| #version 300 es | |
| #define VERTEX_ARRAY 0 | |
| #define TEXCOORD_ARRAY 1 | |
| layout (location = VERTEX_ARRAY) in highp vec4 inVertex; | |
| layout (location = TEXCOORD_ARRAY) in mediump vec2 inTexCoord; | |
| out mediump vec2 texCoords; | |
| void main() | |
| { | |
| gl_Position = inVertex; | |
| texCoords = inTexCoord; | |
| } |