|  | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #ifndef sw_Socket_hpp | 
|  | #define sw_Socket_hpp | 
|  |  | 
|  | #if defined(_WIN32) | 
|  | #include <winsock2.h> | 
|  | #else | 
|  | #include <sys/socket.h> | 
|  | typedef int SOCKET; | 
|  | #endif | 
|  |  | 
|  | namespace sw | 
|  | { | 
|  | class Socket | 
|  | { | 
|  | public: | 
|  | Socket(SOCKET socket); | 
|  | Socket(const char *address, const char *port); | 
|  | ~Socket(); | 
|  |  | 
|  | void listen(int backlog = 1); | 
|  | bool select(int us); | 
|  | Socket *accept(); | 
|  |  | 
|  | int receive(char *buffer, int length); | 
|  | void send(const char *buffer, int length); | 
|  |  | 
|  | static void startup(); | 
|  | static void cleanup(); | 
|  |  | 
|  | private: | 
|  | SOCKET socket; | 
|  | }; | 
|  | } | 
|  |  | 
|  | #endif   // sw_Socket_hpp |