| // This file was created by Filewrap 1.1 | |
| // Little endian mode | |
| // DO NOT EDIT | |
| #include "../PVRTMemoryFileSystem.h" | |
| // using 32 bit to guarantee alignment. | |
| #ifndef A32BIT | |
| #define A32BIT static const unsigned int | |
| #endif | |
| // ******** Start: SceneFragShader.fsh ******** | |
| // File data | |
| static const char _SceneFragShader_fsh[] = | |
| "uniform sampler2D sTexture;\n" | |
| "\n" | |
| "varying lowp vec3 DiffuseLight;\n" | |
| "varying lowp vec3 SpecularLight;\n" | |
| "varying mediump vec2 TexCoord;\n" | |
| "\n" | |
| "void main()\n" | |
| "{\n" | |
| "\tlowp vec3 texColor = texture2D(sTexture, TexCoord).rgb;\n" | |
| "\tlowp vec3 color = (texColor * DiffuseLight) + SpecularLight;\n" | |
| "\tgl_FragColor = vec4(color, 1.0);\n" | |
| "}\n" | |
| "\n"; | |
| // Register SceneFragShader.fsh in memory file system at application startup time | |
| static CPVRTMemoryFileSystem RegisterFile_SceneFragShader_fsh("SceneFragShader.fsh", _SceneFragShader_fsh, 306); | |
| // ******** End: SceneFragShader.fsh ******** | |