| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // Sync.hpp: Defines sync objects for the EGL_KHR_fence_sync extension. |
| |
| #ifndef LIBEGL_SYNC_H_ |
| #define LIBEGL_SYNC_H_ |
| |
| #include "Context.hpp" |
| |
| #include <EGL/eglext.h> |
| |
| namespace egl |
| { |
| |
| class FenceSync |
| { |
| public: |
| explicit FenceSync(Context *context) : context(context) |
| { |
| status = EGL_UNSIGNALED_KHR; |
| context->addRef(); |
| } |
| |
| ~FenceSync() |
| { |
| context->release(); |
| context = nullptr; |
| } |
| |
| void wait() { context->finish(); signal(); } |
| void signal() { status = EGL_SIGNALED_KHR; } |
| bool isSignaled() const { return status == EGL_SIGNALED_KHR; } |
| |
| private: |
| EGLint status; |
| Context *context; |
| }; |
| |
| } |
| |
| #endif // LIBEGL_SYNC_H_ |