| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2012 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| #ifndef sw_SwiftConfig_hpp | |
| #define sw_SwiftConfig_hpp | |
| #include "Reactor/Nucleus.hpp" | |
| #include "Common/Thread.hpp" | |
| #include "Common/MutexLock.hpp" | |
| #include "Common/Socket.hpp" | |
| #include <string> | |
| namespace sw | |
| { | |
| class SwiftConfig | |
| { | |
| public: | |
| struct Configuration | |
| { | |
| int pixelShaderVersion; | |
| int vertexShaderVersion; | |
| int textureMemory; | |
| int identifier; | |
| int vertexRoutineCacheSize; | |
| int pixelRoutineCacheSize; | |
| int setupRoutineCacheSize; | |
| int vertexCacheSize; | |
| int textureSampleQuality; | |
| int mipmapQuality; | |
| bool perspectiveCorrection; | |
| int transcendentalPrecision; | |
| int threadCount; | |
| bool enableSSE; | |
| bool enableSSE2; | |
| bool enableSSE3; | |
| bool enableSSSE3; | |
| bool enableSSE4_1; | |
| Optimization optimization[10]; | |
| bool disableServer; | |
| bool keepSystemCursor; | |
| bool forceWindowed; | |
| bool complementaryDepthBuffer; | |
| bool postBlendSRGB; | |
| bool exactColorRounding; | |
| bool disableAlphaMode; | |
| bool disable10BitMode; | |
| int transparencyAntialiasing; | |
| int frameBufferAPI; | |
| bool precache; | |
| int shadowMapping; | |
| bool forceClearRegisters; | |
| #ifndef NDEBUG | |
| unsigned int minPrimitives; | |
| unsigned int maxPrimitives; | |
| #endif | |
| }; | |
| SwiftConfig(bool disableServerOverride); | |
| ~SwiftConfig(); | |
| bool hasNewConfiguration(bool reset = true); | |
| void getConfiguration(Configuration &configuration); | |
| private: | |
| enum Status | |
| { | |
| OK = 200, | |
| NotFound = 404 | |
| }; | |
| void createServer(); | |
| void destroyServer(); | |
| static void serverRoutine(void *parameters); | |
| void serverLoop(); | |
| void respond(Socket *clientSocket, const char *request); | |
| std::string page(); | |
| std::string profile(); | |
| void send(Socket *clientSocket, Status code, std::string body = ""); | |
| void parsePost(const char *post); | |
| void readConfiguration(bool disableServerOverride = false); | |
| void writeConfiguration(); | |
| Configuration config; | |
| Thread *serverThread; | |
| volatile bool terminate; | |
| BackoffLock criticalSection; // Protects reading and writing the configuration settings | |
| bool newConfig; | |
| Socket *listenSocket; | |
| int bufferLength; | |
| char *receiveBuffer; | |
| }; | |
| } | |
| #endif // sw_SwiftConfig_hpp |