(StackSlot) == StackSlotToOrigLI.end()) { |
| auto LI = std::make_unique<LiveInterval>(OrigLI.reg, OrigLI.weight); |
| LI->assign(OrigLI, Allocator); |
| StackSlotToOrigLI[StackSlot] = std::move(LI); |
| } |
| SlotIndex Idx = LIS.getInstructionIndex(Spill); |
| VNInfo *OrigVNI = StackSlotToOrigLI[StackSlot]->getVNInfoAt(Idx.getRegSlot()); |
| std::pair<int, VNInfo *> MIdx = std::make_pair(StackSlot, OrigVNI); |
| MergeableSpills[MIdx].insert(&Spill); |
| } |
| |
| /// When a spill is removed, remove the spill from MergeableSpills map. |
| /// Return true if the spill is removed successfully. |
| bool HoistSpillHelper::rmFromMergeableSpills(MachineInstr &Spill, |
| int StackSlot) { |
| auto It = StackSlotToOrigLI.find(StackSlot); |
| if (It == StackSlotToOrigLI.end()) |
| return false; |
| SlotIndex Idx = LIS.getInstructionIndex(Spill); |
| VNInfo *OrigVNI = It->second->getVNInfoAt(Idx.getRegSlot()); |
| std::pair<int, VNInfo *> MIdx = std::make_pair(StackSlot, OrigVNI); |
| return MergeableSpills[MIdx].erase(&Spill); |
| } |
| |
| /// Check BB to see if it is a possible target BB to place a hoisted spill, |
| /// i.e., there should be a living sibling of OrigReg at the insert point. |
| bool HoistSpillHelper::isSpillCandBB(LiveInterval &OrigLI, VNInfo &OrigVNI, |
| MachineBasicBlock &BB, unsigned &LiveReg) { |
| SlotIndex Idx; |
| unsigned OrigReg = OrigLI.reg; |
| MachineBasicBlock::iterator MI = IPA.getLastInsertPointIter(OrigLI, BB); |
| if (MI != BB.end()) |
| Idx = LIS.getInstructionIndex(*MI); |
| else |
| Idx = LIS.getMBBEndIdx(&BB).getPrevSlot(); |
| SmallSetVector<unsigned, 16> &Siblings = Virt2SiblingsMap[OrigReg]; |
| assert(OrigLI.getVNInfoAt(Idx) == &OrigVNI && "Unexpected VNI"); |
| |
| for (auto const SibReg : Siblings) { |
| LiveInterval &LI = LIS.getInterval(SibReg); |
| VNInfo *VNI = LI.getVNInfoAt(Idx); |
| if (VNI) { |
| LiveReg = SibReg; |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| /// Remove redundant spills in the same BB. Save those redundant spills in |
| /// SpillsToRm, and save the spill to keep and its BB in SpillBBToSpill map. |
| void HoistSpillHelper::rmRedundantSpills( |
| SmallPtrSet<MachineInstr *, 16> &Spills, |
| SmallVectorImpl<MachineInstr *> &SpillsToRm, |
| DenseMap<MachineDomTreeNode *, MachineInstr *> &SpillBBToSpill) { |
| // For each spill saw, check SpillBBToSpill[] and see if its BB already has |
| // another spill inside. If a BB contains more than one spill, only keep the |
| // earlier spill with smaller SlotIndex. |
| for (const auto CurrentSpill : Spills) { |
| MachineBasicBlock *Block = CurrentSpill->getParent(); |
| MachineDomTreeNode *Node = MDT.getBase().getNode(Block); |
| MachineInstr *PrevSpill = SpillBBToSpill[Node]; |
| if (PrevSpill) { |
| SlotIndex PIdx = LIS.getInstructionIndex(*PrevSpill); |
| SlotIndex CIdx = LIS.getInstructionIndex(*CurrentSpill); |
| MachineInstr *SpillToRm = (CIdx > PIdx) ? CurrentSpill : PrevSpill; |
| MachineInstr *SpillToKeep = (CIdx > PIdx) ? PrevSpill : CurrentSpill; |
| SpillsToRm.push_back(SpillToRm); |
| SpillBBToSpill[MDT.getBase().getNode(Block)] = SpillToKeep; |
| } else { |
| SpillBBToSpill[MDT.getBase().getNode(Block)] = CurrentSpill; |
| } |
| } |
| for (const auto SpillToRm : SpillsToRm) |
| Spills.erase(SpillToRm); |
| } |
| |
| /// Starting from \p Root find a top-down traversal order of the dominator |
| /// tree to visit all basic blocks containing the elements of \p Spills. |
| /// Redundant spills will be found and put into \p SpillsToRm at the same |
| /// time. \p SpillBBToSpill will be populated as part of the process and |
| /// maps a basic block to the first store occurring in the basic block. |
| /// \post SpillsToRm.union(Spills\@post) == Spills\@pre |
| void HoistSpillHelper::getVisitOrders( |
| MachineBasicBlock *Root, SmallPtrSet<MachineInstr *, 16> &Spills, |
| SmallVectorImpl<MachineDomTreeNode *> &Orders, |
| SmallVectorImpl<MachineInstr *> &SpillsToRm, |
| DenseMap<MachineDomTreeNode *, unsigned> &SpillsToKeep, |
| DenseMap<MachineDomTreeNode *, MachineInstr *> &SpillBBToSpill) { |
| // The set contains all the possible BB nodes to which we may hoist |
| // original spills. |
| SmallPtrSet<MachineDomTreeNode *, 8> WorkSet; |
| // Save the BB nodes on the path from the first BB node containing |
| // non-redundant spill to the Root node. |
| SmallPtrSet<MachineDomTreeNode *, 8> NodesOnPath; |
| // All the spills to be hoisted must originate from a single def instruction |
| // to the OrigReg. It means the def instruction should dominate all the spills |
| // to be hoisted. We choose the BB where the def instruction is located as |
| // the Root. |
| MachineDomTreeNode *RootIDomNode = MDT[Root]->getIDom(); |
| // For every node on the dominator tree with spill, walk up on the dominator |
| // tree towards the Root node until it is reached. If there is other node |
| // containing spill in the middle of the path, the previous spill saw will |
| // be redundant and the node containing it will be removed. All the nodes on |
| // the path starting from the first node with non-redundant spill to the Root |
| // node will be added to the WorkSet, which will contain all the possible |
| // locations where spills may be hoisted to after the loop below is done. |
| for (const auto Spill : Spills) { |
| MachineBasicBlock *Block = Spill->getParent(); |
| MachineDomTreeNode *Node = MDT[Block]; |
| MachineInstr *SpillToRm = nullptr; |
| while (Node != RootIDomNode) { |
| // If Node dominates Block, and it already contains a spill, the spill in |
| // Block will be redundant. |
| if (Node != MDT[Block] && SpillBBToSpill[Node]) { |
| SpillToRm = SpillBBToSpill[MDT[Block]]; |
| break; |
| /// If we see the Node already in WorkSet, the path from the Node to |
| /// the Root node must already be traversed by another spill. |
| /// Then no need to repeat. |
| } else if (WorkSet.count(Node)) { |
| break; |
| } else { |
| NodesOnPath.insert(Node); |
| } |
| Node = Node->getIDom(); |
| } |
| if (SpillToRm) { |
| SpillsToRm.push_back(SpillToRm); |
| } else { |
| // Add a BB containing the original spills to SpillsToKeep -- i.e., |
| // set the initial status before hoisting start. The value of BBs |
| // containing original spills is set to 0, in order to descriminate |
| // with BBs containing hoisted spills which will be inserted to |
| // SpillsToKeep later during hoisting. |
| SpillsToKeep[MDT[Block]] = 0; |
| WorkSet.insert(NodesOnPath.begin(), NodesOnPath.end()); |
| } |
| NodesOnPath.clear(); |
| } |
| |
| // Sort the nodes in WorkSet in top-down order and save the nodes |
| // in Orders. Orders will be used for hoisting in runHoistSpills. |
| unsigned idx = 0; |
| Orders.push_back(MDT.getBase().getNode(Root)); |
| do { |
| MachineDomTreeNode *Node = Orders[idx++]; |
| const std::vector<MachineDomTreeNode *> &Children = Node->getChildren(); |
| unsigned NumChildren = Children.size(); |
| for (unsigned i = 0; i != NumChildren; ++i) { |
| MachineDomTreeNode *Child = Children[i]; |
| if (WorkSet.count(Child)) |
| Orders.push_back(Child); |
| } |
| } while (idx != Orders.size()); |
| assert(Orders.size() == WorkSet.size() && |
| "Orders have different size with WorkSet"); |
| |
| #ifndef NDEBUG |
| LLVM_DEBUG(dbgs() << "Orders size is " << Orders.size() << "\n"); |
| SmallVector<MachineDomTreeNode *, 32>::reverse_iterator RIt = Orders.rbegin(); |
| for (; RIt != Orders.rend(); RIt++) |
| LLVM_DEBUG(dbgs() << "BB" << (*RIt)->getBlock()->getNumber() << ","); |
| LLVM_DEBUG(dbgs() << "\n"); |
| #endif |
| } |
| |
| /// Try to hoist spills according to BB hotness. The spills to removed will |
| /// be saved in \p SpillsToRm. The spills to be inserted will be saved in |
| /// \p SpillsToIns. |
| void HoistSpillHelper::runHoistSpills( |
| LiveInterval &OrigLI, VNInfo &OrigVNI, |
| SmallPtrSet<MachineInstr *, 16> &Spills, |
| SmallVectorImpl<MachineInstr *> &SpillsToRm, |
| DenseMap<MachineBasicBlock *, unsigned> &SpillsToIns) { |
| // Visit order of dominator tree nodes. |
| SmallVector<MachineDomTreeNode *, 32> Orders; |
| // SpillsToKeep contains all the nodes where spills are to be inserted |
| // during hoisting. If the spill to be inserted is an original spill |
| // (not a hoisted one), the value of the map entry is 0. If the spill |
| // is a hoisted spill, the value of the map entry is the VReg to be used |
| // as the source of the spill. |
| DenseMap<MachineDomTreeNode *, unsigned> SpillsToKeep; |
| // Map from BB to the first spill inside of it. |
| DenseMap<MachineDomTreeNode *, MachineInstr *> SpillBBToSpill; |
| |
| rmRedundantSpills(Spills, SpillsToRm, SpillBBToSpill); |
| |
| MachineBasicBlock *Root = LIS.getMBBFromIndex(OrigVNI.def); |
| getVisitOrders(Root, Spills, Orders, SpillsToRm, SpillsToKeep, |
| SpillBBToSpill); |
| |
| // SpillsInSubTreeMap keeps the map from a dom tree node to a pair of |
| // nodes set and the cost of all the spills inside those nodes. |
| // The nodes set are the locations where spills are to be inserted |
| // in the subtree of current node. |
| using NodesCostPair = |
| std::pair<SmallPtrSet<MachineDomTreeNode *, 16>, BlockFrequency>; |
| DenseMap<MachineDomTreeNode *, NodesCostPair> SpillsInSubTreeMap; |
| |
| // Iterate Orders set in reverse order, which will be a bottom-up order |
| // in the dominator tree. Once we visit a dom tree node, we know its |
| // children have already been visited and the spill locations in the |
| // subtrees of all the children have been determined. |
| SmallVector<MachineDomTreeNode *, 32>::reverse_iterator RIt = Orders.rbegin(); |
| for (; RIt != Orders.rend(); RIt++) { |
| MachineBasicBlock *Block = (*RIt)->getBlock(); |
| |
| // If Block contains an original spill, simply continue. |
| if (SpillsToKeep.find(*RIt) != SpillsToKeep.end() && !SpillsToKeep[*RIt]) { |
| SpillsInSubTreeMap[*RIt].first.insert(*RIt); |
| // SpillsInSubTreeMap[*RIt].second contains the cost of spill. |
| SpillsInSubTreeMap[*RIt].second = MBFI.getBlockFreq(Block); |
| continue; |
| } |
| |
| // Collect spills in subtree of current node (*RIt) to |
| // SpillsInSubTreeMap[*RIt].first. |
| const std::vector<MachineDomTreeNode *> &Children = (*RIt)->getChildren(); |
| unsigned NumChildren = Children.size(); |
| for (unsigned i = 0; i != NumChildren; ++i) { |
| MachineDomTreeNode *Child = Children[i]; |
| if (SpillsInSubTreeMap.find(Child) == SpillsInSubTreeMap.end()) |
| continue; |
| // The stmt "SpillsInSubTree = SpillsInSubTreeMap[*RIt].first" below |
| // should be placed before getting the begin and end iterators of |
| // SpillsInSubTreeMap[Child].first, or else the iterators may be |
| // invalidated when SpillsInSubTreeMap[*RIt] is seen the first time |
| // and the map grows and then the original buckets in the map are moved. |
| SmallPtrSet<MachineDomTreeNode *, 16> &SpillsInSubTree = |
| SpillsInSubTreeMap[*RIt].first; |
| BlockFrequency &SubTreeCost = SpillsInSubTreeMap[*RIt].second; |
| SubTreeCost += SpillsInSubTreeMap[Child].second; |
| auto BI = SpillsInSubTreeMap[Child].first.begin(); |
| auto EI = SpillsInSubTreeMap[Child].first.end(); |
| SpillsInSubTree.insert(BI, EI); |
| SpillsInSubTreeMap.erase(Child); |
| } |
| |
| SmallPtrSet<MachineDomTreeNode *, 16> &SpillsInSubTree = |
| SpillsInSubTreeMap[*RIt].first; |
| BlockFrequency &SubTreeCost = SpillsInSubTreeMap[*RIt].second; |
| // No spills in subtree, simply continue. |
| if (SpillsInSubTree.empty()) |
| continue; |
| |
| // Check whether Block is a possible candidate to insert spill. |
| unsigned LiveReg = 0; |
| if (!isSpillCandBB(OrigLI, OrigVNI, *Block, LiveReg)) |
| continue; |
| |
| // If there are multiple spills that could be merged, bias a little |
| // to hoist the spill. |
| BranchProbability MarginProb = (SpillsInSubTree.size() > 1) |
| ? BranchProbability(9, 10) |
| : BranchProbability(1, 1); |
| if (SubTreeCost > MBFI.getBlockFreq(Block) * MarginProb) { |
| // Hoist: Move spills to current Block. |
| for (const auto SpillBB : SpillsInSubTree) { |
| // When SpillBB is a BB contains original spill, insert the spill |
| // to SpillsToRm. |
| if (SpillsToKeep.find(SpillBB) != SpillsToKeep.end() && |
| !SpillsToKeep[SpillBB]) { |
| MachineInstr *SpillToRm = SpillBBToSpill[SpillBB]; |
| SpillsToRm.push_back(SpillToRm); |
| } |
| // SpillBB will not contain spill anymore, remove it from SpillsToKeep. |
| SpillsToKeep.erase(SpillBB); |
| } |
| // Current Block is the BB containing the new hoisted spill. Add it to |
| // SpillsToKeep. LiveReg is the source of the new spill. |
| SpillsToKeep[*RIt] = LiveReg; |
| LLVM_DEBUG({ |
| dbgs() << "spills in BB: "; |
| for (const auto Rspill : SpillsInSubTree) |
| dbgs() << Rspill->getBlock()->getNumber() << " "; |
| dbgs() << "were promoted to BB" << (*RIt)->getBlock()->getNumber() |
| << "\n"; |
| }); |
| SpillsInSubTree.clear(); |
| SpillsInSubTree.insert(*RIt); |
| SubTreeCost = MBFI.getBlockFreq(Block); |
| } |
| } |
| // For spills in SpillsToKeep with LiveReg set (i.e., not original spill), |
| // save them to SpillsToIns. |
| for (const auto &Ent : SpillsToKeep) { |
| if (Ent.second) |
| SpillsToIns[Ent.first->getBlock()] = Ent.second; |
| } |
| } |
| |
| /// For spills with equal values, remove redundant spills and hoist those left |
| /// to less hot spots. |
| /// |
| /// Spills with equal values will be collected into the same set in |
| /// MergeableSpills when spill is inserted. These equal spills are originated |
| /// from the same defining instruction and are dominated by the instruction. |
| /// Before hoisting all the equal spills, redundant spills inside in the same |
| /// BB are first marked to be deleted. Then starting from the spills left, walk |
| /// up on the dominator tree towards the Root node where the define instruction |
| /// is located, mark the dominated spills to be deleted along the way and |
| /// collect the BB nodes on the path from non-dominated spills to the define |
| /// instruction into a WorkSet. The nodes in WorkSet are the candidate places |
| /// where we are considering to hoist the spills. We iterate the WorkSet in |
| /// bottom-up order, and for each node, we will decide whether to hoist spills |
| /// inside its subtree to that node. In this way, we can get benefit locally |
| /// even if hoisting all the equal spills to one cold place is impossible. |
| void HoistSpillHelper::hoistAllSpills() { |
| SmallVector<unsigned, 4> NewVRegs; |
| LiveRangeEdit Edit(nullptr, NewVRegs, MF, LIS, &VRM, this); |
| |
| for (unsigned i = 0, e = MRI.getNumVirtRegs(); i != e; ++i) { |
| unsigned Reg = Register::index2VirtReg(i); |
| unsigned Original = VRM.getPreSplitReg(Reg); |
| if (!MRI.def_empty(Reg)) |
| Virt2SiblingsMap[Original].insert(Reg); |
| } |
| |
| // Each entry in MergeableSpills contains a spill set with equal values. |
| for (auto &Ent : MergeableSpills) { |
| int Slot = Ent.first.first; |
| LiveInterval &OrigLI = *StackSlotToOrigLI[Slot]; |
| VNInfo *OrigVNI = Ent.first.second; |
| SmallPtrSet<MachineInstr *, 16> &EqValSpills = Ent.second; |
| if (Ent.second.empty()) |
| continue; |
| |
| LLVM_DEBUG({ |
| dbgs() << "\nFor Slot" << Slot << " and VN" << OrigVNI->id << ":\n" |
| << "Equal spills in BB: "; |
| for (const auto spill : EqValSpills) |
| dbgs() << spill->getParent()->getNumber() << " "; |
| dbgs() << "\n"; |
| }); |
| |
| // SpillsToRm is the spill set to be removed from EqValSpills. |
| SmallVector<MachineInstr *, 16> SpillsToRm; |
| // SpillsToIns is the spill set to be newly inserted after hoisting. |
| DenseMap<MachineBasicBlock *, unsigned> SpillsToIns; |
| |
| runHoistSpills(OrigLI, *OrigVNI, EqValSpills, SpillsToRm, SpillsToIns); |
| |
| LLVM_DEBUG({ |
| dbgs() << "Finally inserted spills in BB: "; |
| for (const auto &Ispill : SpillsToIns) |
| dbgs() << Ispill.first->getNumber() << " "; |
| dbgs() << "\nFinally removed spills in BB: "; |
| for (const auto Rspill : SpillsToRm) |
| dbgs() << Rspill->getParent()->getNumber() << " "; |
| dbgs() << "\n"; |
| }); |
| |
| // Stack live range update. |
| LiveInterval &StackIntvl = LSS.getInterval(Slot); |
| if (!SpillsToIns.empty() || !SpillsToRm.empty()) |
| StackIntvl.MergeValueInAsValue(OrigLI, OrigVNI, |
| StackIntvl.getValNumInfo(0)); |
| |
| // Insert hoisted spills. |
| for (auto const &Insert : SpillsToIns) { |
| MachineBasicBlock *BB = Insert.first; |
| unsigned LiveReg = Insert.second; |
| MachineBasicBlock::iterator MI = IPA.getLastInsertPointIter(OrigLI, *BB); |
| TII.storeRegToStackSlot(*BB, MI, LiveReg, false, Slot, |
| MRI.getRegClass(LiveReg), &TRI); |
| LIS.InsertMachineInstrRangeInMaps(std::prev(MI), MI); |
| ++NumSpills; |
| } |
| |
| // Remove redundant spills or change them to dead instructions. |
| NumSpills -= SpillsToRm.size(); |
| for (auto const RMEnt : SpillsToRm) { |
| RMEnt->setDesc(TII.get(TargetOpcode::KILL)); |
| for (unsigned i = RMEnt->getNumOperands(); i; --i) { |
| MachineOperand &MO = RMEnt->getOperand(i - 1); |
| if (MO.isReg() && MO.isImplicit() && MO.isDef() && !MO.isDead()) |
| RMEnt->RemoveOperand(i - 1); |
| } |
| } |
| Edit.eliminateDeadDefs(SpillsToRm, None, AA); |
| } |
| } |
| |
| /// For VirtReg clone, the \p New register should have the same physreg or |
| /// stackslot as the \p old register. |
| void HoistSpillHelper::LRE_DidCloneVirtReg(unsigned New, unsigned Old) { |
| if (VRM.hasPhys(Old)) |
| VRM.assignVirt2Phys(New, VRM.getPhys(Old)); |
| else if (VRM.getStackSlot(Old) != VirtRegMap::NO_STACK_SLOT) |
| VRM.assignVirt2StackSlot(New, VRM.getStackSlot(Old)); |
| else |
| llvm_unreachable("VReg should be assigned either physreg or stackslot"); |
| } |