| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "Direct3DIndexBuffer8.hpp" |
| |
| #include "Direct3DDevice8.hpp" |
| #include "Resource.hpp" |
| #include "Debug.hpp" |
| |
| #include <assert.h> |
| |
| namespace D3D8 |
| { |
| Direct3DIndexBuffer8::Direct3DIndexBuffer8(Direct3DDevice8 *device, unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DResource8(device, D3DRTYPE_INDEXBUFFER, length), length(length), usage(usage), format(format), pool(pool) |
| { |
| indexBuffer = new sw::Resource(length + 16); |
| } |
| |
| Direct3DIndexBuffer8::~Direct3DIndexBuffer8() |
| { |
| indexBuffer->destruct(); |
| } |
| |
| long Direct3DIndexBuffer8::QueryInterface(const IID &iid, void **object) |
| { |
| TRACE(""); |
| |
| if(iid == IID_IDirect3DIndexBuffer8 || |
| iid == IID_IDirect3DResource8 || |
| iid == IID_IUnknown) |
| { |
| AddRef(); |
| *object = this; |
| |
| return S_OK; |
| } |
| |
| *object = 0; |
| |
| return NOINTERFACE(iid); |
| } |
| |
| unsigned long Direct3DIndexBuffer8::AddRef() |
| { |
| TRACE(""); |
| |
| return Direct3DResource8::AddRef(); |
| } |
| |
| unsigned long Direct3DIndexBuffer8::Release() |
| { |
| TRACE(""); |
| |
| return Direct3DResource8::Release(); |
| } |
| |
| long Direct3DIndexBuffer8::FreePrivateData(const GUID &guid) |
| { |
| TRACE(""); |
| |
| return Direct3DResource8::FreePrivateData(guid); |
| } |
| |
| long Direct3DIndexBuffer8::GetPrivateData(const GUID &guid, void *data, unsigned long *size) |
| { |
| TRACE(""); |
| |
| return Direct3DResource8::GetPrivateData(guid, data, size); |
| } |
| |
| void Direct3DIndexBuffer8::PreLoad() |
| { |
| TRACE(""); |
| |
| Direct3DResource8::PreLoad(); |
| } |
| |
| long Direct3DIndexBuffer8::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) |
| { |
| TRACE(""); |
| |
| return Direct3DResource8::SetPrivateData(guid, data, size, flags); |
| } |
| |
| long Direct3DIndexBuffer8::GetDevice(IDirect3DDevice8 **device) |
| { |
| TRACE(""); |
| |
| return Direct3DResource8::GetDevice(device); |
| } |
| |
| unsigned long Direct3DIndexBuffer8::SetPriority(unsigned long newPriority) |
| { |
| TRACE(""); |
| |
| return Direct3DResource8::SetPriority(newPriority); |
| } |
| |
| unsigned long Direct3DIndexBuffer8::GetPriority() |
| { |
| TRACE(""); |
| |
| return Direct3DResource8::GetPriority(); |
| } |
| |
| D3DRESOURCETYPE Direct3DIndexBuffer8::GetType() |
| { |
| TRACE(""); |
| |
| return Direct3DResource8::GetType(); |
| } |
| |
| long Direct3DIndexBuffer8::GetDesc(D3DINDEXBUFFER_DESC *description) |
| { |
| TRACE(""); |
| |
| if(!description) |
| { |
| return INVALIDCALL(); |
| } |
| |
| description->Format = format; |
| description->Pool = pool; |
| description->Size = length; |
| description->Type = GetType(); |
| description->Usage = usage; |
| |
| return 0; |
| } |
| |
| long Direct3DIndexBuffer8::Lock(unsigned int offset, unsigned int size, unsigned char **data, unsigned long flags) |
| { |
| TRACE(""); |
| |
| if(offset == 0 && size == 0) // Lock whole buffer |
| { |
| size = length; |
| } |
| |
| if(!data || offset + size > length) |
| { |
| return INVALIDCALL(); |
| } |
| |
| lockOffset = offset; |
| lockSize = size; |
| |
| *data = (unsigned char*)indexBuffer->lock(sw::PUBLIC) + offset; |
| indexBuffer->unlock(); |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DIndexBuffer8::Unlock() |
| { |
| TRACE(""); |
| |
| return D3D_OK; |
| } |
| |
| sw::Resource *Direct3DIndexBuffer8::getResource() const |
| { |
| return indexBuffer; |
| } |
| |
| bool Direct3DIndexBuffer8::is32Bit() const |
| { |
| switch(format) |
| { |
| case D3DFMT_INDEX16: |
| return false; |
| case D3DFMT_INDEX32: |
| return true; |
| default: |
| ASSERT(false); |
| } |
| |
| return false; |
| } |
| } |