| //===-- llvm/Target/TargetFrameLowering.h ---------------------------*- C++ -*-===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // Interface to describe the layout of a stack frame on the target machine. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #ifndef LLVM_TARGET_TARGETFRAMELOWERING_H |
| #define LLVM_TARGET_TARGETFRAMELOWERING_H |
| |
| #include "llvm/CodeGen/MachineBasicBlock.h" |
| #include "llvm/MC/MCDwarf.h" |
| #include "llvm/ADT/ArrayRef.h" |
| |
| #include <utility> |
| #include <vector> |
| |
| namespace llvm { |
| class CalleeSavedInfo; |
| class MachineFunction; |
| class MachineBasicBlock; |
| class MachineMove; |
| class RegScavenger; |
| |
| /// Information about stack frame layout on the target. It holds the direction |
| /// of stack growth, the known stack alignment on entry to each function, and |
| /// the offset to the locals area. |
| /// |
| /// The offset to the local area is the offset from the stack pointer on |
| /// function entry to the first location where function data (local variables, |
| /// spill locations) can be stored. |
| class TargetFrameLowering { |
| public: |
| enum StackDirection { |
| StackGrowsUp, // Adding to the stack increases the stack address |
| StackGrowsDown // Adding to the stack decreases the stack address |
| }; |
| |
| // Maps a callee saved register to a stack slot with a fixed offset. |
| struct SpillSlot { |
| unsigned Reg; |
| int Offset; // Offset relative to stack pointer on function entry. |
| }; |
| private: |
| StackDirection StackDir; |
| unsigned StackAlignment; |
| unsigned TransientStackAlignment; |
| int LocalAreaOffset; |
| public: |
| TargetFrameLowering(StackDirection D, unsigned StackAl, int LAO, |
| unsigned TransAl = 1) |
| : StackDir(D), StackAlignment(StackAl), TransientStackAlignment(TransAl), |
| LocalAreaOffset(LAO) {} |
| |
| virtual ~TargetFrameLowering(); |
| |
| // These methods return information that describes the abstract stack layout |
| // of the target machine. |
| |
| /// getStackGrowthDirection - Return the direction the stack grows |
| /// |
| StackDirection getStackGrowthDirection() const { return StackDir; } |
| |
| /// getStackAlignment - This method returns the number of bytes to which the |
| /// stack pointer must be aligned on entry to a function. Typically, this |
| /// is the largest alignment for any data object in the target. |
| /// |
| unsigned getStackAlignment() const { return StackAlignment; } |
| |
| /// getTransientStackAlignment - This method returns the number of bytes to |
| /// which the stack pointer must be aligned at all times, even between |
| /// calls. |
| /// |
| unsigned getTransientStackAlignment() const { |
| return TransientStackAlignment; |
| } |
| |
| /// getOffsetOfLocalArea - This method returns the offset of the local area |
| /// from the stack pointer on entrance to a function. |
| /// |
| int getOffsetOfLocalArea() const { return LocalAreaOffset; } |
| |
| /// getCalleeSavedSpillSlots - This method returns a pointer to an array of |
| /// pairs, that contains an entry for each callee saved register that must be |
| /// spilled to a particular stack location if it is spilled. |
| /// |
| /// Each entry in this array contains a <register,offset> pair, indicating the |
| /// fixed offset from the incoming stack pointer that each register should be |
| /// spilled at. If a register is not listed here, the code generator is |
| /// allowed to spill it anywhere it chooses. |
| /// |
| virtual const SpillSlot * |
| getCalleeSavedSpillSlots(unsigned &NumEntries) const { |
| NumEntries = 0; |
| return 0; |
| } |
| |
| /// targetHandlesStackFrameRounding - Returns true if the target is |
| /// responsible for rounding up the stack frame (probably at emitPrologue |
| /// time). |
| virtual bool targetHandlesStackFrameRounding() const { |
| return false; |
| } |
| |
| /// emitProlog/emitEpilog - These methods insert prolog and epilog code into |
| /// the function. |
| virtual void emitPrologue(MachineFunction &MF) const = 0; |
| virtual void emitEpilogue(MachineFunction &MF, |
| MachineBasicBlock &MBB) const = 0; |
| |
| /// Adjust the prologue to have the function use segmented stacks. This works |
| /// by adding a check even before the "normal" function prologue. |
| virtual void adjustForSegmentedStacks(MachineFunction &MF) const { } |
| |
| /// spillCalleeSavedRegisters - Issues instruction(s) to spill all callee |
| /// saved registers and returns true if it isn't possible / profitable to do |
| /// so by issuing a series of store instructions via |
| /// storeRegToStackSlot(). Returns false otherwise. |
| virtual bool spillCalleeSavedRegisters(MachineBasicBlock &MBB, |
| MachineBasicBlock::iterator MI, |
| const std::vector<CalleeSavedInfo> &CSI, |
| const TargetRegisterInfo *TRI) const { |
| return false; |
| } |
| |
| /// restoreCalleeSavedRegisters - Issues instruction(s) to restore all callee |
| /// saved registers and returns true if it isn't possible / profitable to do |
| /// so by issuing a series of load instructions via loadRegToStackSlot(). |
| /// Returns false otherwise. |
| virtual bool restoreCalleeSavedRegisters(MachineBasicBlock &MBB, |
| MachineBasicBlock::iterator MI, |
| const std::vector<CalleeSavedInfo> &CSI, |
| const TargetRegisterInfo *TRI) const { |
| return false; |
| } |
| |
| /// hasFP - Return true if the specified function should have a dedicated |
| /// frame pointer register. For most targets this is true only if the function |
| /// has variable sized allocas or if frame pointer elimination is disabled. |
| virtual bool hasFP(const MachineFunction &MF) const = 0; |
| |
| /// hasReservedCallFrame - Under normal circumstances, when a frame pointer is |
| /// not required, we reserve argument space for call sites in the function |
| /// immediately on entry to the current function. This eliminates the need for |
| /// add/sub sp brackets around call sites. Returns true if the call frame is |
| /// included as part of the stack frame. |
| virtual bool hasReservedCallFrame(const MachineFunction &MF) const { |
| return !hasFP(MF); |
| } |
| |
| /// canSimplifyCallFramePseudos - When possible, it's best to simplify the |
| /// call frame pseudo ops before doing frame index elimination. This is |
| /// possible only when frame index references between the pseudos won't |
| /// need adjusting for the call frame adjustments. Normally, that's true |
| /// if the function has a reserved call frame or a frame pointer. Some |
| /// targets (Thumb2, for example) may have more complicated criteria, |
| /// however, and can override this behavior. |
| virtual bool canSimplifyCallFramePseudos(const MachineFunction &MF) const { |
| return hasReservedCallFrame(MF) || hasFP(MF); |
| } |
| |
| /// getFrameIndexOffset - Returns the displacement from the frame register to |
| /// the stack frame of the specified index. |
| virtual int getFrameIndexOffset(const MachineFunction &MF, int FI) const; |
| |
| /// getFrameIndexReference - This method should return the base register |
| /// and offset used to reference a frame index location. The offset is |
| /// returned directly, and the base register is returned via FrameReg. |
| virtual int getFrameIndexReference(const MachineFunction &MF, int FI, |
| unsigned &FrameReg) const; |
| |
| /// processFunctionBeforeCalleeSavedScan - This method is called immediately |
| /// before PrologEpilogInserter scans the physical registers used to determine |
| /// what callee saved registers should be spilled. This method is optional. |
| virtual void processFunctionBeforeCalleeSavedScan(MachineFunction &MF, |
| RegScavenger *RS = NULL) const { |
| |
| } |
| |
| /// processFunctionBeforeFrameFinalized - This method is called immediately |
| /// before the specified function's frame layout (MF.getFrameInfo()) is |
| /// finalized. Once the frame is finalized, MO_FrameIndex operands are |
| /// replaced with direct constants. This method is optional. |
| /// |
| virtual void processFunctionBeforeFrameFinalized(MachineFunction &MF) const { |
| } |
| }; |
| |
| } // End llvm namespace |
| |
| #endif |