| //===- PathNumbering.h ----------------------------------------*- C++ -*---===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // Ball-Larus path numbers uniquely identify paths through a directed acyclic |
| // graph (DAG) [Ball96]. For a CFG backedges are removed and replaced by phony |
| // edges to obtain a DAG, and thus the unique path numbers [Ball96]. |
| // |
| // The purpose of this analysis is to enumerate the edges in a CFG in order |
| // to obtain paths from path numbers in a convenient manner. As described in |
| // [Ball96] edges can be enumerated such that given a path number by following |
| // the CFG and updating the path number, the path is obtained. |
| // |
| // [Ball96] |
| // T. Ball and J. R. Larus. "Efficient Path Profiling." |
| // International Symposium on Microarchitecture, pages 46-57, 1996. |
| // http://portal.acm.org/citation.cfm?id=243857 |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #ifndef LLVM_PATH_NUMBERING_H |
| #define LLVM_PATH_NUMBERING_H |
| |
| #include "llvm/BasicBlock.h" |
| #include "llvm/Instructions.h" |
| #include "llvm/Pass.h" |
| #include "llvm/Support/CFG.h" |
| #include "llvm/Analysis/ProfileInfoTypes.h" |
| #include <map> |
| #include <stack> |
| #include <vector> |
| |
| namespace llvm { |
| class BallLarusNode; |
| class BallLarusEdge; |
| class BallLarusDag; |
| |
| // typedefs for storage/ interators of various DAG components |
| typedef std::vector<BallLarusNode*> BLNodeVector; |
| typedef std::vector<BallLarusNode*>::iterator BLNodeIterator; |
| typedef std::vector<BallLarusEdge*> BLEdgeVector; |
| typedef std::vector<BallLarusEdge*>::iterator BLEdgeIterator; |
| typedef std::map<BasicBlock*, BallLarusNode*> BLBlockNodeMap; |
| typedef std::stack<BallLarusNode*> BLNodeStack; |
| |
| // Represents a basic block with information necessary for the BallLarus |
| // algorithms. |
| class BallLarusNode { |
| public: |
| enum NodeColor { WHITE, GRAY, BLACK }; |
| |
| // Constructor: Initializes a new Node for the given BasicBlock |
| BallLarusNode(BasicBlock* BB) : |
| _basicBlock(BB), _numberPaths(0), _color(WHITE) { |
| static unsigned nextUID = 0; |
| _uid = nextUID++; |
| } |
| |
| // Returns the basic block for the BallLarusNode |
| BasicBlock* getBlock(); |
| |
| // Get/set the number of paths to the exit starting at the node. |
| unsigned getNumberPaths(); |
| void setNumberPaths(unsigned numberPaths); |
| |
| // Get/set the NodeColor used in graph algorithms. |
| NodeColor getColor(); |
| void setColor(NodeColor color); |
| |
| // Iterator information for predecessor edges. Includes phony and |
| // backedges. |
| BLEdgeIterator predBegin(); |
| BLEdgeIterator predEnd(); |
| unsigned getNumberPredEdges(); |
| |
| // Iterator information for successor edges. Includes phony and |
| // backedges. |
| BLEdgeIterator succBegin(); |
| BLEdgeIterator succEnd(); |
| unsigned getNumberSuccEdges(); |
| |
| // Add an edge to the predecessor list. |
| void addPredEdge(BallLarusEdge* edge); |
| |
| // Remove an edge from the predecessor list. |
| void removePredEdge(BallLarusEdge* edge); |
| |
| // Add an edge to the successor list. |
| void addSuccEdge(BallLarusEdge* edge); |
| |
| // Remove an edge from the successor list. |
| void removeSuccEdge(BallLarusEdge* edge); |
| |
| // Returns the name of the BasicBlock being represented. If BasicBlock |
| // is null then returns "<null>". If BasicBlock has no name, then |
| // "<unnamed>" is returned. Intended for use with debug output. |
| std::string getName(); |
| |
| private: |
| // The corresponding underlying BB. |
| BasicBlock* _basicBlock; |
| |
| // Holds the predecessor edges of this node. |
| BLEdgeVector _predEdges; |
| |
| // Holds the successor edges of this node. |
| BLEdgeVector _succEdges; |
| |
| // The number of paths from the node to the exit. |
| unsigned _numberPaths; |
| |
| // 'Color' used by graph algorithms to mark the node. |
| NodeColor _color; |
| |
| // Unique ID to ensure naming difference with dotgraphs |
| unsigned _uid; |
| |
| // Removes an edge from an edgeVector. Used by removePredEdge and |
| // removeSuccEdge. |
| void removeEdge(BLEdgeVector& v, BallLarusEdge* e); |
| }; |
| |
| // Represents an edge in the Dag. For an edge, v -> w, v is the source, and |
| // w is the target. |
| class BallLarusEdge { |
| public: |
| enum EdgeType { NORMAL, BACKEDGE, SPLITEDGE, |
| BACKEDGE_PHONY, SPLITEDGE_PHONY, CALLEDGE_PHONY }; |
| |
| // Constructor: Initializes an BallLarusEdge with a source and target. |
| BallLarusEdge(BallLarusNode* source, BallLarusNode* target, |
| unsigned duplicateNumber) |
| : _source(source), _target(target), _weight(0), _edgeType(NORMAL), |
| _realEdge(NULL), _duplicateNumber(duplicateNumber) {} |
| |
| // Returns the source/ target node of this edge. |
| BallLarusNode* getSource() const; |
| BallLarusNode* getTarget() const; |
| |
| // Sets the type of the edge. |
| EdgeType getType() const; |
| |
| // Gets the type of the edge. |
| void setType(EdgeType type); |
| |
| // Returns the weight of this edge. Used to decode path numbers to |
| // sequences of basic blocks. |
| unsigned getWeight(); |
| |
| // Sets the weight of the edge. Used during path numbering. |
| void setWeight(unsigned weight); |
| |
| // Gets/sets the phony edge originating at the root. |
| BallLarusEdge* getPhonyRoot(); |
| void setPhonyRoot(BallLarusEdge* phonyRoot); |
| |
| // Gets/sets the phony edge terminating at the exit. |
| BallLarusEdge* getPhonyExit(); |
| void setPhonyExit(BallLarusEdge* phonyExit); |
| |
| // Gets/sets the associated real edge if this is a phony edge. |
| BallLarusEdge* getRealEdge(); |
| void setRealEdge(BallLarusEdge* realEdge); |
| |
| // Returns the duplicate number of the edge. |
| unsigned getDuplicateNumber(); |
| |
| protected: |
| // Source node for this edge. |
| BallLarusNode* _source; |
| |
| // Target node for this edge. |
| BallLarusNode* _target; |
| |
| private: |
| // Edge weight cooresponding to path number increments before removing |
| // increments along a spanning tree. The sum over the edge weights gives |
| // the path number. |
| unsigned _weight; |
| |
| // Type to represent for what this edge is intended |
| EdgeType _edgeType; |
| |
| // For backedges and split-edges, the phony edge which is linked to the |
| // root node of the DAG. This contains a path number initialization. |
| BallLarusEdge* _phonyRoot; |
| |
| // For backedges and split-edges, the phony edge which is linked to the |
| // exit node of the DAG. This contains a path counter increment, and |
| // potentially a path number increment. |
| BallLarusEdge* _phonyExit; |
| |
| // If this is a phony edge, _realEdge is a link to the back or split |
| // edge. Otherwise, this is null. |
| BallLarusEdge* _realEdge; |
| |
| // An ID to differentiate between those edges which have the same source |
| // and destination blocks. |
| unsigned _duplicateNumber; |
| }; |
| |
| // Represents the Ball Larus DAG for a given Function. Can calculate |
| // various properties required for instrumentation or analysis. E.g. the |
| // edge weights that determine the path number. |
| class BallLarusDag { |
| public: |
| // Initializes a BallLarusDag from the CFG of a given function. Must |
| // call init() after creation, since some initialization requires |
| // virtual functions. |
| BallLarusDag(Function &F) |
| : _root(NULL), _exit(NULL), _function(F) {} |
| |
| // Initialization that requires virtual functions which are not fully |
| // functional in the constructor. |
| void init(); |
| |
| // Frees all memory associated with the DAG. |
| virtual ~BallLarusDag(); |
| |
| // Calculate the path numbers by assigning edge increments as prescribed |
| // in Ball-Larus path profiling. |
| void calculatePathNumbers(); |
| |
| // Returns the number of paths for the DAG. |
| unsigned getNumberOfPaths(); |
| |
| // Returns the root (i.e. entry) node for the DAG. |
| BallLarusNode* getRoot(); |
| |
| // Returns the exit node for the DAG. |
| BallLarusNode* getExit(); |
| |
| // Returns the function for the DAG. |
| Function& getFunction(); |
| |
| // Clears the node colors. |
| void clearColors(BallLarusNode::NodeColor color); |
| |
| protected: |
| // All nodes in the DAG. |
| BLNodeVector _nodes; |
| |
| // All edges in the DAG. |
| BLEdgeVector _edges; |
| |
| // All backedges in the DAG. |
| BLEdgeVector _backEdges; |
| |
| // Allows subclasses to determine which type of Node is created. |
| // Override this method to produce subclasses of BallLarusNode if |
| // necessary. The destructor of BallLarusDag will call free on each pointer |
| // created. |
| virtual BallLarusNode* createNode(BasicBlock* BB); |
| |
| // Allows subclasses to determine which type of Edge is created. |
| // Override this method to produce subclasses of BallLarusEdge if |
| // necessary. Parameters source and target will have been created by |
| // createNode and can be cast to the subclass of BallLarusNode* |
| // returned by createNode. The destructor of BallLarusDag will call free |
| // on each pointer created. |
| virtual BallLarusEdge* createEdge(BallLarusNode* source, BallLarusNode* |
| target, unsigned duplicateNumber); |
| |
| // Proxy to node's constructor. Updates the DAG state. |
| BallLarusNode* addNode(BasicBlock* BB); |
| |
| // Proxy to edge's constructor. Updates the DAG state. |
| BallLarusEdge* addEdge(BallLarusNode* source, BallLarusNode* target, |
| unsigned duplicateNumber); |
| |
| private: |
| // The root (i.e. entry) node for this DAG. |
| BallLarusNode* _root; |
| |
| // The exit node for this DAG. |
| BallLarusNode* _exit; |
| |
| // The function represented by this DAG. |
| Function& _function; |
| |
| // Processes one node and its imediate edges for building the DAG. |
| void buildNode(BLBlockNodeMap& inDag, std::stack<BallLarusNode*>& dfsStack); |
| |
| // Process an edge in the CFG for DAG building. |
| void buildEdge(BLBlockNodeMap& inDag, std::stack<BallLarusNode*>& dfsStack, |
| BallLarusNode* currentNode, BasicBlock* succBB, |
| unsigned duplicateNumber); |
| |
| // The weight on each edge is the increment required along any path that |
| // contains that edge. |
| void calculatePathNumbersFrom(BallLarusNode* node); |
| |
| // Adds a backedge with its phony edges. Updates the DAG state. |
| void addBackedge(BallLarusNode* source, BallLarusNode* target, |
| unsigned duplicateCount); |
| }; |
| } // end namespace llvm |
| |
| #endif |