SpirvShader: Implement GLSLstd450Sin Bug: b/126873455 Tests: dEQP-VK.glsl.builtin.precision.sin.* Change-Id: Iec96b2a235534fbc5b76c699a6b62679b75582ca Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/28668 Tested-by: Ben Clayton <bclayton@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/Reactor/LLVMReactor.cpp b/src/Reactor/LLVMReactor.cpp index 55ca049..abe35df 100644 --- a/src/Reactor/LLVMReactor.cpp +++ b/src/Reactor/LLVMReactor.cpp
@@ -554,6 +554,7 @@ func_.emplace("printf", reinterpret_cast<void*>(printf)); func_.emplace("puts", reinterpret_cast<void*>(puts)); func_.emplace("fmodf", reinterpret_cast<void*>(fmodf)); + func_.emplace("sinf", reinterpret_cast<void*>(sinf)); } void *findSymbol(const std::string &name) const @@ -3063,6 +3064,12 @@ } } + RValue<Float4> Sin(RValue<Float4> v) + { + auto func = llvm::Intrinsic::getDeclaration(::module, llvm::Intrinsic::sin, { V(v.value)->getType() } ); + return RValue<Float4>(V(::builder->CreateCall(func, V(v.value)))); + } + Type *Float4::getType() { return T(llvm::VectorType::get(T(Float::getType()), 4));
diff --git a/src/Reactor/Reactor.hpp b/src/Reactor/Reactor.hpp index bb32a46..41e15c8 100644 --- a/src/Reactor/Reactor.hpp +++ b/src/Reactor/Reactor.hpp
@@ -2206,6 +2206,10 @@ RValue<Float4> Floor(RValue<Float4> x); RValue<Float4> Ceil(RValue<Float4> x); + // Trigonometric functions + // TODO: Currentlhy unimplemented for Subzero. + RValue<Float4> Sin(RValue<Float4> x); + template<class T> class Pointer : public LValue<Pointer<T>> {