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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef D3D9_Direct3DVertexShader9_hpp
#define D3D9_Direct3DVertexShader9_hpp
#include "Unknown.hpp"
#include "VertexShader.hpp"
#include <d3d9.h>
namespace D3D9
{
class Direct3DDevice9;
class Direct3DVertexShader9 : public IDirect3DVertexShader9, public Unknown
{
public:
Direct3DVertexShader9(Direct3DDevice9 *device, const unsigned long *shaderToken);
virtual ~Direct3DVertexShader9();
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
// IDirect3DVertexShader9 methods
long __stdcall GetDevice(IDirect3DDevice9 **device);
long __stdcall GetFunction(void *data, unsigned int *size);
// Internal methods
const sw::VertexShader *getVertexShader() const;
private:
// Creation parameters
Direct3DDevice9 *const device;
unsigned long *shaderToken;
int tokenCount;
sw::VertexShader vertexShader;
};
}
#endif // D3D9_Direct3DVertexShader9_hpp