SpirvShader: Implement GLSLstd450Sin
Bug: b/126873455
Tests: dEQP-VK.glsl.builtin.precision.sin.*
Change-Id: Iec96b2a235534fbc5b76c699a6b62679b75582ca
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/28668
Tested-by: Ben Clayton <bclayton@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/Reactor/LLVMReactor.cpp b/src/Reactor/LLVMReactor.cpp
index 55ca049..abe35df 100644
--- a/src/Reactor/LLVMReactor.cpp
+++ b/src/Reactor/LLVMReactor.cpp
@@ -554,6 +554,7 @@
func_.emplace("printf", reinterpret_cast<void*>(printf));
func_.emplace("puts", reinterpret_cast<void*>(puts));
func_.emplace("fmodf", reinterpret_cast<void*>(fmodf));
+ func_.emplace("sinf", reinterpret_cast<void*>(sinf));
}
void *findSymbol(const std::string &name) const
@@ -3063,6 +3064,12 @@
}
}
+ RValue<Float4> Sin(RValue<Float4> v)
+ {
+ auto func = llvm::Intrinsic::getDeclaration(::module, llvm::Intrinsic::sin, { V(v.value)->getType() } );
+ return RValue<Float4>(V(::builder->CreateCall(func, V(v.value))));
+ }
+
Type *Float4::getType()
{
return T(llvm::VectorType::get(T(Float::getType()), 4));