blob: 37c7bd5215733bf546ca2ce3ec2ec7d88ae84f97 [file] [log] [blame]
// Copyright 2018 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "SpirvShader.hpp"
#include "SpirvShaderDebug.hpp"
#include "System/Debug.hpp"
#include "Vulkan/VkPipelineLayout.hpp"
#include "Vulkan/VkRenderPass.hpp"
#include "marl/defer.h"
#include <spirv/unified1/spirv.hpp>
namespace sw {
SpirvShader::SpirvShader(
uint32_t codeSerialID,
VkShaderStageFlagBits pipelineStage,
const char *entryPointName,
InsnStore const &insns,
const vk::RenderPass *renderPass,
uint32_t subpassIndex,
bool robustBufferAccess,
const std::shared_ptr<vk::dbg::Context> &dbgctx)
: insns{ insns }
, inputs{ MAX_INTERFACE_COMPONENTS }
, outputs{ MAX_INTERFACE_COMPONENTS }
, codeSerialID(codeSerialID)
, robustBufferAccess(robustBufferAccess)
{
ASSERT(insns.size() > 0);
if(dbgctx)
{
dbgInit(dbgctx);
}
if(renderPass)
{
// capture formats of any input attachments present
auto subpass = renderPass->getSubpass(subpassIndex);
inputAttachmentFormats.reserve(subpass.inputAttachmentCount);
for(auto i = 0u; i < subpass.inputAttachmentCount; i++)
{
auto attachmentIndex = subpass.pInputAttachments[i].attachment;
inputAttachmentFormats.push_back(attachmentIndex != VK_ATTACHMENT_UNUSED
? renderPass->getAttachment(attachmentIndex).format
: VK_FORMAT_UNDEFINED);
}
}
// Simplifying assumptions (to be satisfied by earlier transformations)
// - The only input/output OpVariables present are those used by the entrypoint
Function::ID currentFunction;
Block::ID currentBlock;
InsnIterator blockStart;
for(auto insn : *this)
{
spv::Op opcode = insn.opcode();
switch(opcode)
{
case spv::OpEntryPoint:
{
executionModel = spv::ExecutionModel(insn.word(1));
auto id = Function::ID(insn.word(2));
auto name = insn.string(3);
auto stage = executionModelToStage(executionModel);
if(stage == pipelineStage && strcmp(name, entryPointName) == 0)
{
ASSERT_MSG(entryPoint == 0, "Duplicate entry point with name '%s' and stage %d", name, int(stage));
entryPoint = id;
}
break;
}
case spv::OpExecutionMode:
ProcessExecutionMode(insn);
break;
case spv::OpDecorate:
{
TypeOrObjectID targetId = insn.word(1);
auto decoration = static_cast<spv::Decoration>(insn.word(2));
uint32_t value = insn.wordCount() > 3 ? insn.word(3) : 0;
decorations[targetId].Apply(decoration, value);
switch(decoration)
{
case spv::DecorationDescriptorSet:
descriptorDecorations[targetId].DescriptorSet = value;
break;
case spv::DecorationBinding:
descriptorDecorations[targetId].Binding = value;
break;
case spv::DecorationInputAttachmentIndex:
descriptorDecorations[targetId].InputAttachmentIndex = value;
break;
default:
// Only handling descriptor decorations here.
break;
}
if(decoration == spv::DecorationCentroid)
modes.NeedsCentroid = true;
break;
}
case spv::OpMemberDecorate:
{
Type::ID targetId = insn.word(1);
auto memberIndex = insn.word(2);
auto decoration = static_cast<spv::Decoration>(insn.word(3));
uint32_t value = insn.wordCount() > 4 ? insn.word(4) : 0;
auto &d = memberDecorations[targetId];
if(memberIndex >= d.size())
d.resize(memberIndex + 1); // on demand; exact size would require another pass...
d[memberIndex].Apply(decoration, value);
if(decoration == spv::DecorationCentroid)
modes.NeedsCentroid = true;
break;
}
case spv::OpDecorationGroup:
// Nothing to do here. We don't need to record the definition of the group; we'll just have
// the bundle of decorations float around. If we were to ever walk the decorations directly,
// we might think about introducing this as a real Object.
break;
case spv::OpGroupDecorate:
{
uint32_t group = insn.word(1);
auto const &groupDecorations = decorations[group];
auto const &descriptorGroupDecorations = descriptorDecorations[group];
for(auto i = 2u; i < insn.wordCount(); i++)
{
// Remaining operands are targets to apply the group to.
uint32_t target = insn.word(i);
decorations[target].Apply(groupDecorations);
descriptorDecorations[target].Apply(descriptorGroupDecorations);
}
break;
}
case spv::OpGroupMemberDecorate:
{
auto const &srcDecorations = decorations[insn.word(1)];
for(auto i = 2u; i < insn.wordCount(); i += 2)
{
// remaining operands are pairs of <id>, literal for members to apply to.
auto &d = memberDecorations[insn.word(i)];
auto memberIndex = insn.word(i + 1);
if(memberIndex >= d.size())
d.resize(memberIndex + 1); // on demand resize, see above...
d[memberIndex].Apply(srcDecorations);
}
break;
}
case spv::OpLabel:
{
ASSERT(currentBlock.value() == 0);
currentBlock = Block::ID(insn.word(1));
blockStart = insn;
break;
}
// Branch Instructions (subset of Termination Instructions):
case spv::OpBranch:
case spv::OpBranchConditional:
case spv::OpSwitch:
case spv::OpReturn:
// [[fallthrough]]
// Termination instruction:
case spv::OpKill:
case spv::OpUnreachable:
{
ASSERT(currentBlock.value() != 0);
ASSERT(currentFunction.value() != 0);
auto blockEnd = insn;
blockEnd++;
functions[currentFunction].blocks[currentBlock] = Block(blockStart, blockEnd);
currentBlock = Block::ID(0);
if(opcode == spv::OpKill)
{
modes.ContainsKill = true;
}
break;
}
case spv::OpLoopMerge:
case spv::OpSelectionMerge:
break; // Nothing to do in analysis pass.
case spv::OpTypeVoid:
case spv::OpTypeBool:
case spv::OpTypeInt:
case spv::OpTypeFloat:
case spv::OpTypeVector:
case spv::OpTypeMatrix:
case spv::OpTypeImage:
case spv::OpTypeSampler:
case spv::OpTypeSampledImage:
case spv::OpTypeArray:
case spv::OpTypeRuntimeArray:
case spv::OpTypeStruct:
case spv::OpTypePointer:
case spv::OpTypeFunction:
DeclareType(insn);
break;
case spv::OpVariable:
{
Type::ID typeId = insn.word(1);
Object::ID resultId = insn.word(2);
auto storageClass = static_cast<spv::StorageClass>(insn.word(3));
auto &object = defs[resultId];
object.kind = Object::Kind::Pointer;
object.definition = insn;
ASSERT(getType(typeId).definition.opcode() == spv::OpTypePointer);
ASSERT(getType(typeId).storageClass == storageClass);
switch(storageClass)
{
case spv::StorageClassInput:
case spv::StorageClassOutput:
ProcessInterfaceVariable(object);
break;
case spv::StorageClassUniform:
case spv::StorageClassStorageBuffer:
object.kind = Object::Kind::DescriptorSet;
break;
case spv::StorageClassPushConstant:
case spv::StorageClassPrivate:
case spv::StorageClassFunction:
case spv::StorageClassUniformConstant:
break; // Correctly handled.
case spv::StorageClassWorkgroup:
{
auto &elTy = getType(getType(typeId).element);
auto sizeInBytes = elTy.componentCount * static_cast<uint32_t>(sizeof(float));
workgroupMemory.allocate(resultId, sizeInBytes);
object.kind = Object::Kind::Pointer;
break;
}
case spv::StorageClassAtomicCounter:
case spv::StorageClassImage:
UNSUPPORTED("StorageClass %d not yet supported", (int)storageClass);
break;
case spv::StorageClassCrossWorkgroup:
UNSUPPORTED("SPIR-V OpenCL Execution Model (StorageClassCrossWorkgroup)");
break;
case spv::StorageClassGeneric:
UNSUPPORTED("SPIR-V GenericPointer Capability (StorageClassGeneric)");
break;
default:
UNREACHABLE("Unexpected StorageClass %d", storageClass); // See Appendix A of the Vulkan spec.
break;
}
break;
}
case spv::OpConstant:
case spv::OpSpecConstant:
CreateConstant(insn).constantValue[0] = insn.word(3);
break;
case spv::OpConstantFalse:
case spv::OpSpecConstantFalse:
CreateConstant(insn).constantValue[0] = 0; // Represent Boolean false as zero.
break;
case spv::OpConstantTrue:
case spv::OpSpecConstantTrue:
CreateConstant(insn).constantValue[0] = ~0u; // Represent Boolean true as all bits set.
break;
case spv::OpConstantNull:
case spv::OpUndef:
{
// TODO: consider a real LLVM-level undef. For now, zero is a perfectly good value.
// OpConstantNull forms a constant of arbitrary type, all zeros.
auto &object = CreateConstant(insn);
auto &objectTy = getType(object);
for(auto i = 0u; i < objectTy.componentCount; i++)
{
object.constantValue[i] = 0;
}
break;
}
case spv::OpConstantComposite:
case spv::OpSpecConstantComposite:
{
auto &object = CreateConstant(insn);
auto offset = 0u;
for(auto i = 0u; i < insn.wordCount() - 3; i++)
{
auto &constituent = getObject(insn.word(i + 3));
auto &constituentTy = getType(constituent);
for(auto j = 0u; j < constituentTy.componentCount; j++)
{
object.constantValue[offset++] = constituent.constantValue[j];
}
}
auto objectId = Object::ID(insn.word(2));
auto decorationsIt = decorations.find(objectId);
if(decorationsIt != decorations.end() &&
decorationsIt->second.BuiltIn == spv::BuiltInWorkgroupSize)
{
// https://www.khronos.org/registry/vulkan/specs/1.1/html/vkspec.html#interfaces-builtin-variables :
// Decorating an object with the WorkgroupSize built-in
// decoration will make that object contain the dimensions
// of a local workgroup. If an object is decorated with the
// WorkgroupSize decoration, this must take precedence over
// any execution mode set for LocalSize.
// The object decorated with WorkgroupSize must be declared
// as a three-component vector of 32-bit integers.
ASSERT(getType(object).componentCount == 3);
modes.WorkgroupSizeX = object.constantValue[0];
modes.WorkgroupSizeY = object.constantValue[1];
modes.WorkgroupSizeZ = object.constantValue[2];
}
break;
}
case spv::OpSpecConstantOp:
EvalSpecConstantOp(insn);
break;
case spv::OpCapability:
{
auto capability = static_cast<spv::Capability>(insn.word(1));
switch(capability)
{
case spv::CapabilityMatrix: capabilities.Matrix = true; break;
case spv::CapabilityShader: capabilities.Shader = true; break;
case spv::CapabilityStorageImageMultisample: capabilities.StorageImageMultisample = true; break;
case spv::CapabilityClipDistance: capabilities.ClipDistance = true; break;
case spv::CapabilityCullDistance: capabilities.CullDistance = true; break;
case spv::CapabilityImageCubeArray: capabilities.ImageCubeArray = true; break;
case spv::CapabilityInputAttachment: capabilities.InputAttachment = true; break;
case spv::CapabilitySampled1D: capabilities.Sampled1D = true; break;
case spv::CapabilityImage1D: capabilities.Image1D = true; break;
case spv::CapabilitySampledBuffer: capabilities.SampledBuffer = true; break;
case spv::CapabilitySampledCubeArray: capabilities.SampledCubeArray = true; break;
case spv::CapabilityImageBuffer: capabilities.ImageBuffer = true; break;
case spv::CapabilityImageMSArray: capabilities.ImageMSArray = true; break;
case spv::CapabilityStorageImageExtendedFormats: capabilities.StorageImageExtendedFormats = true; break;
case spv::CapabilityImageQuery: capabilities.ImageQuery = true; break;
case spv::CapabilityDerivativeControl: capabilities.DerivativeControl = true; break;
case spv::CapabilityGroupNonUniform: capabilities.GroupNonUniform = true; break;
case spv::CapabilityGroupNonUniformVote: capabilities.GroupNonUniformVote = true; break;
case spv::CapabilityGroupNonUniformArithmetic: capabilities.GroupNonUniformArithmetic = true; break;
case spv::CapabilityGroupNonUniformBallot: capabilities.GroupNonUniformBallot = true; break;
case spv::CapabilityGroupNonUniformShuffle: capabilities.GroupNonUniformShuffle = true; break;
case spv::CapabilityGroupNonUniformShuffleRelative: capabilities.GroupNonUniformShuffleRelative = true; break;
case spv::CapabilityDeviceGroup: capabilities.DeviceGroup = true; break;
case spv::CapabilityMultiView: capabilities.MultiView = true; break;
case spv::CapabilityStencilExportEXT: capabilities.StencilExportEXT = true; break;
default:
UNSUPPORTED("Unsupported capability %u", insn.word(1));
}
break; // Various capabilities will be declared, but none affect our code generation at this point.
}
case spv::OpMemoryModel:
break; // Memory model does not affect our code generation until we decide to do Vulkan Memory Model support.
case spv::OpFunction:
{
auto functionId = Function::ID(insn.word(2));
ASSERT_MSG(currentFunction == 0, "Functions %d and %d overlap", currentFunction.value(), functionId.value());
currentFunction = functionId;
auto &function = functions[functionId];
function.result = Type::ID(insn.word(1));
function.type = Type::ID(insn.word(4));
// Scan forward to find the function's label.
for(auto it = insn; it != end(); it++)
{
if(it.opcode() == spv::OpLabel)
{
function.entry = Block::ID(it.word(1));
break;
}
}
ASSERT_MSG(function.entry != 0, "Function<%d> has no label", currentFunction.value());
break;
}
case spv::OpFunctionEnd:
currentFunction = 0;
break;
case spv::OpExtInstImport:
{
static constexpr std::pair<const char *, Extension::Name> extensionsByName[] = {
{ "GLSL.std.450", Extension::GLSLstd450 },
{ "OpenCL.DebugInfo.100", Extension::OpenCLDebugInfo100 },
};
static constexpr auto extensionCount = sizeof(extensionsByName) / sizeof(extensionsByName[0]);
auto id = Extension::ID(insn.word(1));
auto name = insn.string(2);
auto ext = Extension{ Extension::Unknown };
for(size_t i = 0; i < extensionCount; i++)
{
if(0 == strcmp(name, extensionsByName[i].first))
{
ext = Extension{ extensionsByName[i].second };
break;
}
}
if(ext.name == Extension::Unknown)
{
UNSUPPORTED("SPIR-V Extension: %s", name);
break;
}
extensionsByID.emplace(id, ext);
extensionsImported.emplace(ext.name);
break;
}
case spv::OpName:
case spv::OpMemberName:
case spv::OpSource:
case spv::OpSourceContinued:
case spv::OpSourceExtension:
case spv::OpLine:
case spv::OpNoLine:
case spv::OpModuleProcessed:
// No semantic impact
break;
case spv::OpString:
strings.emplace(insn.word(1), insn.string(2));
break;
case spv::OpFunctionParameter:
// These should have all been removed by preprocessing passes. If we see them here,
// our assumptions are wrong and we will probably generate wrong code.
UNREACHABLE("%s should have already been lowered.", OpcodeName(opcode).c_str());
break;
case spv::OpFunctionCall:
// TODO(b/141246700): Add full support for spv::OpFunctionCall
break;
case spv::OpFConvert:
UNSUPPORTED("SPIR-V Float16 or Float64 Capability (OpFConvert)");
break;
case spv::OpSConvert:
UNSUPPORTED("SPIR-V Int16 or Int64 Capability (OpSConvert)");
break;
case spv::OpUConvert:
UNSUPPORTED("SPIR-V Int16 or Int64 Capability (OpUConvert)");
break;
case spv::OpLoad:
case spv::OpAccessChain:
case spv::OpInBoundsAccessChain:
case spv::OpSampledImage:
case spv::OpImage:
{
// Propagate the descriptor decorations to the result.
Object::ID resultId = insn.word(2);
Object::ID pointerId = insn.word(3);
const auto &d = descriptorDecorations.find(pointerId);
if(d != descriptorDecorations.end())
{
descriptorDecorations[resultId] = d->second;
}
DefineResult(insn);
if(opcode == spv::OpAccessChain || opcode == spv::OpInBoundsAccessChain)
{
Decorations dd{};
ApplyDecorationsForAccessChain(&dd, &descriptorDecorations[resultId], pointerId, insn.wordCount() - 4, insn.wordPointer(4));
// Note: offset is the one thing that does *not* propagate, as the access chain accounts for it.
dd.HasOffset = false;
decorations[resultId].Apply(dd);
}
}
break;
case spv::OpCompositeConstruct:
case spv::OpCompositeInsert:
case spv::OpCompositeExtract:
case spv::OpVectorShuffle:
case spv::OpVectorTimesScalar:
case spv::OpMatrixTimesScalar:
case spv::OpMatrixTimesVector:
case spv::OpVectorTimesMatrix:
case spv::OpMatrixTimesMatrix:
case spv::OpOuterProduct:
case spv::OpTranspose:
case spv::OpVectorExtractDynamic:
case spv::OpVectorInsertDynamic:
// Unary ops
case spv::OpNot:
case spv::OpBitFieldInsert:
case spv::OpBitFieldSExtract:
case spv::OpBitFieldUExtract:
case spv::OpBitReverse:
case spv::OpBitCount:
case spv::OpSNegate:
case spv::OpFNegate:
case spv::OpLogicalNot:
case spv::OpQuantizeToF16:
// Binary ops
case spv::OpIAdd:
case spv::OpISub:
case spv::OpIMul:
case spv::OpSDiv:
case spv::OpUDiv:
case spv::OpFAdd:
case spv::OpFSub:
case spv::OpFMul:
case spv::OpFDiv:
case spv::OpFMod:
case spv::OpFRem:
case spv::OpFOrdEqual:
case spv::OpFUnordEqual:
case spv::OpFOrdNotEqual:
case spv::OpFUnordNotEqual:
case spv::OpFOrdLessThan:
case spv::OpFUnordLessThan:
case spv::OpFOrdGreaterThan:
case spv::OpFUnordGreaterThan:
case spv::OpFOrdLessThanEqual:
case spv::OpFUnordLessThanEqual:
case spv::OpFOrdGreaterThanEqual:
case spv::OpFUnordGreaterThanEqual:
case spv::OpSMod:
case spv::OpSRem:
case spv::OpUMod:
case spv::OpIEqual:
case spv::OpINotEqual:
case spv::OpUGreaterThan:
case spv::OpSGreaterThan:
case spv::OpUGreaterThanEqual:
case spv::OpSGreaterThanEqual:
case spv::OpULessThan:
case spv::OpSLessThan:
case spv::OpULessThanEqual:
case spv::OpSLessThanEqual:
case spv::OpShiftRightLogical:
case spv::OpShiftRightArithmetic:
case spv::OpShiftLeftLogical:
case spv::OpBitwiseOr:
case spv::OpBitwiseXor:
case spv::OpBitwiseAnd:
case spv::OpLogicalOr:
case spv::OpLogicalAnd:
case spv::OpLogicalEqual:
case spv::OpLogicalNotEqual:
case spv::OpUMulExtended:
case spv::OpSMulExtended:
case spv::OpIAddCarry:
case spv::OpISubBorrow:
case spv::OpDot:
case spv::OpConvertFToU:
case spv::OpConvertFToS:
case spv::OpConvertSToF:
case spv::OpConvertUToF:
case spv::OpBitcast:
case spv::OpSelect:
case spv::OpIsInf:
case spv::OpIsNan:
case spv::OpAny:
case spv::OpAll:
case spv::OpDPdx:
case spv::OpDPdxCoarse:
case spv::OpDPdy:
case spv::OpDPdyCoarse:
case spv::OpFwidth:
case spv::OpFwidthCoarse:
case spv::OpDPdxFine:
case spv::OpDPdyFine:
case spv::OpFwidthFine:
case spv::OpAtomicLoad:
case spv::OpAtomicIAdd:
case spv::OpAtomicISub:
case spv::OpAtomicSMin:
case spv::OpAtomicSMax:
case spv::OpAtomicUMin:
case spv::OpAtomicUMax:
case spv::OpAtomicAnd:
case spv::OpAtomicOr:
case spv::OpAtomicXor:
case spv::OpAtomicIIncrement:
case spv::OpAtomicIDecrement:
case spv::OpAtomicExchange:
case spv::OpAtomicCompareExchange:
case spv::OpPhi:
case spv::OpImageSampleImplicitLod:
case spv::OpImageSampleExplicitLod:
case spv::OpImageSampleDrefImplicitLod:
case spv::OpImageSampleDrefExplicitLod:
case spv::OpImageSampleProjImplicitLod:
case spv::OpImageSampleProjExplicitLod:
case spv::OpImageSampleProjDrefImplicitLod:
case spv::OpImageSampleProjDrefExplicitLod:
case spv::OpImageGather:
case spv::OpImageDrefGather:
case spv::OpImageFetch:
case spv::OpImageQuerySizeLod:
case spv::OpImageQuerySize:
case spv::OpImageQueryLod:
case spv::OpImageQueryLevels:
case spv::OpImageQuerySamples:
case spv::OpImageRead:
case spv::OpImageTexelPointer:
case spv::OpGroupNonUniformElect:
case spv::OpGroupNonUniformAll:
case spv::OpGroupNonUniformAny:
case spv::OpGroupNonUniformAllEqual:
case spv::OpGroupNonUniformBroadcast:
case spv::OpGroupNonUniformBroadcastFirst:
case spv::OpGroupNonUniformBallot:
case spv::OpGroupNonUniformInverseBallot:
case spv::OpGroupNonUniformBallotBitExtract:
case spv::OpGroupNonUniformBallotBitCount:
case spv::OpGroupNonUniformBallotFindLSB:
case spv::OpGroupNonUniformBallotFindMSB:
case spv::OpGroupNonUniformShuffle:
case spv::OpGroupNonUniformShuffleXor:
case spv::OpGroupNonUniformShuffleUp:
case spv::OpGroupNonUniformShuffleDown:
case spv::OpGroupNonUniformIAdd:
case spv::OpGroupNonUniformFAdd:
case spv::OpGroupNonUniformIMul:
case spv::OpGroupNonUniformFMul:
case spv::OpGroupNonUniformSMin:
case spv::OpGroupNonUniformUMin:
case spv::OpGroupNonUniformFMin:
case spv::OpGroupNonUniformSMax:
case spv::OpGroupNonUniformUMax:
case spv::OpGroupNonUniformFMax:
case spv::OpGroupNonUniformBitwiseAnd:
case spv::OpGroupNonUniformBitwiseOr:
case spv::OpGroupNonUniformBitwiseXor:
case spv::OpGroupNonUniformLogicalAnd:
case spv::OpGroupNonUniformLogicalOr:
case spv::OpGroupNonUniformLogicalXor:
case spv::OpCopyObject:
case spv::OpArrayLength:
// Instructions that yield an intermediate value or divergent pointer
DefineResult(insn);
break;
case spv::OpExtInst:
switch(getExtension(insn.word(3)).name)
{
case Extension::GLSLstd450:
DefineResult(insn);
break;
case Extension::OpenCLDebugInfo100:
DefineOpenCLDebugInfo100(insn);
break;
default:
UNREACHABLE("Unexpected Extension name %d", int(getExtension(insn.word(3)).name));
break;
}
break;
case spv::OpStore:
case spv::OpAtomicStore:
case spv::OpImageWrite:
case spv::OpCopyMemory:
case spv::OpMemoryBarrier:
// Don't need to do anything during analysis pass
break;
case spv::OpControlBarrier:
modes.ContainsControlBarriers = true;
break;
case spv::OpExtension:
{
auto ext = insn.string(1);
// Part of core SPIR-V 1.3. Vulkan 1.1 implementations must also accept the pre-1.3
// extension per Appendix A, `Vulkan Environment for SPIR-V`.
if(!strcmp(ext, "SPV_KHR_storage_buffer_storage_class")) break;
if(!strcmp(ext, "SPV_KHR_shader_draw_parameters")) break;
if(!strcmp(ext, "SPV_KHR_16bit_storage")) break;
if(!strcmp(ext, "SPV_KHR_variable_pointers")) break;
if(!strcmp(ext, "SPV_KHR_device_group")) break;
if(!strcmp(ext, "SPV_KHR_multiview")) break;
if(!strcmp(ext, "SPV_EXT_shader_stencil_export")) break;
UNSUPPORTED("SPIR-V Extension: %s", ext);
break;
}
default:
UNSUPPORTED("%s", OpcodeName(opcode).c_str());
}
}
ASSERT_MSG(entryPoint != 0, "Entry point '%s' not found", entryPointName);
for(auto &it : functions)
{
it.second.AssignBlockFields();
}
#ifdef SPIRV_SHADER_CFG_GRAPHVIZ_DOT_FILEPATH
{
char path[1024];
snprintf(path, sizeof(path), SPIRV_SHADER_CFG_GRAPHVIZ_DOT_FILEPATH, codeSerialID);
WriteCFGGraphVizDotFile(path);
}
#endif
dbgCreateFile();
}
SpirvShader::~SpirvShader()
{
dbgTerm();
}
void SpirvShader::DeclareType(InsnIterator insn)
{
Type::ID resultId = insn.word(1);
auto &type = types[resultId];
type.definition = insn;
type.componentCount = ComputeTypeSize(insn);
// A structure is a builtin block if it has a builtin
// member. All members of such a structure are builtins.
switch(insn.opcode())
{
case spv::OpTypeStruct:
{
auto d = memberDecorations.find(resultId);
if(d != memberDecorations.end())
{
for(auto &m : d->second)
{
if(m.HasBuiltIn)
{
type.isBuiltInBlock = true;
break;
}
}
}
break;
}
case spv::OpTypePointer:
{
Type::ID elementTypeId = insn.word(3);
type.element = elementTypeId;
type.isBuiltInBlock = getType(elementTypeId).isBuiltInBlock;
type.storageClass = static_cast<spv::StorageClass>(insn.word(2));
break;
}
case spv::OpTypeVector:
case spv::OpTypeMatrix:
case spv::OpTypeArray:
case spv::OpTypeRuntimeArray:
{
Type::ID elementTypeId = insn.word(2);
type.element = elementTypeId;
break;
}
default:
break;
}
}
SpirvShader::Object &SpirvShader::CreateConstant(InsnIterator insn)
{
Type::ID typeId = insn.word(1);
Object::ID resultId = insn.word(2);
auto &object = defs[resultId];
auto &objectTy = getType(typeId);
object.kind = Object::Kind::Constant;
object.definition = insn;
object.constantValue.resize(objectTy.componentCount);
return object;
}
void SpirvShader::ProcessInterfaceVariable(Object &object)
{
auto &objectTy = getType(object);
ASSERT(objectTy.storageClass == spv::StorageClassInput || objectTy.storageClass == spv::StorageClassOutput);
ASSERT(objectTy.opcode() == spv::OpTypePointer);
auto pointeeTy = getType(objectTy.element);
auto &builtinInterface = (objectTy.storageClass == spv::StorageClassInput) ? inputBuiltins : outputBuiltins;
auto &userDefinedInterface = (objectTy.storageClass == spv::StorageClassInput) ? inputs : outputs;
ASSERT(object.opcode() == spv::OpVariable);
Object::ID resultId = object.definition.word(2);
if(objectTy.isBuiltInBlock)
{
// Walk the builtin block, registering each of its members separately.
auto m = memberDecorations.find(objectTy.element);
ASSERT(m != memberDecorations.end()); // Otherwise we wouldn't have marked the type chain
auto &structType = pointeeTy.definition;
auto memberIndex = 0u;
auto offset = 0u;
for(auto &member : m->second)
{
auto &memberType = getType(structType.word(2 + memberIndex));
if(member.HasBuiltIn)
{
builtinInterface[member.BuiltIn] = { resultId, offset, memberType.componentCount };
}
offset += memberType.componentCount;
++memberIndex;
}
return;
}
auto d = decorations.find(resultId);
if(d != decorations.end() && d->second.HasBuiltIn)
{
builtinInterface[d->second.BuiltIn] = { resultId, 0, pointeeTy.componentCount };
}
else
{
object.kind = Object::Kind::InterfaceVariable;
VisitInterface(resultId,
[&userDefinedInterface](Decorations const &d, AttribType type) {
// Populate a single scalar slot in the interface from a collection of decorations and the intended component type.
auto scalarSlot = (d.Location << 2) | d.Component;
ASSERT(scalarSlot >= 0 &&
scalarSlot < static_cast<int32_t>(userDefinedInterface.size()));
auto &slot = userDefinedInterface[scalarSlot];
slot.Type = type;
slot.Flat = d.Flat;
slot.NoPerspective = d.NoPerspective;
slot.Centroid = d.Centroid;
});
}
}
void SpirvShader::ProcessExecutionMode(InsnIterator insn)
{
Function::ID function = insn.word(1);
if(function != entryPoint)
{
return;
}
auto mode = static_cast<spv::ExecutionMode>(insn.word(2));
switch(mode)
{
case spv::ExecutionModeEarlyFragmentTests:
modes.EarlyFragmentTests = true;
break;
case spv::ExecutionModeDepthReplacing:
modes.DepthReplacing = true;
break;
case spv::ExecutionModeDepthGreater:
modes.DepthGreater = true;
break;
case spv::ExecutionModeDepthLess:
modes.DepthLess = true;
break;
case spv::ExecutionModeDepthUnchanged:
modes.DepthUnchanged = true;
break;
case spv::ExecutionModeLocalSize:
modes.WorkgroupSizeX = insn.word(3);
modes.WorkgroupSizeY = insn.word(4);
modes.WorkgroupSizeZ = insn.word(5);
break;
case spv::ExecutionModeOriginUpperLeft:
// This is always the case for a Vulkan shader. Do nothing.
break;
default:
UNREACHABLE("Execution mode: %d", int(mode));
}
}
uint32_t SpirvShader::ComputeTypeSize(InsnIterator insn)
{
// Types are always built from the bottom up (with the exception of forward ptrs, which
// don't appear in Vulkan shaders. Therefore, we can always assume our component parts have
// already been described (and so their sizes determined)
switch(insn.opcode())
{
case spv::OpTypeVoid:
case spv::OpTypeSampler:
case spv::OpTypeImage:
case spv::OpTypeSampledImage:
case spv::OpTypeFunction:
case spv::OpTypeRuntimeArray:
// Objects that don't consume any space.
// Descriptor-backed objects currently only need exist at compile-time.
// Runtime arrays don't appear in places where their size would be interesting
return 0;
case spv::OpTypeBool:
case spv::OpTypeFloat:
case spv::OpTypeInt:
// All the fundamental types are 1 component. If we ever add support for 8/16/64-bit components,
// we might need to change this, but only 32 bit components are required for Vulkan 1.1.
return 1;
case spv::OpTypeVector:
case spv::OpTypeMatrix:
// Vectors and matrices both consume element count * element size.
return getType(insn.word(2)).componentCount * insn.word(3);
case spv::OpTypeArray:
{
// Element count * element size. Array sizes come from constant ids.
auto arraySize = GetConstScalarInt(insn.word(3));
return getType(insn.word(2)).componentCount * arraySize;
}
case spv::OpTypeStruct:
{
uint32_t size = 0;
for(uint32_t i = 2u; i < insn.wordCount(); i++)
{
size += getType(insn.word(i)).componentCount;
}
return size;
}
case spv::OpTypePointer:
// Runtime representation of a pointer is a per-lane index.
// Note: clients are expected to look through the pointer if they want the pointee size instead.
return 1;
default:
UNREACHABLE("%s", OpcodeName(insn.opcode()).c_str());
return 0;
}
}
int SpirvShader::VisitInterfaceInner(Type::ID id, Decorations d, const InterfaceVisitor &f) const
{
// Recursively walks variable definition and its type tree, taking into account
// any explicit Location or Component decorations encountered; where explicit
// Locations or Components are not specified, assigns them sequentially.
// Collected decorations are carried down toward the leaves and across
// siblings; Effect of decorations intentionally does not flow back up the tree.
//
// F is a functor to be called with the effective decoration set for every component.
//
// Returns the next available location, and calls f().
// This covers the rules in Vulkan 1.1 spec, 14.1.4 Location Assignment.
ApplyDecorationsForId(&d, id);
auto const &obj = getType(id);
switch(obj.opcode())
{
case spv::OpTypePointer:
return VisitInterfaceInner(obj.definition.word(3), d, f);
case spv::OpTypeMatrix:
for(auto i = 0u; i < obj.definition.word(3); i++, d.Location++)
{
// consumes same components of N consecutive locations
VisitInterfaceInner(obj.definition.word(2), d, f);
}
return d.Location;
case spv::OpTypeVector:
for(auto i = 0u; i < obj.definition.word(3); i++, d.Component++)
{
// consumes N consecutive components in the same location
VisitInterfaceInner(obj.definition.word(2), d, f);
}
return d.Location + 1;
case spv::OpTypeFloat:
f(d, ATTRIBTYPE_FLOAT);
return d.Location + 1;
case spv::OpTypeInt:
f(d, obj.definition.word(3) ? ATTRIBTYPE_INT : ATTRIBTYPE_UINT);
return d.Location + 1;
case spv::OpTypeBool:
f(d, ATTRIBTYPE_UINT);
return d.Location + 1;
case spv::OpTypeStruct:
{
// iterate over members, which may themselves have Location/Component decorations
for(auto i = 0u; i < obj.definition.wordCount() - 2; i++)
{
Decorations dMember = d;
ApplyDecorationsForIdMember(&dMember, id, i);
d.Location = VisitInterfaceInner(obj.definition.word(i + 2), dMember, f);
d.Component = 0; // Implicit locations always have component=0
}
return d.Location;
}
case spv::OpTypeArray:
{
auto arraySize = GetConstScalarInt(obj.definition.word(3));
for(auto i = 0u; i < arraySize; i++)
{
d.Location = VisitInterfaceInner(obj.definition.word(2), d, f);
}
return d.Location;
}
default:
// Intentionally partial; most opcodes do not participate in type hierarchies
return 0;
}
}
void SpirvShader::VisitInterface(Object::ID id, const InterfaceVisitor &f) const
{
// Walk a variable definition and call f for each component in it.
Decorations d{};
ApplyDecorationsForId(&d, id);
auto def = getObject(id).definition;
ASSERT(def.opcode() == spv::OpVariable);
VisitInterfaceInner(def.word(1), d, f);
}
void SpirvShader::ApplyDecorationsForAccessChain(Decorations *d, DescriptorDecorations *dd, Object::ID baseId, uint32_t numIndexes, uint32_t const *indexIds) const
{
ApplyDecorationsForId(d, baseId);
auto &baseObject = getObject(baseId);
ApplyDecorationsForId(d, baseObject.typeId());
auto typeId = getType(baseObject).element;
for(auto i = 0u; i < numIndexes; i++)
{
ApplyDecorationsForId(d, typeId);
auto &type = getType(typeId);
switch(type.opcode())
{
case spv::OpTypeStruct:
{
int memberIndex = GetConstScalarInt(indexIds[i]);
ApplyDecorationsForIdMember(d, typeId, memberIndex);
typeId = type.definition.word(2u + memberIndex);
break;
}
case spv::OpTypeArray:
case spv::OpTypeRuntimeArray:
if(dd->InputAttachmentIndex >= 0)
{
dd->InputAttachmentIndex += GetConstScalarInt(indexIds[i]);
}
typeId = type.element;
break;
case spv::OpTypeVector:
typeId = type.element;
break;
case spv::OpTypeMatrix:
typeId = type.element;
d->InsideMatrix = true;
break;
default:
UNREACHABLE("%s", OpcodeName(type.definition.opcode()).c_str());
}
}
}
SIMD::Pointer SpirvShader::WalkExplicitLayoutAccessChain(Object::ID baseId, uint32_t numIndexes, uint32_t const *indexIds, EmitState const *state) const
{
// Produce a offset into external memory in sizeof(float) units
auto &baseObject = getObject(baseId);
Type::ID typeId = getType(baseObject).element;
Decorations d = {};
ApplyDecorationsForId(&d, baseObject.typeId());
Int arrayIndex = 0;
if(baseObject.kind == Object::Kind::DescriptorSet)
{
auto type = getType(typeId).definition.opcode();
if(type == spv::OpTypeArray || type == spv::OpTypeRuntimeArray)
{
auto &obj = getObject(indexIds[0]);
ASSERT(obj.kind == Object::Kind::Constant || obj.kind == Object::Kind::Intermediate);
if(obj.kind == Object::Kind::Constant)
{
arrayIndex = GetConstScalarInt(indexIds[0]);
}
else
{
// Note: the value of indexIds[0] must be dynamically uniform.
arrayIndex = Extract(state->getIntermediate(indexIds[0]).Int(0), 0);
}
numIndexes--;
indexIds++;
typeId = getType(typeId).element;
}
}
auto ptr = GetPointerToData(baseId, arrayIndex, state);
int constantOffset = 0;
for(auto i = 0u; i < numIndexes; i++)
{
auto &type = getType(typeId);
ApplyDecorationsForId(&d, typeId);
switch(type.definition.opcode())
{
case spv::OpTypeStruct:
{
int memberIndex = GetConstScalarInt(indexIds[i]);
ApplyDecorationsForIdMember(&d, typeId, memberIndex);
ASSERT(d.HasOffset);
constantOffset += d.Offset;
typeId = type.definition.word(2u + memberIndex);
break;
}
case spv::OpTypeArray:
case spv::OpTypeRuntimeArray:
{
// TODO: b/127950082: Check bounds.
ASSERT(d.HasArrayStride);
auto &obj = getObject(indexIds[i]);
if(obj.kind == Object::Kind::Constant)
{
constantOffset += d.ArrayStride * GetConstScalarInt(indexIds[i]);
}
else
{
ptr += SIMD::Int(d.ArrayStride) * state->getIntermediate(indexIds[i]).Int(0);
}
typeId = type.element;
break;
}
case spv::OpTypeMatrix:
{
// TODO: b/127950082: Check bounds.
ASSERT(d.HasMatrixStride);
d.InsideMatrix = true;
auto columnStride = (d.HasRowMajor && d.RowMajor) ? static_cast<int32_t>(sizeof(float)) : d.MatrixStride;
auto &obj = getObject(indexIds[i]);
if(obj.kind == Object::Kind::Constant)
{
constantOffset += columnStride * GetConstScalarInt(indexIds[i]);
}
else
{
ptr += SIMD::Int(columnStride) * state->getIntermediate(indexIds[i]).Int(0);
}
typeId = type.element;
break;
}
case spv::OpTypeVector:
{
auto elemStride = (d.InsideMatrix && d.HasRowMajor && d.RowMajor) ? d.MatrixStride : static_cast<int32_t>(sizeof(float));
auto &obj = getObject(indexIds[i]);
if(obj.kind == Object::Kind::Constant)
{
constantOffset += elemStride * GetConstScalarInt(indexIds[i]);
}
else
{
ptr += SIMD::Int(elemStride) * state->getIntermediate(indexIds[i]).Int(0);
}
typeId = type.element;
break;
}
default:
UNREACHABLE("%s", OpcodeName(type.definition.opcode()).c_str());
}
}
ptr += constantOffset;
return ptr;
}
SIMD::Pointer SpirvShader::WalkAccessChain(Object::ID baseId, uint32_t numIndexes, uint32_t const *indexIds, EmitState const *state) const
{
// TODO: avoid doing per-lane work in some cases if we can?
auto routine = state->routine;
auto &baseObject = getObject(baseId);
Type::ID typeId = getType(baseObject).element;
auto ptr = state->getPointer(baseId);
int constantOffset = 0;
for(auto i = 0u; i < numIndexes; i++)
{
auto &type = getType(typeId);
switch(type.opcode())
{
case spv::OpTypeStruct:
{
int memberIndex = GetConstScalarInt(indexIds[i]);
int offsetIntoStruct = 0;
for(auto j = 0; j < memberIndex; j++)
{
auto memberType = type.definition.word(2u + j);
offsetIntoStruct += getType(memberType).componentCount * sizeof(float);
}
constantOffset += offsetIntoStruct;
typeId = type.definition.word(2u + memberIndex);
break;
}
case spv::OpTypeVector:
case spv::OpTypeMatrix:
case spv::OpTypeArray:
case spv::OpTypeRuntimeArray:
{
// TODO(b/127950082): Check bounds.
if(getType(baseObject).storageClass == spv::StorageClassUniformConstant)
{
// indexing into an array of descriptors.
auto d = descriptorDecorations.at(baseId);
ASSERT(d.DescriptorSet >= 0);
ASSERT(d.Binding >= 0);
uint32_t descriptorSize = routine->pipelineLayout->getDescriptorSize(d.DescriptorSet, d.Binding);
auto &obj = getObject(indexIds[i]);
if(obj.kind == Object::Kind::Constant)
{
ptr.base += descriptorSize * GetConstScalarInt(indexIds[i]);
}
else
{
// Note: the value of indexIds[i] must be dynamically uniform.
ptr.base += descriptorSize * Extract(state->getIntermediate(indexIds[i]).Int(0), 0);
}
}
else
{
auto stride = getType(type.element).componentCount * static_cast<uint32_t>(sizeof(float));
auto &obj = getObject(indexIds[i]);
if(obj.kind == Object::Kind::Constant)
{
ptr += stride * GetConstScalarInt(indexIds[i]);
}
else
{
ptr += SIMD::Int(stride) * state->getIntermediate(indexIds[i]).Int(0);
}
}
typeId = type.element;
break;
}
default:
UNREACHABLE("%s", OpcodeName(type.opcode()).c_str());
}
}
if(constantOffset != 0)
{
ptr += constantOffset;
}
return ptr;
}
uint32_t SpirvShader::WalkLiteralAccessChain(Type::ID typeId, uint32_t numIndexes, uint32_t const *indexes) const
{
uint32_t componentOffset = 0;
for(auto i = 0u; i < numIndexes; i++)
{
auto &type = getType(typeId);
switch(type.opcode())
{
case spv::OpTypeStruct:
{
int memberIndex = indexes[i];
int offsetIntoStruct = 0;
for(auto j = 0; j < memberIndex; j++)
{
auto memberType = type.definition.word(2u + j);
offsetIntoStruct += getType(memberType).componentCount;
}
componentOffset += offsetIntoStruct;
typeId = type.definition.word(2u + memberIndex);
break;
}
case spv::OpTypeVector:
case spv::OpTypeMatrix:
case spv::OpTypeArray:
{
auto elementType = type.definition.word(2);
auto stride = getType(elementType).componentCount;
componentOffset += stride * indexes[i];
typeId = elementType;
break;
}
default:
UNREACHABLE("%s", OpcodeName(type.opcode()).c_str());
}
}
return componentOffset;
}
void SpirvShader::Decorations::Apply(spv::Decoration decoration, uint32_t arg)
{
switch(decoration)
{
case spv::DecorationLocation:
HasLocation = true;
Location = static_cast<int32_t>(arg);
break;
case spv::DecorationComponent:
HasComponent = true;
Component = arg;
break;
case spv::DecorationBuiltIn:
HasBuiltIn = true;
BuiltIn = static_cast<spv::BuiltIn>(arg);
break;
case spv::DecorationFlat:
Flat = true;
break;
case spv::DecorationNoPerspective:
NoPerspective = true;
break;
case spv::DecorationCentroid:
Centroid = true;
break;
case spv::DecorationBlock:
Block = true;
break;
case spv::DecorationBufferBlock:
BufferBlock = true;
break;
case spv::DecorationOffset:
HasOffset = true;
Offset = static_cast<int32_t>(arg);
break;
case spv::DecorationArrayStride:
HasArrayStride = true;
ArrayStride = static_cast<int32_t>(arg);
break;
case spv::DecorationMatrixStride:
HasMatrixStride = true;
MatrixStride = static_cast<int32_t>(arg);
break;
case spv::DecorationRelaxedPrecision:
RelaxedPrecision = true;
break;
case spv::DecorationRowMajor:
HasRowMajor = true;
RowMajor = true;
break;
case spv::DecorationColMajor:
HasRowMajor = true;
RowMajor = false;
default:
// Intentionally partial, there are many decorations we just don't care about.
break;
}
}
void SpirvShader::Decorations::Apply(const sw::SpirvShader::Decorations &src)
{
// Apply a decoration group to this set of decorations
if(src.HasBuiltIn)
{
HasBuiltIn = true;
BuiltIn = src.BuiltIn;
}
if(src.HasLocation)
{
HasLocation = true;
Location = src.Location;
}
if(src.HasComponent)
{
HasComponent = true;
Component = src.Component;
}
if(src.HasOffset)
{
HasOffset = true;
Offset = src.Offset;
}
if(src.HasArrayStride)
{
HasArrayStride = true;
ArrayStride = src.ArrayStride;
}
if(src.HasMatrixStride)
{
HasMatrixStride = true;
MatrixStride = src.MatrixStride;
}
if(src.HasRowMajor)
{
HasRowMajor = true;
RowMajor = src.RowMajor;
}
Flat |= src.Flat;
NoPerspective |= src.NoPerspective;
Centroid |= src.Centroid;
Block |= src.Block;
BufferBlock |= src.BufferBlock;
RelaxedPrecision |= src.RelaxedPrecision;
InsideMatrix |= src.InsideMatrix;
}
void SpirvShader::DescriptorDecorations::Apply(const sw::SpirvShader::DescriptorDecorations &src)
{
if(src.DescriptorSet >= 0)
{
DescriptorSet = src.DescriptorSet;
}
if(src.Binding >= 0)
{
Binding = src.Binding;
}
if(src.InputAttachmentIndex >= 0)
{
InputAttachmentIndex = src.InputAttachmentIndex;
}
}
void SpirvShader::ApplyDecorationsForId(Decorations *d, TypeOrObjectID id) const
{
auto it = decorations.find(id);
if(it != decorations.end())
d->Apply(it->second);
}
void SpirvShader::ApplyDecorationsForIdMember(Decorations *d, Type::ID id, uint32_t member) const
{
auto it = memberDecorations.find(id);
if(it != memberDecorations.end() && member < it->second.size())
{
d->Apply(it->second[member]);
}
}
void SpirvShader::DefineResult(const InsnIterator &insn)
{
Type::ID typeId = insn.word(1);
Object::ID resultId = insn.word(2);
auto &object = defs[resultId];
switch(getType(typeId).opcode())
{
case spv::OpTypePointer:
case spv::OpTypeImage:
case spv::OpTypeSampledImage:
case spv::OpTypeSampler:
object.kind = Object::Kind::Pointer;
break;
default:
object.kind = Object::Kind::Intermediate;
}
object.definition = insn;
dbgDeclareResult(insn, resultId);
}
OutOfBoundsBehavior SpirvShader::EmitState::getOutOfBoundsBehavior(spv::StorageClass storageClass) const
{
switch(storageClass)
{
case spv::StorageClassUniform:
case spv::StorageClassStorageBuffer:
// Buffer resource access. robustBufferAccess feature applies.
return robustBufferAccess ? OutOfBoundsBehavior::RobustBufferAccess
: OutOfBoundsBehavior::UndefinedBehavior;
case spv::StorageClassImage:
// VK_EXT_image_robustness requires nullifying out-of-bounds accesses.
// TODO(b/162327166): Only perform bounds checks when VK_EXT_image_robustness is enabled.
return OutOfBoundsBehavior::Nullify;
case spv::StorageClassInput:
if(executionModel == spv::ExecutionModelVertex)
{
// Vertex attributes follow robustBufferAccess rules.
return robustBufferAccess ? OutOfBoundsBehavior::RobustBufferAccess
: OutOfBoundsBehavior::UndefinedBehavior;
}
// Fall through to default case.
default:
// TODO(b/137183137): Optimize if the pointer resulted from OpInBoundsAccessChain.
// TODO(b/131224163): Optimize cases statically known to be within bounds.
return OutOfBoundsBehavior::UndefinedValue;
}
return OutOfBoundsBehavior::Nullify;
}
// emit-time
void SpirvShader::emitProlog(SpirvRoutine *routine) const
{
for(auto insn : *this)
{
switch(insn.opcode())
{
case spv::OpVariable:
{
auto resultPointerType = getType(insn.resultTypeId());
auto pointeeType = getType(resultPointerType.element);
if(pointeeType.componentCount > 0) // TODO: what to do about zero-slot objects?
{
routine->createVariable(insn.resultId(), pointeeType.componentCount);
}
break;
}
case spv::OpPhi:
{
auto type = getType(insn.resultTypeId());
routine->phis.emplace(insn.resultId(), SpirvRoutine::Variable(type.componentCount));
break;
}
case spv::OpImageDrefGather:
case spv::OpImageFetch:
case spv::OpImageGather:
case spv::OpImageQueryLod:
case spv::OpImageSampleDrefExplicitLod:
case spv::OpImageSampleDrefImplicitLod:
case spv::OpImageSampleExplicitLod:
case spv::OpImageSampleImplicitLod:
case spv::OpImageSampleProjDrefExplicitLod:
case spv::OpImageSampleProjDrefImplicitLod:
case spv::OpImageSampleProjExplicitLod:
case spv::OpImageSampleProjImplicitLod:
routine->samplerCache.emplace(insn.resultId(), SpirvRoutine::SamplerCache{});
break;
default:
// Nothing else produces interface variables, so can all be safely ignored.
break;
}
}
}
void SpirvShader::emit(SpirvRoutine *routine, RValue<SIMD::Int> const &activeLaneMask, RValue<SIMD::Int> const &storesAndAtomicsMask, const vk::DescriptorSet::Bindings &descriptorSets) const
{
EmitState state(routine, entryPoint, activeLaneMask, storesAndAtomicsMask, descriptorSets, robustBufferAccess, executionModel);
dbgBeginEmit(&state);
defer(dbgEndEmit(&state));
// Emit everything up to the first label
// TODO: Separate out dispatch of block from non-block instructions?
for(auto insn : *this)
{
if(insn.opcode() == spv::OpLabel)
{
break;
}
EmitInstruction(insn, &state);
}
// Emit all the blocks starting from entryPoint.
EmitBlocks(getFunction(entryPoint).entry, &state);
}
void SpirvShader::EmitInstructions(InsnIterator begin, InsnIterator end, EmitState *state) const
{
for(auto insn = begin; insn != end; insn++)
{
auto res = EmitInstruction(insn, state);
switch(res)
{
case EmitResult::Continue:
continue;
case EmitResult::Terminator:
break;
default:
UNREACHABLE("Unexpected EmitResult %d", int(res));
break;
}
}
}
SpirvShader::EmitResult SpirvShader::EmitInstruction(InsnIterator insn, EmitState *state) const
{
dbgBeginEmitInstruction(insn, state);
defer(dbgEndEmitInstruction(insn, state));
auto opcode = insn.opcode();
#if SPIRV_SHADER_ENABLE_DBG
{
auto text = spvtools::spvInstructionBinaryToText(
SPV_ENV_VULKAN_1_1,
insn.wordPointer(0),
insn.wordCount(),
insns.data(),
insns.size(),
SPV_BINARY_TO_TEXT_OPTION_NO_HEADER);
SPIRV_SHADER_DBG("{0}", text);
}
#endif // ENABLE_DBG_MSGS
switch(opcode)
{
case spv::OpTypeVoid:
case spv::OpTypeInt:
case spv::OpTypeFloat:
case spv::OpTypeBool:
case spv::OpTypeVector:
case spv::OpTypeArray:
case spv::OpTypeRuntimeArray:
case spv::OpTypeMatrix:
case spv::OpTypeStruct:
case spv::OpTypePointer:
case spv::OpTypeFunction:
case spv::OpTypeImage:
case spv::OpTypeSampledImage:
case spv::OpTypeSampler:
case spv::OpExecutionMode:
case spv::OpMemoryModel:
case spv::OpFunction:
case spv::OpFunctionEnd:
case spv::OpConstant:
case spv::OpConstantNull:
case spv::OpConstantTrue:
case spv::OpConstantFalse:
case spv::OpConstantComposite:
case spv::OpSpecConstant:
case spv::OpSpecConstantTrue:
case spv::OpSpecConstantFalse:
case spv::OpSpecConstantComposite:
case spv::OpSpecConstantOp:
case spv::OpUndef:
case spv::OpExtension:
case spv::OpCapability:
case spv::OpEntryPoint:
case spv::OpExtInstImport:
case spv::OpDecorate:
case spv::OpMemberDecorate:
case spv::OpGroupDecorate:
case spv::OpGroupMemberDecorate:
case spv::OpDecorationGroup:
case spv::OpName:
case spv::OpMemberName:
case spv::OpSource:
case spv::OpSourceContinued:
case spv::OpSourceExtension:
case spv::OpNoLine:
case spv::OpModuleProcessed:
case spv::OpString:
// Nothing to do at emit time. These are either fully handled at analysis time,
// or don't require any work at all.
return EmitResult::Continue;
case spv::OpLine:
return EmitLine(insn, state);
case spv::OpLabel:
return EmitResult::Continue;
case spv::OpVariable:
return EmitVariable(insn, state);
case spv::OpLoad:
case spv::OpAtomicLoad:
return EmitLoad(insn, state);
case spv::OpStore:
case spv::OpAtomicStore:
return EmitStore(insn, state);
case spv::OpAtomicIAdd:
case spv::OpAtomicISub:
case spv::OpAtomicSMin:
case spv::OpAtomicSMax:
case spv::OpAtomicUMin:
case spv::OpAtomicUMax:
case spv::OpAtomicAnd:
case spv::OpAtomicOr:
case spv::OpAtomicXor:
case spv::OpAtomicIIncrement:
case spv::OpAtomicIDecrement:
case spv::OpAtomicExchange:
return EmitAtomicOp(insn, state);
case spv::OpAtomicCompareExchange:
return EmitAtomicCompareExchange(insn, state);
case spv::OpAccessChain:
case spv::OpInBoundsAccessChain:
return EmitAccessChain(insn, state);
case spv::OpCompositeConstruct:
return EmitCompositeConstruct(insn, state);
case spv::OpCompositeInsert:
return EmitCompositeInsert(insn, state);
case spv::OpCompositeExtract:
return EmitCompositeExtract(insn, state);
case spv::OpVectorShuffle:
return EmitVectorShuffle(insn, state);
case spv::OpVectorExtractDynamic:
return EmitVectorExtractDynamic(insn, state);
case spv::OpVectorInsertDynamic:
return EmitVectorInsertDynamic(insn, state);
case spv::OpVectorTimesScalar:
case spv::OpMatrixTimesScalar:
return EmitVectorTimesScalar(insn, state);
case spv::OpMatrixTimesVector:
return EmitMatrixTimesVector(insn, state);
case spv::OpVectorTimesMatrix:
return EmitVectorTimesMatrix(insn, state);
case spv::OpMatrixTimesMatrix:
return EmitMatrixTimesMatrix(insn, state);
case spv::OpOuterProduct:
return EmitOuterProduct(insn, state);
case spv::OpTranspose:
return EmitTranspose(insn, state);
case spv::OpNot:
case spv::OpBitFieldInsert:
case spv::OpBitFieldSExtract:
case spv::OpBitFieldUExtract:
case spv::OpBitReverse:
case spv::OpBitCount:
case spv::OpSNegate:
case spv::OpFNegate:
case spv::OpLogicalNot:
case spv::OpConvertFToU:
case spv::OpConvertFToS:
case spv::OpConvertSToF:
case spv::OpConvertUToF:
case spv::OpBitcast:
case spv::OpIsInf:
case spv::OpIsNan:
case spv::OpDPdx:
case spv::OpDPdxCoarse:
case spv::OpDPdy:
case spv::OpDPdyCoarse:
case spv::OpFwidth:
case spv::OpFwidthCoarse:
case spv::OpDPdxFine:
case spv::OpDPdyFine:
case spv::OpFwidthFine:
case spv::OpQuantizeToF16:
return EmitUnaryOp(insn, state);
case spv::OpIAdd:
case spv::OpISub:
case spv::OpIMul:
case spv::OpSDiv:
case spv::OpUDiv:
case spv::OpFAdd:
case spv::OpFSub:
case spv::OpFMul:
case spv::OpFDiv:
case spv::OpFMod:
case spv::OpFRem:
case spv::OpFOrdEqual:
case spv::OpFUnordEqual:
case spv::OpFOrdNotEqual:
case spv::OpFUnordNotEqual:
case spv::OpFOrdLessThan:
case spv::OpFUnordLessThan:
case spv::OpFOrdGreaterThan:
case spv::OpFUnordGreaterThan:
case spv::OpFOrdLessThanEqual:
case spv::OpFUnordLessThanEqual:
case spv::OpFOrdGreaterThanEqual:
case spv::OpFUnordGreaterThanEqual:
case spv::OpSMod:
case spv::OpSRem:
case spv::OpUMod:
case spv::OpIEqual:
case spv::OpINotEqual:
case spv::OpUGreaterThan:
case spv::OpSGreaterThan:
case spv::OpUGreaterThanEqual:
case spv::OpSGreaterThanEqual:
case spv::OpULessThan:
case spv::OpSLessThan:
case spv::OpULessThanEqual:
case spv::OpSLessThanEqual:
case spv::OpShiftRightLogical:
case spv::OpShiftRightArithmetic:
case spv::OpShiftLeftLogical:
case spv::OpBitwiseOr:
case spv::OpBitwiseXor:
case spv::OpBitwiseAnd:
case spv::OpLogicalOr:
case spv::OpLogicalAnd:
case spv::OpLogicalEqual:
case spv::OpLogicalNotEqual:
case spv::OpUMulExtended:
case spv::OpSMulExtended:
case spv::OpIAddCarry:
case spv::OpISubBorrow:
return EmitBinaryOp(insn, state);
case spv::OpDot:
return EmitDot(insn, state);
case spv::OpSelect:
return EmitSelect(insn, state);
case spv::OpExtInst:
return EmitExtendedInstruction(insn, state);
case spv::OpAny:
return EmitAny(insn, state);
case spv::OpAll:
return EmitAll(insn, state);
case spv::OpBranch:
return EmitBranch(insn, state);
case spv::OpPhi:
return EmitPhi(insn, state);
case spv::OpSelectionMerge:
case spv::OpLoopMerge:
return EmitResult::Continue;
case spv::OpBranchConditional:
return EmitBranchConditional(insn, state);
case spv::OpSwitch:
return EmitSwitch(insn, state);
case spv::OpUnreachable:
return EmitUnreachable(insn, state);
case spv::OpReturn:
return EmitReturn(insn, state);
case spv::OpFunctionCall:
return EmitFunctionCall(insn, state);
case spv::OpKill:
return EmitKill(insn, state);
case spv::OpImageSampleImplicitLod:
return EmitImageSampleImplicitLod(None, insn, state);
case spv::OpImageSampleExplicitLod:
return EmitImageSampleExplicitLod(None, insn, state);
case spv::OpImageSampleDrefImplicitLod:
return EmitImageSampleImplicitLod(Dref, insn, state);
case spv::OpImageSampleDrefExplicitLod:
return EmitImageSampleExplicitLod(Dref, insn, state);
case spv::OpImageSampleProjImplicitLod:
return EmitImageSampleImplicitLod(Proj, insn, state);
case spv::OpImageSampleProjExplicitLod:
return EmitImageSampleExplicitLod(Proj, insn, state);
case spv::OpImageSampleProjDrefImplicitLod:
return EmitImageSampleImplicitLod(ProjDref, insn, state);
case spv::OpImageSampleProjDrefExplicitLod:
return EmitImageSampleExplicitLod(ProjDref, insn, state);
case spv::OpImageGather:
return EmitImageGather(None, insn, state);
case spv::OpImageDrefGather:
return EmitImageGather(Dref, insn, state);
case spv::OpImageFetch:
return EmitImageFetch(insn, state);
case spv::OpImageQuerySizeLod:
return EmitImageQuerySizeLod(insn, state);
case spv::OpImageQuerySize:
return EmitImageQuerySize(insn, state);
case spv::OpImageQueryLod:
return EmitImageQueryLod(insn, state);
case spv::OpImageQueryLevels:
return EmitImageQueryLevels(insn, state);
case spv::OpImageQuerySamples:
return EmitImageQuerySamples(insn, state);
case spv::OpImageRead:
return EmitImageRead(insn, state);
case spv::OpImageWrite:
return EmitImageWrite(insn, state);
case spv::OpImageTexelPointer:
return EmitImageTexelPointer(insn, state);
case spv::OpSampledImage:
case spv::OpImage:
return EmitSampledImageCombineOrSplit(insn, state);
case spv::OpCopyObject:
return EmitCopyObject(insn, state);
case spv::OpCopyMemory:
return EmitCopyMemory(insn, state);
case spv::OpControlBarrier:
return EmitControlBarrier(insn, state);
case spv::OpMemoryBarrier:
return EmitMemoryBarrier(insn, state);
case spv::OpGroupNonUniformElect:
case spv::OpGroupNonUniformAll:
case spv::OpGroupNonUniformAny:
case spv::OpGroupNonUniformAllEqual:
case spv::OpGroupNonUniformBroadcast:
case spv::OpGroupNonUniformBroadcastFirst:
case spv::OpGroupNonUniformBallot:
case spv::OpGroupNonUniformInverseBallot:
case spv::OpGroupNonUniformBallotBitExtract:
case spv::OpGroupNonUniformBallotBitCount:
case spv::OpGroupNonUniformBallotFindLSB:
case spv::OpGroupNonUniformBallotFindMSB:
case spv::OpGroupNonUniformShuffle:
case spv::OpGroupNonUniformShuffleXor:
case spv::OpGroupNonUniformShuffleUp:
case spv::OpGroupNonUniformShuffleDown:
case spv::OpGroupNonUniformIAdd:
case spv::OpGroupNonUniformFAdd:
case spv::OpGroupNonUniformIMul:
case spv::OpGroupNonUniformFMul:
case spv::OpGroupNonUniformSMin:
case spv::OpGroupNonUniformUMin:
case spv::OpGroupNonUniformFMin:
case spv::OpGroupNonUniformSMax:
case spv::OpGroupNonUniformUMax:
case spv::OpGroupNonUniformFMax:
case spv::OpGroupNonUniformBitwiseAnd:
case spv::OpGroupNonUniformBitwiseOr:
case spv::OpGroupNonUniformBitwiseXor:
case spv::OpGroupNonUniformLogicalAnd:
case spv::OpGroupNonUniformLogicalOr:
case spv::OpGroupNonUniformLogicalXor:
return EmitGroupNonUniform(insn, state);
case spv::OpArrayLength:
return EmitArrayLength(insn, state);
default:
UNREACHABLE("%s", OpcodeName(opcode).c_str());
break;
}
return EmitResult::Continue;
}
SpirvShader::EmitResult SpirvShader::EmitAccessChain(InsnIterator insn, EmitState *state) const
{
Type::ID typeId = insn.word(1);
Object::ID resultId = insn.word(2);
Object::ID baseId = insn.word(3);
uint32_t numIndexes = insn.wordCount() - 4;
const uint32_t *indexes = insn.wordPointer(4);
auto &type = getType(typeId);
ASSERT(type.componentCount == 1);
ASSERT(getObject(resultId).kind == Object::Kind::Pointer);
if(type.storageClass == spv::StorageClassPushConstant ||
type.storageClass == spv::StorageClassUniform ||
type.storageClass == spv::StorageClassStorageBuffer)
{
auto ptr = WalkExplicitLayoutAccessChain(baseId, numIndexes, indexes, state);
state->createPointer(resultId, ptr);
}
else
{
auto ptr = WalkAccessChain(baseId, numIndexes, indexes, state);
state->createPointer(resultId, ptr);
}
return EmitResult::Continue;
}
SpirvShader::EmitResult SpirvShader::EmitCompositeConstruct(InsnIterator insn, EmitState *state) const
{
auto &type = getType(insn.resultTypeId());
auto &dst = state->createIntermediate(insn.resultId(), type.componentCount);
auto offset = 0u;
for(auto i = 0u; i < insn.wordCount() - 3; i++)
{
Object::ID srcObjectId = insn.word(3u + i);
auto &srcObject = getObject(srcObjectId);
auto &srcObjectTy = getType(srcObject);
Operand srcObjectAccess(this, state, srcObjectId);
for(auto j = 0u; j < srcObjectTy.componentCount; j++)
{
dst.move(offset++, srcObjectAccess.Float(j));
}
}
return EmitResult::Continue;
}
SpirvShader::EmitResult SpirvShader::EmitCompositeInsert(InsnIterator insn, EmitState *state) const
{
Type::ID resultTypeId = insn.word(1);
auto &type = getType(resultTypeId);
auto &dst = state->createIntermediate(insn.resultId(), type.componentCount);
auto &newPartObject = getObject(insn.word(3));
auto &newPartObjectTy = getType(newPartObject);
auto firstNewComponent = WalkLiteralAccessChain(resultTypeId, insn.wordCount() - 5, insn.wordPointer(5));
Operand srcObjectAccess(this, state, insn.word(4));
Operand newPartObjectAccess(this, state, insn.word(3));
// old components before
for(auto i = 0u; i < firstNewComponent; i++)
{
dst.move(i, srcObjectAccess.Float(i));
}
// new part
for(auto i = 0u; i < newPartObjectTy.componentCount; i++)
{
dst.move(firstNewComponent + i, newPartObjectAccess.Float(i));
}
// old components after
for(auto i = firstNewComponent + newPartObjectTy.componentCount; i < type.componentCount; i++)
{
dst.move(i, srcObjectAccess.Float(i));
}
return EmitResult::Continue;
}
SpirvShader::EmitResult SpirvShader::EmitCompositeExtract(InsnIterator insn, EmitState *state) const
{
auto &type = getType(insn.resultTypeId());
auto &dst = state->createIntermediate(insn.resultId(), type.componentCount);
auto &compositeObject = getObject(insn.word(3));
Type::ID compositeTypeId = compositeObject.definition.word(1);
auto firstComponent = WalkLiteralAccessChain(compositeTypeId, insn.wordCount() - 4, insn.wordPointer(4));
Operand compositeObjectAccess(this, state, insn.word(3));
for(auto i = 0u; i < type.componentCount; i++)
{
dst.move(i, compositeObjectAccess.Float(firstComponent + i));
}
return EmitResult::Continue;
}
SpirvShader::EmitResult SpirvShader::EmitVectorShuffle(InsnIterator insn, EmitState *state) const
{
auto &type = getType(insn.resultTypeId());
auto &dst = state->createIntermediate(insn.resultId(), type.componentCount);
// Note: number of components in result type, first half type, and second
// half type are all independent.
auto &firstHalfType = getType(getObject(insn.word(3)));
Operand firstHalfAccess(this, state, insn.word(3));
Operand secondHalfAccess(this, state, insn.word(4));
for(auto i = 0u; i < type.componentCount; i++)
{
auto selector = insn.word(5 + i);
if(selector == static_cast<uint32_t>(-1))
{
// Undefined value. Until we decide to do real undef values, zero is as good
// a value as any
dst.move(i, RValue<SIMD::Float>(0.0f));
}
else if(selector < firstHalfType.componentCount)
{
dst.move(i, firstHalfAccess.Float(selector));
}
else
{
dst.move(i, secondHalfAccess.Float(selector - firstHalfType.componentCount));
}
}
return EmitResult::Continue;
}
SpirvShader::EmitResult SpirvShader::EmitVectorExtractDynamic(InsnIterator insn, EmitState *state) const
{
auto &type = getType(insn.resultTypeId());
auto &dst = state->createIntermediate(insn.resultId(), type.componentCount);
auto &srcType = getType(getObject(insn.word(3)));
Operand src(this, state, insn.word(3));
Operand index(this, state, insn.word(4));
SIMD::UInt v = SIMD::UInt(0);
for(auto i = 0u; i < srcType.componentCount; i++)
{
v |= CmpEQ(index.UInt(0), SIMD::UInt(i)) & src.UInt(i);
}
dst.move(0, v);
return EmitResult::Continue;
}
SpirvShader::EmitResult SpirvShader::EmitVectorInsertDynamic(InsnIterator insn, EmitState *state) const
{
auto &type = getType(insn.resultTypeId());
auto &dst = state->createIntermediate(insn.resultId(), type.componentCount);
Operand src(this, state, insn.word(3));
Operand component(this, state, insn.word(4));
Operand index(this, state, insn.word(5));
for(auto i = 0u; i < type.componentCount; i++)
{
SIMD::UInt mask = CmpEQ(SIMD::UInt(i), index.UInt(0));
dst.move(i, (src.UInt(i) & ~mask) | (component.UInt(0) & mask));
}
return EmitResult::Continue;
}
SpirvShader::EmitResult SpirvShader::EmitSelect(InsnIterator insn, EmitState *state) const
{
auto &type = getType(insn.resultTypeId());
auto &dst = state->createIntermediate(insn.resultId(), type.componentCount);
auto cond = Operand(this, state, insn.word(3));
auto condIsScalar = (cond.componentCount == 1);
auto lhs = Operand(this, state, insn.word(4));
auto rhs = Operand(this, state, insn.word(5));
for(auto i = 0u; i < type.componentCount; i++)
{
auto sel = cond.Int(condIsScalar ? 0 : i);
dst.move(i, (sel & lhs.Int(i)) | (~sel & rhs.Int(i))); // TODO: IfThenElse()
}
SPIRV_SHADER_DBG("{0}: {1}", insn.word(2), dst);
SPIRV_SHADER_DBG("{0}: {1}", insn.word(3), cond);
SPIRV_SHADER_DBG("{0}: {1}", insn.word(4), lhs);
SPIRV_SHADER_DBG("{0}: {1}", insn.word(5), rhs);
return EmitResult::Continue;
}
SpirvShader::EmitResult SpirvShader::EmitAny(InsnIterator insn, EmitState *state) const
{
auto &type = getType(insn.resultTypeId());
ASSERT(type.componentCount == 1);
auto &dst = state->createIntermediate(insn.resultId(), type.componentCount);
auto &srcType = getType(getObject(insn.word(3)));
auto src = Operand(this, state, insn.word(3));
SIMD::UInt result = src.UInt(0);
for(auto i = 1u; i < srcType.componentCount; i++)
{
result |= src.UInt(i);
}
dst.move(0, result);
return EmitResult::Continue;
}
SpirvShader::EmitResult SpirvShader::EmitAll(InsnIterator insn, EmitState *state) const
{
auto &type = getType(insn.resultTypeId());
ASSERT(type.componentCount == 1);
auto &dst = state->createIntermediate(insn.resultId(), type.componentCount);
auto &srcType = getType(getObject(insn.word(3)));
auto src = Operand(this, state, insn.word(3));
SIMD::UInt result = src.UInt(0);
for(auto i = 1u; i < srcType.componentCount; i++)
{
result &= src.UInt(i);
}
dst.move(0, result);
return EmitResult::Continue;
}
SpirvShader::EmitResult SpirvShader::EmitAtomicOp(InsnIterator insn, EmitState *state) const
{
auto &resultType = getType(Type::ID(insn.word(1)));
Object::ID resultId = insn.word(2);
Object::ID pointerId = insn.word(3);
Object::ID semanticsId = insn.word(5);
auto memorySemantics = static_cast<spv::MemorySemanticsMask>(getObject(semanticsId).constantValue[0]);
auto memoryOrder = MemoryOrder(memorySemantics);
// Where no value is provided (increment/decrement) use an implicit value of 1.
auto value = (insn.wordCount() == 7) ? Operand(this, state, insn.word(6)).UInt(0) : RValue<SIMD::UInt>(1);
auto &dst = state->createIntermediate(resultId, resultType.componentCount);
auto ptr = state->getPointer(pointerId);
auto ptrOffsets = ptr.offsets();
SIMD::Int mask = state->activeLaneMask() & state->storesAndAtomicsMask();
if(getObject(pointerId).opcode() == spv::OpImageTexelPointer)
{
mask &= ptr.isInBounds(sizeof(int32_t), OutOfBoundsBehavior::Nullify);
}
SIMD::UInt result(0);
for(int j = 0; j < SIMD::Width; j++)
{
If(Extract(mask, j) != 0)
{
auto offset = Extract(ptrOffsets, j);
auto laneValue = Extract(value, j);
UInt v;
switch(insn.opcode())
{
case spv::OpAtomicIAdd:
case spv::OpAtomicIIncrement:
v = AddAtomic(Pointer<UInt>(&ptr.base[offset]), laneValue, memoryOrder);
break;
case spv::OpAtomicISub:
case spv::OpAtomicIDecrement:
v = SubAtomic(Pointer<UInt>(&ptr.base[offset]), laneValue, memoryOrder);
break;
case spv::OpAtomicAnd:
v = AndAtomic(Pointer<UInt>(&ptr.base[offset]), laneValue, memoryOrder);
break;
case spv::OpAtomicOr:
v = OrAtomic(Pointer<UInt>(&ptr.base[offset]), laneValue, memoryOrder);
break;
case spv::OpAtomicXor:
v = XorAtomic(Pointer<UInt>(&ptr.base[offset]), laneValue, memoryOrder);
break;
case spv::OpAtomicSMin:
v = As<UInt>(MinAtomic(Pointer<Int>(&ptr.base[offset]), As<Int>(laneValue), memoryOrder));
break;
case spv::OpAtomicSMax:
v = As<UInt>(MaxAtomic(Pointer<Int>(&ptr.base[offset]), As<Int>(laneValue), memoryOrder));
break;
case spv::OpAtomicUMin:
v = MinAtomic(Pointer<UInt>(&ptr.base[offset]), laneValue, memoryOrder);
break;
case spv::OpAtomicUMax:
v = MaxAtomic(Pointer<UInt>(&ptr.base[offset]), laneValue, memoryOrder);
break;
case spv::OpAtomicExchange:
v = ExchangeAtomic(Pointer<UInt>(&ptr.base[offset]), laneValue, memoryOrder);
break;
default:
UNREACHABLE("%s", OpcodeName(insn.opcode()).c_str());
break;
}
result = Insert(result, v, j);
}
}
dst.move(0, result);
return EmitResult::Continue;
}
SpirvShader::EmitResult SpirvShader::EmitAtomicCompareExchange(InsnIterator insn, EmitState *state) const
{
// Separate from EmitAtomicOp due to different instruction encoding
auto &resultType = getType(Type::ID(insn.word(1)));
Object::ID resultId = insn.word(2);
auto memorySemanticsEqual = static_cast<spv::MemorySemanticsMask>(getObject(insn.word(5)).constantValue[0]);
auto memoryOrderEqual = MemoryOrder(memorySemanticsEqual);
auto memorySemanticsUnequal = static_cast<spv::MemorySemanticsMask>(getObject(insn.word(6)).constantValue[0]);
auto memoryOrderUnequal = MemoryOrder(memorySemanticsUnequal);
auto value = Operand(this, state, insn.word(7));
auto comparator = Operand(this, state, insn.word(8));
auto &dst = state->createIntermediate(resultId, resultType.componentCount);
auto ptr = state->getPointer(insn.word(3));
auto ptrOffsets = ptr.offsets();
SIMD::UInt x(0);
auto mask = state->activeLaneMask() & state->storesAndAtomicsMask();
for(int j = 0; j < SIMD::Width; j++)
{
If(Extract(mask, j) != 0)
{
auto offset = Extract(ptrOffsets, j);
auto laneValue = Extract(value.UInt(0), j);
auto laneComparator = Extract(comparator.UInt(0), j);
UInt v = CompareExchangeAtomic(Pointer<UInt>(&ptr.base[offset]), laneValue, laneComparator, memoryOrderEqual, memoryOrderUnequal);
x = Insert(x, v, j);
}
}
dst.move(0, x);
return EmitResult::Continue;
}
SpirvShader::EmitResult SpirvShader::EmitCopyObject(InsnIterator insn, EmitState *state) const
{
auto type = getType(insn.resultTypeId());
auto &dst = state->createIntermediate(insn.resultId(), type.componentCount);
auto src = Operand(this, state, insn.word(3));
for(uint32_t i = 0; i < type.componentCount; i++)
{
dst.move(i, src.Int(i));
}
return EmitResult::Continue;
}
SpirvShader::EmitResult SpirvShader::EmitArrayLength(InsnIterator insn, EmitState *state) const
{
auto structPtrId = Object::ID(insn.word(3));
auto arrayFieldIdx = insn.word(4);
auto &resultType = getType(insn.resultTypeId());
ASSERT(resultType.componentCount == 1);
ASSERT(resultType.definition.opcode() == spv::OpTypeInt);
auto &structPtrTy = getType(getObject(structPtrId));
auto &structTy = getType(structPtrTy.element);
auto arrayId = Type::ID(structTy.definition.word(2 + arrayFieldIdx));
auto &result = state->createIntermediate(insn.resultId(), 1);
auto structBase = GetPointerToData(structPtrId, 0, state);
Decorations structDecorations = {};
ApplyDecorationsForIdMember(&structDecorations, structPtrTy.element, arrayFieldIdx);
ASSERT(structDecorations.HasOffset);
auto arrayBase = structBase + structDecorations.Offset;
auto arraySizeInBytes = SIMD::Int(arrayBase.limit()) - arrayBase.offsets();
Decorations arrayDecorations = {};
ApplyDecorationsForId(&arrayDecorations, arrayId);
ASSERT(arrayDecorations.HasArrayStride);
auto arrayLength = arraySizeInBytes / SIMD::Int(arrayDecorations.ArrayStride);
result.move(0, SIMD::Int(arrayLength));
return EmitResult::Continue;
}
SpirvShader::EmitResult SpirvShader::EmitExtendedInstruction(InsnIterator insn, EmitState *state) const
{
auto ext = getExtension(insn.word(3));
switch(ext.name)
{
case Extension::GLSLstd450:
return EmitExtGLSLstd450(insn, state);
case Extension::OpenCLDebugInfo100:
return EmitOpenCLDebugInfo100(insn, state);
default:
UNREACHABLE("Unknown Extension::Name<%d>", int(ext.name));
}
return EmitResult::Continue;
}
uint32_t SpirvShader::GetConstScalarInt(Object::ID id) const
{
auto &scopeObj = getObject(id);
ASSERT(scopeObj.kind == Object::Kind::Constant);
ASSERT(getType(scopeObj).componentCount == 1);
return scopeObj.constantValue[0];
}
void SpirvShader::emitEpilog(SpirvRoutine *routine) const
{
for(auto insn : *this)
{
switch(insn.opcode())
{
case spv::OpVariable:
{
auto &object = getObject(insn.resultId());
auto &objectTy = getType(object);
if(object.kind == Object::Kind::InterfaceVariable && objectTy.storageClass == spv::StorageClassOutput)
{
auto &dst = routine->getVariable(insn.resultId());
int offset = 0;
VisitInterface(insn.resultId(),
[&](Decorations const &d, AttribType type) {
auto scalarSlot = d.Location << 2 | d.Component;
routine->outputs[scalarSlot] = dst[offset++];
});
}
break;
}
default:
break;
}
}
// Clear phis that are no longer used. This serves two purposes:
// (1) The phi rr::Variables are destructed, preventing pointless
// materialization.
// (2) Frees memory that will never be used again.
routine->phis.clear();
}
VkShaderStageFlagBits SpirvShader::executionModelToStage(spv::ExecutionModel model)
{
switch(model)
{
case spv::ExecutionModelVertex: return VK_SHADER_STAGE_VERTEX_BIT;
// case spv::ExecutionModelTessellationControl: return VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT;
// case spv::ExecutionModelTessellationEvaluation: return VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
// case spv::ExecutionModelGeometry: return VK_SHADER_STAGE_GEOMETRY_BIT;
case spv::ExecutionModelFragment: return VK_SHADER_STAGE_FRAGMENT_BIT;
case spv::ExecutionModelGLCompute: return VK_SHADER_STAGE_COMPUTE_BIT;
// case spv::ExecutionModelKernel: return VkShaderStageFlagBits(0); // Not supported by vulkan.
// case spv::ExecutionModelTaskNV: return VK_SHADER_STAGE_TASK_BIT_NV;
// case spv::ExecutionModelMeshNV: return VK_SHADER_STAGE_MESH_BIT_NV;
// case spv::ExecutionModelRayGenerationNV: return VK_SHADER_STAGE_RAYGEN_BIT_NV;
// case spv::ExecutionModelIntersectionNV: return VK_SHADER_STAGE_INTERSECTION_BIT_NV;
// case spv::ExecutionModelAnyHitNV: return VK_SHADER_STAGE_ANY_HIT_BIT_NV;
// case spv::ExecutionModelClosestHitNV: return VK_SHADER_STAGE_CLOSEST_HIT_BIT_NV;
// case spv::ExecutionModelMissNV: return VK_SHADER_STAGE_MISS_BIT_NV;
// case spv::ExecutionModelCallableNV: return VK_SHADER_STAGE_CALLABLE_BIT_NV;
default:
UNSUPPORTED("ExecutionModel: %d", int(model));
return VkShaderStageFlagBits(0);
}
}
SpirvShader::Operand::Operand(const SpirvShader *shader, const EmitState *state, SpirvShader::Object::ID objectId)
: Operand(state, shader->getObject(objectId))
{}
SpirvShader::Operand::Operand(const EmitState *state, const Object &object)
: constant(object.kind == SpirvShader::Object::Kind::Constant ? object.constantValue.data() : nullptr)
, intermediate(object.kind == SpirvShader::Object::Kind::Intermediate ? &state->getIntermediate(object.id()) : nullptr)
, componentCount(intermediate ? intermediate->componentCount : object.constantValue.size())
{
ASSERT(intermediate || constant);
}
SpirvShader::Operand::Operand(const Intermediate &value)
: constant(nullptr)
, intermediate(&value)
, componentCount(value.componentCount)
{
}
bool SpirvShader::Operand::isConstantZero() const
{
if(!constant)
{
return false;
}
for(uint32_t i = 0; i < componentCount; i++)
{
if(constant[i] != 0)
{
return false;
}
}
return true;
}
SpirvRoutine::SpirvRoutine(vk::PipelineLayout const *pipelineLayout)
: pipelineLayout(pipelineLayout)
{
}
void SpirvRoutine::setImmutableInputBuiltins(SpirvShader const *shader)
{
setInputBuiltin(shader, spv::BuiltInSubgroupLocalInvocationId, [&](const SpirvShader::BuiltinMapping &builtin, Array<SIMD::Float> &value) {
ASSERT(builtin.SizeInComponents == 1);
value[builtin.FirstComponent] = As<SIMD::Float>(SIMD::Int(0, 1, 2, 3));
});
setInputBuiltin(shader, spv::BuiltInSubgroupEqMask, [&](const SpirvShader::BuiltinMapping &builtin, Array<SIMD::Float> &value) {
ASSERT(builtin.SizeInComponents == 4);
value[builtin.FirstComponent + 0] = As<SIMD::Float>(SIMD::Int(1, 2, 4, 8));
value[builtin.FirstComponent + 1] = As<SIMD::Float>(SIMD::Int(0, 0, 0, 0));
value[builtin.FirstComponent + 2] = As<SIMD::Float>(SIMD::Int(0, 0, 0, 0));
value[builtin.FirstComponent + 3] = As<SIMD::Float>(SIMD::Int(0, 0, 0, 0));
});
setInputBuiltin(shader, spv::BuiltInSubgroupGeMask, [&](const SpirvShader::BuiltinMapping &builtin, Array<SIMD::Float> &value) {
ASSERT(builtin.SizeInComponents == 4);
value[builtin.FirstComponent + 0] = As<SIMD::Float>(SIMD::Int(15, 14, 12, 8));
value[builtin.FirstComponent + 1] = As<SIMD::Float>(SIMD::Int(0, 0, 0, 0));
value[builtin.FirstComponent + 2] = As<SIMD::Float>(SIMD::Int(0, 0, 0, 0));
value[builtin.FirstComponent + 3] = As<SIMD::Float>(SIMD::Int(0, 0, 0, 0));
});
setInputBuiltin(shader, spv::BuiltInSubgroupGtMask, [&](const SpirvShader::BuiltinMapping &builtin, Array<SIMD::Float> &value) {
ASSERT(builtin.SizeInComponents == 4);
value[builtin.FirstComponent + 0] = As<SIMD::Float>(SIMD::Int(14, 12, 8, 0));
value[builtin.FirstComponent + 1] = As<SIMD::Float>(SIMD::Int(0, 0, 0, 0));
value[builtin.FirstComponent + 2] = As<SIMD::Float>(SIMD::Int(0, 0, 0, 0));
value[builtin.FirstComponent + 3] = As<SIMD::Float>(SIMD::Int(0, 0, 0, 0));
});
setInputBuiltin(shader, spv::BuiltInSubgroupLeMask, [&](const SpirvShader::BuiltinMapping &builtin, Array<SIMD::Float> &value) {
ASSERT(builtin.SizeInComponents == 4);
value[builtin.FirstComponent + 0] = As<SIMD::Float>(SIMD::Int(1, 3, 7, 15));
value[builtin.FirstComponent + 1] = As<SIMD::Float>(SIMD::Int(0, 0, 0, 0));
value[builtin.FirstComponent + 2] = As<SIMD::Float>(SIMD::Int(0, 0, 0, 0));
value[builtin.FirstComponent + 3] = As<SIMD::Float>(SIMD::Int(0, 0, 0, 0));
});
setInputBuiltin(shader, spv::BuiltInSubgroupLtMask, [&](const SpirvShader::BuiltinMapping &builtin, Array<SIMD::Float> &value) {
ASSERT(builtin.SizeInComponents == 4);
value[builtin.FirstComponent + 0] = As<SIMD::Float>(SIMD::Int(0, 1, 3, 7));
value[builtin.FirstComponent + 1] = As<SIMD::Float>(SIMD::Int(0, 0, 0, 0));
value[builtin.FirstComponent + 2] = As<SIMD::Float>(SIMD::Int(0, 0, 0, 0));
value[builtin.FirstComponent + 3] = As<SIMD::Float>(SIMD::Int(0, 0, 0, 0));
});
setInputBuiltin(shader, spv::BuiltInDeviceIndex, [&](const SpirvShader::BuiltinMapping &builtin, Array<SIMD::Float> &value) {
ASSERT(builtin.SizeInComponents == 1);
// Only a single physical device is supported.
value[builtin.FirstComponent] = As<SIMD::Float>(SIMD::Int(0, 0, 0, 0));
});
}
} // namespace sw