Fix dEQP setup documentation for Linux

Change-Id: I7701fecb74061db99b58d05eff808d344e19de63
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/57488
Tested-by: Nicolas Capens <nicolascapens@google.com>
Reviewed-by: Sean Risser <srisser@google.com>
diff --git a/docs/dEQP.md b/docs/dEQP.md
index bae9ac8..ca67d76 100644
--- a/docs/dEQP.md
+++ b/docs/dEQP.md
@@ -78,6 +78,7 @@
 * Search for `../candy-build/deqp-wgl` and replace that by `<path to deqp>/build`

 * Just above, add an option to CommandLine: `--deqp-gl-context-type=egl`

 * Just below, modify the BinaryPath from 'Debug' to 'Release' if you did a Release build at step 17

+* Remove `--deqp-watchdog=enable` to avoid timeouts during debugging.

 

 Testing OpenGL ES

 -----------------

@@ -134,7 +135,7 @@
 Linux

 -----

 

-The Linux process is similar to Windows. However it doesn't use Release or Debug variants and it uses shared object files instead of DLLs.

+The Linux process is similar to Windows. However it doesn't use Release or Debug variants, paths use forward slashes, and it uses shared object files instead of DLLs.

 

 1. Install the latest [Python 3](https://www.python.org/downloads/)

 2. Install GCC and Make. In a terminal, run:

@@ -219,15 +220,16 @@
 

 16. Edit `<path to cherry>/cherry/data.go`

 * Search for ".exe" and remove all instances.

-* Search for `../candy-build/deqp-wgl/execserver/Release` and replace that by `<path to deqp>/build/execserver/`

+* Search for `../candy-build/deqp-wgl/execserver/Release` and replace that by `<path to deqp>/build/execserver/execserver`

 * Just above, add an option to CommandLine: `--deqp-gl-context-type=egl`

 * Just below, remove 'Debug/' from the BinaryPath.

-* Just one more line below, replace `../candy-build/deqp-wgl/` with `<path to deqp>/build`.

+* Just one more line below, replace `../candy-build/deqp-wgl/` with `<path to deqp>/build/modules/${TestPackageDir}`.

+* Remove `--deqp-watchdog=enable` to avoid timeouts during debugging.

 

 Testing OpenGL ES

 -----------------

 

-17. a) Assuming you setup the LD_LIBRARY_PATH environment variable prior to running CMake in the dEQP build directory, you're all set.

+17. a) Assuming you setup the `LD_LIBRARY_PATH` environment variable prior to running CMake in the dEQP build directory, you're all set.

 

 Testing Vulkan

 --------------