| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // Fence.cpp: Implements the Fence class, which supports the GL_NV_fence extension. |
| |
| #include "Fence.h" |
| |
| #include "main.h" |
| #include "Common/Thread.hpp" |
| |
| namespace es2 |
| { |
| |
| Fence::Fence() |
| { |
| mQuery = false; |
| mCondition = GL_NONE; |
| mStatus = GL_FALSE; |
| } |
| |
| Fence::~Fence() |
| { |
| mQuery = false; |
| } |
| |
| GLboolean Fence::isFence() |
| { |
| // GL_NV_fence spec: |
| // A name returned by GenFencesNV, but not yet set via SetFenceNV, is not the name of an existing fence. |
| return mQuery; |
| } |
| |
| void Fence::setFence(GLenum condition) |
| { |
| if(condition != GL_ALL_COMPLETED_NV) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| mQuery = true; |
| mCondition = condition; |
| mStatus = GL_FALSE; |
| } |
| |
| GLboolean Fence::testFence() |
| { |
| if(!mQuery) |
| { |
| return error(GL_INVALID_OPERATION, GL_TRUE); |
| } |
| |
| // The current assumtion is that no matter where the fence is placed, it is |
| // done by the time it is tested, which is similar to Context::flush(), since |
| // we don't queue anything without processing it as fast as possible. |
| mStatus = GL_TRUE; |
| |
| return mStatus; |
| } |
| |
| void Fence::finishFence() |
| { |
| if(!mQuery) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| while(!testFence()) |
| { |
| sw::Thread::yield(); |
| } |
| } |
| |
| void Fence::getFenceiv(GLenum pname, GLint *params) |
| { |
| if(!mQuery) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| switch(pname) |
| { |
| case GL_FENCE_STATUS_NV: |
| { |
| // GL_NV_fence spec: |
| // Once the status of a fence has been finished (via FinishFenceNV) or tested and the returned status is TRUE (via either TestFenceNV |
| // or GetFenceivNV querying the FENCE_STATUS_NV), the status remains TRUE until the next SetFenceNV of the fence. |
| if(mStatus) |
| { |
| params[0] = GL_TRUE; |
| return; |
| } |
| |
| mStatus = testFence(); |
| |
| params[0] = mStatus; |
| break; |
| } |
| case GL_FENCE_CONDITION_NV: |
| params[0] = mCondition; |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| break; |
| } |
| } |
| |
| FenceSync::FenceSync(GLuint name, GLenum condition, GLbitfield flags) : NamedObject(name), mCondition(condition), mFlags(flags) |
| { |
| } |
| |
| FenceSync::~FenceSync() |
| { |
| } |
| |
| GLenum FenceSync::clientWait(GLbitfield flags, GLuint64 timeout) |
| { |
| // The current assumtion is that no matter where the fence is placed, it is |
| // done by the time it is tested, which is similar to Context::flush(), since |
| // we don't queue anything without processing it as fast as possible. |
| return GL_ALREADY_SIGNALED; |
| } |
| |
| void FenceSync::serverWait(GLbitfield flags, GLuint64 timeout) |
| { |
| } |
| |
| void FenceSync::getSynciv(GLenum pname, GLsizei *length, GLint *values) |
| { |
| switch(pname) |
| { |
| case GL_OBJECT_TYPE: |
| values[0] = GL_SYNC_FENCE; |
| if(length) { |
| *length = 1; |
| } |
| break; |
| case GL_SYNC_STATUS: |
| // The current assumtion is that no matter where the fence is placed, it is |
| // done by the time it is tested, which is similar to Context::flush(), since |
| // we don't queue anything without processing it as fast as possible. |
| values[0] = GL_SIGNALED; |
| if(length) { |
| *length = 1; |
| } |
| break; |
| case GL_SYNC_CONDITION: |
| values[0] = GL_SYNC_GPU_COMMANDS_COMPLETE; |
| if(length) { |
| *length = 1; |
| } |
| break; |
| case GL_SYNC_FLAGS: |
| if(length) { |
| *length = 0; |
| } |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| |
| } |