#ifndef __gl2ext_h_ | |
#define __gl2ext_h_ | |
/* $Revision: 20800 $ on $Date:: 2013-03-07 03:33:09 -0800 #$ */ | |
#ifdef __cplusplus | |
extern "C" { | |
#endif | |
/* | |
* This document is licensed under the SGI Free Software B License Version | |
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . | |
*/ | |
#ifndef GL_APIENTRYP | |
# define GL_APIENTRYP GL_APIENTRY* | |
#endif | |
/*------------------------------------------------------------------------* | |
* OES extension tokens | |
*------------------------------------------------------------------------*/ | |
/* GL_OES_compressed_ETC1_RGB8_texture */ | |
#ifndef GL_OES_compressed_ETC1_RGB8_texture | |
#define GL_ETC1_RGB8_OES 0x8D64 | |
#endif | |
/* GL_OES_compressed_paletted_texture */ | |
#ifndef GL_OES_compressed_paletted_texture | |
#define GL_PALETTE4_RGB8_OES 0x8B90 | |
#define GL_PALETTE4_RGBA8_OES 0x8B91 | |
#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 | |
#define GL_PALETTE4_RGBA4_OES 0x8B93 | |
#define GL_PALETTE4_RGB5_A1_OES 0x8B94 | |
#define GL_PALETTE8_RGB8_OES 0x8B95 | |
#define GL_PALETTE8_RGBA8_OES 0x8B96 | |
#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 | |
#define GL_PALETTE8_RGBA4_OES 0x8B98 | |
#define GL_PALETTE8_RGB5_A1_OES 0x8B99 | |
#endif | |
/* GL_OES_depth24 */ | |
#ifndef GL_OES_depth24 | |
#define GL_DEPTH_COMPONENT24_OES 0x81A6 | |
#endif | |
/* GL_OES_depth32 */ | |
#ifndef GL_OES_depth32 | |
#define GL_DEPTH_COMPONENT32_OES 0x81A7 | |
#endif | |
/* GL_OES_depth_texture */ | |
/* No new tokens introduced by this extension. */ | |
/* GL_OES_EGL_image */ | |
#ifndef GL_OES_EGL_image | |
typedef void* GLeglImageOES; | |
#endif | |
/* GL_OES_EGL_image_external */ | |
#ifndef GL_OES_EGL_image_external | |
/* GLeglImageOES defined in GL_OES_EGL_image already. */ | |
#define GL_TEXTURE_EXTERNAL_OES 0x8D65 | |
#define GL_SAMPLER_EXTERNAL_OES 0x8D66 | |
#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 | |
#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 | |
#endif | |
/* GL_OES_element_index_uint */ | |
#ifndef GL_OES_element_index_uint | |
#define GL_UNSIGNED_INT 0x1405 | |
#endif | |
/* GL_OES_get_program_binary */ | |
#ifndef GL_OES_get_program_binary | |
#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 | |
#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE | |
#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF | |
#endif | |
/* GL_OES_mapbuffer */ | |
#ifndef GL_OES_mapbuffer | |
#define GL_WRITE_ONLY_OES 0x88B9 | |
#define GL_BUFFER_ACCESS_OES 0x88BB | |
#define GL_BUFFER_MAPPED_OES 0x88BC | |
#define GL_BUFFER_MAP_POINTER_OES 0x88BD | |
#endif | |
/* GL_OES_packed_depth_stencil */ | |
#ifndef GL_OES_packed_depth_stencil | |
#define GL_DEPTH_STENCIL_OES 0x84F9 | |
#define GL_UNSIGNED_INT_24_8_OES 0x84FA | |
#define GL_DEPTH24_STENCIL8_OES 0x88F0 | |
#endif | |
/* GL_OES_required_internalformat */ | |
#ifndef GL_OES_required_internalformat | |
#define GL_ALPHA8_OES 0x803C | |
#define GL_DEPTH_COMPONENT16_OES 0x81A5 | |
/* reuse GL_DEPTH_COMPONENT24_OES */ | |
/* reuse GL_DEPTH24_STENCIL8_OES */ | |
/* reuse GL_DEPTH_COMPONENT32_OES */ | |
#define GL_LUMINANCE4_ALPHA4_OES 0x8043 | |
#define GL_LUMINANCE8_ALPHA8_OES 0x8045 | |
#define GL_LUMINANCE8_OES 0x8040 | |
#define GL_RGBA4_OES 0x8056 | |
#define GL_RGB5_A1_OES 0x8057 | |
#define GL_RGB565_OES 0x8D62 | |
/* reuse GL_RGB8_OES */ | |
/* reuse GL_RGBA8_OES */ | |
/* reuse GL_RGB10_EXT */ | |
/* reuse GL_RGB10_A2_EXT */ | |
#endif | |
/* GL_OES_rgb8_rgba8 */ | |
#ifndef GL_OES_rgb8_rgba8 | |
#define GL_RGB8_OES 0x8051 | |
#define GL_RGBA8_OES 0x8058 | |
#endif | |
/* GL_OES_standard_derivatives */ | |
#ifndef GL_OES_standard_derivatives | |
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B | |
#endif | |
/* GL_OES_stencil1 */ | |
#ifndef GL_OES_stencil1 | |
#define GL_STENCIL_INDEX1_OES 0x8D46 | |
#endif | |
/* GL_OES_stencil4 */ | |
#ifndef GL_OES_stencil4 | |
#define GL_STENCIL_INDEX4_OES 0x8D47 | |
#endif | |
#ifndef GL_OES_surfaceless_context | |
#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 | |
#endif | |
/* GL_OES_texture_3D */ | |
#ifndef GL_OES_texture_3D | |
#define GL_TEXTURE_WRAP_R_OES 0x8072 | |
#define GL_TEXTURE_3D_OES 0x806F | |
#define GL_TEXTURE_BINDING_3D_OES 0x806A | |
#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 | |
#define GL_SAMPLER_3D_OES 0x8B5F | |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 | |
#endif | |
/* GL_OES_texture_float */ | |
/* No new tokens introduced by this extension. */ | |
/* GL_OES_texture_float_linear */ | |
/* No new tokens introduced by this extension. */ | |
/* GL_OES_texture_half_float */ | |
#ifndef GL_OES_texture_half_float | |
#define GL_HALF_FLOAT_OES 0x8D61 | |
#endif | |
/* GL_OES_texture_half_float_linear */ | |
/* No new tokens introduced by this extension. */ | |
/* GL_OES_texture_npot */ | |
/* No new tokens introduced by this extension. */ | |
/* GL_OES_vertex_array_object */ | |
#ifndef GL_OES_vertex_array_object | |
#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 | |
#endif | |
/* GL_OES_vertex_half_float */ | |
/* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */ | |
/* GL_OES_vertex_type_10_10_10_2 */ | |
#ifndef GL_OES_vertex_type_10_10_10_2 | |
#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 | |
#define GL_INT_10_10_10_2_OES 0x8DF7 | |
#endif | |
/*------------------------------------------------------------------------* | |
* KHR extension tokens | |
*------------------------------------------------------------------------*/ | |
#ifndef GL_KHR_debug | |
typedef void (GL_APIENTRYP GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam); | |
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 | |
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 | |
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 | |
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 | |
#define GL_DEBUG_SOURCE_API 0x8246 | |
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 | |
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 | |
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 | |
#define GL_DEBUG_SOURCE_APPLICATION 0x824A | |
#define GL_DEBUG_SOURCE_OTHER 0x824B | |
#define GL_DEBUG_TYPE_ERROR 0x824C | |
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D | |
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E | |
#define GL_DEBUG_TYPE_PORTABILITY 0x824F | |
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 | |
#define GL_DEBUG_TYPE_OTHER 0x8251 | |
#define GL_DEBUG_TYPE_MARKER 0x8268 | |
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 | |
#define GL_DEBUG_TYPE_POP_GROUP 0x826A | |
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B | |
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C | |
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D | |
#define GL_BUFFER 0x82E0 | |
#define GL_SHADER 0x82E1 | |
#define GL_PROGRAM 0x82E2 | |
#define GL_QUERY 0x82E3 | |
/* PROGRAM_PIPELINE only in GL */ | |
#define GL_SAMPLER 0x82E6 | |
/* DISPLAY_LIST only in GL */ | |
#define GL_MAX_LABEL_LENGTH 0x82E8 | |
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 | |
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 | |
#define GL_DEBUG_LOGGED_MESSAGES 0x9145 | |
#define GL_DEBUG_SEVERITY_HIGH 0x9146 | |
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 | |
#define GL_DEBUG_SEVERITY_LOW 0x9148 | |
#define GL_DEBUG_OUTPUT 0x92E0 | |
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 | |
#define GL_STACK_OVERFLOW 0x0503 | |
#define GL_STACK_UNDERFLOW 0x0504 | |
#endif | |
#ifndef GL_KHR_texture_compression_astc_ldr | |
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 | |
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 | |
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 | |
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 | |
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 | |
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 | |
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 | |
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 | |
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 | |
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 | |
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA | |
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB | |
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC | |
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD | |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 | |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 | |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 | |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 | |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 | |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 | |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 | |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 | |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 | |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 | |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA | |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB | |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC | |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD | |
#endif | |
/*------------------------------------------------------------------------* | |
* AMD extension tokens | |
*------------------------------------------------------------------------*/ | |
/* GL_AMD_compressed_3DC_texture */ | |
#ifndef GL_AMD_compressed_3DC_texture | |
#define GL_3DC_X_AMD 0x87F9 | |
#define GL_3DC_XY_AMD 0x87FA | |
#endif | |
/* GL_AMD_compressed_ATC_texture */ | |
#ifndef GL_AMD_compressed_ATC_texture | |
#define GL_ATC_RGB_AMD 0x8C92 | |
#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 | |
#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE | |
#endif | |
/* GL_AMD_performance_monitor */ | |
#ifndef GL_AMD_performance_monitor | |
#define GL_COUNTER_TYPE_AMD 0x8BC0 | |
#define GL_COUNTER_RANGE_AMD 0x8BC1 | |
#define GL_UNSIGNED_INT64_AMD 0x8BC2 | |
#define GL_PERCENTAGE_AMD 0x8BC3 | |
#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 | |
#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 | |
#define GL_PERFMON_RESULT_AMD 0x8BC6 | |
#endif | |
/* GL_AMD_program_binary_Z400 */ | |
#ifndef GL_AMD_program_binary_Z400 | |
#define GL_Z400_BINARY_AMD 0x8740 | |
#endif | |
/*------------------------------------------------------------------------* | |
* ANGLE extension tokens | |
*------------------------------------------------------------------------*/ | |
/* GL_ANGLE_depth_texture */ | |
#ifndef GL_ANGLE_depth_texture | |
#define GL_DEPTH_COMPONENT 0x1902 | |
#define GL_DEPTH_STENCIL_OES 0x84F9 | |
#define GL_UNSIGNED_SHORT 0x1403 | |
#define GL_UNSIGNED_INT 0x1405 | |
#define GL_UNSIGNED_INT_24_8_OES 0x84FA | |
#define GL_DEPTH_COMPONENT16 0x81A5 | |
#define GL_DEPTH_COMPONENT32_OES 0x81A7 | |
#define GL_DEPTH24_STENCIL8_OES 0x88F0 | |
#endif | |
/* GL_ANGLE_framebuffer_blit */ | |
#ifndef GL_ANGLE_framebuffer_blit | |
#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 | |
#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 | |
#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 | |
#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA | |
#endif | |
/* GL_ANGLE_framebuffer_multisample */ | |
#ifndef GL_ANGLE_framebuffer_multisample | |
#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB | |
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 | |
#define GL_MAX_SAMPLES_ANGLE 0x8D57 | |
#endif | |
/* GL_ANGLE_instanced_arrays */ | |
#ifndef GL_ANGLE_instanced_arrays | |
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE | |
#endif | |
/* GL_ANGLE_pack_reverse_row_order */ | |
#ifndef GL_ANGLE_pack_reverse_row_order | |
#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 | |
#endif | |
/* GL_ANGLE_program_binary */ | |
#ifndef GL_ANGLE_program_binary | |
#define GL_PROGRAM_BINARY_ANGLE 0x93A6 | |
#endif | |
/* GL_ANGLE_texture_compression_dxt3 */ | |
#ifndef GL_ANGLE_texture_compression_dxt3 | |
#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 | |
#endif | |
/* GL_ANGLE_texture_compression_dxt5 */ | |
#ifndef GL_ANGLE_texture_compression_dxt5 | |
#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 | |
#endif | |
/* GL_ANGLE_texture_usage */ | |
#ifndef GL_ANGLE_texture_usage | |
#define GL_TEXTURE_USAGE_ANGLE 0x93A2 | |
#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 | |
#endif | |
/* GL_ANGLE_translated_shader_source */ | |
#ifndef GL_ANGLE_translated_shader_source | |
#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 | |
#endif | |
/*------------------------------------------------------------------------* | |
* APPLE extension tokens | |
*------------------------------------------------------------------------*/ | |
/* GL_APPLE_copy_texture_levels */ | |
/* No new tokens introduced by this extension. */ | |
/* GL_APPLE_framebuffer_multisample */ | |
#ifndef GL_APPLE_framebuffer_multisample | |
#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB | |
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 | |
#define GL_MAX_SAMPLES_APPLE 0x8D57 | |
#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 | |
#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 | |
#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 | |
#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA | |
#endif | |
/* GL_APPLE_rgb_422 */ | |
#ifndef GL_APPLE_rgb_422 | |
#define GL_RGB_422_APPLE 0x8A1F | |
#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA | |
#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB | |
#endif | |
/* GL_APPLE_sync */ | |
#ifndef GL_APPLE_sync | |
#ifndef __gl3_h_ | |
/* These types are defined with reference to <inttypes.h> | |
* in the Apple extension spec, but here we use the Khronos | |
* portable types in khrplatform.h, and assume those types | |
* are always defined. | |
* If any other extensions using these types are defined, | |
* the typedefs must move out of this block and be shared. | |
*/ | |
typedef khronos_int64_t GLint64; | |
typedef khronos_uint64_t GLuint64; | |
typedef struct __GLsync *GLsync; | |
#endif | |
#define GL_SYNC_OBJECT_APPLE 0x8A53 | |
#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 | |
#define GL_OBJECT_TYPE_APPLE 0x9112 | |
#define GL_SYNC_CONDITION_APPLE 0x9113 | |
#define GL_SYNC_STATUS_APPLE 0x9114 | |
#define GL_SYNC_FLAGS_APPLE 0x9115 | |
#define GL_SYNC_FENCE_APPLE 0x9116 | |
#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 | |
#define GL_UNSIGNALED_APPLE 0x9118 | |
#define GL_SIGNALED_APPLE 0x9119 | |
#define GL_ALREADY_SIGNALED_APPLE 0x911A | |
#define GL_TIMEOUT_EXPIRED_APPLE 0x911B | |
#define GL_CONDITION_SATISFIED_APPLE 0x911C | |
#define GL_WAIT_FAILED_APPLE 0x911D | |
#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 | |
#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull | |
#endif | |
/* GL_APPLE_texture_format_BGRA8888 */ | |
#ifndef GL_APPLE_texture_format_BGRA8888 | |
#define GL_BGRA_EXT 0x80E1 | |
#endif | |
/* GL_APPLE_texture_max_level */ | |
#ifndef GL_APPLE_texture_max_level | |
#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D | |
#endif | |
/*------------------------------------------------------------------------* | |
* ARM extension tokens | |
*------------------------------------------------------------------------*/ | |
/* GL_ARM_mali_program_binary */ | |
#ifndef GL_ARM_mali_program_binary | |
#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61 | |
#endif | |
/* GL_ARM_mali_shader_binary */ | |
#ifndef GL_ARM_mali_shader_binary | |
#define GL_MALI_SHADER_BINARY_ARM 0x8F60 | |
#endif | |
/* GL_ARM_rgba8 */ | |
/* No new tokens introduced by this extension. */ | |
/*------------------------------------------------------------------------* | |
* EXT extension tokens | |
*------------------------------------------------------------------------*/ | |
/* GL_EXT_blend_minmax */ | |
#ifndef GL_EXT_blend_minmax | |
#define GL_MIN_EXT 0x8007 | |
#define GL_MAX_EXT 0x8008 | |
#endif | |
/* GL_EXT_color_buffer_half_float */ | |
#ifndef GL_EXT_color_buffer_half_float | |
#define GL_RGBA16F_EXT 0x881A | |
#define GL_RGB16F_EXT 0x881B | |
#define GL_RG16F_EXT 0x822F | |
#define GL_R16F_EXT 0x822D | |
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 | |
#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 | |
#endif | |
/* GL_EXT_debug_label */ | |
#ifndef GL_EXT_debug_label | |
#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F | |
#define GL_PROGRAM_OBJECT_EXT 0x8B40 | |
#define GL_SHADER_OBJECT_EXT 0x8B48 | |
#define GL_BUFFER_OBJECT_EXT 0x9151 | |
#define GL_QUERY_OBJECT_EXT 0x9153 | |
#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 | |
#endif | |
/* GL_EXT_debug_marker */ | |
/* No new tokens introduced by this extension. */ | |
/* GL_EXT_discard_framebuffer */ | |
#ifndef GL_EXT_discard_framebuffer | |
#define GL_COLOR_EXT 0x1800 | |
#define GL_DEPTH_EXT 0x1801 | |
#define GL_STENCIL_EXT 0x1802 | |
#endif | |
/* GL_EXT_map_buffer_range */ | |
#ifndef GL_EXT_map_buffer_range | |
#define GL_MAP_READ_BIT_EXT 0x0001 | |
#define GL_MAP_WRITE_BIT_EXT 0x0002 | |
#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 | |
#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 | |
#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 | |
#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 | |
#endif | |
/* GL_EXT_multisampled_render_to_texture */ | |
#ifndef GL_EXT_multisampled_render_to_texture | |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C | |
/* reuse values from GL_EXT_framebuffer_multisample (desktop extension) */ | |
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB | |
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 | |
#define GL_MAX_SAMPLES_EXT 0x8D57 | |
#endif | |
/* GL_EXT_multiview_draw_buffers */ | |
#ifndef GL_EXT_multiview_draw_buffers | |
#define GL_COLOR_ATTACHMENT_EXT 0x90F0 | |
#define GL_MULTIVIEW_EXT 0x90F1 | |
#define GL_DRAW_BUFFER_EXT 0x0C01 | |
#define GL_READ_BUFFER_EXT 0x0C02 | |
#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 | |
#endif | |
/* GL_EXT_multi_draw_arrays */ | |
/* No new tokens introduced by this extension. */ | |
/* GL_EXT_occlusion_query_boolean */ | |
#ifndef GL_EXT_occlusion_query_boolean | |
#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F | |
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A | |
#define GL_CURRENT_QUERY_EXT 0x8865 | |
#define GL_QUERY_RESULT_EXT 0x8866 | |
#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 | |
#endif | |
/* GL_EXT_read_format_bgra */ | |
#ifndef GL_EXT_read_format_bgra | |
#define GL_BGRA_EXT 0x80E1 | |
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 | |
#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 | |
#endif | |
/* GL_EXT_robustness */ | |
#ifndef GL_EXT_robustness | |
/* reuse GL_NO_ERROR */ | |
#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 | |
#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 | |
#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 | |
#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 | |
#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 | |
#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 | |
#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 | |
#endif | |
/* GL_EXT_separate_shader_objects */ | |
#ifndef GL_EXT_separate_shader_objects | |
#define GL_VERTEX_SHADER_BIT_EXT 0x00000001 | |
#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 | |
#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF | |
#define GL_PROGRAM_SEPARABLE_EXT 0x8258 | |
#define GL_ACTIVE_PROGRAM_EXT 0x8259 | |
#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A | |
#endif | |
/* GL_EXT_shader_framebuffer_fetch */ | |
#ifndef GL_EXT_shader_framebuffer_fetch | |
#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 | |
#endif | |
/* GL_EXT_shader_texture_lod */ | |
/* No new tokens introduced by this extension. */ | |
/* GL_EXT_shadow_samplers */ | |
#ifndef GL_EXT_shadow_samplers | |
#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C | |
#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D | |
#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E | |
#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 | |
#endif | |
/* GL_EXT_sRGB */ | |
#ifndef GL_EXT_sRGB | |
#define GL_SRGB_EXT 0x8C40 | |
#define GL_SRGB_ALPHA_EXT 0x8C42 | |
#define GL_SRGB8_ALPHA8_EXT 0x8C43 | |
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 | |
#endif | |
/* GL_EXT_texture_compression_dxt1 */ | |
#ifndef GL_EXT_texture_compression_dxt1 | |
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 | |
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 | |
#endif | |
/* GL_EXT_texture_filter_anisotropic */ | |
#ifndef GL_EXT_texture_filter_anisotropic | |
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE | |
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF | |
#endif | |
/* GL_EXT_texture_format_BGRA8888 */ | |
#ifndef GL_EXT_texture_format_BGRA8888 | |
#define GL_BGRA_EXT 0x80E1 | |
#endif | |
/* GL_EXT_texture_rg */ | |
#ifndef GL_EXT_texture_rg | |
#define GL_RED_EXT 0x1903 | |
#define GL_RG_EXT 0x8227 | |
#define GL_R8_EXT 0x8229 | |
#define GL_RG8_EXT 0x822B | |
#endif | |
/* GL_EXT_texture_storage */ | |
#ifndef GL_EXT_texture_storage | |
#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F | |
#define GL_ALPHA8_EXT 0x803C | |
#define GL_LUMINANCE8_EXT 0x8040 | |
#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 | |
#define GL_RGBA32F_EXT 0x8814 | |
#define GL_RGB32F_EXT 0x8815 | |
#define GL_ALPHA32F_EXT 0x8816 | |
#define GL_LUMINANCE32F_EXT 0x8818 | |
#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 | |
/* reuse GL_RGBA16F_EXT */ | |
/* reuse GL_RGB16F_EXT */ | |
#define GL_ALPHA16F_EXT 0x881C | |
#define GL_LUMINANCE16F_EXT 0x881E | |
#define GL_LUMINANCE_ALPHA16F_EXT 0x881F | |
#define GL_RGB10_A2_EXT 0x8059 | |
#define GL_RGB10_EXT 0x8052 | |
#define GL_BGRA8_EXT 0x93A1 | |
#define GL_R8_EXT 0x8229 | |
#define GL_RG8_EXT 0x822B | |
#define GL_R32F_EXT 0x822E | |
#define GL_RG32F_EXT 0x8230 | |
#define GL_R16F_EXT 0x822D | |
#define GL_RG16F_EXT 0x822F | |
#endif | |
/* GL_EXT_texture_type_2_10_10_10_REV */ | |
#ifndef GL_EXT_texture_type_2_10_10_10_REV | |
#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 | |
#endif | |
/* GL_EXT_unpack_subimage */ | |
#ifndef GL_EXT_unpack_subimage | |
#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 | |
#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 | |
#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 | |
#endif | |
/*------------------------------------------------------------------------* | |
* DMP extension tokens | |
*------------------------------------------------------------------------*/ | |
/* GL_DMP_shader_binary */ | |
#ifndef GL_DMP_shader_binary | |
#define GL_SHADER_BINARY_DMP 0x9250 | |
#endif | |
/*------------------------------------------------------------------------* | |
* FJ extension tokens | |
*------------------------------------------------------------------------*/ | |
/* GL_FJ_shader_binary_GCCSO */ | |
#ifndef GL_FJ_shader_binary_GCCSO | |
#define GL_GCCSO_SHADER_BINARY_FJ 0x9260 | |
#endif | |
/*------------------------------------------------------------------------* | |
* IMG extension tokens | |
*------------------------------------------------------------------------*/ | |
/* GL_IMG_program_binary */ | |
#ifndef GL_IMG_program_binary | |
#define GL_SGX_PROGRAM_BINARY_IMG 0x9130 | |
#endif | |
/* GL_IMG_read_format */ | |
#ifndef GL_IMG_read_format | |
#define GL_BGRA_IMG 0x80E1 | |
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 | |
#endif | |
/* GL_IMG_shader_binary */ | |
#ifndef GL_IMG_shader_binary | |
#define GL_SGX_BINARY_IMG 0x8C0A | |
#endif | |
/* GL_IMG_texture_compression_pvrtc */ | |
#ifndef GL_IMG_texture_compression_pvrtc | |
#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 | |
#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 | |
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 | |
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 | |
#endif | |
/* GL_IMG_texture_compression_pvrtc2 */ | |
#ifndef GL_IMG_texture_compression_pvrtc2 | |
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 | |
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 | |
#endif | |
/* GL_IMG_multisampled_render_to_texture */ | |
#ifndef GL_IMG_multisampled_render_to_texture | |
#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 | |
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 | |
#define GL_MAX_SAMPLES_IMG 0x9135 | |
#define GL_TEXTURE_SAMPLES_IMG 0x9136 | |
#endif | |
/*------------------------------------------------------------------------* | |
* NV extension tokens | |
*------------------------------------------------------------------------*/ | |
/* GL_NV_coverage_sample */ | |
#ifndef GL_NV_coverage_sample | |
#define GL_COVERAGE_COMPONENT_NV 0x8ED0 | |
#define GL_COVERAGE_COMPONENT4_NV 0x8ED1 | |
#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2 | |
#define GL_COVERAGE_BUFFERS_NV 0x8ED3 | |
#define GL_COVERAGE_SAMPLES_NV 0x8ED4 | |
#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5 | |
#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6 | |
#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7 | |
#define GL_COVERAGE_BUFFER_BIT_NV 0x00008000 | |
#endif | |
/* GL_NV_depth_nonlinear */ | |
#ifndef GL_NV_depth_nonlinear | |
#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C | |
#endif | |
/* GL_NV_draw_buffers */ | |
#ifndef GL_NV_draw_buffers | |
#define GL_MAX_DRAW_BUFFERS_NV 0x8824 | |
#define GL_DRAW_BUFFER0_NV 0x8825 | |
#define GL_DRAW_BUFFER1_NV 0x8826 | |
#define GL_DRAW_BUFFER2_NV 0x8827 | |
#define GL_DRAW_BUFFER3_NV 0x8828 | |
#define GL_DRAW_BUFFER4_NV 0x8829 | |
#define GL_DRAW_BUFFER5_NV 0x882A | |
#define GL_DRAW_BUFFER6_NV 0x882B | |
#define GL_DRAW_BUFFER7_NV 0x882C | |
#define GL_DRAW_BUFFER8_NV 0x882D | |
#define GL_DRAW_BUFFER9_NV 0x882E | |
#define GL_DRAW_BUFFER10_NV 0x882F | |
#define GL_DRAW_BUFFER11_NV 0x8830 | |
#define GL_DRAW_BUFFER12_NV 0x8831 | |
#define GL_DRAW_BUFFER13_NV 0x8832 | |
#define GL_DRAW_BUFFER14_NV 0x8833 | |
#define GL_DRAW_BUFFER15_NV 0x8834 | |
#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 | |
#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 | |
#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 | |
#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 | |
#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 | |
#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 | |
#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 | |
#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 | |
#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 | |
#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 | |
#define GL_COLOR_ATTACHMENT10_NV 0x8CEA | |
#define GL_COLOR_ATTACHMENT11_NV 0x8CEB | |
#define GL_COLOR_ATTACHMENT12_NV 0x8CEC | |
#define GL_COLOR_ATTACHMENT13_NV 0x8CED | |
#define GL_COLOR_ATTACHMENT14_NV 0x8CEE | |
#define GL_COLOR_ATTACHMENT15_NV 0x8CEF | |
#endif | |
/* GL_NV_draw_instanced */ | |
/* No new tokens introduced by this extension. */ | |
/* GL_NV_fbo_color_attachments */ | |
#ifndef GL_NV_fbo_color_attachments | |
#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF | |
/* GL_COLOR_ATTACHMENT{0-15}_NV defined in GL_NV_draw_buffers already. */ | |
#endif | |
/* GL_NV_fence */ | |
#ifndef GL_NV_fence | |
#define GL_ALL_COMPLETED_NV 0x84F2 | |
#define GL_FENCE_STATUS_NV 0x84F3 | |
#define GL_FENCE_CONDITION_NV 0x84F4 | |
#endif | |
/* GL_NV_framebuffer_blit */ | |
#ifndef GL_NV_framebuffer_blit | |
#define GL_READ_FRAMEBUFFER_NV 0x8CA8 | |
#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 | |
#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 | |
#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA | |
#endif | |
/* GL_NV_framebuffer_multisample */ | |
#ifndef GL_NV_framebuffer_multisample | |
#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB | |
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 | |
#define GL_MAX_SAMPLES_NV 0x8D57 | |
#endif | |
/* GL_NV_generate_mipmap_sRGB */ | |
/* No new tokens introduced by this extension. */ | |
/* GL_NV_instanced_arrays */ | |
#ifndef GL_NV_instanced_arrays | |
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE | |
#endif | |
/* GL_NV_read_buffer */ | |
#ifndef GL_NV_read_buffer | |
#define GL_READ_BUFFER_NV 0x0C02 | |
#endif | |
/* GL_NV_read_buffer_front */ | |
/* No new tokens introduced by this extension. */ | |
/* GL_NV_read_depth */ | |
/* No new tokens introduced by this extension. */ | |
/* GL_NV_read_depth_stencil */ | |
/* No new tokens introduced by this extension. */ | |
/* GL_NV_read_stencil */ | |
/* No new tokens introduced by this extension. */ | |
/* GL_NV_shadow_samplers_array */ | |
#ifndef GL_NV_shadow_samplers_array | |
#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 | |
#endif | |
/* GL_NV_shadow_samplers_cube */ | |
#ifndef GL_NV_shadow_samplers_cube | |
#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 | |
#endif | |
/* GL_NV_sRGB_formats */ | |
#ifndef GL_NV_sRGB_formats | |
#define GL_SLUMINANCE_NV 0x8C46 | |
#define GL_SLUMINANCE_ALPHA_NV 0x8C44 | |
#define GL_SRGB8_NV 0x8C41 | |
#define GL_SLUMINANCE8_NV 0x8C47 | |
#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45 | |
#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C | |
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D | |
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E | |
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F | |
#define GL_ETC1_SRGB8_NV 0x88EE | |
#endif | |
/* GL_NV_texture_border_clamp */ | |
#ifndef GL_NV_texture_border_clamp | |
#define GL_TEXTURE_BORDER_COLOR_NV 0x1004 | |
#define GL_CLAMP_TO_BORDER_NV 0x812D | |
#endif | |
/* GL_NV_texture_compression_s3tc_update */ | |
/* No new tokens introduced by this extension. */ | |
/* GL_NV_texture_npot_2D_mipmap */ | |
/* No new tokens introduced by this extension. */ | |
/*------------------------------------------------------------------------* | |
* QCOM extension tokens | |
*------------------------------------------------------------------------*/ | |
/* GL_QCOM_alpha_test */ | |
#ifndef GL_QCOM_alpha_test | |
#define GL_ALPHA_TEST_QCOM 0x0BC0 | |
#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 | |
#define GL_ALPHA_TEST_REF_QCOM 0x0BC2 | |
#endif | |
/* GL_QCOM_binning_control */ | |
#ifndef GL_QCOM_binning_control | |
#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 | |
#define GL_CPU_OPTIMIZED_QCOM 0x8FB1 | |
#define GL_GPU_OPTIMIZED_QCOM 0x8FB2 | |
#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 | |
#endif | |
/* GL_QCOM_driver_control */ | |
/* No new tokens introduced by this extension. */ | |
/* GL_QCOM_extended_get */ | |
#ifndef GL_QCOM_extended_get | |
#define GL_TEXTURE_WIDTH_QCOM 0x8BD2 | |
#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 | |
#define GL_TEXTURE_DEPTH_QCOM 0x8BD4 | |
#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 | |
#define GL_TEXTURE_FORMAT_QCOM 0x8BD6 | |
#define GL_TEXTURE_TYPE_QCOM 0x8BD7 | |
#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 | |
#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 | |
#define GL_TEXTURE_TARGET_QCOM 0x8BDA | |
#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB | |
#define GL_STATE_RESTORE 0x8BDC | |
#endif | |
/* GL_QCOM_extended_get2 */ | |
/* No new tokens introduced by this extension. */ | |
/* GL_QCOM_perfmon_global_mode */ | |
#ifndef GL_QCOM_perfmon_global_mode | |
#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 | |
#endif | |
/* GL_QCOM_writeonly_rendering */ | |
#ifndef GL_QCOM_writeonly_rendering | |
#define GL_WRITEONLY_RENDERING_QCOM 0x8823 | |
#endif | |
/* GL_QCOM_tiled_rendering */ | |
#ifndef GL_QCOM_tiled_rendering | |
#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 | |
#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 | |
#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 | |
#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 | |
#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 | |
#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 | |
#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 | |
#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 | |
#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 | |
#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 | |
#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 | |
#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 | |
#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 | |
#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 | |
#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 | |
#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 | |
#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 | |
#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 | |
#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 | |
#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 | |
#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 | |
#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 | |
#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 | |
#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 | |
#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 | |
#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 | |
#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 | |
#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 | |
#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 | |
#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 | |
#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 | |
#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 | |
#endif | |
/*------------------------------------------------------------------------* | |
* VIV extension tokens | |
*------------------------------------------------------------------------*/ | |
/* GL_VIV_shader_binary */ | |
#ifndef GL_VIV_shader_binary | |
#define GL_SHADER_BINARY_VIV 0x8FC4 | |
#endif | |
/*------------------------------------------------------------------------* | |
* End of extension tokens, start of corresponding extension functions | |
*------------------------------------------------------------------------*/ | |
/*------------------------------------------------------------------------* | |
* OES extension functions | |
*------------------------------------------------------------------------*/ | |
/* GL_OES_compressed_ETC1_RGB8_texture */ | |
#ifndef GL_OES_compressed_ETC1_RGB8_texture | |
#define GL_OES_compressed_ETC1_RGB8_texture 1 | |
#endif | |
/* GL_OES_compressed_paletted_texture */ | |
#ifndef GL_OES_compressed_paletted_texture | |
#define GL_OES_compressed_paletted_texture 1 | |
#endif | |
/* GL_OES_depth24 */ | |
#ifndef GL_OES_depth24 | |
#define GL_OES_depth24 1 | |
#endif | |
/* GL_OES_depth32 */ | |
#ifndef GL_OES_depth32 | |
#define GL_OES_depth32 1 | |
#endif | |
/* GL_OES_depth_texture */ | |
#ifndef GL_OES_depth_texture | |
#define GL_OES_depth_texture 1 | |
#endif | |
/* GL_OES_EGL_image */ | |
#ifndef GL_OES_EGL_image | |
#define GL_OES_EGL_image 1 | |
#ifdef GL_GLEXT_PROTOTYPES | |
GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); | |
GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); | |
#endif | |
typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); | |
typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); | |
#endif | |
/* GL_OES_EGL_image_external */ | |
#ifndef GL_OES_EGL_image_external | |
#define GL_OES_EGL_image_external 1 | |
/* glEGLImageTargetTexture2DOES defined in GL_OES_EGL_image already. */ | |
#endif | |
/* GL_OES_element_index_uint */ | |
#ifndef GL_OES_element_index_uint | |
#define GL_OES_element_index_uint 1 | |
#endif | |
/* GL_OES_fbo_render_mipmap */ | |
#ifndef GL_OES_fbo_render_mipmap | |
#define GL_OES_fbo_render_mipmap 1 | |
#endif | |
/* GL_OES_fragment_precision_high */ | |
#ifndef GL_OES_fragment_precision_high | |
#define GL_OES_fragment_precision_high 1 | |
#endif | |
/* GL_OES_get_program_binary */ | |
#ifndef GL_OES_get_program_binary | |
#define GL_OES_get_program_binary 1 | |
#ifdef GL_GLEXT_PROTOTYPES | |
GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); | |
GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); | |
#endif | |
typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); | |
typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); | |
#endif | |
/* GL_OES_mapbuffer */ | |
#ifndef GL_OES_mapbuffer | |
#define GL_OES_mapbuffer 1 | |
#ifdef GL_GLEXT_PROTOTYPES | |
GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); | |
GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); | |
GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid** params); | |
#endif | |
typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); | |
typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); | |
typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid** params); | |
#endif | |
/* GL_OES_packed_depth_stencil */ | |
#ifndef GL_OES_packed_depth_stencil | |
#define GL_OES_packed_depth_stencil 1 | |
#endif | |
/* GL_OES_required_internalformat */ | |
#ifndef GL_OES_required_internalformat | |
#define GL_OES_required_internalformat 1 | |
#endif | |
/* GL_OES_rgb8_rgba8 */ | |
#ifndef GL_OES_rgb8_rgba8 | |
#define GL_OES_rgb8_rgba8 1 | |
#endif | |
/* GL_OES_standard_derivatives */ | |
#ifndef GL_OES_standard_derivatives | |
#define GL_OES_standard_derivatives 1 | |
#endif | |
/* GL_OES_stencil1 */ | |
#ifndef GL_OES_stencil1 | |
#define GL_OES_stencil1 1 | |
#endif | |
/* GL_OES_stencil4 */ | |
#ifndef GL_OES_stencil4 | |
#define GL_OES_stencil4 1 | |
#endif | |
#ifndef GL_OES_surfaceless_context | |
#define GL_OES_surfaceless_context 1 | |
#endif | |
/* GL_OES_texture_3D */ | |
#ifndef GL_OES_texture_3D | |
#define GL_OES_texture_3D 1 | |
#ifdef GL_GLEXT_PROTOTYPES | |
GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); | |
GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); | |
GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); | |
GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); | |
GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); | |
GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); | |
#endif | |
typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); | |
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); | |
typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); | |
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); | |
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); | |
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); | |
#endif | |
/* GL_OES_texture_float */ | |
#ifndef GL_OES_texture_float | |
#define GL_OES_texture_float 1 | |
#endif | |
/* GL_OES_texture_float_linear */ | |
#ifndef GL_OES_texture_float_linear | |
#define GL_OES_texture_float_linear 1 | |
#endif | |
/* GL_OES_texture_half_float */ | |
#ifndef GL_OES_texture_half_float | |
#define GL_OES_texture_half_float 1 | |
#endif | |
/* GL_OES_texture_half_float_linear */ | |
#ifndef GL_OES_texture_half_float_linear | |
#define GL_OES_texture_half_float_linear 1 | |
#endif | |
/* GL_OES_texture_npot */ | |
#ifndef GL_OES_texture_npot | |
#define GL_OES_texture_npot 1 | |
#endif | |
/* GL_OES_vertex_array_object */ | |
#ifndef GL_OES_vertex_array_object | |
#define GL_OES_vertex_array_object 1 | |
#ifdef GL_GLEXT_PROTOTYPES | |
GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array); | |
GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays); | |
GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays); | |
GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); | |
#endif | |
typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); | |
typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays); | |
typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays); | |
typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); | |
#endif | |
/* GL_OES_vertex_half_float */ | |
#ifndef GL_OES_vertex_half_float | |
#define GL_OES_vertex_half_float 1 | |
#endif | |
/* GL_OES_vertex_type_10_10_10_2 */ | |
#ifndef GL_OES_vertex_type_10_10_10_2 | |
#define GL_OES_vertex_type_10_10_10_2 1 | |
#endif | |
/*------------------------------------------------------------------------* | |
* KHR extension functions | |
*------------------------------------------------------------------------*/ | |
#ifndef GL_KHR_debug | |
#define GL_KHR_debug 1 | |
#ifdef GL_GLEXT_PROTOTYPES | |
GL_APICALL void GL_APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); | |
GL_APICALL void GL_APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); | |
GL_APICALL void GL_APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); | |
GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); | |
GL_APICALL void GL_APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); | |
GL_APICALL void GL_APIENTRY glPopDebugGroup (void); | |
GL_APICALL void GL_APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); | |
GL_APICALL void GL_APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); | |
GL_APICALL void GL_APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); | |
GL_APICALL void GL_APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); | |
GL_APICALL void GL_APIENTRY glGetPointerv (GLenum pname, void **params); | |
#endif | |
typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); | |
typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); | |
typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); | |
typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); | |
typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); | |
typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); | |
typedef void (GL_APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); | |
typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); | |
typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); | |
typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); | |
typedef void (GL_APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, void **params); | |
#endif | |
#ifndef GL_KHR_texture_compression_astc_ldr | |
#define GL_KHR_texture_compression_astc_ldr 1 | |
#endif | |
/*------------------------------------------------------------------------* | |
* AMD extension functions | |
*------------------------------------------------------------------------*/ | |
/* GL_AMD_compressed_3DC_texture */ | |
#ifndef GL_AMD_compressed_3DC_texture | |
#define GL_AMD_compressed_3DC_texture 1 | |
#endif | |
/* GL_AMD_compressed_ATC_texture */ | |
#ifndef GL_AMD_compressed_ATC_texture | |
#define GL_AMD_compressed_ATC_texture 1 | |
#endif | |
/* AMD_performance_monitor */ | |
#ifndef GL_AMD_performance_monitor | |
#define GL_AMD_performance_monitor 1 | |
#ifdef GL_GLEXT_PROTOTYPES | |
GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); | |
GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); | |
GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); | |
GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); | |
GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data); | |
GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); | |
GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); | |
GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList); | |
GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor); | |
GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor); | |
GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); | |
#endif | |
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); | |
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); | |
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); | |
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); | |
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data); | |
typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); | |
typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); | |
typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList); | |
typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); | |
typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); | |
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); | |
#endif | |
/* GL_AMD_program_binary_Z400 */ | |
#ifndef GL_AMD_program_binary_Z400 | |
#define GL_AMD_program_binary_Z400 1 | |
#endif | |
/*------------------------------------------------------------------------* | |
* ANGLE extension functions | |
*------------------------------------------------------------------------*/ | |
/* GL_ANGLE_depth_texture */ | |
#ifndef GL_ANGLE_depth_texture | |
#define GL_ANGLE_depth_texture 1 | |
#endif | |
/* GL_ANGLE_framebuffer_blit */ | |
#ifndef GL_ANGLE_framebuffer_blit | |
#define GL_ANGLE_framebuffer_blit 1 | |
#ifdef GL_GLEXT_PROTOTYPES | |
GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); | |
#endif | |
typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); | |
#endif | |
/* GL_ANGLE_framebuffer_multisample */ | |
#ifndef GL_ANGLE_framebuffer_multisample | |
#define GL_ANGLE_framebuffer_multisample 1 | |
#ifdef GL_GLEXT_PROTOTYPES | |
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); | |
#endif | |
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); | |
#endif | |
#ifndef GL_ANGLE_instanced_arrays | |
#define GL_ANGLE_instanced_arrays 1 | |
#ifdef GL_GLEXT_PROTOTYPES | |
GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount); | |
GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); | |
GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor); | |
#endif | |
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); | |
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); | |
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); | |
#endif | |
/* GL_ANGLE_pack_reverse_row_order */ | |
#ifndef GL_ANGLE_pack_reverse_row_order | |
#define GL_ANGLE_pack_reverse_row_order 1 | |
#endif | |
/* GL_ANGLE_program_binary */ | |
#ifndef GL_ANGLE_program_binary | |
#define GL_ANGLE_program_binary 1 | |
#endif | |
/* GL_ANGLE_texture_compression_dxt3 */ | |
#ifndef GL_ANGLE_texture_compression_dxt3 | |
#define GL_ANGLE_texture_compression_dxt3 1 | |
#endif | |
/* GL_ANGLE_texture_compression_dxt5 */ | |
#ifndef GL_ANGLE_texture_compression_dxt5 | |
#define GL_ANGLE_texture_compression_dxt5 1 | |
#endif | |
/* GL_ANGLE_texture_usage */ | |
#ifndef GL_ANGLE_texture_usage | |
#define GL_ANGLE_texture_usage 1 | |
#endif | |
#ifndef GL_ANGLE_translated_shader_source | |
#define GL_ANGLE_translated_shader_source 1 | |
#ifdef GL_GLEXT_PROTOTYPES | |
GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); | |
#endif | |
typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); | |
#endif | |
/*------------------------------------------------------------------------* | |
* APPLE extension functions | |
*------------------------------------------------------------------------*/ | |
/* GL_APPLE_copy_texture_levels */ | |
#ifndef GL_APPLE_copy_texture_levels | |
#define GL_APPLE_copy_texture_levels 1 | |
#ifdef GL_GLEXT_PROTOTYPES | |
GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); | |
#endif | |
typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); | |
#endif | |
/* GL_APPLE_framebuffer_multisample */ | |
#ifndef GL_APPLE_framebuffer_multisample | |
#define GL_APPLE_framebuffer_multisample 1 | |
#ifdef GL_GLEXT_PROTOTYPES | |
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); | |
GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void); | |
#endif /* GL_GLEXT_PROTOTYPES */ | |
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); | |
typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); | |
#endif | |
/* GL_APPLE_rgb_422 */ | |
#ifndef GL_APPLE_rgb_422 | |
#define GL_APPLE_rgb_422 1 | |
#endif | |
/* GL_APPLE_sync */ | |
#ifndef GL_APPLE_sync | |
#define GL_APPLE_sync 1 | |
#ifdef GL_GLEXT_PROTOTYPES | |
GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags); | |
GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync); | |
GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync); | |
GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); | |
GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); | |
GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params); | |
GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); | |
#endif | |
typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); | |
typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync); | |
typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync); | |
typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); | |
typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); | |
typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params); | |
typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); | |
#endif | |
/* GL_APPLE_texture_format_BGRA8888 */ | |
#ifndef GL_APPLE_texture_format_BGRA8888 | |
#define GL_APPLE_texture_format_BGRA8888 1 | |
#endif | |
/* GL_APPLE_texture_max_level */ | |
#ifndef GL_APPLE_texture_max_level | |
#define GL_APPLE_texture_max_level 1 | |
#endif | |
/*------------------------------------------------------------------------* | |
* ARM extension functions | |
*------------------------------------------------------------------------*/ | |
/* GL_ARM_mali_program_binary */ | |
#ifndef GL_ARM_mali_program_binary | |
#define GL_ARM_mali_program_binary 1 | |
#endif | |
/* GL_ARM_mali_shader_binary */ | |
#ifndef GL_ARM_mali_shader_binary | |
#define GL_ARM_mali_shader_binary 1 | |
#endif | |
/* GL_ARM_rgba8 */ | |
#ifndef GL_ARM_rgba8 | |
#define GL_ARM_rgba8 1 | |
#endif | |
/*------------------------------------------------------------------------* | |
* EXT extension functions | |
*------------------------------------------------------------------------*/ | |
/* GL_EXT_blend_minmax */ | |
#ifndef GL_EXT_blend_minmax | |
#define GL_EXT_blend_minmax 1 | |
#endif | |
/* GL_EXT_color_buffer_half_float */ | |
#ifndef GL_EXT_color_buffer_half_float | |
#define GL_EXT_color_buffer_half_float 1 | |
#endif | |
/* GL_EXT_debug_label */ | |
#ifndef GL_EXT_debug_label | |
#define GL_EXT_debug_label 1 | |
#ifdef GL_GLEXT_PROTOTYPES | |
GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); | |
GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); | |
#endif | |
typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); | |
typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); | |
#endif | |
/* GL_EXT_debug_marker */ | |
#ifndef GL_EXT_debug_marker | |
#define GL_EXT_debug_marker 1 | |
#ifdef GL_GLEXT_PROTOTYPES | |
GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); | |
GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); | |
GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void); | |
#endif | |
typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); | |
typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); | |
typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); | |
#endif | |
/* GL_EXT_discard_framebuffer */ | |
#ifndef GL_EXT_discard_framebuffer | |
#define GL_EXT_discard_framebuffer 1 | |
#ifdef GL_GLEXT_PROTOTYPES | |
GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments); | |
#endif | |
typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); | |
#endif | |
/* GL_EXT_map_buffer_range */ | |
#ifndef GL_EXT_map_buffer_range | |
#define GL_EXT_map_buffer_range 1 | |
#ifdef GL_GLEXT_PROTOTYPES | |
GL_APICALL void* GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); | |
GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length); | |
#endif | |
typedef void* (GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); | |
typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); | |
#endif | |
/* GL_EXT_multisampled_render_to_texture */ | |
#ifndef GL_EXT_multisampled_render_to_texture | |
#define GL_EXT_multisampled_render_to_texture 1 | |
#ifdef GL_GLEXT_PROTOTYPES | |
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); | |
GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); | |
#endif | |
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); | |
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); | |
#endif | |
/* GL_EXT_multiview_draw_buffers */ | |
#ifndef GL_EXT_multiview_draw_buffers | |
#define GL_EXT_multiview_draw_buffers 1 | |
#ifdef GL_GLEXT_PROTOTYPES | |
GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index); | |
GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices); | |
GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data); | |
#endif | |
typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index); | |
typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices); | |
typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data); | |
#endif | |
#ifndef GL_EXT_multi_draw_arrays | |
#define GL_EXT_multi_draw_arrays 1 | |
#ifdef GL_GLEXT_PROTOTYPES | |
GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); | |
GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); | |
#endif /* GL_GLEXT_PROTOTYPES */ | |
typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); | |
typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); | |
#endif | |
/* GL_EXT_occlusion_query_boolean */ | |
#ifndef GL_EXT_occlusion_query_boolean | |
#define GL_EXT_occlusion_query_boolean 1 | |
#ifdef GL_GLEXT_PROTOTYPES | |
GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids); | |
GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids); | |
GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id); | |
GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id); | |
GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target); | |
GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params); | |
GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params); | |
#endif | |
typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids); | |
typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids); | |
typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id); | |
typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id); | |
typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target); | |
typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params); | |
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params); | |
#endif | |
/* GL_EXT_read_format_bgra */ | |
#ifndef GL_EXT_read_format_bgra | |
#define GL_EXT_read_format_bgra 1 | |
#endif | |
/* GL_EXT_robustness */ | |
#ifndef GL_EXT_robustness | |
#define GL_EXT_robustness 1 | |
#ifdef GL_GLEXT_PROTOTYPES | |
GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void); | |
GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); | |
GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, float *params); | |
GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params); | |
#endif | |
typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void); | |
typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); | |
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, float *params); | |
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); | |
#endif | |
/* GL_EXT_separate_shader_objects */ | |
#ifndef GL_EXT_separate_shader_objects | |
#define GL_EXT_separate_shader_objects 1 | |
#ifdef GL_GLEXT_PROTOTYPES | |
GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program); | |
GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program); | |
GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings); | |
GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline); | |
GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines); | |
GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines); | |
GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline); | |
GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); | |
GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params); | |
GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint x); | |
GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint x, GLint y); | |
GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z); | |
GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); | |
GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat x); | |
GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat x, GLfloat y); | |
GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); | |
GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | |
GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); | |
GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); | |
GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); | |
GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); | |
GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); | |
GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); | |
GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); | |
GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); | |
GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | |
GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | |
GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | |
GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline); | |
GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); | |
#endif | |
typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program); | |
typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program); | |
typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings); | |
typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline); | |
typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines); | |
typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines); | |
typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline); | |
typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); | |
typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params); | |
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint x); | |
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint x, GLint y); | |
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z); | |
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); | |
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat x); | |
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y); | |
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); | |
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | |
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); | |
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); | |
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); | |
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); | |
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); | |
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); | |
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); | |
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); | |
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | |
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | |
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | |
typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline); | |
typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); | |
#endif | |
/* GL_EXT_shader_framebuffer_fetch */ | |
#ifndef GL_EXT_shader_framebuffer_fetch | |
#define GL_EXT_shader_framebuffer_fetch 1 | |
#endif | |
/* GL_EXT_shader_texture_lod */ | |
#ifndef GL_EXT_shader_texture_lod | |
#define GL_EXT_shader_texture_lod 1 | |
#endif | |
/* GL_EXT_shadow_samplers */ | |
#ifndef GL_EXT_shadow_samplers | |
#define GL_EXT_shadow_samplers 1 | |
#endif | |
/* GL_EXT_sRGB */ | |
#ifndef GL_EXT_sRGB | |
#define GL_EXT_sRGB 1 | |
#endif | |
/* GL_EXT_texture_compression_dxt1 */ | |
#ifndef GL_EXT_texture_compression_dxt1 | |
#define GL_EXT_texture_compression_dxt1 1 | |
#endif | |
/* GL_EXT_texture_filter_anisotropic */ | |
#ifndef GL_EXT_texture_filter_anisotropic | |
#define GL_EXT_texture_filter_anisotropic 1 | |
#endif | |
/* GL_EXT_texture_format_BGRA8888 */ | |
#ifndef GL_EXT_texture_format_BGRA8888 | |
#define GL_EXT_texture_format_BGRA8888 1 | |
#endif | |
/* GL_EXT_texture_rg */ | |
#ifndef GL_EXT_texture_rg | |
#define GL_EXT_texture_rg 1 | |
#endif | |
/* GL_EXT_texture_storage */ | |
#ifndef GL_EXT_texture_storage | |
#define GL_EXT_texture_storage 1 | |
#ifdef GL_GLEXT_PROTOTYPES | |
GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); | |
GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); | |
GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); | |
GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); | |
GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); | |
GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); | |
#endif | |
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); | |
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); | |
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); | |
typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); | |
typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); | |
typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); | |
#endif | |
/* GL_EXT_texture_type_2_10_10_10_REV */ | |
#ifndef GL_EXT_texture_type_2_10_10_10_REV | |
#define GL_EXT_texture_type_2_10_10_10_REV 1 | |
#endif | |
/* GL_EXT_unpack_subimage */ | |
#ifndef GL_EXT_unpack_subimage | |
#define GL_EXT_unpack_subimage 1 | |
#endif | |
/*------------------------------------------------------------------------* | |
* DMP extension functions | |
*------------------------------------------------------------------------*/ | |
/* GL_DMP_shader_binary */ | |
#ifndef GL_DMP_shader_binary | |
#define GL_DMP_shader_binary 1 | |
#endif | |
/*------------------------------------------------------------------------* | |
* FJ extension functions | |
*------------------------------------------------------------------------*/ | |
/* GL_FJ_shader_binary_GCCSO */ | |
#ifndef GL_FJ_shader_binary_GCCSO | |
#define GL_FJ_shader_binary_GCCSO 1 | |
#endif | |
/*------------------------------------------------------------------------* | |
* IMG extension functions | |
*------------------------------------------------------------------------*/ | |
/* GL_IMG_program_binary */ | |
#ifndef GL_IMG_program_binary | |
#define GL_IMG_program_binary 1 | |
#endif | |
/* GL_IMG_read_format */ | |
#ifndef GL_IMG_read_format | |
#define GL_IMG_read_format 1 | |
#endif | |
/* GL_IMG_shader_binary */ | |
#ifndef GL_IMG_shader_binary | |
#define GL_IMG_shader_binary 1 | |
#endif | |
/* GL_IMG_texture_compression_pvrtc */ | |
#ifndef GL_IMG_texture_compression_pvrtc | |
#define GL_IMG_texture_compression_pvrtc 1 | |
#endif | |
/* GL_IMG_texture_compression_pvrtc2 */ | |
#ifndef GL_IMG_texture_compression_pvrtc2 | |
#define GL_IMG_texture_compression_pvrtc2 1 | |
#endif | |
/* GL_IMG_multisampled_render_to_texture */ | |
#ifndef GL_IMG_multisampled_render_to_texture | |
#define GL_IMG_multisampled_render_to_texture 1 | |
#ifdef GL_GLEXT_PROTOTYPES | |
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); | |
GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); | |
#endif | |
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); | |
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); | |
#endif | |
/*------------------------------------------------------------------------* | |
* NV extension functions | |
*------------------------------------------------------------------------*/ | |
/* GL_NV_coverage_sample */ | |
#ifndef GL_NV_coverage_sample | |
#define GL_NV_coverage_sample 1 | |
#ifdef GL_GLEXT_PROTOTYPES | |
GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask); | |
GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation); | |
#endif | |
typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask); | |
typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation); | |
#endif | |
/* GL_NV_depth_nonlinear */ | |
#ifndef GL_NV_depth_nonlinear | |
#define GL_NV_depth_nonlinear 1 | |
#endif | |
/* GL_NV_draw_buffers */ | |
#ifndef GL_NV_draw_buffers | |
#define GL_NV_draw_buffers 1 | |
#ifdef GL_GLEXT_PROTOTYPES | |
GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs); | |
#endif | |
typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs); | |
#endif | |
/* GL_NV_draw_instanced */ | |
#ifndef GL_NV_draw_instanced | |
#define GL_NV_draw_instanced 1 | |
#ifdef GL_GLEXT_PROTOTYPES | |
GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount); | |
GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); | |
#endif | |
typedef void (GL_APIENTRYP PFNDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); | |
typedef void (GL_APIENTRYP PFNDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); | |
#endif | |
/* GL_NV_fbo_color_attachments */ | |
#ifndef GL_NV_fbo_color_attachments | |
#define GL_NV_fbo_color_attachments 1 | |
#endif | |
/* GL_NV_fence */ | |
#ifndef GL_NV_fence | |
#define GL_NV_fence 1 | |
#ifdef GL_GLEXT_PROTOTYPES | |
GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); | |
GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); | |
GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence); | |
GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint fence); | |
GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); | |
GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence); | |
GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition); | |
#endif | |
typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); | |
typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); | |
typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); | |
typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); | |
typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); | |
typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); | |
typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); | |
#endif | |
/* GL_NV_framebuffer_blit */ | |
#ifndef GL_NV_framebuffer_blit | |
#define GL_NV_framebuffer_blit 1 | |
#ifdef GL_GLEXT_PROTOTYPES | |
GL_APICALL void GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); | |
#endif | |
typedef void (GL_APIENTRYP PFNBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); | |
#endif | |
/* GL_NV_framebuffer_multisample */ | |
#ifndef GL_NV_framebuffer_multisample | |
#define GL_NV_framebuffer_multisample 1 | |
#ifdef GL_GLEXT_PROTOTYPES | |
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); | |
#endif | |
typedef void (GL_APIENTRYP PFNRENDERBUFFERSTORAGEMULTISAMPLENVPROC) ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); | |
#endif | |
/* GL_NV_generate_mipmap_sRGB */ | |
#ifndef GL_NV_generate_mipmap_sRGB | |
#define GL_NV_generate_mipmap_sRGB 1 | |
#endif | |
/* GL_NV_instanced_arrays */ | |
#ifndef GL_NV_instanced_arrays | |
#define GL_NV_instanced_arrays 1 | |
#ifdef GL_GLEXT_PROTOTYPES | |
GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor); | |
#endif | |
typedef void (GL_APIENTRYP PFNVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor); | |
#endif | |
/* GL_NV_read_buffer */ | |
#ifndef GL_NV_read_buffer | |
#define GL_NV_read_buffer 1 | |
#ifdef GL_GLEXT_PROTOTYPES | |
GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode); | |
#endif | |
typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode); | |
#endif | |
/* GL_NV_read_buffer_front */ | |
#ifndef GL_NV_read_buffer_front | |
#define GL_NV_read_buffer_front 1 | |
#endif | |
/* GL_NV_read_depth */ | |
#ifndef GL_NV_read_depth | |
#define GL_NV_read_depth 1 | |
#endif | |
/* GL_NV_read_depth_stencil */ | |
#ifndef GL_NV_read_depth_stencil | |
#define GL_NV_read_depth_stencil 1 | |
#endif | |
/* GL_NV_read_stencil */ | |
#ifndef GL_NV_read_stencil | |
#define GL_NV_read_stencil 1 | |
#endif | |
/* GL_NV_shadow_samplers_array */ | |
#ifndef GL_NV_shadow_samplers_array | |
#define GL_NV_shadow_samplers_array 1 | |
#endif | |
/* GL_NV_shadow_samplers_cube */ | |
#ifndef GL_NV_shadow_samplers_cube | |
#define GL_NV_shadow_samplers_cube 1 | |
#endif | |
/* GL_NV_sRGB_formats */ | |
#ifndef GL_NV_sRGB_formats | |
#define GL_NV_sRGB_formats 1 | |
#endif | |
/* GL_NV_texture_border_clamp */ | |
#ifndef GL_NV_texture_border_clamp | |
#define GL_NV_texture_border_clamp 1 | |
#endif | |
/* GL_NV_texture_compression_s3tc_update */ | |
#ifndef GL_NV_texture_compression_s3tc_update | |
#define GL_NV_texture_compression_s3tc_update 1 | |
#endif | |
/* GL_NV_texture_npot_2D_mipmap */ | |
#ifndef GL_NV_texture_npot_2D_mipmap | |
#define GL_NV_texture_npot_2D_mipmap 1 | |
#endif | |
/*------------------------------------------------------------------------* | |
* QCOM extension functions | |
*------------------------------------------------------------------------*/ | |
/* GL_QCOM_alpha_test */ | |
#ifndef GL_QCOM_alpha_test | |
#define GL_QCOM_alpha_test 1 | |
#ifdef GL_GLEXT_PROTOTYPES | |
GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref); | |
#endif | |
typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref); | |
#endif | |
/* GL_QCOM_binning_control */ | |
#ifndef GL_QCOM_binning_control | |
#define GL_QCOM_binning_control 1 | |
#endif | |
/* GL_QCOM_driver_control */ | |
#ifndef GL_QCOM_driver_control | |
#define GL_QCOM_driver_control 1 | |
#ifdef GL_GLEXT_PROTOTYPES | |
GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls); | |
GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); | |
GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl); | |
GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl); | |
#endif | |
typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls); | |
typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); | |
typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); | |
typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); | |
#endif | |
/* GL_QCOM_extended_get */ | |
#ifndef GL_QCOM_extended_get | |
#define GL_QCOM_extended_get 1 | |
#ifdef GL_GLEXT_PROTOTYPES | |
GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures); | |
GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); | |
GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); | |
GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); | |
GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); | |
GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param); | |
GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); | |
GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params); | |
#endif | |
typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures); | |
typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); | |
typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); | |
typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); | |
typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); | |
typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); | |
typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); | |
typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params); | |
#endif | |
/* GL_QCOM_extended_get2 */ | |
#ifndef GL_QCOM_extended_get2 | |
#define GL_QCOM_extended_get2 1 | |
#ifdef GL_GLEXT_PROTOTYPES | |
GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); | |
GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms); | |
GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program); | |
GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length); | |
#endif | |
typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders); | |
typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms); | |
typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); | |
typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length); | |
#endif | |
/* GL_QCOM_perfmon_global_mode */ | |
#ifndef GL_QCOM_perfmon_global_mode | |
#define GL_QCOM_perfmon_global_mode 1 | |
#endif | |
/* GL_QCOM_writeonly_rendering */ | |
#ifndef GL_QCOM_writeonly_rendering | |
#define GL_QCOM_writeonly_rendering 1 | |
#endif | |
/* GL_QCOM_tiled_rendering */ | |
#ifndef GL_QCOM_tiled_rendering | |
#define GL_QCOM_tiled_rendering 1 | |
#ifdef GL_GLEXT_PROTOTYPES | |
GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); | |
GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask); | |
#endif | |
typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); | |
typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); | |
#endif | |
/*------------------------------------------------------------------------* | |
* VIV extension tokens | |
*------------------------------------------------------------------------*/ | |
/* GL_VIV_shader_binary */ | |
#ifndef GL_VIV_shader_binary | |
#define GL_VIV_shader_binary 1 | |
#endif | |
#ifdef __cplusplus | |
} | |
#endif | |
#endif /* __gl2ext_h_ */ |