| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef sw_PixelProcessor_hpp |
| #define sw_PixelProcessor_hpp |
| |
| #include "Context.hpp" |
| #include "RoutineCache.hpp" |
| |
| namespace sw |
| { |
| class PixelShader; |
| class Rasterizer; |
| struct Texture; |
| struct DrawData; |
| |
| class PixelProcessor |
| { |
| public: |
| struct States |
| { |
| unsigned int computeHash(); |
| |
| int shaderID; |
| |
| VkCompareOp depthCompareMode; |
| bool depthWriteEnable; |
| bool quadLayoutDepthBuffer; |
| |
| bool stencilActive; |
| bool twoSidedStencil; |
| VkStencilOpState frontStencil; |
| VkStencilOpState backStencil; |
| |
| bool depthTestActive; |
| bool occlusionEnabled; |
| bool perspective; |
| bool depthClamp; |
| |
| bool alphaBlendActive; |
| VkBlendFactor sourceBlendFactor; |
| VkBlendFactor destBlendFactor; |
| VkBlendOp blendOperation; |
| VkBlendFactor sourceBlendFactorAlpha; |
| VkBlendFactor destBlendFactorAlpha; |
| VkBlendOp blendOperationAlpha; |
| |
| unsigned int colorWriteMask; |
| VkFormat targetFormat[RENDERTARGETS]; |
| unsigned int multiSample; |
| unsigned int multiSampleMask; |
| bool alphaToCoverage; |
| bool centroid; |
| bool frontFaceCCW; |
| VkFormat depthFormat; |
| }; |
| |
| struct State : States |
| { |
| State(); |
| |
| bool operator==(const State &state) const; |
| |
| int colorWriteActive(int index) const |
| { |
| return (colorWriteMask >> (index * 4)) & 0xF; |
| } |
| |
| unsigned int hash; |
| }; |
| |
| struct Stencil |
| { |
| int64_t testMaskQ; |
| int64_t referenceMaskedQ; |
| int64_t referenceMaskedSignedQ; |
| int64_t writeMaskQ; |
| int64_t invWriteMaskQ; |
| int64_t referenceQ; |
| |
| void set(int reference, int testMask, int writeMask) |
| { |
| referenceQ = replicate(reference); |
| testMaskQ = replicate(testMask); |
| writeMaskQ = replicate(writeMask); |
| invWriteMaskQ = ~writeMaskQ; |
| referenceMaskedQ = referenceQ & testMaskQ; |
| referenceMaskedSignedQ = replicate(((reference & testMask) + 0x80) & 0xFF); |
| } |
| |
| static int64_t replicate(int b) |
| { |
| int64_t w = b & 0xFF; |
| |
| return (w << 0) | (w << 8) | (w << 16) | (w << 24) | (w << 32) | (w << 40) | (w << 48) | (w << 56); |
| } |
| }; |
| |
| struct Factor |
| { |
| word4 alphaReference4; |
| |
| word4 blendConstant4W[4]; |
| float4 blendConstant4F[4]; |
| word4 invBlendConstant4W[4]; |
| float4 invBlendConstant4F[4]; |
| }; |
| |
| public: |
| typedef void (*RoutinePointer)(const Primitive *primitive, int count, int thread, DrawData *draw); |
| |
| PixelProcessor(); |
| |
| virtual ~PixelProcessor(); |
| |
| void setBlendConstant(const Color<float> &blendConstant); |
| |
| protected: |
| const State update(const Context* context) const; |
| Routine *routine(const State &state, vk::PipelineLayout const *pipelineLayout, |
| SpirvShader const *pixelShader, const vk::DescriptorSet::Bindings &descriptorSets); |
| void setRoutineCacheSize(int routineCacheSize); |
| |
| // Other semi-constants |
| Factor factor; |
| |
| private: |
| RoutineCache<State> *routineCache; |
| }; |
| } |
| |
| #endif // sw_PixelProcessor_hpp |