| // SwiftShader Software Renderer |
| // |
| // Copyright(c) 2005-2012 TransGaming Inc. |
| // |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| // transcribed, stored in a retrieval system, translated into any human or computer |
| // language by any means, or disclosed to third parties without the explicit written |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| // or implied, including but not limited to any patent rights, are granted to you. |
| // |
| |
| // main.h: Management of thread-local data. |
| |
| #ifndef LIBGL_MAIN_H_ |
| #define LIBGL_MAIN_H_ |
| |
| #include "Context.h" |
| #include "Device.hpp" |
| #include "common/debug.h" |
| #include "Display.h" |
| |
| #define _GDI32_ |
| #include <windows.h> |
| #include <GL/GL.h> |
| #define GL_GLEXT_PROTOTYPES |
| #include <GL/glext.h> |
| |
| namespace gl |
| { |
| struct Current |
| { |
| Context *context; |
| Display *display; |
| Surface *drawSurface; |
| Surface *readSurface; |
| }; |
| |
| void makeCurrent(Context *context, Display *display, Surface *surface); |
| |
| Context *getContext(); |
| Display *getDisplay(); |
| Device *getDevice(); |
| Surface *getCurrentDrawSurface(); |
| Surface *getCurrentReadSurface(); |
| |
| void setCurrentDisplay(Display *dpy); |
| void setCurrentContext(gl::Context *ctx); |
| void setCurrentDrawSurface(Surface *surface); |
| void setCurrentReadSurface(Surface *surface); |
| } |
| |
| void error(GLenum errorCode); |
| |
| template<class T> |
| T &error(GLenum errorCode, T &returnValue) |
| { |
| error(errorCode); |
| |
| return returnValue; |
| } |
| |
| template<class T> |
| const T &error(GLenum errorCode, const T &returnValue) |
| { |
| error(errorCode); |
| |
| return returnValue; |
| } |
| |
| extern sw::FrameBuffer *createFrameBuffer(NativeDisplayType display, NativeWindowType window, int width, int height); |
| |
| #endif // LIBGL_MAIN_H_ |