blob: 15c0c1f0091a09ddacf1854a77eec2f96c36f742 [file] [log] [blame]
cmake_minimum_required(VERSION 2.8)
project(SwiftShader C CXX)
###########################################################
# Detect system
###########################################################
if(CMAKE_SYSTEM_NAME MATCHES "Linux")
set(LINUX ON)
elseif(WIN32)
elseif(APPLE)
else()
message(FATAL_ERROR "Platform is not supported")
endif()
if(CMAKE_SYSTEM_PROCESSOR MATCHES "arm" OR CMAKE_SYSTEM_PROCESSOR MATCHES "aarch")
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(ARCH "aarch64")
else()
set(ARCH "arm")
endif()
else()
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(ARCH "x86_64")
else()
set(ARCH "x86")
endif()
endif()
set(CMAKE_MACOSX_RPATH ON)
###########################################################
# Options
###########################################################
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "Release" CACHE STRING "The type of build: Debug Release MinSizeRel RelWithDebInfo." FORCE)
endif()
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Debug Release MinSizeRel RelWithDebInfo)
option(BUILD_EGL "Build the EGL library" 1)
if(WIN32)
option(BUILD_GL32 "Build the OpenGL32 library" 1)
endif()
option(BUILD_GLESv2 "Build the OpenGL ES 2 library" 1)
option(BUILD_GLES_CM "Build the OpenGL ES 1.1 library" 1)
option(USE_GROUP_SOURCES "Group the source files in a folder tree for Visual Studio" 1)
option(BUILD_SAMPLES "Build sample programs" 1)
option(BUILD_TESTS "Build test programs" 1)
if(ARCH STREQUAL "arm")
set(DEFAULT_REACTOR_BACKEND "Subzero")
else()
set(DEFAULT_REACTOR_BACKEND "LLVM")
endif()
set(REACTOR_BACKEND DEFAULT_REACTOR_BACKEND CACHE STRING "JIT compiler back-end used by Reactor")
set_property(CACHE REACTOR_BACKEND PROPERTY STRINGS LLVM Subzero)
# LLVM disallows calling cmake . from the main LLVM dir, the reason is that
# it builds header files that could overwrite the orignal ones. Here we
# want to include LLVM as a subdirectory and even though it wouldn't cause
# the problem, if cmake . is called from the main dir, the condition that
# LLVM checkes, "CMAKE_SOURCE_DIR == CMAKE_BINARY_DIR" will be true. So we
# disallow it ourselves too to. In addition if there are remining CMakeFiles
# and CMakeCache in the directory, cmake .. from a subdirectory will still
# try to build from the main directory so we instruct users to delete these
# files when they get the error.
if(CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR)
message(FATAL_ERROR "In source builds are not allowed by LLVM, please create a build/ directory and build from there. You may have to delete the CMakeCache.txt file and CMakeFiles directory that are next to the CMakeLists.txt.")
endif()
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
###########################################################
# Convenience macros
###########################################################
# Recursively calls source_group on the files of the directory
# so that Visual Studio has the files in a folder tree
macro(group_all_sources directory)
file(GLOB files RELATIVE ${CMAKE_SOURCE_DIR}/${directory} ${CMAKE_SOURCE_DIR}/${directory}/*)
foreach(file ${files})
if(IS_DIRECTORY ${CMAKE_SOURCE_DIR}/${directory}/${file})
group_all_sources(${directory}/${file})
else()
string(REPLACE "/" "\\" groupname ${directory})
source_group(${groupname} FILES ${CMAKE_SOURCE_DIR}/${directory}/${file})
endif()
endforeach()
endmacro()
# Takes target library and a directory where the export map is
# and add the linker options so that only the API symbols are
# exported.
macro(set_target_export_map TARGET DIR)
get_target_property(LINKFLAGS ${TARGET} LINK_FLAGS)
if(LINKFLAGS MATCHES "NOTFOUND")
set(LINKFLAGS "")
endif()
if(MSVC)
set_target_properties(${TARGET} PROPERTIES LINK_FLAGS "/DEF:\"${DIR}/${TARGET}.def\"")
elseif(LINUX)
# Both hash-style are needed, because we want both gold and
# GNU ld to be able to read our libraries (maybe?).
# The version script only exports the API functions and
# hides all the others. Gc sections is used in combination
# with each functions being in its section, to reduce the
# binary size.
set_target_properties(${TARGET} PROPERTIES LINK_FLAGS "${LINKFLAGS} -Wl,--hash-style=both,--version-script=${DIR}/${TARGET}.lds,--gc-sections,--no-undefined")
set_target_properties(${TARGET} PROPERTIES LINK_DEPENDS "${DIR}/${TARGET}.lds")
endif()
endmacro()
if(USE_GROUP_SOURCES)
group_all_sources(src)
endif()
###########################################################
# Directories
###########################################################
set(SOURCE_DIR ${CMAKE_SOURCE_DIR}/src)
set(OPENGL_DIR ${SOURCE_DIR}/OpenGL)
set(OPENGL_COMPILER_DIR ${OPENGL_DIR}/compiler)
set(LLVM_DIR ${CMAKE_SOURCE_DIR}/third_party/LLVM)
set(SUBZERO_DIR ${CMAKE_SOURCE_DIR}/third_party/subzero)
set(SUBZERO_LLVM_DIR ${CMAKE_SOURCE_DIR}/third_party/llvm-subzero)
set(TESTS_DIR ${CMAKE_SOURCE_DIR}/tests)
set(HELLO2_DIR ${CMAKE_SOURCE_DIR}/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2)
###########################################################
# Compile flags
###########################################################
macro(set_cpp_flag FLAG)
if(${ARGC} GREATER 1)
set(CMAKE_CXX_FLAGS_${ARGV1} "${CMAKE_CXX_FLAGS_${ARGV1}} ${FLAG}")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${FLAG}")
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endmacro()
if(MSVC)
set_cpp_flag("/MP")
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set_cpp_flag("--std=c++11")
set_cpp_flag("-Wall")
set_cpp_flag("-Werror=reorder")
set_cpp_flag("-Werror=sign-compare")
set_cpp_flag("-fno-exceptions")
# Remove xor, and, or and friends from the list of keywords, they are used
# by Reactor
set_cpp_flag("-fno-operator-names")
# LLVM headers requires these flags to be set
set_cpp_flag("-D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS")
if(ARCH EQUAL "x86")
set_cpp_flag("-m32")
set_cpp_flag("-msse2")
set_cpp_flag("-mfpmath=sse")
set_cpp_flag("-march=pentium4")
set_cpp_flag("-mtune=generic")
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if(ARCH EQUAL "x86_64")
set_cpp_flag("-m64")
set_cpp_flag("-fPIC")
set_cpp_flag("-march=x86-64")
set_cpp_flag("-mtune=generic")
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# Use -g3 to have even more debug info
set_cpp_flag("-g -g3" DEBUG)
set_cpp_flag("-g -g3" RELWITHDEBINFO)
set_cpp_flag("-s" RELEASE)
# For distribution it is more important to be slim than super optimized
set_cpp_flag("-Os" RELEASE)
set_cpp_flag("-Os" RELWITHDEBINFO)
set_cpp_flag("-DNDEBUG" RELEASE)
set_cpp_flag("-DNDEBUG" RELWITHDEBINFO)
set_cpp_flag("-DANGLE_DISABLE_TRACE" RELEASE)
set_cpp_flag("-DANGLE_DISABLE_TRACE" RELWITHDEBINFO)
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set_cpp_flag("-ffunction-sections" RELEASE)
set_cpp_flag("-fdata-sections" RELEASE)
set_cpp_flag("-fomit-frame-pointer" RELEASE)
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if( WIN32 )
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set(CMAKE_FIND_LIBRARY_PREFIXES ${CMAKE_FIND_LIBRARY_PREFIXES} "" "lib")
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###########################################################
# LLVM
###########################################################
set(LLVM_LIST
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${LLVM_DIR}/lib/Target/Mangler.cpp
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${LLVM_DIR}/lib/Transforms/Scalar/GVN.cpp
${LLVM_DIR}/lib/Transforms/Scalar/LICM.cpp
${LLVM_DIR}/lib/Transforms/Scalar/LoopStrengthReduce.cpp
${LLVM_DIR}/lib/Transforms/Scalar/Reassociate.cpp
${LLVM_DIR}/lib/Transforms/Scalar/Reg2Mem.cpp
${LLVM_DIR}/lib/Transforms/Scalar/SCCP.cpp
${LLVM_DIR}/lib/Transforms/Scalar/ScalarReplAggregates.cpp
${LLVM_DIR}/lib/Transforms/Scalar/SimplifyCFGPass.cpp
${LLVM_DIR}/lib/Transforms/Utils/AddrModeMatcher.cpp
${LLVM_DIR}/lib/Transforms/Utils/BasicBlockUtils.cpp
${LLVM_DIR}/lib/Transforms/Utils/BreakCriticalEdges.cpp
${LLVM_DIR}/lib/Transforms/Utils/BuildLibCalls.cpp
${LLVM_DIR}/lib/Transforms/Utils/DemoteRegToStack.cpp
${LLVM_DIR}/lib/Transforms/Utils/InstructionNamer.cpp
${LLVM_DIR}/lib/Transforms/Utils/LCSSA.cpp
${LLVM_DIR}/lib/Transforms/Utils/Local.cpp
${LLVM_DIR}/lib/Transforms/Utils/LoopSimplify.cpp
${LLVM_DIR}/lib/Transforms/Utils/LowerInvoke.cpp
${LLVM_DIR}/lib/Transforms/Utils/LowerSwitch.cpp
${LLVM_DIR}/lib/Transforms/Utils/PromoteMemoryToRegister.cpp
${LLVM_DIR}/lib/Transforms/Utils/SSAUpdater.cpp
${LLVM_DIR}/lib/Transforms/Utils/SimplifyCFG.cpp
${LLVM_DIR}/lib/Transforms/Utils/UnifyFunctionExitNodes.cpp
${LLVM_DIR}/lib/VMCore/AsmWriter.cpp
${LLVM_DIR}/lib/VMCore/Attributes.cpp
${LLVM_DIR}/lib/VMCore/BasicBlock.cpp
${LLVM_DIR}/lib/VMCore/ConstantFold.cpp
${LLVM_DIR}/lib/VMCore/Constants.cpp
${LLVM_DIR}/lib/VMCore/DebugInfoProbe.cpp
${LLVM_DIR}/lib/VMCore/DebugLoc.cpp
${LLVM_DIR}/lib/VMCore/Dominators.cpp
${LLVM_DIR}/lib/VMCore/Function.cpp
${LLVM_DIR}/lib/VMCore/Globals.cpp
${LLVM_DIR}/lib/VMCore/IRBuilder.cpp
${LLVM_DIR}/lib/VMCore/InlineAsm.cpp
${LLVM_DIR}/lib/VMCore/Instruction.cpp
${LLVM_DIR}/lib/VMCore/Instructions.cpp
${LLVM_DIR}/lib/VMCore/IntrinsicInst.cpp
${LLVM_DIR}/lib/VMCore/LLVMContext.cpp
${LLVM_DIR}/lib/VMCore/LLVMContextImpl.cpp
${LLVM_DIR}/lib/VMCore/LeakDetector.cpp
${LLVM_DIR}/lib/VMCore/Metadata.cpp
${LLVM_DIR}/lib/VMCore/Module.cpp
${LLVM_DIR}/lib/VMCore/Pass.cpp
${LLVM_DIR}/lib/VMCore/PassManager.cpp
${LLVM_DIR}/lib/VMCore/PassRegistry.cpp
${LLVM_DIR}/lib/VMCore/PrintModulePass.cpp
${LLVM_DIR}/lib/VMCore/Type.cpp
${LLVM_DIR}/lib/VMCore/Use.cpp
${LLVM_DIR}/lib/VMCore/User.cpp
${LLVM_DIR}/lib/VMCore/Value.cpp
${LLVM_DIR}/lib/VMCore/ValueSymbolTable.cpp
${LLVM_DIR}/lib/VMCore/ValueTypes.cpp
${LLVM_DIR}/lib/VMCore/Verifier.cpp
)
if(WIN32)
set(LLVM_INCLUDE_DIR ${LLVM_DIR}/include)
elseif(LINUX)
set(LLVM_INCLUDE_DIR ${LLVM_DIR}/include-linux)
elseif(APPLE)
set(LLVM_INCLUDE_DIR ${LLVM_DIR}/include-osx)
endif()
list(APPEND LLVM_INCLUDE_DIR
${LLVM_DIR}/include
${LLVM_DIR}/lib/Target/X86
)
add_library(llvm STATIC ${LLVM_LIST})
set_target_properties(llvm PROPERTIES
POSITION_INDEPENDENT_CODE 1
INCLUDE_DIRECTORIES "${LLVM_INCLUDE_DIR}"
COMPILE_DEFINITIONS "__STDC_CONSTANT_MACROS; __STDC_LIMIT_MACROS;"
FOLDER "LLVM"
)
###########################################################
# Subzero
###########################################################
if(${REACTOR_BACKEND} STREQUAL "Subzero")
set(SUBZERO_LIST
${SUBZERO_DIR}/src/IceAssembler.cpp
${SUBZERO_DIR}/src/IceCfg.cpp
${SUBZERO_DIR}/src/IceCfgNode.cpp
${SUBZERO_DIR}/src/IceClFlags.cpp
${SUBZERO_DIR}/src/IceELFObjectWriter.cpp
${SUBZERO_DIR}/src/IceELFSection.cpp
${SUBZERO_DIR}/src/IceFixups.cpp
${SUBZERO_DIR}/src/IceGlobalContext.cpp
${SUBZERO_DIR}/src/IceGlobalInits.cpp
${SUBZERO_DIR}/src/IceInst.cpp
${SUBZERO_DIR}/src/IceInstrumentation.cpp
${SUBZERO_DIR}/src/IceIntrinsics.cpp
${SUBZERO_DIR}/src/IceLiveness.cpp
${SUBZERO_DIR}/src/IceLoopAnalyzer.cpp
${SUBZERO_DIR}/src/IceMangling.cpp
${SUBZERO_DIR}/src/IceMemory.cpp
${SUBZERO_DIR}/src/IceOperand.cpp
${SUBZERO_DIR}/src/IceRangeSpec.cpp
${SUBZERO_DIR}/src/IceRegAlloc.cpp
${SUBZERO_DIR}/src/IceRevision.cpp
${SUBZERO_DIR}/src/IceRNG.cpp
${SUBZERO_DIR}/src/IceSwitchLowering.cpp
${SUBZERO_DIR}/src/IceTargetLowering.cpp
${SUBZERO_DIR}/src/IceThreading.cpp
${SUBZERO_DIR}/src/IceTimerTree.cpp
${SUBZERO_DIR}/src/IceTypes.cpp
${SUBZERO_DIR}/src/IceVariableSplitting.cpp
)
if(ARCH STREQUAL "x86_64")
list(APPEND SUBZERO_LIST
${SUBZERO_DIR}/src/IceTargetLoweringX86.cpp
${SUBZERO_DIR}/src/IceInstX8664.cpp
${SUBZERO_DIR}/src/IceTargetLoweringX8664.cpp
)
set(SUBZERO_TARGET X8664)
elseif(ARCH STREQUAL "x86")
list(APPEND SUBZERO_LIST
${SUBZERO_DIR}/src/IceTargetLoweringX86.cpp
${SUBZERO_DIR}/src/IceInstX8632.cpp
${SUBZERO_DIR}/src/IceTargetLoweringX8632.cpp
)
set(SUBZERO_TARGET X8632)
elseif(ARCH STREQUAL "arm")
list(APPEND SUBZERO_LIST
${SUBZERO_DIR}/src/IceAssemblerARM32.cpp
${SUBZERO_DIR}/src/IceInstARM32.cpp
${SUBZERO_DIR}/src/IceTargetLoweringARM32.cpp
)
set(SUBZERO_TARGET ARM32)
else()
message(FATAL_ERROR "Architecture '${ARCH}' not supported by Subzero")
endif()
file(GLOB_RECURSE SUBZERO_DEPENDENCIES_LIST
${SUBZERO_LLVM_DIR}/*.cpp
${SUBZERO_LLVM_DIR}/*.c
${SUBZERO_LLVM_DIR}/*.h
)
set(SUBZERO_REACTOR_LIST
${SOURCE_DIR}/Reactor/SubzeroReactor.cpp
${SOURCE_DIR}/Reactor/Routine.cpp
${SOURCE_DIR}/Reactor/Optimizer.cpp
${SOURCE_DIR}/Reactor/Nucleus.hpp
${SOURCE_DIR}/Reactor/Routine.hpp
)
set(SUBZERO_INCLUDE_DIR
${SUBZERO_DIR}/
${SUBZERO_LLVM_DIR}/include/
${SUBZERO_DIR}/pnacl-llvm/include/
)
if(WIN32)
list(APPEND SUBZERO_INCLUDE_DIR ${SUBZERO_LLVM_DIR}/build/Windows/include/)
elseif(LINUX)
list(APPEND SUBZERO_INCLUDE_DIR ${SUBZERO_LLVM_DIR}/build/Linux/include/)
elseif(APPLE)
list(APPEND SUBZERO_INCLUDE_DIR ${SUBZERO_LLVM_DIR}/build/MacOS/include/)
endif()
add_library(ReactorSubzero STATIC
${SUBZERO_LIST}
${SUBZERO_DEPENDENCIES_LIST}
${SUBZERO_REACTOR_LIST}
)
set_target_properties(ReactorSubzero PROPERTIES
POSITION_INDEPENDENT_CODE 1
INCLUDE_DIRECTORIES "${SUBZERO_INCLUDE_DIR}"
COMPILE_DEFINITIONS "SZTARGET=${SUBZERO_TARGET}; ALLOW_DUMP=0; ALLOW_TIMERS=0; ALLOW_LLVM_CL=0; ALLOW_LLVM_IR=0; ALLOW_LLVM_IR_AS_INPUT=0; ALLOW_MINIMAL_BUILD=0; ALLOW_WASM=0; ICE_THREAD_LOCAL_HACK=0;"
FOLDER "Subzero"
)
if(WIN32)
target_compile_definitions(ReactorSubzero PRIVATE SUBZERO_USE_MICROSOFT_ABI)
endif()
endif()
###########################################################
# Include Directories
###########################################################
set(COMMON_INCLUDE_DIR
${SOURCE_DIR}
${CMAKE_SOURCE_DIR}/include
${LLVM_INCLUDE_DIR}
)
set(OPENGL_INCLUDE_DIR
${OPENGL_DIR}
${COMMON_INCLUDE_DIR}
)
###########################################################
# File Lists
###########################################################
file(GLOB_RECURSE SWIFTSHADER_LIST
${SOURCE_DIR}/Common/*.cpp
${SOURCE_DIR}/Common/*.h
${SOURCE_DIR}/Common/*.hpp
${SOURCE_DIR}/Renderer/*.cpp
${SOURCE_DIR}/Renderer/*.h
${SOURCE_DIR}/Renderer/*.hpp
${SOURCE_DIR}/Shader/*.cpp
${SOURCE_DIR}/Shader/*.h
${SOURCE_DIR}/Shader/*.hpp
)
list(APPEND SWIFTSHADER_LIST
${SOURCE_DIR}/Main/Config.cpp
${SOURCE_DIR}/Main/Config.hpp
${SOURCE_DIR}/Main/FrameBuffer.cpp
${SOURCE_DIR}/Main/FrameBuffer.hpp
${SOURCE_DIR}/Main/SwiftConfig.cpp
${SOURCE_DIR}/Main/SwiftConfig.hpp
)
list(REMOVE_ITEM SWIFTSHADER_LIST
${SOURCE_DIR}/Common/DebugAndroid.cpp
${SOURCE_DIR}/Common/DebugAndroid.hpp
${SOURCE_DIR}/Common/GrallocAndroid.cpp
${SOURCE_DIR}/Common/GrallocAndroid.hpp
)
set(REACTOR_LLVM_LIST
${SOURCE_DIR}/Reactor/LLVMReactor.cpp
${SOURCE_DIR}/Reactor/Nucleus.hpp
${SOURCE_DIR}/Reactor/Routine.cpp
${SOURCE_DIR}/Reactor/Routine.hpp
${SOURCE_DIR}/Reactor/LLVMRoutine.cpp
${SOURCE_DIR}/Reactor/LLVMRoutine.hpp
${SOURCE_DIR}/Reactor/LLVMRoutineManager.cpp
${SOURCE_DIR}/Reactor/LLVMRoutineManager.hpp
)
file(GLOB_RECURSE EGL_LIST
${OPENGL_DIR}/libEGL/*.cpp
${OPENGL_DIR}/libEGL/*.h
${OPENGL_DIR}/libEGL/*.hpp
${OPENGL_DIR}/common/Object.cpp
${OPENGL_DIR}/common/Object.hpp
${OPENGL_DIR}/common/debug.cpp
${OPENGL_DIR}/common/debug.h
${CMAKE_SOURCE_DIR}/include/*.h
)
file(GLOB_RECURSE GL32_LIST
${OPENGL_DIR}/libGL/*.cpp
${OPENGL_DIR}/libGL/*.h
${OPENGL_DIR}/libGL/*.hpp
${OPENGL_DIR}/common/*.cpp
${OPENGL_DIR}/common/*.h
${OPENGL_DIR}/common/*.hpp
${CMAKE_SOURCE_DIR}/include/GL/*.h
)
file(GLOB_RECURSE GLES2_LIST
${OPENGL_DIR}/libGLESv2/*.cpp
${OPENGL_DIR}/libGLESv2/*.h
${OPENGL_DIR}/libGLESv2/*.hpp
${OPENGL_DIR}/common/*.cpp
${OPENGL_DIR}/common/*.h
${OPENGL_DIR}/common/*.hpp
${CMAKE_SOURCE_DIR}/include/KHR/*.h
${CMAKE_SOURCE_DIR}/include/GLES2/*.h
${CMAKE_SOURCE_DIR}/include/GLES3/*.h
)
file(GLOB_RECURSE GLES_CM_LIST
${OPENGL_DIR}/libGLES_CM/*.cpp
${OPENGL_DIR}/libGLES_CM/*.h
${OPENGL_DIR}/libGLES_CM/*.hpp
${OPENGL_DIR}/common/*.cpp
${OPENGL_DIR}/common/*.h
${OPENGL_DIR}/common/*.hpp
${CMAKE_SOURCE_DIR}/include/KHR/*.h
${CMAKE_SOURCE_DIR}/include/GLES/*.h
)
file(GLOB_RECURSE OPENGL_COMPILER_LIST
${OPENGL_COMPILER_DIR}/*.cpp
${OPENGL_COMPILER_DIR}/*.h
${OPENGL_COMPILER_DIR}/*.hpp
)
file(GLOB_RECURSE OPENGL_COMPILER_OS_SPECIFIC_LIST
${OPENGL_COMPILER_DIR}/ossource*.cpp
${OPENGL_COMPILER_DIR}/ossource*.h
${OPENGL_COMPILER_DIR}/ossource*.hpp
)
list(REMOVE_ITEM OPENGL_COMPILER_LIST ${OPENGL_COMPILER_OS_SPECIFIC_LIST})
###########################################################
# Append OS specific files to lists
###########################################################
if(WIN32)
list(APPEND SWIFTSHADER_LIST
${SOURCE_DIR}/Main/FrameBufferDD.cpp
${SOURCE_DIR}/Main/FrameBufferDD.hpp
${SOURCE_DIR}/Main/FrameBufferGDI.cpp
${SOURCE_DIR}/Main/FrameBufferGDI.hpp
${SOURCE_DIR}/Main/FrameBufferWin.cpp
${SOURCE_DIR}/Main/FrameBufferWin.hpp
)
list(APPEND OPENGL_COMPILER_LIST ${OPENGL_COMPILER_DIR}/ossource_win.cpp)
list(APPEND EGL_LIST ${OPENGL_DIR}/libEGL/libEGL.rc)
list(APPEND GL32_LIST ${OPENGL_DIR}/libGL/libGL.rc)
list(APPEND GLES2_LIST ${OPENGL_DIR}/libGLESv2/libGLESv2.rc)
list(APPEND GLES_CM_LIST ${OPENGL_DIR}/libGLES_CM/libGLES_CM.rc)
elseif(LINUX)
list(APPEND SWIFTSHADER_LIST
${SOURCE_DIR}/Main/FrameBufferX11.cpp
${SOURCE_DIR}/Main/FrameBufferX11.hpp
${SOURCE_DIR}/Common/SharedLibrary.hpp
${SOURCE_DIR}/Main/libX11.cpp
${SOURCE_DIR}/Main/libX11.hpp
)
list(APPEND EGL_LIST
${SOURCE_DIR}/Common/SharedLibrary.hpp
${SOURCE_DIR}/Main/libX11.cpp
${SOURCE_DIR}/Main/libX11.hpp
)
list(APPEND OPENGL_COMPILER_LIST
${OPENGL_COMPILER_DIR}/ossource_posix.cpp
)
elseif(APPLE)
list(APPEND SWIFTSHADER_LIST
${SOURCE_DIR}/Main/FrameBufferOSX.mm
${SOURCE_DIR}/Main/FrameBufferOSX.hpp
)
list(APPEND EGL_LIST
${OPENGL_DIR}/libEGL/OSXUtils.mm
${OPENGL_DIR}/libEGL/OSXUtils.hpp
)
list(APPEND OPENGL_COMPILER_LIST
${OPENGL_COMPILER_DIR}/ossource_posix.cpp
)
endif()
if(WIN32)
set(OS_LIBS odbc32 odbccp32 WS2_32 dxguid)
elseif(LINUX)
set(OS_LIBS dl pthread)
elseif(APPLE)
find_library(COCOA_FRAMEWORK Cocoa)
find_library(QUARTZ_FRAMEWORK Quartz)
find_library(CORE_FOUNDATION_FRAMEWORK CoreFoundation)
find_library(IOSURFACE_FRAMEWORK IOSurface)
set(OS_LIBS "${COCOA_FRAMEWORK}" "${QUARTZ_FRAMEWORK}" "${CORE_FOUNDATION_FRAMEWORK}" "${IOSURFACE_FRAMEWORK}")
endif()
###########################################################
# SwiftShader Targets
###########################################################
add_library(SwiftShader STATIC ${SWIFTSHADER_LIST})
set_target_properties(SwiftShader PROPERTIES
INCLUDE_DIRECTORIES "${COMMON_INCLUDE_DIR}"
POSITION_INDEPENDENT_CODE 1
FOLDER "Core"
COMPILE_DEFINITIONS "NO_SANITIZE_FUNCTION=;"
)
target_link_libraries(SwiftShader ${OS_LIBS})
add_library(ReactorLLVM STATIC ${REACTOR_LLVM_LIST})
set_target_properties(ReactorLLVM PROPERTIES
INCLUDE_DIRECTORIES "${COMMON_INCLUDE_DIR}"
POSITION_INDEPENDENT_CODE 1
FOLDER "Core"
)
target_link_libraries(ReactorLLVM llvm ${OS_LIBS})
if(${REACTOR_BACKEND} STREQUAL "LLVM")
set(Reactor ReactorLLVM)
elseif(${REACTOR_BACKEND} STREQUAL "Subzero")
set(Reactor ReactorSubzero)
else()
message(FATAL_ERROR "REACTOR_BACKEND must be 'LLVM' or 'Subzero'")
endif()
add_library(GLCompiler STATIC ${OPENGL_COMPILER_LIST})
set_target_properties(GLCompiler PROPERTIES
INCLUDE_DIRECTORIES "${OPENGL_INCLUDE_DIR}"
POSITION_INDEPENDENT_CODE 1
FOLDER "OpenGL"
)
target_link_libraries(GLCompiler ${OS_LIBS})
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(LIB_PREFIX "lib64")
else()
set(LIB_PREFIX "lib")
endif()
if(BUILD_EGL)
add_library(libEGL SHARED ${EGL_LIST})
set_target_properties(libEGL PROPERTIES
INCLUDE_DIRECTORIES "${OPENGL_INCLUDE_DIR}"
FOLDER "OpenGL"
COMPILE_DEFINITIONS "EGL_EGLEXT_PROTOTYPES; EGLAPI=; NO_SANITIZE_FUNCTION=;"
PREFIX ""
)
set_target_export_map(libEGL ${SOURCE_DIR}/OpenGL/libEGL)
target_link_libraries(libEGL ${OS_LIBS})
add_custom_command(
TARGET libEGL
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory $<TARGET_FILE_DIR:libEGL>/translator
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:libEGL> $<TARGET_FILE_DIR:libEGL>/translator/${LIB_PREFIX}EGL_translator${CMAKE_SHARED_LIBRARY_SUFFIX}
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_SOURCE_DIR}/out/${CMAKE_SYSTEM_NAME}/
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:libEGL> ${CMAKE_SOURCE_DIR}/out/${CMAKE_SYSTEM_NAME}/
)
endif()
if(BUILD_GL32)
add_library(libGL SHARED ${GL32_LIST})
set_target_properties(libGL PROPERTIES
INCLUDE_DIRECTORIES "${OPENGL_INCLUDE_DIR}"
FOLDER "OpenGL"
COMPILE_DEFINITIONS "GL_GLEXT_PROTOTYPES"
PREFIX ""
)
set_target_export_map(libGL ${SOURCE_DIR}/OpenGL/libGL)
target_link_libraries(libGL SwiftShader ${Reactor} GLCompiler ${OS_LIBS})
endif()
if(BUILD_GLESv2)
add_library(libGLESv2 SHARED ${GLES2_LIST})
set_target_properties(libGLESv2 PROPERTIES
INCLUDE_DIRECTORIES "${OPENGL_INCLUDE_DIR}"
FOLDER "OpenGL"
COMPILE_DEFINITIONS "GL_GLEXT_PROTOTYPES; GL_API=; GL_APICALL=; NO_SANITIZE_FUNCTION=;"
PREFIX ""
)
set_target_export_map(libGLESv2 ${SOURCE_DIR}/OpenGL/libGLESv2)
target_link_libraries(libGLESv2 SwiftShader ${Reactor} GLCompiler ${OS_LIBS})
add_custom_command(
TARGET libGLESv2
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory $<TARGET_FILE_DIR:libGLESv2>/translator
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:libGLESv2> $<TARGET_FILE_DIR:libGLESv2>/translator/${LIB_PREFIX}GLES_V2_translator${CMAKE_SHARED_LIBRARY_SUFFIX}
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_SOURCE_DIR}/out/${CMAKE_SYSTEM_NAME}/
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:libGLESv2> ${CMAKE_SOURCE_DIR}/out/${CMAKE_SYSTEM_NAME}/
)
endif()
if(BUILD_GLES_CM)
add_library(libGLES_CM SHARED ${GLES_CM_LIST})
set_target_properties(libGLES_CM PROPERTIES
INCLUDE_DIRECTORIES "${OPENGL_INCLUDE_DIR}"
FOLDER "OpenGL"
COMPILE_DEFINITIONS "GL_GLEXT_PROTOTYPES; EGLAPI=; GL_API=; GL_APICALL=;"
PREFIX ""
)
set_target_export_map(libGLES_CM ${SOURCE_DIR}/OpenGL/libGLES_CM)
target_link_libraries(libGLES_CM SwiftShader ${Reactor} GLCompiler ${OS_LIBS})
add_custom_command(
TARGET libGLES_CM
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory $<TARGET_FILE_DIR:libGLES_CM>/translator
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:libGLES_CM> $<TARGET_FILE_DIR:libGLES_CM>/translator/${LIB_PREFIX}GLES_CM_translator${CMAKE_SHARED_LIBRARY_SUFFIX}
)
endif()
###########################################################
# Sample programs
###########################################################
if(BUILD_SAMPLES)
if(WIN32)
add_executable(OGLES2HelloAPI ${HELLO2_DIR}/OGLES2HelloAPI_Windows.cpp)
set_target_properties(OGLES2HelloAPI PROPERTIES
INCLUDE_DIRECTORIES "${CMAKE_SOURCE_DIR}/include"
COMPILE_DEFINITIONS "GL_GLEXT_PROTOTYPES"
FOLDER "Samples"
)
target_link_libraries(OGLES2HelloAPI libEGL libGLESv2)
set_property(TARGET OGLES2HelloAPI APPEND_STRING PROPERTY LINK_FLAGS "/SUBSYSTEM:WINDOWS")
set(CMAKE_DEFAULT_STARTUP_PROJECT OGLES2HelloAPI)
elseif(LINUX)
add_executable(OGLES2HelloAPI ${HELLO2_DIR}/OGLES2HelloAPI_LinuxX11.cpp)
set_target_properties(OGLES2HelloAPI PROPERTIES
INCLUDE_DIRECTORIES "${CMAKE_SOURCE_DIR}/include"
COMPILE_DEFINITIONS "GL_GLEXT_PROTOTYPES"
)
target_link_libraries(OGLES2HelloAPI dl X11 libEGL libGLESv2) # Explicitly link our "lib*" targets, not the platform provided "EGL" and "GLESv2"
elseif(APPLE)
add_executable(OGLES2HelloAPI MACOSX_BUNDLE
${HELLO2_DIR}/OGLES2HelloAPI_OSX.mm
${HELLO2_DIR}/Build/OSX/en.lproj/MainMenu.xib
)
set_target_properties(OGLES2HelloAPI PROPERTIES
INCLUDE_DIRECTORIES "${CMAKE_SOURCE_DIR}/include"
COMPILE_DEFINITIONS "GL_GLEXT_PROTOTYPES"
MACOSX_BUNDLE_INFO_PLIST "${HELLO2_DIR}/Build/OSX/Info.plist"
)
target_link_libraries(OGLES2HelloAPI libEGL libGLESv2 ${OS_LIBS})
set_source_files_properties(${HELLO2_DIR}/Build/OSX/en.lproj/MainMenu.xib PROPERTIES
MACOSX_PACKAGE_LOCATION "Resources"
)
endif()
endif()
if(BUILD_TESTS AND ${REACTOR_BACKEND} STREQUAL "Subzero")
set(SUBZERO_TEST_LIST
${SOURCE_DIR}/Reactor/Main.cpp
${CMAKE_SOURCE_DIR}/third_party/googletest/googletest/src/gtest-all.cc
)
set(SUBZERO_TEST_INCLUDE_DIR
${CMAKE_SOURCE_DIR}/third_party/googletest/googletest/include
${CMAKE_SOURCE_DIR}/third_party/googletest/googletest/
)
add_executable(SubzeroTest ${SUBZERO_TEST_LIST})
set_target_properties(SubzeroTest PROPERTIES
INCLUDE_DIRECTORIES "${SUBZERO_TEST_INCLUDE_DIR}"
FOLDER "Tests"
)
if(WIN32)
target_link_libraries(SubzeroTest ReactorSubzero)
else()
target_link_libraries(SubzeroTest ReactorSubzero pthread dl)
endif()
endif()