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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// TransformFeedback.h: Defines the es2::TransformFeedback class
#ifndef LIBGLESV2_TRANSFORM_FEEDBACK_H_
#define LIBGLESV2_TRANSFORM_FEEDBACK_H_
#include "Buffer.h"
#include "Context.h"
#include "common/Object.hpp"
#include "Renderer/Renderer.hpp"
#include <GLES2/gl2.h>
namespace es2
{
class TransformFeedback : public gl::NamedObject
{
public:
TransformFeedback(GLuint name);
~TransformFeedback();
BufferBinding* getBuffers() { return mBuffer; }
Buffer* getBuffer(GLuint index) const;
GLuint getBufferName(GLuint index) const;
int getOffset(GLuint index) const;
int getSize(GLuint index) const;
bool isActive() const;
bool isPaused() const;
GLenum primitiveMode() const;
int vertexOffset() const;
void setBuffer(GLuint index, Buffer* buffer);
void setBuffer(GLuint index, Buffer* buffer, GLintptr offset, GLsizeiptr size);
void detachBuffer(GLuint buffer);
void begin(GLenum primitiveMode);
void end();
void setPaused(bool paused);
void addVertexOffset(int count);
private:
BufferBinding mBuffer[MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS];
bool mActive;
bool mPaused;
GLenum mPrimitiveMode;
int mVertexOffset;
};
}
#endif // LIBGLESV2_TRANSFORM_FEEDBACK_H_