| //===- subzero/src/IceTranslator.cpp - ICE to machine code ------*- C++ -*-===// |
| // |
| // The Subzero Code Generator |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| /// |
| /// \file |
| /// This file defines the general driver class for translating ICE to |
| /// machine code. |
| /// |
| //===----------------------------------------------------------------------===// |
| |
| #include "IceTranslator.h" |
| |
| #include "IceCfg.h" |
| #include "IceClFlags.h" |
| #include "IceDefs.h" |
| #include "IceGlobalInits.h" |
| #include "IceTargetLowering.h" |
| |
| using namespace Ice; |
| |
| Translator::Translator(GlobalContext *Ctx) |
| : Ctx(Ctx), NextSequenceNumber(GlobalContext::getFirstSequenceNumber()), |
| ErrorStatus() {} |
| |
| IceString Translator::createUnnamedName(const IceString &Prefix, SizeT Index) { |
| if (Index == 0) |
| return Prefix; |
| std::string Buffer; |
| llvm::raw_string_ostream StrBuf(Buffer); |
| StrBuf << Prefix << Index; |
| return StrBuf.str(); |
| } |
| |
| bool Translator::checkIfUnnamedNameSafe(const IceString &Name, const char *Kind, |
| const IceString &Prefix) { |
| if (Name.find(Prefix) == 0) { |
| for (size_t i = Prefix.size(); i < Name.size(); ++i) { |
| if (!isdigit(Name[i])) { |
| return false; |
| } |
| } |
| OstreamLocker L(Ctx); |
| Ostream &Stream = Ctx->getStrDump(); |
| Stream << "Warning : Default " << Kind << " prefix '" << Prefix |
| << "' potentially conflicts with name '" << Name << "'.\n"; |
| return true; |
| } |
| return false; |
| } |
| |
| void Translator::translateFcn(std::unique_ptr<Cfg> Func) { |
| Ctx->optQueueBlockingPush(std::move(Func)); |
| } |
| |
| void Translator::lowerGlobals( |
| std::unique_ptr<VariableDeclarationList> VariableDeclarations) { |
| EmitterWorkItem *Item = new EmitterWorkItem(getNextSequenceNumber(), |
| VariableDeclarations.release()); |
| Ctx->emitQueueBlockingPush(Item); |
| } |