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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef sw_QuadRasterizer_hpp
#define sw_QuadRasterizer_hpp
#include "Rasterizer.hpp"
#include "Pipeline/ShaderCore.hpp"
#include "Pipeline/SpirvShader.hpp"
#include "System/Types.hpp"
namespace sw {
class QuadRasterizer : public Rasterizer
{
public:
QuadRasterizer(const PixelProcessor::State &state, SpirvShader const *spirvShader);
virtual ~QuadRasterizer();
void generate();
protected:
Pointer<Byte> constants;
SIMD::Float Dz[4];
SIMD::Float Dw;
SIMD::Float Dv[MAX_INTERFACE_COMPONENTS];
SIMD::Float Df;
SIMD::Float DclipDistance[MAX_CLIP_DISTANCES];
SIMD::Float DcullDistance[MAX_CULL_DISTANCES];
UInt occlusion;
virtual void quad(Pointer<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y) = 0;
bool interpolateZ() const;
bool interpolateW() const;
SIMD::Float interpolate(SIMD::Float &x, SIMD::Float &D, SIMD::Float &rhw, Pointer<Byte> planeEquation, bool flat, bool perspective);
const PixelProcessor::State &state;
const SpirvShader *const spirvShader;
private:
void rasterize(Int &yMin, Int &yMax);
};
} // namespace sw
#endif // sw_QuadRasterizer_hpp