| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // ResourceManager.cpp: Implements the ResourceManager class, which tracks and |
| // retrieves objects which may be shared by multiple Contexts. |
| |
| #include "ResourceManager.h" |
| |
| #include "Buffer.h" |
| #include "Fence.h" |
| #include "Program.h" |
| #include "Renderbuffer.h" |
| #include "Sampler.h" |
| #include "Shader.h" |
| #include "Texture.h" |
| |
| namespace es2 |
| { |
| ResourceManager::ResourceManager() |
| { |
| mRefCount = 1; |
| } |
| |
| ResourceManager::~ResourceManager() |
| { |
| while(!mBufferNameSpace.empty()) |
| { |
| deleteBuffer(mBufferNameSpace.firstName()); |
| } |
| |
| while(!mProgramNameSpace.empty()) |
| { |
| deleteProgram(mProgramNameSpace.firstName()); |
| } |
| |
| while(!mShaderNameSpace.empty()) |
| { |
| deleteShader(mShaderNameSpace.firstName()); |
| } |
| |
| while(!mRenderbufferNameSpace.empty()) |
| { |
| deleteRenderbuffer(mRenderbufferNameSpace.firstName()); |
| } |
| |
| while(!mTextureNameSpace.empty()) |
| { |
| deleteTexture(mTextureNameSpace.firstName()); |
| } |
| |
| while(!mSamplerNameSpace.empty()) |
| { |
| deleteSampler(mSamplerNameSpace.firstName()); |
| } |
| |
| while(!mFenceSyncNameSpace.empty()) |
| { |
| deleteFenceSync(mFenceSyncNameSpace.firstName()); |
| } |
| } |
| |
| void ResourceManager::addRef() |
| { |
| mRefCount++; |
| } |
| |
| void ResourceManager::release() |
| { |
| if(--mRefCount == 0) |
| { |
| delete this; |
| } |
| } |
| |
| // Returns an unused buffer name |
| GLuint ResourceManager::createBuffer() |
| { |
| return mBufferNameSpace.allocate(); |
| } |
| |
| // Returns an unused shader name |
| GLuint ResourceManager::createShader(GLenum type) |
| { |
| GLuint name = mProgramShaderNameSpace.allocate(); |
| |
| if(type == GL_VERTEX_SHADER) |
| { |
| mShaderNameSpace.insert(name, new VertexShader(this, name)); |
| } |
| else if(type == GL_FRAGMENT_SHADER) |
| { |
| mShaderNameSpace.insert(name, new FragmentShader(this, name)); |
| } |
| else UNREACHABLE(type); |
| |
| return name; |
| } |
| |
| // Returns an unused program name |
| GLuint ResourceManager::createProgram() |
| { |
| GLuint name = mProgramShaderNameSpace.allocate(); |
| |
| mProgramNameSpace.insert(name, new Program(this, name)); |
| |
| return name; |
| } |
| |
| // Returns an unused texture name |
| GLuint ResourceManager::createTexture() |
| { |
| return mTextureNameSpace.allocate(); |
| } |
| |
| // Returns an unused renderbuffer name |
| GLuint ResourceManager::createRenderbuffer() |
| { |
| return mRenderbufferNameSpace.allocate(); |
| } |
| |
| // Returns an unused sampler name |
| GLuint ResourceManager::createSampler() |
| { |
| return mSamplerNameSpace.allocate(); |
| } |
| |
| // Returns the next unused fence name, and allocates the fence |
| GLuint ResourceManager::createFenceSync(GLenum condition, GLbitfield flags) |
| { |
| GLuint name = mFenceSyncNameSpace.allocate(); |
| |
| FenceSync *fenceSync = new FenceSync(name, condition, flags); |
| fenceSync->addRef(); |
| |
| mFenceSyncNameSpace.insert(name, fenceSync); |
| |
| return name; |
| } |
| |
| void ResourceManager::deleteBuffer(GLuint buffer) |
| { |
| Buffer *bufferObject = mBufferNameSpace.remove(buffer); |
| |
| if(bufferObject) |
| { |
| bufferObject->release(); |
| } |
| } |
| |
| void ResourceManager::deleteShader(GLuint shader) |
| { |
| Shader *shaderObject = mShaderNameSpace.find(shader); |
| |
| if(shaderObject) |
| { |
| if(shaderObject->getRefCount() == 0) |
| { |
| delete shaderObject; |
| mShaderNameSpace.remove(shader); |
| mProgramShaderNameSpace.remove(shader); |
| } |
| else |
| { |
| shaderObject->flagForDeletion(); |
| } |
| } |
| } |
| |
| void ResourceManager::deleteProgram(GLuint program) |
| { |
| Program *programObject = mProgramNameSpace.find(program); |
| |
| if(programObject) |
| { |
| if(programObject->getRefCount() == 0) |
| { |
| delete programObject; |
| mProgramNameSpace.remove(program); |
| mProgramShaderNameSpace.remove(program); |
| } |
| else |
| { |
| programObject->flagForDeletion(); |
| } |
| } |
| } |
| |
| void ResourceManager::deleteTexture(GLuint texture) |
| { |
| Texture *textureObject = mTextureNameSpace.remove(texture); |
| |
| if(textureObject) |
| { |
| textureObject->release(); |
| } |
| } |
| |
| void ResourceManager::deleteRenderbuffer(GLuint renderbuffer) |
| { |
| Renderbuffer *renderbufferObject = mRenderbufferNameSpace.remove(renderbuffer); |
| |
| if(renderbufferObject) |
| { |
| renderbufferObject->release(); |
| } |
| } |
| |
| void ResourceManager::deleteSampler(GLuint sampler) |
| { |
| Sampler *samplerObject = mSamplerNameSpace.remove(sampler); |
| |
| if(samplerObject) |
| { |
| samplerObject->release(); |
| } |
| } |
| |
| void ResourceManager::deleteFenceSync(GLuint fenceSync) |
| { |
| FenceSync *fenceObject = mFenceSyncNameSpace.remove(fenceSync); |
| |
| if(fenceObject) |
| { |
| fenceObject->release(); |
| } |
| } |
| |
| Buffer *ResourceManager::getBuffer(unsigned int handle) |
| { |
| return mBufferNameSpace.find(handle); |
| } |
| |
| Shader *ResourceManager::getShader(unsigned int handle) |
| { |
| return mShaderNameSpace.find(handle); |
| } |
| |
| Texture *ResourceManager::getTexture(unsigned int handle) |
| { |
| return mTextureNameSpace.find(handle); |
| } |
| |
| Program *ResourceManager::getProgram(unsigned int handle) |
| { |
| return mProgramNameSpace.find(handle); |
| } |
| |
| Renderbuffer *ResourceManager::getRenderbuffer(unsigned int handle) |
| { |
| return mRenderbufferNameSpace.find(handle); |
| } |
| |
| Sampler *ResourceManager::getSampler(unsigned int handle) |
| { |
| return mSamplerNameSpace.find(handle); |
| } |
| |
| FenceSync *ResourceManager::getFenceSync(unsigned int handle) |
| { |
| return mFenceSyncNameSpace.find(handle); |
| } |
| |
| void ResourceManager::checkBufferAllocation(unsigned int buffer) |
| { |
| if(buffer != 0 && !getBuffer(buffer)) |
| { |
| Buffer *bufferObject = new Buffer(buffer); |
| bufferObject->addRef(); |
| |
| mBufferNameSpace.insert(buffer, bufferObject); |
| } |
| } |
| |
| void ResourceManager::checkTextureAllocation(GLuint texture, TextureType type) |
| { |
| if(!getTexture(texture) && texture != 0) |
| { |
| Texture *textureObject; |
| |
| if(type == TEXTURE_2D) |
| { |
| textureObject = new Texture2D(texture); |
| } |
| else if(type == TEXTURE_CUBE) |
| { |
| textureObject = new TextureCubeMap(texture); |
| } |
| else if(type == TEXTURE_EXTERNAL) |
| { |
| textureObject = new TextureExternal(texture); |
| } |
| else if(type == TEXTURE_3D) |
| { |
| textureObject = new Texture3D(texture); |
| } |
| else if(type == TEXTURE_2D_ARRAY) |
| { |
| textureObject = new Texture2DArray(texture); |
| } |
| else if(type == TEXTURE_2D_RECT) |
| { |
| textureObject = new Texture2DRect(texture); |
| } |
| else |
| { |
| UNREACHABLE(type); |
| return; |
| } |
| |
| textureObject->addRef(); |
| |
| mTextureNameSpace.insert(texture, textureObject); |
| } |
| } |
| |
| void ResourceManager::checkRenderbufferAllocation(GLuint handle) |
| { |
| if(handle != 0 && !getRenderbuffer(handle)) |
| { |
| Renderbuffer *renderbufferObject = new Renderbuffer(handle, new Colorbuffer(0, 0, GL_NONE, 0)); |
| renderbufferObject->addRef(); |
| |
| mRenderbufferNameSpace.insert(handle, renderbufferObject); |
| } |
| } |
| |
| void ResourceManager::checkSamplerAllocation(GLuint sampler) |
| { |
| if(sampler != 0 && !getSampler(sampler)) |
| { |
| Sampler *samplerObject = new Sampler(sampler); |
| samplerObject->addRef(); |
| |
| mSamplerNameSpace.insert(sampler, samplerObject); |
| } |
| } |
| |
| bool ResourceManager::isSampler(GLuint sampler) |
| { |
| return mSamplerNameSpace.isReserved(sampler); |
| } |
| |
| } |