| //===- subzero/src/IceRNG.h - Random number generator -----------*- C++ -*-===// |
| // |
| // The Subzero Code Generator |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| /// |
| /// \file |
| /// \brief Declares a random number generator. |
| /// |
| //===----------------------------------------------------------------------===// |
| |
| #ifndef SUBZERO_SRC_ICERNG_H |
| #define SUBZERO_SRC_ICERNG_H |
| |
| #include "llvm/ADT/StringRef.h" |
| #include "llvm/Support/Compiler.h" |
| #include "IceDefs.h" |
| |
| #include <cstdint> |
| |
| namespace Ice { |
| |
| class RandomNumberGenerator { |
| RandomNumberGenerator() = delete; |
| RandomNumberGenerator(const RandomNumberGenerator &) = delete; |
| RandomNumberGenerator &operator=(const RandomNumberGenerator &) = delete; |
| |
| public: |
| explicit RandomNumberGenerator(uint64_t Seed, llvm::StringRef Salt = ""); |
| /// Create a random number generator with: global seed, randomization pass ID |
| /// and a salt uint64_t integer. |
| /// @param Seed should be a global seed. |
| /// @param RandomizationPassID should be one of RandomizationPassesEnum. |
| /// @param Salt should be an additional integer input for generating unique |
| /// RNG. |
| /// The global seed is 64 bits; since it is likely to originate from the |
| /// system time, the lower bits are more "valuable" than the upper bits. As |
| /// such, we merge the randomization pass ID and the salt into the global seed |
| /// by xor'ing them into high bit ranges. We expect the pass ID to fit within |
| /// 4 bits, so it gets shifted by 60 to merge into the upper 4 bits. We expect |
| /// the salt (usually the function sequence number) to fit within 12 bits, so |
| /// it gets shifted by 48 before merging. |
| explicit RandomNumberGenerator(uint64_t Seed, |
| RandomizationPassesEnum RandomizationPassID, |
| uint64_t Salt = 0); |
| uint64_t next(uint64_t Max); |
| |
| private: |
| uint64_t State; |
| }; |
| |
| /// This class adds additional random number generator utilities. The reason for |
| /// the wrapper class is that we want to keep the RandomNumberGenerator |
| /// interface identical to LLVM's. |
| class RandomNumberGeneratorWrapper { |
| RandomNumberGeneratorWrapper() = delete; |
| RandomNumberGeneratorWrapper(const RandomNumberGeneratorWrapper &) = delete; |
| RandomNumberGeneratorWrapper & |
| operator=(const RandomNumberGeneratorWrapper &) = delete; |
| |
| public: |
| uint64_t operator()(uint64_t Max) { return RNG.next(Max); } |
| bool getTrueWithProbability(float Probability); |
| explicit RandomNumberGeneratorWrapper(RandomNumberGenerator &RNG) |
| : RNG(RNG) {} |
| |
| private: |
| RandomNumberGenerator &RNG; |
| }; |
| |
| /// RandomShuffle is an implementation of std::random_shuffle() that doesn't |
| /// change across stdlib implementations. Adapted from a sample implementation |
| /// at cppreference.com. |
| template <class RandomIt, class RandomFunc> |
| void RandomShuffle(RandomIt First, RandomIt Last, RandomFunc &&RNG) { |
| for (auto i = Last - First - 1; i > 0; --i) |
| std::swap(First[i], First[RNG(i + 1)]); |
| } |
| |
| } // end of namespace Ice |
| |
| #endif // SUBZERO_SRC_ICERNG_H |