)]}'
{
  "commit": "a11d03e4ef1c51f3943a059060cfc1164eee06ad",
  "tree": "27a3b2ab63d45cfafdbeb93420c16008640da86a",
  "parents": [
    "f8360baf379b430faaeac8ff8bf5091cdabd0b40"
  ],
  "author": {
    "name": "Alexis Hetu",
    "email": "sugoi@google.com",
    "time": "Fri Jan 27 11:38:59 2017 -0500"
  },
  "committer": {
    "name": "Nicolas Capens",
    "email": "capn@google.com",
    "time": "Fri Jan 27 21:19:50 2017 +0000"
  },
  "message": "Update to Linux build files for Chromium\n\nAlthough SwiftShader was building properly on the build bots, it\nwasn\u0027t exporting its symbols properly. I compared the flags used in\nthe BUILD.gn files and in the CMakeLists.txt file and attempted to\nget both build systems to use the same flags and options.\n\nChange-Id: Idc73d4ad5b45311881e88720bf611e25110dcc70\nReviewed-on: https://swiftshader-review.googlesource.com/8576\nTested-by: Alexis Hétu \u003csugoi@google.com\u003e\nReviewed-by: Nicolas Capens \u003ccapn@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "ae6087e94631960b4b707d8662d35b4569da2290",
      "old_mode": 33188,
      "old_path": "BUILD.gn",
      "new_id": "3665e71941edb9a792d7f4affe92704de1e7adfa",
      "new_mode": 33188,
      "new_path": "BUILD.gn"
    },
    {
      "type": "modify",
      "old_id": "42c77f8408c1d0f18a35f6072d0de074480ea8b9",
      "old_mode": 33188,
      "old_path": "src/OpenGL/libEGL/BUILD.gn",
      "new_id": "7d117755e32e76d061d3fff12d65a610f8a61c07",
      "new_mode": 33188,
      "new_path": "src/OpenGL/libEGL/BUILD.gn"
    },
    {
      "type": "modify",
      "old_id": "1b798a37b6b2312de522f8dbacec681b29322938",
      "old_mode": 33188,
      "old_path": "src/OpenGL/libGLESv2/BUILD.gn",
      "new_id": "80adf837c78ee59c264fe6d7495bec5fd7fa1c00",
      "new_mode": 33188,
      "new_path": "src/OpenGL/libGLESv2/BUILD.gn"
    }
  ]
}
