| //===- StatepointLowering.cpp - SDAGBuilder's statepoint code -------------===// | |
| // | |
| // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. | |
| // See https://llvm.org/LICENSE.txt for license information. | |
| // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception | |
| // | |
| //===----------------------------------------------------------------------===// | |
| // | |
| // This file includes support code use by SelectionDAGBuilder when lowering a | |
| // statepoint sequence in SelectionDAG IR. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| #include "StatepointLowering.h" | |
| #include "SelectionDAGBuilder.h" | |
| #include "llvm/ADT/ArrayRef.h" | |
| #include "llvm/ADT/STLExtras.h" | |
| #include "llvm/ADT/SetVector.h" | |
| #include "llvm/ADT/SmallBitVector.h" | |
| #include "llvm/ADT/SmallSet.h" | |
| #include "llvm/ADT/SmallVector.h" | |
| #include "llvm/ADT/Statistic.h" | |
| #include "llvm/CodeGen/FunctionLoweringInfo.h" | |
| #include "llvm/CodeGen/GCMetadata.h" | |
| #include "llvm/CodeGen/ISDOpcodes.h" | |
| #include "llvm/CodeGen/MachineFrameInfo.h" | |
| #include "llvm/CodeGen/MachineFunction.h" | |
| #include "llvm/CodeGen/MachineMemOperand.h" | |
| #include "llvm/CodeGen/RuntimeLibcalls.h" | |
| #include "llvm/CodeGen/SelectionDAG.h" | |
| #include "llvm/CodeGen/SelectionDAGNodes.h" | |
| #include "llvm/CodeGen/StackMaps.h" | |
| #include "llvm/CodeGen/TargetLowering.h" | |
| #include "llvm/CodeGen/TargetOpcodes.h" | |
| #include "llvm/IR/CallingConv.h" | |
| #include "llvm/IR/DerivedTypes.h" | |
| #include "llvm/IR/GCStrategy.h" | |
| #include "llvm/IR/Instruction.h" | |
| #include "llvm/IR/Instructions.h" | |
| #include "llvm/IR/LLVMContext.h" | |
| #include "llvm/IR/Statepoint.h" | |
| #include "llvm/IR/Type.h" | |
| #include "llvm/Support/Casting.h" | |
| #include "llvm/Support/CommandLine.h" | |
| #include "llvm/Support/MachineValueType.h" | |
| #include "llvm/Target/TargetMachine.h" | |
| #include "llvm/Target/TargetOptions.h" | |
| #include <cassert> | |
| #include <cstddef> | |
| #include <cstdint> | |
| #include <iterator> | |
| #include <tuple> | |
| #include <utility> | |
| using namespace llvm; | |
| #define DEBUG_TYPE "statepoint-lowering" | |
| STATISTIC(NumSlotsAllocatedForStatepoints, | |
| "Number of stack slots allocated for statepoints"); | |
| STATISTIC(NumOfStatepoints, "Number of statepoint nodes encountered"); | |
| STATISTIC(StatepointMaxSlotsRequired, | |
| "Maximum number of stack slots required for a singe statepoint"); | |
| cl::opt<bool> UseRegistersForDeoptValues( | |
| "use-registers-for-deopt-values", cl::Hidden, cl::init(false), | |
| cl::desc("Allow using registers for non pointer deopt args")); | |
| cl::opt<bool> UseRegistersForGCPointersInLandingPad( | |
| "use-registers-for-gc-values-in-landing-pad", cl::Hidden, cl::init(false), | |
| cl::desc("Allow using registers for gc pointer in landing pad")); | |
| cl::opt<unsigned> MaxRegistersForGCPointers( | |
| "max-registers-for-gc-values", cl::Hidden, cl::init(0), | |
| cl::desc("Max number of VRegs allowed to pass GC pointer meta args in")); | |
| typedef FunctionLoweringInfo::StatepointRelocationRecord RecordType; | |
| static void pushStackMapConstant(SmallVectorImpl<SDValue>& Ops, | |
| SelectionDAGBuilder &Builder, uint64_t Value) { | |
| SDLoc L = Builder.getCurSDLoc(); | |
| Ops.push_back(Builder.DAG.getTargetConstant(StackMaps::ConstantOp, L, | |
| MVT::i64)); | |
| Ops.push_back(Builder.DAG.getTargetConstant(Value, L, MVT::i64)); | |
| } | |
| void StatepointLoweringState::startNewStatepoint(SelectionDAGBuilder &Builder) { | |
| // Consistency check | |
| assert(PendingGCRelocateCalls.empty() && | |
| "Trying to visit statepoint before finished processing previous one"); | |
| Locations.clear(); | |
| NextSlotToAllocate = 0; | |
| // Need to resize this on each safepoint - we need the two to stay in sync and | |
| // the clear patterns of a SelectionDAGBuilder have no relation to | |
| // FunctionLoweringInfo. Also need to ensure used bits get cleared. | |
| AllocatedStackSlots.clear(); | |
| AllocatedStackSlots.resize(Builder.FuncInfo.StatepointStackSlots.size()); | |
| } | |
| void StatepointLoweringState::clear() { | |
| Locations.clear(); | |
| AllocatedStackSlots.clear(); | |
| assert(PendingGCRelocateCalls.empty() && | |
| "cleared before statepoint sequence completed"); | |
| } | |
| SDValue | |
| StatepointLoweringState::allocateStackSlot(EVT ValueType, | |
| SelectionDAGBuilder &Builder) { | |
| NumSlotsAllocatedForStatepoints++; | |
| MachineFrameInfo &MFI = Builder.DAG.getMachineFunction().getFrameInfo(); | |
| unsigned SpillSize = ValueType.getStoreSize(); | |
| assert((SpillSize * 8) == | |
| (-8u & (7 + ValueType.getSizeInBits())) && // Round up modulo 8. | |
| "Size not in bytes?"); | |
| // First look for a previously created stack slot which is not in | |
| // use (accounting for the fact arbitrary slots may already be | |
| // reserved), or to create a new stack slot and use it. | |
| const size_t NumSlots = AllocatedStackSlots.size(); | |
| assert(NextSlotToAllocate <= NumSlots && "Broken invariant"); | |
| assert(AllocatedStackSlots.size() == | |
| Builder.FuncInfo.StatepointStackSlots.size() && | |
| "Broken invariant"); | |
| for (; NextSlotToAllocate < NumSlots; NextSlotToAllocate++) { | |
| if (!AllocatedStackSlots.test(NextSlotToAllocate)) { | |
| const int FI = Builder.FuncInfo.StatepointStackSlots[NextSlotToAllocate]; | |
| if (MFI.getObjectSize(FI) == SpillSize) { | |
| AllocatedStackSlots.set(NextSlotToAllocate); | |
| // TODO: Is ValueType the right thing to use here? | |
| return Builder.DAG.getFrameIndex(FI, ValueType); | |
| } | |
| } | |
| } | |
| // Couldn't find a free slot, so create a new one: | |
| SDValue SpillSlot = Builder.DAG.CreateStackTemporary(ValueType); | |
| const unsigned FI = cast<FrameIndexSDNode>(SpillSlot)->getIndex(); | |
| MFI.markAsStatepointSpillSlotObjectIndex(FI); | |
| Builder.FuncInfo.StatepointStackSlots.push_back(FI); | |
| AllocatedStackSlots.resize(AllocatedStackSlots.size()+1, true); | |
| assert(AllocatedStackSlots.size() == | |
| Builder.FuncInfo.StatepointStackSlots.size() && | |
| "Broken invariant"); | |
| StatepointMaxSlotsRequired.updateMax( | |
| Builder.FuncInfo.StatepointStackSlots.size()); | |
| return SpillSlot; | |
| } | |
| /// Utility function for reservePreviousStackSlotForValue. Tries to find | |
| /// stack slot index to which we have spilled value for previous statepoints. | |
| /// LookUpDepth specifies maximum DFS depth this function is allowed to look. | |
| static std::optional<int> findPreviousSpillSlot(const Value *Val, | |
| SelectionDAGBuilder &Builder, | |
| int LookUpDepth) { | |
| // Can not look any further - give up now | |
| if (LookUpDepth <= 0) | |
| return std::nullopt; | |
| // Spill location is known for gc relocates | |
| if (const auto *Relocate = dyn_cast<GCRelocateInst>(Val)) { | |
| const Value *Statepoint = Relocate->getStatepoint(); | |
| assert((isa<GCStatepointInst>(Statepoint) || isa<UndefValue>(Statepoint)) && | |
| "GetStatepoint must return one of two types"); | |
| if (isa<UndefValue>(Statepoint)) | |
| return std::nullopt; | |
| const auto &RelocationMap = Builder.FuncInfo.StatepointRelocationMaps | |
| [cast<GCStatepointInst>(Statepoint)]; | |
| auto It = RelocationMap.find(Relocate); | |
| if (It == RelocationMap.end()) | |
| return std::nullopt; | |
| auto &Record = It->second; | |
| if (Record.type != RecordType::Spill) | |
| return std::nullopt; | |
| return Record.payload.FI; | |
| } | |
| // Look through bitcast instructions. | |
| if (const BitCastInst *Cast = dyn_cast<BitCastInst>(Val)) | |
| return findPreviousSpillSlot(Cast->getOperand(0), Builder, LookUpDepth - 1); | |
| // Look through phi nodes | |
| // All incoming values should have same known stack slot, otherwise result | |
| // is unknown. | |
| if (const PHINode *Phi = dyn_cast<PHINode>(Val)) { | |
| std::optional<int> MergedResult; | |
| for (const auto &IncomingValue : Phi->incoming_values()) { | |
| std::optional<int> SpillSlot = | |
| findPreviousSpillSlot(IncomingValue, Builder, LookUpDepth - 1); | |
| if (!SpillSlot) | |
| return std::nullopt; | |
| if (MergedResult && *MergedResult != *SpillSlot) | |
| return std::nullopt; | |
| MergedResult = SpillSlot; | |
| } | |
| return MergedResult; | |
| } | |
| // TODO: We can do better for PHI nodes. In cases like this: | |
| // ptr = phi(relocated_pointer, not_relocated_pointer) | |
| // statepoint(ptr) | |
| // We will return that stack slot for ptr is unknown. And later we might | |
| // assign different stack slots for ptr and relocated_pointer. This limits | |
| // llvm's ability to remove redundant stores. | |
| // Unfortunately it's hard to accomplish in current infrastructure. | |
| // We use this function to eliminate spill store completely, while | |
| // in example we still need to emit store, but instead of any location | |
| // we need to use special "preferred" location. | |
| // TODO: handle simple updates. If a value is modified and the original | |
| // value is no longer live, it would be nice to put the modified value in the | |
| // same slot. This allows folding of the memory accesses for some | |
| // instructions types (like an increment). | |
| // statepoint (i) | |
| // i1 = i+1 | |
| // statepoint (i1) | |
| // However we need to be careful for cases like this: | |
| // statepoint(i) | |
| // i1 = i+1 | |
| // statepoint(i, i1) | |
| // Here we want to reserve spill slot for 'i', but not for 'i+1'. If we just | |
| // put handling of simple modifications in this function like it's done | |
| // for bitcasts we might end up reserving i's slot for 'i+1' because order in | |
| // which we visit values is unspecified. | |
| // Don't know any information about this instruction | |
| return std::nullopt; | |
| } | |
| /// Return true if-and-only-if the given SDValue can be lowered as either a | |
| /// constant argument or a stack reference. The key point is that the value | |
| /// doesn't need to be spilled or tracked as a vreg use. | |
| static bool willLowerDirectly(SDValue Incoming) { | |
| // We are making an unchecked assumption that the frame size <= 2^16 as that | |
| // is the largest offset which can be encoded in the stackmap format. | |
| if (isa<FrameIndexSDNode>(Incoming)) | |
| return true; | |
| // The largest constant describeable in the StackMap format is 64 bits. | |
| // Potential Optimization: Constants values are sign extended by consumer, | |
| // and thus there are many constants of static type > 64 bits whose value | |
| // happens to be sext(Con64) and could thus be lowered directly. | |
| if (Incoming.getValueType().getSizeInBits() > 64) | |
| return false; | |
| return (isa<ConstantSDNode>(Incoming) || isa<ConstantFPSDNode>(Incoming) || | |
| Incoming.isUndef()); | |
| } | |
| /// Try to find existing copies of the incoming values in stack slots used for | |
| /// statepoint spilling. If we can find a spill slot for the incoming value, | |
| /// mark that slot as allocated, and reuse the same slot for this safepoint. | |
| /// This helps to avoid series of loads and stores that only serve to reshuffle | |
| /// values on the stack between calls. | |
| static void reservePreviousStackSlotForValue(const Value *IncomingValue, | |
| SelectionDAGBuilder &Builder) { | |
| SDValue Incoming = Builder.getValue(IncomingValue); | |
| // If we won't spill this, we don't need to check for previously allocated | |
| // stack slots. | |
| if (willLowerDirectly(Incoming)) | |
| return; | |
| SDValue OldLocation = Builder.StatepointLowering.getLocation(Incoming); | |
| if (OldLocation.getNode()) | |
| // Duplicates in input | |
| return; | |
| const int LookUpDepth = 6; | |
| std::optional<int> Index = | |
| findPreviousSpillSlot(IncomingValue, Builder, LookUpDepth); | |
| if (!Index) | |
| return; | |
| const auto &StatepointSlots = Builder.FuncInfo.StatepointStackSlots; | |
| auto SlotIt = find(StatepointSlots, *Index); | |
| assert(SlotIt != StatepointSlots.end() && | |
| "Value spilled to the unknown stack slot"); | |
| // This is one of our dedicated lowering slots | |
| const int Offset = std::distance(StatepointSlots.begin(), SlotIt); | |
| if (Builder.StatepointLowering.isStackSlotAllocated(Offset)) { | |
| // stack slot already assigned to someone else, can't use it! | |
| // TODO: currently we reserve space for gc arguments after doing | |
| // normal allocation for deopt arguments. We should reserve for | |
| // _all_ deopt and gc arguments, then start allocating. This | |
| // will prevent some moves being inserted when vm state changes, | |
| // but gc state doesn't between two calls. | |
| return; | |
| } | |
| // Reserve this stack slot | |
| Builder.StatepointLowering.reserveStackSlot(Offset); | |
| // Cache this slot so we find it when going through the normal | |
| // assignment loop. | |
| SDValue Loc = | |
| Builder.DAG.getTargetFrameIndex(*Index, Builder.getFrameIndexTy()); | |
| Builder.StatepointLowering.setLocation(Incoming, Loc); | |
| } | |
| /// Extract call from statepoint, lower it and return pointer to the | |
| /// call node. Also update NodeMap so that getValue(statepoint) will | |
| /// reference lowered call result | |
| static std::pair<SDValue, SDNode *> lowerCallFromStatepointLoweringInfo( | |
| SelectionDAGBuilder::StatepointLoweringInfo &SI, | |
| SelectionDAGBuilder &Builder) { | |
| SDValue ReturnValue, CallEndVal; | |
| std::tie(ReturnValue, CallEndVal) = | |
| Builder.lowerInvokable(SI.CLI, SI.EHPadBB); | |
| SDNode *CallEnd = CallEndVal.getNode(); | |
| // Get a call instruction from the call sequence chain. Tail calls are not | |
| // allowed. The following code is essentially reverse engineering X86's | |
| // LowerCallTo. | |
| // | |
| // We are expecting DAG to have the following form: | |
| // | |
| // ch = eh_label (only in case of invoke statepoint) | |
| // ch, glue = callseq_start ch | |
| // ch, glue = X86::Call ch, glue | |
| // ch, glue = callseq_end ch, glue | |
| // get_return_value ch, glue | |
| // | |
| // get_return_value can either be a sequence of CopyFromReg instructions | |
| // to grab the return value from the return register(s), or it can be a LOAD | |
| // to load a value returned by reference via a stack slot. | |
| bool HasDef = !SI.CLI.RetTy->isVoidTy(); | |
| if (HasDef) { | |
| if (CallEnd->getOpcode() == ISD::LOAD) | |
| CallEnd = CallEnd->getOperand(0).getNode(); | |
| else | |
| while (CallEnd->getOpcode() == ISD::CopyFromReg) | |
| CallEnd = CallEnd->getOperand(0).getNode(); | |
| } | |
| assert(CallEnd->getOpcode() == ISD::CALLSEQ_END && "expected!"); | |
| return std::make_pair(ReturnValue, CallEnd->getOperand(0).getNode()); | |
| } | |
| static MachineMemOperand* getMachineMemOperand(MachineFunction &MF, | |
| FrameIndexSDNode &FI) { | |
| auto PtrInfo = MachinePointerInfo::getFixedStack(MF, FI.getIndex()); | |
| auto MMOFlags = MachineMemOperand::MOStore | | |
| MachineMemOperand::MOLoad | MachineMemOperand::MOVolatile; | |
| auto &MFI = MF.getFrameInfo(); | |
| return MF.getMachineMemOperand(PtrInfo, MMOFlags, | |
| MFI.getObjectSize(FI.getIndex()), | |
| MFI.getObjectAlign(FI.getIndex())); | |
| } | |
| /// Spill a value incoming to the statepoint. It might be either part of | |
| /// vmstate | |
| /// or gcstate. In both cases unconditionally spill it on the stack unless it | |
| /// is a null constant. Return pair with first element being frame index | |
| /// containing saved value and second element with outgoing chain from the | |
| /// emitted store | |
| static std::tuple<SDValue, SDValue, MachineMemOperand*> | |
| spillIncomingStatepointValue(SDValue Incoming, SDValue Chain, | |
| SelectionDAGBuilder &Builder) { | |
| SDValue Loc = Builder.StatepointLowering.getLocation(Incoming); | |
| MachineMemOperand* MMO = nullptr; | |
| // Emit new store if we didn't do it for this ptr before | |
| if (!Loc.getNode()) { | |
| Loc = Builder.StatepointLowering.allocateStackSlot(Incoming.getValueType(), | |
| Builder); | |
| int Index = cast<FrameIndexSDNode>(Loc)->getIndex(); | |
| // We use TargetFrameIndex so that isel will not select it into LEA | |
| Loc = Builder.DAG.getTargetFrameIndex(Index, Builder.getFrameIndexTy()); | |
| // Right now we always allocate spill slots that are of the same | |
| // size as the value we're about to spill (the size of spillee can | |
| // vary since we spill vectors of pointers too). At some point we | |
| // can consider allowing spills of smaller values to larger slots | |
| // (i.e. change the '==' in the assert below to a '>='). | |
| MachineFrameInfo &MFI = Builder.DAG.getMachineFunction().getFrameInfo(); | |
| assert((MFI.getObjectSize(Index) * 8) == | |
| (-8 & (7 + // Round up modulo 8. | |
| (int64_t)Incoming.getValueSizeInBits())) && | |
| "Bad spill: stack slot does not match!"); | |
| // Note: Using the alignment of the spill slot (rather than the abi or | |
| // preferred alignment) is required for correctness when dealing with spill | |
| // slots with preferred alignments larger than frame alignment.. | |
| auto &MF = Builder.DAG.getMachineFunction(); | |
| auto PtrInfo = MachinePointerInfo::getFixedStack(MF, Index); | |
| auto *StoreMMO = MF.getMachineMemOperand( | |
| PtrInfo, MachineMemOperand::MOStore, MFI.getObjectSize(Index), | |
| MFI.getObjectAlign(Index)); | |
| Chain = Builder.DAG.getStore(Chain, Builder.getCurSDLoc(), Incoming, Loc, | |
| StoreMMO); | |
| MMO = getMachineMemOperand(MF, *cast<FrameIndexSDNode>(Loc)); | |
| Builder.StatepointLowering.setLocation(Incoming, Loc); | |
| } | |
| assert(Loc.getNode()); | |
| return std::make_tuple(Loc, Chain, MMO); | |
| } | |
| /// Lower a single value incoming to a statepoint node. This value can be | |
| /// either a deopt value or a gc value, the handling is the same. We special | |
| /// case constants and allocas, then fall back to spilling if required. | |
| static void | |
| lowerIncomingStatepointValue(SDValue Incoming, bool RequireSpillSlot, | |
| SmallVectorImpl<SDValue> &Ops, | |
| SmallVectorImpl<MachineMemOperand *> &MemRefs, | |
| SelectionDAGBuilder &Builder) { | |
| if (willLowerDirectly(Incoming)) { | |
| if (FrameIndexSDNode *FI = dyn_cast<FrameIndexSDNode>(Incoming)) { | |
| // This handles allocas as arguments to the statepoint (this is only | |
| // really meaningful for a deopt value. For GC, we'd be trying to | |
| // relocate the address of the alloca itself?) | |
| assert(Incoming.getValueType() == Builder.getFrameIndexTy() && | |
| "Incoming value is a frame index!"); | |
| Ops.push_back(Builder.DAG.getTargetFrameIndex(FI->getIndex(), | |
| Builder.getFrameIndexTy())); | |
| auto &MF = Builder.DAG.getMachineFunction(); | |
| auto *MMO = getMachineMemOperand(MF, *FI); | |
| MemRefs.push_back(MMO); | |
| return; | |
| } | |
| assert(Incoming.getValueType().getSizeInBits() <= 64); | |
| if (Incoming.isUndef()) { | |
| // Put an easily recognized constant that's unlikely to be a valid | |
| // value so that uses of undef by the consumer of the stackmap is | |
| // easily recognized. This is legal since the compiler is always | |
| // allowed to chose an arbitrary value for undef. | |
| pushStackMapConstant(Ops, Builder, 0xFEFEFEFE); | |
| return; | |
| } | |
| // If the original value was a constant, make sure it gets recorded as | |
| // such in the stackmap. This is required so that the consumer can | |
| // parse any internal format to the deopt state. It also handles null | |
| // pointers and other constant pointers in GC states. | |
| if (ConstantSDNode *C = dyn_cast<ConstantSDNode>(Incoming)) { | |
| pushStackMapConstant(Ops, Builder, C->getSExtValue()); | |
| return; | |
| } else if (ConstantFPSDNode *C = dyn_cast<ConstantFPSDNode>(Incoming)) { | |
| pushStackMapConstant(Ops, Builder, | |
| C->getValueAPF().bitcastToAPInt().getZExtValue()); | |
| return; | |
| } | |
| llvm_unreachable("unhandled direct lowering case"); | |
| } | |
| if (!RequireSpillSlot) { | |
| // If this value is live in (not live-on-return, or live-through), we can | |
| // treat it the same way patchpoint treats it's "live in" values. We'll | |
| // end up folding some of these into stack references, but they'll be | |
| // handled by the register allocator. Note that we do not have the notion | |
| // of a late use so these values might be placed in registers which are | |
| // clobbered by the call. This is fine for live-in. For live-through | |
| // fix-up pass should be executed to force spilling of such registers. | |
| Ops.push_back(Incoming); | |
| } else { | |
| // Otherwise, locate a spill slot and explicitly spill it so it can be | |
| // found by the runtime later. Note: We know all of these spills are | |
| // independent, but don't bother to exploit that chain wise. DAGCombine | |
| // will happily do so as needed, so doing it here would be a small compile | |
| // time win at most. | |
| SDValue Chain = Builder.getRoot(); | |
| auto Res = spillIncomingStatepointValue(Incoming, Chain, Builder); | |
| Ops.push_back(std::get<0>(Res)); | |
| if (auto *MMO = std::get<2>(Res)) | |
| MemRefs.push_back(MMO); | |
| Chain = std::get<1>(Res);; | |
| Builder.DAG.setRoot(Chain); | |
| } | |
| } | |
| /// Return true if value V represents the GC value. The behavior is conservative | |
| /// in case it is not sure that value is not GC the function returns true. | |
| static bool isGCValue(const Value *V, SelectionDAGBuilder &Builder) { | |
| auto *Ty = V->getType(); | |
| if (!Ty->isPtrOrPtrVectorTy()) | |
| return false; | |
| if (auto *GFI = Builder.GFI) | |
| if (auto IsManaged = GFI->getStrategy().isGCManagedPointer(Ty)) | |
| return *IsManaged; | |
| return true; // conservative | |
| } | |
| /// Lower deopt state and gc pointer arguments of the statepoint. The actual | |
| /// lowering is described in lowerIncomingStatepointValue. This function is | |
| /// responsible for lowering everything in the right position and playing some | |
| /// tricks to avoid redundant stack manipulation where possible. On | |
| /// completion, 'Ops' will contain ready to use operands for machine code | |
| /// statepoint. The chain nodes will have already been created and the DAG root | |
| /// will be set to the last value spilled (if any were). | |
| static void | |
| lowerStatepointMetaArgs(SmallVectorImpl<SDValue> &Ops, | |
| SmallVectorImpl<MachineMemOperand *> &MemRefs, | |
| SmallVectorImpl<SDValue> &GCPtrs, | |
| DenseMap<SDValue, int> &LowerAsVReg, | |
| SelectionDAGBuilder::StatepointLoweringInfo &SI, | |
| SelectionDAGBuilder &Builder) { | |
| // Lower the deopt and gc arguments for this statepoint. Layout will be: | |
| // deopt argument length, deopt arguments.., gc arguments... | |
| // Figure out what lowering strategy we're going to use for each part | |
| // Note: Is is conservatively correct to lower both "live-in" and "live-out" | |
| // as "live-through". A "live-through" variable is one which is "live-in", | |
| // "live-out", and live throughout the lifetime of the call (i.e. we can find | |
| // it from any PC within the transitive callee of the statepoint). In | |
| // particular, if the callee spills callee preserved registers we may not | |
| // be able to find a value placed in that register during the call. This is | |
| // fine for live-out, but not for live-through. If we were willing to make | |
| // assumptions about the code generator producing the callee, we could | |
| // potentially allow live-through values in callee saved registers. | |
| const bool LiveInDeopt = | |
| SI.StatepointFlags & (uint64_t)StatepointFlags::DeoptLiveIn; | |
| // Decide which deriver pointers will go on VRegs | |
| unsigned MaxVRegPtrs = MaxRegistersForGCPointers.getValue(); | |
| // Pointers used on exceptional path of invoke statepoint. | |
| // We cannot assing them to VRegs. | |
| SmallSet<SDValue, 8> LPadPointers; | |
| if (!UseRegistersForGCPointersInLandingPad) | |
| if (const auto *StInvoke = | |
| dyn_cast_or_null<InvokeInst>(SI.StatepointInstr)) { | |
| LandingPadInst *LPI = StInvoke->getLandingPadInst(); | |
| for (const auto *Relocate : SI.GCRelocates) | |
| if (Relocate->getOperand(0) == LPI) { | |
| LPadPointers.insert(Builder.getValue(Relocate->getBasePtr())); | |
| LPadPointers.insert(Builder.getValue(Relocate->getDerivedPtr())); | |
| } | |
| } | |
| LLVM_DEBUG(dbgs() << "Deciding how to lower GC Pointers:\n"); | |
| // List of unique lowered GC Pointer values. | |
| SmallSetVector<SDValue, 16> LoweredGCPtrs; | |
| // Map lowered GC Pointer value to the index in above vector | |
| DenseMap<SDValue, unsigned> GCPtrIndexMap; | |
| unsigned CurNumVRegs = 0; | |
| auto canPassGCPtrOnVReg = [&](SDValue SD) { | |
| if (SD.getValueType().isVector()) | |
| return false; | |
| if (LPadPointers.count(SD)) | |
| return false; | |
| return !willLowerDirectly(SD); | |
| }; | |
| auto processGCPtr = [&](const Value *V) { | |
| SDValue PtrSD = Builder.getValue(V); | |
| if (!LoweredGCPtrs.insert(PtrSD)) | |
| return; // skip duplicates | |
| GCPtrIndexMap[PtrSD] = LoweredGCPtrs.size() - 1; | |
| assert(!LowerAsVReg.count(PtrSD) && "must not have been seen"); | |
| if (LowerAsVReg.size() == MaxVRegPtrs) | |
| return; | |
| assert(V->getType()->isVectorTy() == PtrSD.getValueType().isVector() && | |
| "IR and SD types disagree"); | |
| if (!canPassGCPtrOnVReg(PtrSD)) { | |
| LLVM_DEBUG(dbgs() << "direct/spill "; PtrSD.dump(&Builder.DAG)); | |
| return; | |
| } | |
| LLVM_DEBUG(dbgs() << "vreg "; PtrSD.dump(&Builder.DAG)); | |
| LowerAsVReg[PtrSD] = CurNumVRegs++; | |
| }; | |
| // Process derived pointers first to give them more chance to go on VReg. | |
| for (const Value *V : SI.Ptrs) | |
| processGCPtr(V); | |
| for (const Value *V : SI.Bases) | |
| processGCPtr(V); | |
| LLVM_DEBUG(dbgs() << LowerAsVReg.size() << " pointers will go in vregs\n"); | |
| auto requireSpillSlot = [&](const Value *V) { | |
| if (!Builder.DAG.getTargetLoweringInfo().isTypeLegal( | |
| Builder.getValue(V).getValueType())) | |
| return true; | |
| if (isGCValue(V, Builder)) | |
| return !LowerAsVReg.count(Builder.getValue(V)); | |
| return !(LiveInDeopt || UseRegistersForDeoptValues); | |
| }; | |
| // Before we actually start lowering (and allocating spill slots for values), | |
| // reserve any stack slots which we judge to be profitable to reuse for a | |
| // particular value. This is purely an optimization over the code below and | |
| // doesn't change semantics at all. It is important for performance that we | |
| // reserve slots for both deopt and gc values before lowering either. | |
| for (const Value *V : SI.DeoptState) { | |
| if (requireSpillSlot(V)) | |
| reservePreviousStackSlotForValue(V, Builder); | |
| } | |
| for (const Value *V : SI.Ptrs) { | |
| SDValue SDV = Builder.getValue(V); | |
| if (!LowerAsVReg.count(SDV)) | |
| reservePreviousStackSlotForValue(V, Builder); | |
| } | |
| for (const Value *V : SI.Bases) { | |
| SDValue SDV = Builder.getValue(V); | |
| if (!LowerAsVReg.count(SDV)) | |
| reservePreviousStackSlotForValue(V, Builder); | |
| } | |
| // First, prefix the list with the number of unique values to be | |
| // lowered. Note that this is the number of *Values* not the | |
| // number of SDValues required to lower them. | |
| const int NumVMSArgs = SI.DeoptState.size(); | |
| pushStackMapConstant(Ops, Builder, NumVMSArgs); | |
| // The vm state arguments are lowered in an opaque manner. We do not know | |
| // what type of values are contained within. | |
| LLVM_DEBUG(dbgs() << "Lowering deopt state\n"); | |
| for (const Value *V : SI.DeoptState) { | |
| SDValue Incoming; | |
| // If this is a function argument at a static frame index, generate it as | |
| // the frame index. | |
| if (const Argument *Arg = dyn_cast<Argument>(V)) { | |
| int FI = Builder.FuncInfo.getArgumentFrameIndex(Arg); | |
| if (FI != INT_MAX) | |
| Incoming = Builder.DAG.getFrameIndex(FI, Builder.getFrameIndexTy()); | |
| } | |
| if (!Incoming.getNode()) | |
| Incoming = Builder.getValue(V); | |
| LLVM_DEBUG(dbgs() << "Value " << *V | |
| << " requireSpillSlot = " << requireSpillSlot(V) << "\n"); | |
| lowerIncomingStatepointValue(Incoming, requireSpillSlot(V), Ops, MemRefs, | |
| Builder); | |
| } | |
| // Finally, go ahead and lower all the gc arguments. | |
| pushStackMapConstant(Ops, Builder, LoweredGCPtrs.size()); | |
| for (SDValue SDV : LoweredGCPtrs) | |
| lowerIncomingStatepointValue(SDV, !LowerAsVReg.count(SDV), Ops, MemRefs, | |
| Builder); | |
| // Copy to out vector. LoweredGCPtrs will be empty after this point. | |
| GCPtrs = LoweredGCPtrs.takeVector(); | |
| // If there are any explicit spill slots passed to the statepoint, record | |
| // them, but otherwise do not do anything special. These are user provided | |
| // allocas and give control over placement to the consumer. In this case, | |
| // it is the contents of the slot which may get updated, not the pointer to | |
| // the alloca | |
| SmallVector<SDValue, 4> Allocas; | |
| for (Value *V : SI.GCArgs) { | |
| SDValue Incoming = Builder.getValue(V); | |
| if (FrameIndexSDNode *FI = dyn_cast<FrameIndexSDNode>(Incoming)) { | |
| // This handles allocas as arguments to the statepoint | |
| assert(Incoming.getValueType() == Builder.getFrameIndexTy() && | |
| "Incoming value is a frame index!"); | |
| Allocas.push_back(Builder.DAG.getTargetFrameIndex( | |
| FI->getIndex(), Builder.getFrameIndexTy())); | |
| auto &MF = Builder.DAG.getMachineFunction(); | |
| auto *MMO = getMachineMemOperand(MF, *FI); | |
| MemRefs.push_back(MMO); | |
| } | |
| } | |
| pushStackMapConstant(Ops, Builder, Allocas.size()); | |
| Ops.append(Allocas.begin(), Allocas.end()); | |
| // Now construct GC base/derived map; | |
| pushStackMapConstant(Ops, Builder, SI.Ptrs.size()); | |
| SDLoc L = Builder.getCurSDLoc(); | |
| for (unsigned i = 0; i < SI.Ptrs.size(); ++i) { | |
| SDValue Base = Builder.getValue(SI.Bases[i]); | |
| assert(GCPtrIndexMap.count(Base) && "base not found in index map"); | |
| Ops.push_back( | |
| Builder.DAG.getTargetConstant(GCPtrIndexMap[Base], L, MVT::i64)); | |
| SDValue Derived = Builder.getValue(SI.Ptrs[i]); | |
| assert(GCPtrIndexMap.count(Derived) && "derived not found in index map"); | |
| Ops.push_back( | |
| Builder.DAG.getTargetConstant(GCPtrIndexMap[Derived], L, MVT::i64)); | |
| } | |
| } | |
| SDValue SelectionDAGBuilder::LowerAsSTATEPOINT( | |
| SelectionDAGBuilder::StatepointLoweringInfo &SI) { | |
| // The basic scheme here is that information about both the original call and | |
| // the safepoint is encoded in the CallInst. We create a temporary call and | |
| // lower it, then reverse engineer the calling sequence. | |
| NumOfStatepoints++; | |
| // Clear state | |
| StatepointLowering.startNewStatepoint(*this); | |
| assert(SI.Bases.size() == SI.Ptrs.size() && "Pointer without base!"); | |
| assert((GFI || SI.Bases.empty()) && | |
| "No gc specified, so cannot relocate pointers!"); | |
| LLVM_DEBUG(dbgs() << "Lowering statepoint " << *SI.StatepointInstr << "\n"); | |
| #ifndef NDEBUG | |
| for (const auto *Reloc : SI.GCRelocates) | |
| if (Reloc->getParent() == SI.StatepointInstr->getParent()) | |
| StatepointLowering.scheduleRelocCall(*Reloc); | |
| #endif | |
| // Lower statepoint vmstate and gcstate arguments | |
| // All lowered meta args. | |
| SmallVector<SDValue, 10> LoweredMetaArgs; | |
| // Lowered GC pointers (subset of above). | |
| SmallVector<SDValue, 16> LoweredGCArgs; | |
| SmallVector<MachineMemOperand*, 16> MemRefs; | |
| // Maps derived pointer SDValue to statepoint result of relocated pointer. | |
| DenseMap<SDValue, int> LowerAsVReg; | |
| lowerStatepointMetaArgs(LoweredMetaArgs, MemRefs, LoweredGCArgs, LowerAsVReg, | |
| SI, *this); | |
| // Now that we've emitted the spills, we need to update the root so that the | |
| // call sequence is ordered correctly. | |
| SI.CLI.setChain(getRoot()); | |
| // Get call node, we will replace it later with statepoint | |
| SDValue ReturnVal; | |
| SDNode *CallNode; | |
| std::tie(ReturnVal, CallNode) = lowerCallFromStatepointLoweringInfo(SI, *this); | |
| // Construct the actual GC_TRANSITION_START, STATEPOINT, and GC_TRANSITION_END | |
| // nodes with all the appropriate arguments and return values. | |
| // Call Node: Chain, Target, {Args}, RegMask, [Glue] | |
| SDValue Chain = CallNode->getOperand(0); | |
| SDValue Glue; | |
| bool CallHasIncomingGlue = CallNode->getGluedNode(); | |
| if (CallHasIncomingGlue) { | |
| // Glue is always last operand | |
| Glue = CallNode->getOperand(CallNode->getNumOperands() - 1); | |
| } | |
| // Build the GC_TRANSITION_START node if necessary. | |
| // | |
| // The operands to the GC_TRANSITION_{START,END} nodes are laid out in the | |
| // order in which they appear in the call to the statepoint intrinsic. If | |
| // any of the operands is a pointer-typed, that operand is immediately | |
| // followed by a SRCVALUE for the pointer that may be used during lowering | |
| // (e.g. to form MachinePointerInfo values for loads/stores). | |
| const bool IsGCTransition = | |
| (SI.StatepointFlags & (uint64_t)StatepointFlags::GCTransition) == | |
| (uint64_t)StatepointFlags::GCTransition; | |
| if (IsGCTransition) { | |
| SmallVector<SDValue, 8> TSOps; | |
| // Add chain | |
| TSOps.push_back(Chain); | |
| // Add GC transition arguments | |
| for (const Value *V : SI.GCTransitionArgs) { | |
| TSOps.push_back(getValue(V)); | |
| if (V->getType()->isPointerTy()) | |
| TSOps.push_back(DAG.getSrcValue(V)); | |
| } | |
| // Add glue if necessary | |
| if (CallHasIncomingGlue) | |
| TSOps.push_back(Glue); | |
| SDVTList NodeTys = DAG.getVTList(MVT::Other, MVT::Glue); | |
| SDValue GCTransitionStart = | |
| DAG.getNode(ISD::GC_TRANSITION_START, getCurSDLoc(), NodeTys, TSOps); | |
| Chain = GCTransitionStart.getValue(0); | |
| Glue = GCTransitionStart.getValue(1); | |
| } | |
| // TODO: Currently, all of these operands are being marked as read/write in | |
| // PrologEpilougeInserter.cpp, we should special case the VMState arguments | |
| // and flags to be read-only. | |
| SmallVector<SDValue, 40> Ops; | |
| // Add the <id> and <numBytes> constants. | |
| Ops.push_back(DAG.getTargetConstant(SI.ID, getCurSDLoc(), MVT::i64)); | |
| Ops.push_back( | |
| DAG.getTargetConstant(SI.NumPatchBytes, getCurSDLoc(), MVT::i32)); | |
| // Calculate and push starting position of vmstate arguments | |
| // Get number of arguments incoming directly into call node | |
| unsigned NumCallRegArgs = | |
| CallNode->getNumOperands() - (CallHasIncomingGlue ? 4 : 3); | |
| Ops.push_back(DAG.getTargetConstant(NumCallRegArgs, getCurSDLoc(), MVT::i32)); | |
| // Add call target | |
| SDValue CallTarget = SDValue(CallNode->getOperand(1).getNode(), 0); | |
| Ops.push_back(CallTarget); | |
| // Add call arguments | |
| // Get position of register mask in the call | |
| SDNode::op_iterator RegMaskIt; | |
| if (CallHasIncomingGlue) | |
| RegMaskIt = CallNode->op_end() - 2; | |
| else | |
| RegMaskIt = CallNode->op_end() - 1; | |
| Ops.insert(Ops.end(), CallNode->op_begin() + 2, RegMaskIt); | |
| // Add a constant argument for the calling convention | |
| pushStackMapConstant(Ops, *this, SI.CLI.CallConv); | |
| // Add a constant argument for the flags | |
| uint64_t Flags = SI.StatepointFlags; | |
| assert(((Flags & ~(uint64_t)StatepointFlags::MaskAll) == 0) && | |
| "Unknown flag used"); | |
| pushStackMapConstant(Ops, *this, Flags); | |
| // Insert all vmstate and gcstate arguments | |
| llvm::append_range(Ops, LoweredMetaArgs); | |
| // Add register mask from call node | |
| Ops.push_back(*RegMaskIt); | |
| // Add chain | |
| Ops.push_back(Chain); | |
| // Same for the glue, but we add it only if original call had it | |
| if (Glue.getNode()) | |
| Ops.push_back(Glue); | |
| // Compute return values. Provide a glue output since we consume one as | |
| // input. This allows someone else to chain off us as needed. | |
| SmallVector<EVT, 8> NodeTys; | |
| for (auto SD : LoweredGCArgs) { | |
| if (!LowerAsVReg.count(SD)) | |
| continue; | |
| NodeTys.push_back(SD.getValueType()); | |
| } | |
| LLVM_DEBUG(dbgs() << "Statepoint has " << NodeTys.size() << " results\n"); | |
| assert(NodeTys.size() == LowerAsVReg.size() && "Inconsistent GC Ptr lowering"); | |
| NodeTys.push_back(MVT::Other); | |
| NodeTys.push_back(MVT::Glue); | |
| unsigned NumResults = NodeTys.size(); | |
| MachineSDNode *StatepointMCNode = | |
| DAG.getMachineNode(TargetOpcode::STATEPOINT, getCurSDLoc(), NodeTys, Ops); | |
| DAG.setNodeMemRefs(StatepointMCNode, MemRefs); | |
| // For values lowered to tied-defs, create the virtual registers if used | |
| // in other blocks. For local gc.relocate record appropriate statepoint | |
| // result in StatepointLoweringState. | |
| DenseMap<SDValue, Register> VirtRegs; | |
| for (const auto *Relocate : SI.GCRelocates) { | |
| Value *Derived = Relocate->getDerivedPtr(); | |
| SDValue SD = getValue(Derived); | |
| if (!LowerAsVReg.count(SD)) | |
| continue; | |
| SDValue Relocated = SDValue(StatepointMCNode, LowerAsVReg[SD]); | |
| // Handle local relocate. Note that different relocates might | |
| // map to the same SDValue. | |
| if (SI.StatepointInstr->getParent() == Relocate->getParent()) { | |
| SDValue Res = StatepointLowering.getLocation(SD); | |
| if (Res) | |
| assert(Res == Relocated); | |
| else | |
| StatepointLowering.setLocation(SD, Relocated); | |
| continue; | |
| } | |
| // Handle multiple gc.relocates of the same input efficiently. | |
| if (VirtRegs.count(SD)) | |
| continue; | |
| auto *RetTy = Relocate->getType(); | |
| Register Reg = FuncInfo.CreateRegs(RetTy); | |
| RegsForValue RFV(*DAG.getContext(), DAG.getTargetLoweringInfo(), | |
| DAG.getDataLayout(), Reg, RetTy, std::nullopt); | |
| SDValue Chain = DAG.getRoot(); | |
| RFV.getCopyToRegs(Relocated, DAG, getCurSDLoc(), Chain, nullptr); | |
| PendingExports.push_back(Chain); | |
| VirtRegs[SD] = Reg; | |
| } | |
| // Record for later use how each relocation was lowered. This is needed to | |
| // allow later gc.relocates to mirror the lowering chosen. | |
| const Instruction *StatepointInstr = SI.StatepointInstr; | |
| auto &RelocationMap = FuncInfo.StatepointRelocationMaps[StatepointInstr]; | |
| for (const GCRelocateInst *Relocate : SI.GCRelocates) { | |
| const Value *V = Relocate->getDerivedPtr(); | |
| SDValue SDV = getValue(V); | |
| SDValue Loc = StatepointLowering.getLocation(SDV); | |
| bool IsLocal = (Relocate->getParent() == StatepointInstr->getParent()); | |
| RecordType Record; | |
| if (IsLocal && LowerAsVReg.count(SDV)) { | |
| // Result is already stored in StatepointLowering | |
| Record.type = RecordType::SDValueNode; | |
| } else if (LowerAsVReg.count(SDV)) { | |
| Record.type = RecordType::VReg; | |
| assert(VirtRegs.count(SDV)); | |
| Record.payload.Reg = VirtRegs[SDV]; | |
| } else if (Loc.getNode()) { | |
| Record.type = RecordType::Spill; | |
| Record.payload.FI = cast<FrameIndexSDNode>(Loc)->getIndex(); | |
| } else { | |
| Record.type = RecordType::NoRelocate; | |
| // If we didn't relocate a value, we'll essentialy end up inserting an | |
| // additional use of the original value when lowering the gc.relocate. | |
| // We need to make sure the value is available at the new use, which | |
| // might be in another block. | |
| if (Relocate->getParent() != StatepointInstr->getParent()) | |
| ExportFromCurrentBlock(V); | |
| } | |
| RelocationMap[Relocate] = Record; | |
| } | |
| SDNode *SinkNode = StatepointMCNode; | |
| // Build the GC_TRANSITION_END node if necessary. | |
| // | |
| // See the comment above regarding GC_TRANSITION_START for the layout of | |
| // the operands to the GC_TRANSITION_END node. | |
| if (IsGCTransition) { | |
| SmallVector<SDValue, 8> TEOps; | |
| // Add chain | |
| TEOps.push_back(SDValue(StatepointMCNode, NumResults - 2)); | |
| // Add GC transition arguments | |
| for (const Value *V : SI.GCTransitionArgs) { | |
| TEOps.push_back(getValue(V)); | |
| if (V->getType()->isPointerTy()) | |
| TEOps.push_back(DAG.getSrcValue(V)); | |
| } | |
| // Add glue | |
| TEOps.push_back(SDValue(StatepointMCNode, NumResults - 1)); | |
| SDVTList NodeTys = DAG.getVTList(MVT::Other, MVT::Glue); | |
| SDValue GCTransitionStart = | |
| DAG.getNode(ISD::GC_TRANSITION_END, getCurSDLoc(), NodeTys, TEOps); | |
| SinkNode = GCTransitionStart.getNode(); | |
| } | |
| // Replace original call | |
| // Call: ch,glue = CALL ... | |
| // Statepoint: [gc relocates],ch,glue = STATEPOINT ... | |
| unsigned NumSinkValues = SinkNode->getNumValues(); | |
| SDValue StatepointValues[2] = {SDValue(SinkNode, NumSinkValues - 2), | |
| SDValue(SinkNode, NumSinkValues - 1)}; | |
| DAG.ReplaceAllUsesWith(CallNode, StatepointValues); | |
| // Remove original call node | |
| DAG.DeleteNode(CallNode); | |
| // Since we always emit CopyToRegs (even for local relocates), we must | |
| // update root, so that they are emitted before any local uses. | |
| (void)getControlRoot(); | |
| // TODO: A better future implementation would be to emit a single variable | |
| // argument, variable return value STATEPOINT node here and then hookup the | |
| // return value of each gc.relocate to the respective output of the | |
| // previously emitted STATEPOINT value. Unfortunately, this doesn't appear | |
| // to actually be possible today. | |
| return ReturnVal; | |
| } | |
| /// Return two gc.results if present. First result is a block local | |
| /// gc.result, second result is a non-block local gc.result. Corresponding | |
| /// entry will be nullptr if not present. | |
| static std::pair<const GCResultInst*, const GCResultInst*> | |
| getGCResultLocality(const GCStatepointInst &S) { | |
| std::pair<const GCResultInst *, const GCResultInst*> Res(nullptr, nullptr); | |
| for (const auto *U : S.users()) { | |
| auto *GRI = dyn_cast<GCResultInst>(U); | |
| if (!GRI) | |
| continue; | |
| if (GRI->getParent() == S.getParent()) | |
| Res.first = GRI; | |
| else | |
| Res.second = GRI; | |
| } | |
| return Res; | |
| } | |
| void | |
| SelectionDAGBuilder::LowerStatepoint(const GCStatepointInst &I, | |
| const BasicBlock *EHPadBB /*= nullptr*/) { | |
| assert(I.getCallingConv() != CallingConv::AnyReg && | |
| "anyregcc is not supported on statepoints!"); | |
| #ifndef NDEBUG | |
| // Check that the associated GCStrategy expects to encounter statepoints. | |
| assert(GFI->getStrategy().useStatepoints() && | |
| "GCStrategy does not expect to encounter statepoints"); | |
| #endif | |
| SDValue ActualCallee; | |
| SDValue Callee = getValue(I.getActualCalledOperand()); | |
| if (I.getNumPatchBytes() > 0) { | |
| // If we've been asked to emit a nop sequence instead of a call instruction | |
| // for this statepoint then don't lower the call target, but use a constant | |
| // `undef` instead. Not lowering the call target lets statepoint clients | |
| // get away without providing a physical address for the symbolic call | |
| // target at link time. | |
| ActualCallee = DAG.getUNDEF(Callee.getValueType()); | |
| } else { | |
| ActualCallee = Callee; | |
| } | |
| StatepointLoweringInfo SI(DAG); | |
| populateCallLoweringInfo(SI.CLI, &I, GCStatepointInst::CallArgsBeginPos, | |
| I.getNumCallArgs(), ActualCallee, | |
| I.getActualReturnType(), false /* IsPatchPoint */); | |
| // There may be duplication in the gc.relocate list; such as two copies of | |
| // each relocation on normal and exceptional path for an invoke. We only | |
| // need to spill once and record one copy in the stackmap, but we need to | |
| // reload once per gc.relocate. (Dedupping gc.relocates is trickier and best | |
| // handled as a CSE problem elsewhere.) | |
| // TODO: There a couple of major stackmap size optimizations we could do | |
| // here if we wished. | |
| // 1) If we've encountered a derived pair {B, D}, we don't need to actually | |
| // record {B,B} if it's seen later. | |
| // 2) Due to rematerialization, actual derived pointers are somewhat rare; | |
| // given that, we could change the format to record base pointer relocations | |
| // separately with half the space. This would require a format rev and a | |
| // fairly major rework of the STATEPOINT node though. | |
| SmallSet<SDValue, 8> Seen; | |
| for (const GCRelocateInst *Relocate : I.getGCRelocates()) { | |
| SI.GCRelocates.push_back(Relocate); | |
| SDValue DerivedSD = getValue(Relocate->getDerivedPtr()); | |
| if (Seen.insert(DerivedSD).second) { | |
| SI.Bases.push_back(Relocate->getBasePtr()); | |
| SI.Ptrs.push_back(Relocate->getDerivedPtr()); | |
| } | |
| } | |
| // If we find a deopt value which isn't explicitly added, we need to | |
| // ensure it gets lowered such that gc cycles occurring before the | |
| // deoptimization event during the lifetime of the call don't invalidate | |
| // the pointer we're deopting with. Note that we assume that all | |
| // pointers passed to deopt are base pointers; relaxing that assumption | |
| // would require relatively large changes to how we represent relocations. | |
| for (Value *V : I.deopt_operands()) { | |
| if (!isGCValue(V, *this)) | |
| continue; | |
| if (Seen.insert(getValue(V)).second) { | |
| SI.Bases.push_back(V); | |
| SI.Ptrs.push_back(V); | |
| } | |
| } | |
| SI.GCArgs = ArrayRef<const Use>(I.gc_args_begin(), I.gc_args_end()); | |
| SI.StatepointInstr = &I; | |
| SI.ID = I.getID(); | |
| SI.DeoptState = ArrayRef<const Use>(I.deopt_begin(), I.deopt_end()); | |
| SI.GCTransitionArgs = ArrayRef<const Use>(I.gc_transition_args_begin(), | |
| I.gc_transition_args_end()); | |
| SI.StatepointFlags = I.getFlags(); | |
| SI.NumPatchBytes = I.getNumPatchBytes(); | |
| SI.EHPadBB = EHPadBB; | |
| SDValue ReturnValue = LowerAsSTATEPOINT(SI); | |
| // Export the result value if needed | |
| const auto GCResultLocality = getGCResultLocality(I); | |
| if (!GCResultLocality.first && !GCResultLocality.second) { | |
| // The return value is not needed, just generate a poison value. | |
| // Note: This covers the void return case. | |
| setValue(&I, DAG.getIntPtrConstant(-1, getCurSDLoc())); | |
| return; | |
| } | |
| if (GCResultLocality.first) { | |
| // Result value will be used in a same basic block. Don't export it or | |
| // perform any explicit register copies. The gc_result will simply grab | |
| // this value. | |
| setValue(&I, ReturnValue); | |
| } | |
| if (!GCResultLocality.second) | |
| return; | |
| // Result value will be used in a different basic block so we need to export | |
| // it now. Default exporting mechanism will not work here because statepoint | |
| // call has a different type than the actual call. It means that by default | |
| // llvm will create export register of the wrong type (always i32 in our | |
| // case). So instead we need to create export register with correct type | |
| // manually. | |
| // TODO: To eliminate this problem we can remove gc.result intrinsics | |
| // completely and make statepoint call to return a tuple. | |
| Type *RetTy = GCResultLocality.second->getType(); | |
| Register Reg = FuncInfo.CreateRegs(RetTy); | |
| RegsForValue RFV(*DAG.getContext(), DAG.getTargetLoweringInfo(), | |
| DAG.getDataLayout(), Reg, RetTy, | |
| I.getCallingConv()); | |
| SDValue Chain = DAG.getEntryNode(); | |
| RFV.getCopyToRegs(ReturnValue, DAG, getCurSDLoc(), Chain, nullptr); | |
| PendingExports.push_back(Chain); | |
| FuncInfo.ValueMap[&I] = Reg; | |
| } | |
| void SelectionDAGBuilder::LowerCallSiteWithDeoptBundleImpl( | |
| const CallBase *Call, SDValue Callee, const BasicBlock *EHPadBB, | |
| bool VarArgDisallowed, bool ForceVoidReturnTy) { | |
| StatepointLoweringInfo SI(DAG); | |
| unsigned ArgBeginIndex = Call->arg_begin() - Call->op_begin(); | |
| populateCallLoweringInfo( | |
| SI.CLI, Call, ArgBeginIndex, Call->arg_size(), Callee, | |
| ForceVoidReturnTy ? Type::getVoidTy(*DAG.getContext()) : Call->getType(), | |
| false); | |
| if (!VarArgDisallowed) | |
| SI.CLI.IsVarArg = Call->getFunctionType()->isVarArg(); | |
| auto DeoptBundle = *Call->getOperandBundle(LLVMContext::OB_deopt); | |
| unsigned DefaultID = StatepointDirectives::DeoptBundleStatepointID; | |
| auto SD = parseStatepointDirectivesFromAttrs(Call->getAttributes()); | |
| SI.ID = SD.StatepointID.value_or(DefaultID); | |
| SI.NumPatchBytes = SD.NumPatchBytes.value_or(0); | |
| SI.DeoptState = | |
| ArrayRef<const Use>(DeoptBundle.Inputs.begin(), DeoptBundle.Inputs.end()); | |
| SI.StatepointFlags = static_cast<uint64_t>(StatepointFlags::None); | |
| SI.EHPadBB = EHPadBB; | |
| // NB! The GC arguments are deliberately left empty. | |
| if (SDValue ReturnVal = LowerAsSTATEPOINT(SI)) { | |
| ReturnVal = lowerRangeToAssertZExt(DAG, *Call, ReturnVal); | |
| setValue(Call, ReturnVal); | |
| } | |
| } | |
| void SelectionDAGBuilder::LowerCallSiteWithDeoptBundle( | |
| const CallBase *Call, SDValue Callee, const BasicBlock *EHPadBB) { | |
| LowerCallSiteWithDeoptBundleImpl(Call, Callee, EHPadBB, | |
| /* VarArgDisallowed = */ false, | |
| /* ForceVoidReturnTy = */ false); | |
| } | |
| void SelectionDAGBuilder::visitGCResult(const GCResultInst &CI) { | |
| // The result value of the gc_result is simply the result of the actual | |
| // call. We've already emitted this, so just grab the value. | |
| const Value *SI = CI.getStatepoint(); | |
| assert((isa<GCStatepointInst>(SI) || isa<UndefValue>(SI)) && | |
| "GetStatepoint must return one of two types"); | |
| if (isa<UndefValue>(SI)) | |
| return; | |
| if (cast<GCStatepointInst>(SI)->getParent() == CI.getParent()) { | |
| setValue(&CI, getValue(SI)); | |
| return; | |
| } | |
| // Statepoint is in different basic block so we should have stored call | |
| // result in a virtual register. | |
| // We can not use default getValue() functionality to copy value from this | |
| // register because statepoint and actual call return types can be | |
| // different, and getValue() will use CopyFromReg of the wrong type, | |
| // which is always i32 in our case. | |
| Type *RetTy = CI.getType(); | |
| SDValue CopyFromReg = getCopyFromRegs(SI, RetTy); | |
| assert(CopyFromReg.getNode()); | |
| setValue(&CI, CopyFromReg); | |
| } | |
| void SelectionDAGBuilder::visitGCRelocate(const GCRelocateInst &Relocate) { | |
| const Value *Statepoint = Relocate.getStatepoint(); | |
| #ifndef NDEBUG | |
| // Consistency check | |
| // We skip this check for relocates not in the same basic block as their | |
| // statepoint. It would be too expensive to preserve validation info through | |
| // different basic blocks. | |
| assert((isa<GCStatepointInst>(Statepoint) || isa<UndefValue>(Statepoint)) && | |
| "GetStatepoint must return one of two types"); | |
| if (isa<UndefValue>(Statepoint)) | |
| return; | |
| if (cast<GCStatepointInst>(Statepoint)->getParent() == Relocate.getParent()) | |
| StatepointLowering.relocCallVisited(Relocate); | |
| #endif | |
| const Value *DerivedPtr = Relocate.getDerivedPtr(); | |
| auto &RelocationMap = | |
| FuncInfo.StatepointRelocationMaps[cast<GCStatepointInst>(Statepoint)]; | |
| auto SlotIt = RelocationMap.find(&Relocate); | |
| assert(SlotIt != RelocationMap.end() && "Relocating not lowered gc value"); | |
| const RecordType &Record = SlotIt->second; | |
| // If relocation was done via virtual register.. | |
| if (Record.type == RecordType::SDValueNode) { | |
| assert(cast<GCStatepointInst>(Statepoint)->getParent() == | |
| Relocate.getParent() && | |
| "Nonlocal gc.relocate mapped via SDValue"); | |
| SDValue SDV = StatepointLowering.getLocation(getValue(DerivedPtr)); | |
| assert(SDV.getNode() && "empty SDValue"); | |
| setValue(&Relocate, SDV); | |
| return; | |
| } | |
| if (Record.type == RecordType::VReg) { | |
| Register InReg = Record.payload.Reg; | |
| RegsForValue RFV(*DAG.getContext(), DAG.getTargetLoweringInfo(), | |
| DAG.getDataLayout(), InReg, Relocate.getType(), | |
| std::nullopt); // This is not an ABI copy. | |
| // We generate copy to/from regs even for local uses, hence we must | |
| // chain with current root to ensure proper ordering of copies w.r.t. | |
| // statepoint. | |
| SDValue Chain = DAG.getRoot(); | |
| SDValue Relocation = RFV.getCopyFromRegs(DAG, FuncInfo, getCurSDLoc(), | |
| Chain, nullptr, nullptr); | |
| setValue(&Relocate, Relocation); | |
| return; | |
| } | |
| if (Record.type == RecordType::Spill) { | |
| unsigned Index = Record.payload.FI; | |
| SDValue SpillSlot = DAG.getTargetFrameIndex(Index, getFrameIndexTy()); | |
| // All the reloads are independent and are reading memory only modified by | |
| // statepoints (i.e. no other aliasing stores); informing SelectionDAG of | |
| // this this let's CSE kick in for free and allows reordering of | |
| // instructions if possible. The lowering for statepoint sets the root, | |
| // so this is ordering all reloads with the either | |
| // a) the statepoint node itself, or | |
| // b) the entry of the current block for an invoke statepoint. | |
| const SDValue Chain = DAG.getRoot(); // != Builder.getRoot() | |
| auto &MF = DAG.getMachineFunction(); | |
| auto &MFI = MF.getFrameInfo(); | |
| auto PtrInfo = MachinePointerInfo::getFixedStack(MF, Index); | |
| auto *LoadMMO = MF.getMachineMemOperand(PtrInfo, MachineMemOperand::MOLoad, | |
| MFI.getObjectSize(Index), | |
| MFI.getObjectAlign(Index)); | |
| auto LoadVT = DAG.getTargetLoweringInfo().getValueType(DAG.getDataLayout(), | |
| Relocate.getType()); | |
| SDValue SpillLoad = | |
| DAG.getLoad(LoadVT, getCurSDLoc(), Chain, SpillSlot, LoadMMO); | |
| PendingLoads.push_back(SpillLoad.getValue(1)); | |
| assert(SpillLoad.getNode()); | |
| setValue(&Relocate, SpillLoad); | |
| return; | |
| } | |
| assert(Record.type == RecordType::NoRelocate); | |
| SDValue SD = getValue(DerivedPtr); | |
| if (SD.isUndef() && SD.getValueType().getSizeInBits() <= 64) { | |
| // Lowering relocate(undef) as arbitrary constant. Current constant value | |
| // is chosen such that it's unlikely to be a valid pointer. | |
| setValue(&Relocate, DAG.getTargetConstant(0xFEFEFEFE, SDLoc(SD), MVT::i64)); | |
| return; | |
| } | |
| // We didn't need to spill these special cases (constants and allocas). | |
| // See the handling in spillIncomingValueForStatepoint for detail. | |
| setValue(&Relocate, SD); | |
| } | |
| void SelectionDAGBuilder::LowerDeoptimizeCall(const CallInst *CI) { | |
| const auto &TLI = DAG.getTargetLoweringInfo(); | |
| SDValue Callee = DAG.getExternalSymbol(TLI.getLibcallName(RTLIB::DEOPTIMIZE), | |
| TLI.getPointerTy(DAG.getDataLayout())); | |
| // We don't lower calls to __llvm_deoptimize as varargs, but as a regular | |
| // call. We also do not lower the return value to any virtual register, and | |
| // change the immediately following return to a trap instruction. | |
| LowerCallSiteWithDeoptBundleImpl(CI, Callee, /* EHPadBB = */ nullptr, | |
| /* VarArgDisallowed = */ true, | |
| /* ForceVoidReturnTy = */ true); | |
| } | |
| void SelectionDAGBuilder::LowerDeoptimizingReturn() { | |
| // We do not lower the return value from llvm.deoptimize to any virtual | |
| // register, and change the immediately following return to a trap | |
| // instruction. | |
| if (DAG.getTarget().Options.TrapUnreachable) | |
| DAG.setRoot( | |
| DAG.getNode(ISD::TRAP, getCurSDLoc(), MVT::Other, DAG.getRoot())); | |
| } |