| //===--- Allocator.cpp - Simple memory allocation abstraction -------------===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This file implements the BumpPtrAllocator interface. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #include "llvm/Support/Allocator.h" |
| #include "llvm/Support/DataTypes.h" |
| #include "llvm/Support/Recycler.h" |
| #include "llvm/Support/raw_ostream.h" |
| #include "llvm/Support/Memory.h" |
| #include <cstring> |
| |
| namespace llvm { |
| |
| BumpPtrAllocator::BumpPtrAllocator(size_t size, size_t threshold, |
| SlabAllocator &allocator) |
| : SlabSize(size), SizeThreshold(threshold), Allocator(allocator), |
| CurSlab(0), BytesAllocated(0) { } |
| |
| BumpPtrAllocator::~BumpPtrAllocator() { |
| DeallocateSlabs(CurSlab); |
| } |
| |
| /// AlignPtr - Align Ptr to Alignment bytes, rounding up. Alignment should |
| /// be a power of two. This method rounds up, so AlignPtr(7, 4) == 8 and |
| /// AlignPtr(8, 4) == 8. |
| char *BumpPtrAllocator::AlignPtr(char *Ptr, size_t Alignment) { |
| assert(Alignment && (Alignment & (Alignment - 1)) == 0 && |
| "Alignment is not a power of two!"); |
| |
| // Do the alignment. |
| return (char*)(((uintptr_t)Ptr + Alignment - 1) & |
| ~(uintptr_t)(Alignment - 1)); |
| } |
| |
| /// StartNewSlab - Allocate a new slab and move the bump pointers over into |
| /// the new slab. Modifies CurPtr and End. |
| void BumpPtrAllocator::StartNewSlab() { |
| // If we allocated a big number of slabs already it's likely that we're going |
| // to allocate more. Increase slab size to reduce mallocs and possibly memory |
| // overhead. The factors are chosen conservatively to avoid overallocation. |
| if (BytesAllocated >= SlabSize * 128) |
| SlabSize *= 2; |
| |
| MemSlab *NewSlab = Allocator.Allocate(SlabSize); |
| NewSlab->NextPtr = CurSlab; |
| CurSlab = NewSlab; |
| CurPtr = (char*)(CurSlab + 1); |
| End = ((char*)CurSlab) + CurSlab->Size; |
| } |
| |
| /// DeallocateSlabs - Deallocate all memory slabs after and including this |
| /// one. |
| void BumpPtrAllocator::DeallocateSlabs(MemSlab *Slab) { |
| while (Slab) { |
| MemSlab *NextSlab = Slab->NextPtr; |
| #ifndef NDEBUG |
| // Poison the memory so stale pointers crash sooner. Note we must |
| // preserve the Size and NextPtr fields at the beginning. |
| sys::Memory::setRangeWritable(Slab + 1, Slab->Size - sizeof(MemSlab)); |
| memset(Slab + 1, 0xCD, Slab->Size - sizeof(MemSlab)); |
| #endif |
| Allocator.Deallocate(Slab); |
| Slab = NextSlab; |
| } |
| } |
| |
| /// Reset - Deallocate all but the current slab and reset the current pointer |
| /// to the beginning of it, freeing all memory allocated so far. |
| void BumpPtrAllocator::Reset() { |
| if (!CurSlab) |
| return; |
| DeallocateSlabs(CurSlab->NextPtr); |
| CurSlab->NextPtr = 0; |
| CurPtr = (char*)(CurSlab + 1); |
| End = ((char*)CurSlab) + CurSlab->Size; |
| } |
| |
| /// Allocate - Allocate space at the specified alignment. |
| /// |
| void *BumpPtrAllocator::Allocate(size_t Size, size_t Alignment) { |
| if (!CurSlab) // Start a new slab if we haven't allocated one already. |
| StartNewSlab(); |
| |
| // Keep track of how many bytes we've allocated. |
| BytesAllocated += Size; |
| |
| // 0-byte alignment means 1-byte alignment. |
| if (Alignment == 0) Alignment = 1; |
| |
| // Allocate the aligned space, going forwards from CurPtr. |
| char *Ptr = AlignPtr(CurPtr, Alignment); |
| |
| // Check if we can hold it. |
| if (Ptr + Size <= End) { |
| CurPtr = Ptr + Size; |
| return Ptr; |
| } |
| |
| // If Size is really big, allocate a separate slab for it. |
| size_t PaddedSize = Size + sizeof(MemSlab) + Alignment - 1; |
| if (PaddedSize > SizeThreshold) { |
| MemSlab *NewSlab = Allocator.Allocate(PaddedSize); |
| |
| // Put the new slab after the current slab, since we are not allocating |
| // into it. |
| NewSlab->NextPtr = CurSlab->NextPtr; |
| CurSlab->NextPtr = NewSlab; |
| |
| Ptr = AlignPtr((char*)(NewSlab + 1), Alignment); |
| assert((uintptr_t)Ptr + Size <= (uintptr_t)NewSlab + NewSlab->Size); |
| return Ptr; |
| } |
| |
| // Otherwise, start a new slab and try again. |
| StartNewSlab(); |
| Ptr = AlignPtr(CurPtr, Alignment); |
| CurPtr = Ptr + Size; |
| assert(CurPtr <= End && "Unable to allocate memory!"); |
| return Ptr; |
| } |
| |
| unsigned BumpPtrAllocator::GetNumSlabs() const { |
| unsigned NumSlabs = 0; |
| for (MemSlab *Slab = CurSlab; Slab != 0; Slab = Slab->NextPtr) { |
| ++NumSlabs; |
| } |
| return NumSlabs; |
| } |
| |
| size_t BumpPtrAllocator::getTotalMemory() const { |
| size_t TotalMemory = 0; |
| for (MemSlab *Slab = CurSlab; Slab != 0; Slab = Slab->NextPtr) { |
| TotalMemory += Slab->Size; |
| } |
| return TotalMemory; |
| } |
| |
| void BumpPtrAllocator::PrintStats() const { |
| unsigned NumSlabs = 0; |
| size_t TotalMemory = 0; |
| for (MemSlab *Slab = CurSlab; Slab != 0; Slab = Slab->NextPtr) { |
| TotalMemory += Slab->Size; |
| ++NumSlabs; |
| } |
| |
| errs() << "\nNumber of memory regions: " << NumSlabs << '\n' |
| << "Bytes used: " << BytesAllocated << '\n' |
| << "Bytes allocated: " << TotalMemory << '\n' |
| << "Bytes wasted: " << (TotalMemory - BytesAllocated) |
| << " (includes alignment, etc)\n"; |
| } |
| |
| MallocSlabAllocator BumpPtrAllocator::DefaultSlabAllocator = |
| MallocSlabAllocator(); |
| |
| SlabAllocator::~SlabAllocator() { } |
| |
| MallocSlabAllocator::~MallocSlabAllocator() { } |
| |
| MemSlab *MallocSlabAllocator::Allocate(size_t Size) { |
| MemSlab *Slab = (MemSlab*)Allocator.Allocate(Size, 0); |
| Slab->Size = Size; |
| Slab->NextPtr = 0; |
| return Slab; |
| } |
| |
| void MallocSlabAllocator::Deallocate(MemSlab *Slab) { |
| Allocator.Deallocate(Slab); |
| } |
| |
| void PrintRecyclerStats(size_t Size, |
| size_t Align, |
| size_t FreeListSize) { |
| errs() << "Recycler element size: " << Size << '\n' |
| << "Recycler element alignment: " << Align << '\n' |
| << "Number of elements free for recycling: " << FreeListSize << '\n'; |
| } |
| |
| } |