| <?xml version="1.0" encoding="utf-8"?> | |
| <Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | |
| <ItemGroup> | |
| <ClCompile Include="$(SolutionDir)src\Common\SharedLibrary.cpp"> | |
| <Filter>src\Common</Filter> | |
| </ClCompile> | |
| <ClCompile Include="$(SolutionDir)src\OpenGL\common\Image.cpp"> | |
| <Filter>src\OpenGL\common</Filter> | |
| </ClCompile> | |
| <ClCompile Include="$(SolutionDir)src\OpenGL\common\MatrixStack.cpp"> | |
| <Filter>src\OpenGL\common</Filter> | |
| </ClCompile> | |
| <ClCompile Include="$(SolutionDir)src\OpenGL\common\Object.cpp"> | |
| <Filter>src\OpenGL\common</Filter> | |
| </ClCompile> | |
| <ClCompile Include="$(SolutionDir)src\OpenGL\common\debug.cpp"> | |
| <Filter>src\OpenGL\common</Filter> | |
| </ClCompile> | |
| <ClCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\Buffer.cpp"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClCompile> | |
| <ClCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\Context.cpp"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClCompile> | |
| <ClCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\Device.cpp"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClCompile> | |
| <ClCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\Fence.cpp"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClCompile> | |
| <ClCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\Framebuffer.cpp"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClCompile> | |
| <ClCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\IndexDataManager.cpp"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClCompile> | |
| <ClCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\Program.cpp"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClCompile> | |
| <ClCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\Query.cpp"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClCompile> | |
| <ClCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\Renderbuffer.cpp"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClCompile> | |
| <ClCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\ResourceManager.cpp"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClCompile> | |
| <ClCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\Shader.cpp"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClCompile> | |
| <ClCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\Texture.cpp"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClCompile> | |
| <ClCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\TransformFeedback.cpp"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClCompile> | |
| <ClCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\VertexArray.cpp"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClCompile> | |
| <ClCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\VertexDataManager.cpp"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClCompile> | |
| <ClCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\entry_points.cpp"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClCompile> | |
| <ClCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\libGLESv2.cpp"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClCompile> | |
| <ClCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\libGLESv3.cpp"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClCompile> | |
| <ClCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\main.cpp"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClCompile> | |
| <ClCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\utilities.cpp"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClCompile> | |
| </ItemGroup> | |
| <ItemGroup> | |
| <ClInclude Include="$(SolutionDir)include\GLES2\gl2.h"> | |
| <Filter>Header Files</Filter> | |
| </ClInclude> | |
| <ClInclude Include="$(SolutionDir)include\GLES2\gl2ext.h"> | |
| <Filter>Header Files</Filter> | |
| </ClInclude> | |
| <ClInclude Include="$(SolutionDir)include\GLES2\gl2platform.h"> | |
| <Filter>Header Files</Filter> | |
| </ClInclude> | |
| <ClInclude Include="$(SolutionDir)include\GLES3\gl3.h"> | |
| <Filter>Header Files</Filter> | |
| </ClInclude> | |
| <ClInclude Include="$(SolutionDir)include\GLES3\gl3platform.h"> | |
| <Filter>Header Files</Filter> | |
| </ClInclude> | |
| <ClInclude Include="$(SolutionDir)include\KHR\khrplatform.h"> | |
| <Filter>Header Files</Filter> | |
| </ClInclude> | |
| <ClInclude Include="$(SolutionDir)src\Common\SharedLibrary.hpp"> | |
| <Filter>src\Common</Filter> | |
| </ClInclude> | |
| <ClInclude Include="$(SolutionDir)src\OpenGL\common\Image.hpp"> | |
| <Filter>src\OpenGL\common</Filter> | |
| </ClInclude> | |
| <ClInclude Include="$(SolutionDir)src\OpenGL\common\MatrixStack.hpp"> | |
| <Filter>src\OpenGL\common</Filter> | |
| </ClInclude> | |
| <ClInclude Include="$(SolutionDir)src\OpenGL\common\NameSpace.hpp"> | |
| <Filter>src\OpenGL\common</Filter> | |
| </ClInclude> | |
| <ClInclude Include="$(SolutionDir)src\OpenGL\common\Object.hpp"> | |
| <Filter>src\OpenGL\common</Filter> | |
| </ClInclude> | |
| <ClInclude Include="$(SolutionDir)src\OpenGL\common\Surface.hpp"> | |
| <Filter>src\OpenGL\common</Filter> | |
| </ClInclude> | |
| <ClInclude Include="$(SolutionDir)src\OpenGL\common\debug.h"> | |
| <Filter>src\OpenGL\common</Filter> | |
| </ClInclude> | |
| <ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\Buffer.h"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClInclude> | |
| <ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\Context.h"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClInclude> | |
| <ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\Device.hpp"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClInclude> | |
| <ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\Fence.h"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClInclude> | |
| <ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\Framebuffer.h"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClInclude> | |
| <ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\IndexDataManager.h"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClInclude> | |
| <ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\Program.h"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClInclude> | |
| <ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\Query.h"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClInclude> | |
| <ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\Renderbuffer.h"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClInclude> | |
| <ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\ResourceManager.h"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClInclude> | |
| <ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\Sampler.h"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClInclude> | |
| <ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\Shader.h"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClInclude> | |
| <ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\Texture.h"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClInclude> | |
| <ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\TransformFeedback.h"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClInclude> | |
| <ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\VertexArray.h"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClInclude> | |
| <ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\VertexDataManager.h"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClInclude> | |
| <ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\entry_points.h"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClInclude> | |
| <ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\libGLESv2.hpp"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClInclude> | |
| <ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\main.h"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClInclude> | |
| <ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\mathutil.h"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClInclude> | |
| <ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\resource.h"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClInclude> | |
| <ClInclude Include="$(SolutionDir)src\OpenGL\libGLESv2\utilities.h"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ClInclude> | |
| </ItemGroup> | |
| <ItemGroup> | |
| <ResourceCompile Include="$(SolutionDir)src\OpenGL\libGLESv2\libGLESv2.rc"> | |
| <Filter>src\OpenGL\libGLESv2</Filter> | |
| </ResourceCompile> | |
| </ItemGroup> | |
| <ItemGroup> | |
| <Filter Include="Header Files"> | |
| <UniqueIdentifier>{281137F3-F765-344F-81A1-5EAF572A72BC}</UniqueIdentifier> | |
| </Filter> | |
| <Filter Include="src"> | |
| <UniqueIdentifier>{DEA3D2D6-9E81-34FB-B37F-BFD0AF986E84}</UniqueIdentifier> | |
| </Filter> | |
| <Filter Include="src\Common"> | |
| <UniqueIdentifier>{FAA9C190-0FDA-392B-AF51-6AEAE07F8689}</UniqueIdentifier> | |
| </Filter> | |
| <Filter Include="src\OpenGL"> | |
| <UniqueIdentifier>{E5C7B40E-5A13-3879-96D8-1EE4034C9A56}</UniqueIdentifier> | |
| </Filter> | |
| <Filter Include="src\OpenGL\common"> | |
| <UniqueIdentifier>{3ECA53F9-EAEB-3EFF-9CEA-43BDE5879E0F}</UniqueIdentifier> | |
| </Filter> | |
| <Filter Include="src\OpenGL\libGLESv2"> | |
| <UniqueIdentifier>{5F55544D-7A02-3DCE-AC94-A0CE71F23508}</UniqueIdentifier> | |
| </Filter> | |
| </ItemGroup> | |
| </Project> |