commit | a11d03e4ef1c51f3943a059060cfc1164eee06ad | [log] [tgz] |
---|---|---|
author | Alexis Hetu <sugoi@google.com> | Fri Jan 27 11:38:59 2017 -0500 |
committer | Nicolas Capens <capn@google.com> | Fri Jan 27 21:19:50 2017 +0000 |
tree | 27a3b2ab63d45cfafdbeb93420c16008640da86a | |
parent | f8360baf379b430faaeac8ff8bf5091cdabd0b40 [diff] |
Update to Linux build files for Chromium Although SwiftShader was building properly on the build bots, it wasn't exporting its symbols properly. I compared the flags used in the BUILD.gn files and in the CMakeLists.txt file and attempted to get both build systems to use the same flags and options. Change-Id: Idc73d4ad5b45311881e88720bf611e25110dcc70 Reviewed-on: https://swiftshader-review.googlesource.com/8576 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
SwiftShader is a high-performance CPU-based implementation of the OpenGL ES and Direct3D 9 graphics APIs12. Its goal is to provide hardware independence for advanced 3D graphics.
The SwiftShader libraries act as drop-in replacements for graphics drivers.
On Windows, most applications can be made to use SwiftShader's DLLs by placing them in the same folder as the executable. On Linux, the LD_LIBRARY_PATH environment variable or -rpath linker option can be used to direct applications to search for shared libraries in the indicated directory first.
Prebuilt binaries can be found at: https://goo.gl/5MOcdb
See CONTRIBUTING.txt for important contributing requirements.
The canonical repository for SwiftShader is hosted at: https://swiftshader.googlesource.com/SwiftShader
All changes must be reviewed and approved in the Gerrit review tool at: https://swiftshader-review.googlesource.com
Authenticate your account here: https://swiftshader-review.googlesource.com/new-password
All changes require a Change-ID tag in the commit message. A commit hook may be used to add this tag automatically, and can be found at: https://gerrit-review.googlesource.com/tools/hooks/commit-msg. To clone the repository and install the commit hook in one go:
git clone https://swiftshader.googlesource.com/SwiftShader && (cd SwiftShader && curl -Lo `git rev-parse --git-dir`/hooks/commit-msg https://gerrit-review.googlesource.com/tools/hooks/commit-msg ; chmod +x `git rev-parse --git-dir`/hooks/commit-msg)
Changes are uploaded to Gerrit by performing:
git push origin HEAD:refs/for/master
See docs/Index.md.
Public mailing list: swiftshader@googlegroups.com
Bug tracker: https://bugs.chromium.org/p/swiftshader
The SwiftShader project is licensed under the Apache License Version 2.0. You can find a copy of it in LICENSE.txt.
Files in the third_party folder are subject to their respective license.
The legal authors for copyright purposes are listed in AUTHORS.txt.
CONTRIBUTORS.txt contains a list of names of individuals who have contributed to SwiftShader. If you‘re not on the list, but you’ve signed the Google CLA and have contributed more than a formatting change, feel free to request to be added.