| //===- InstCombineVectorOps.cpp -------------------------------------------===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This file implements instcombine for ExtractElement, InsertElement and |
| // ShuffleVector. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #include "InstCombineInternal.h" |
| #include "llvm/ADT/APInt.h" |
| #include "llvm/ADT/ArrayRef.h" |
| #include "llvm/ADT/DenseMap.h" |
| #include "llvm/ADT/STLExtras.h" |
| #include "llvm/ADT/SmallVector.h" |
| #include "llvm/Analysis/InstructionSimplify.h" |
| #include "llvm/Analysis/VectorUtils.h" |
| #include "llvm/IR/BasicBlock.h" |
| #include "llvm/IR/Constant.h" |
| #include "llvm/IR/Constants.h" |
| #include "llvm/IR/DerivedTypes.h" |
| #include "llvm/IR/InstrTypes.h" |
| #include "llvm/IR/Instruction.h" |
| #include "llvm/IR/Instructions.h" |
| #include "llvm/IR/Operator.h" |
| #include "llvm/IR/PatternMatch.h" |
| #include "llvm/IR/Type.h" |
| #include "llvm/IR/User.h" |
| #include "llvm/IR/Value.h" |
| #include "llvm/Support/Casting.h" |
| #include "llvm/Support/ErrorHandling.h" |
| #include "llvm/Transforms/InstCombine/InstCombineWorklist.h" |
| #include <cassert> |
| #include <cstdint> |
| #include <iterator> |
| #include <utility> |
| |
| using namespace llvm; |
| using namespace PatternMatch; |
| |
| #define DEBUG_TYPE "instcombine" |
| |
| /// Return true if the value is cheaper to scalarize than it is to leave as a |
| /// vector operation. isConstant indicates whether we're extracting one known |
| /// element. If false we're extracting a variable index. |
| static bool cheapToScalarize(Value *V, bool isConstant) { |
| if (Constant *C = dyn_cast<Constant>(V)) { |
| if (isConstant) return true; |
| |
| // If all elts are the same, we can extract it and use any of the values. |
| if (Constant *Op0 = C->getAggregateElement(0U)) { |
| for (unsigned i = 1, e = V->getType()->getVectorNumElements(); i != e; |
| ++i) |
| if (C->getAggregateElement(i) != Op0) |
| return false; |
| return true; |
| } |
| } |
| Instruction *I = dyn_cast<Instruction>(V); |
| if (!I) return false; |
| |
| // Insert element gets simplified to the inserted element or is deleted if |
| // this is constant idx extract element and its a constant idx insertelt. |
| if (I->getOpcode() == Instruction::InsertElement && isConstant && |
| isa<ConstantInt>(I->getOperand(2))) |
| return true; |
| if (I->getOpcode() == Instruction::Load && I->hasOneUse()) |
| return true; |
| if (BinaryOperator *BO = dyn_cast<BinaryOperator>(I)) |
| if (BO->hasOneUse() && |
| (cheapToScalarize(BO->getOperand(0), isConstant) || |
| cheapToScalarize(BO->getOperand(1), isConstant))) |
| return true; |
| if (CmpInst *CI = dyn_cast<CmpInst>(I)) |
| if (CI->hasOneUse() && |
| (cheapToScalarize(CI->getOperand(0), isConstant) || |
| cheapToScalarize(CI->getOperand(1), isConstant))) |
| return true; |
| |
| return false; |
| } |
| |
| // If we have a PHI node with a vector type that is only used to feed |
| // itself and be an operand of extractelement at a constant location, |
| // try to replace the PHI of the vector type with a PHI of a scalar type. |
| Instruction *InstCombiner::scalarizePHI(ExtractElementInst &EI, PHINode *PN) { |
| SmallVector<Instruction *, 2> Extracts; |
| // The users we want the PHI to have are: |
| // 1) The EI ExtractElement (we already know this) |
| // 2) Possibly more ExtractElements with the same index. |
| // 3) Another operand, which will feed back into the PHI. |
| Instruction *PHIUser = nullptr; |
| for (auto U : PN->users()) { |
| if (ExtractElementInst *EU = dyn_cast<ExtractElementInst>(U)) { |
| if (EI.getIndexOperand() == EU->getIndexOperand()) |
| Extracts.push_back(EU); |
| else |
| return nullptr; |
| } else if (!PHIUser) { |
| PHIUser = cast<Instruction>(U); |
| } else { |
| return nullptr; |
| } |
| } |
| |
| if (!PHIUser) |
| return nullptr; |
| |
| // Verify that this PHI user has one use, which is the PHI itself, |
| // and that it is a binary operation which is cheap to scalarize. |
| // otherwise return nullptr. |
| if (!PHIUser->hasOneUse() || !(PHIUser->user_back() == PN) || |
| !(isa<BinaryOperator>(PHIUser)) || !cheapToScalarize(PHIUser, true)) |
| return nullptr; |
| |
| // Create a scalar PHI node that will replace the vector PHI node |
| // just before the current PHI node. |
| PHINode *scalarPHI = cast<PHINode>(InsertNewInstWith( |
| PHINode::Create(EI.getType(), PN->getNumIncomingValues(), ""), *PN)); |
| // Scalarize each PHI operand. |
| for (unsigned i = 0; i < PN->getNumIncomingValues(); i++) { |
| Value *PHIInVal = PN->getIncomingValue(i); |
| BasicBlock *inBB = PN->getIncomingBlock(i); |
| Value *Elt = EI.getIndexOperand(); |
| // If the operand is the PHI induction variable: |
| if (PHIInVal == PHIUser) { |
| // Scalarize the binary operation. Its first operand is the |
| // scalar PHI, and the second operand is extracted from the other |
| // vector operand. |
| BinaryOperator *B0 = cast<BinaryOperator>(PHIUser); |
| unsigned opId = (B0->getOperand(0) == PN) ? 1 : 0; |
| Value *Op = InsertNewInstWith( |
| ExtractElementInst::Create(B0->getOperand(opId), Elt, |
| B0->getOperand(opId)->getName() + ".Elt"), |
| *B0); |
| Value *newPHIUser = InsertNewInstWith( |
| BinaryOperator::CreateWithCopiedFlags(B0->getOpcode(), |
| scalarPHI, Op, B0), *B0); |
| scalarPHI->addIncoming(newPHIUser, inBB); |
| } else { |
| // Scalarize PHI input: |
| Instruction *newEI = ExtractElementInst::Create(PHIInVal, Elt, ""); |
| // Insert the new instruction into the predecessor basic block. |
| Instruction *pos = dyn_cast<Instruction>(PHIInVal); |
| BasicBlock::iterator InsertPos; |
| if (pos && !isa<PHINode>(pos)) { |
| InsertPos = ++pos->getIterator(); |
| } else { |
| InsertPos = inBB->getFirstInsertionPt(); |
| } |
| |
| InsertNewInstWith(newEI, *InsertPos); |
| |
| scalarPHI->addIncoming(newEI, inBB); |
| } |
| } |
| |
| for (auto E : Extracts) |
| replaceInstUsesWith(*E, scalarPHI); |
| |
| return &EI; |
| } |
| |
| Instruction *InstCombiner::visitExtractElementInst(ExtractElementInst &EI) { |
| if (Value *V = SimplifyExtractElementInst(EI.getVectorOperand(), |
| EI.getIndexOperand(), |
| SQ.getWithInstruction(&EI))) |
| return replaceInstUsesWith(EI, V); |
| |
| // If vector val is constant with all elements the same, replace EI with |
| // that element. We handle a known element # below. |
| if (Constant *C = dyn_cast<Constant>(EI.getOperand(0))) |
| if (cheapToScalarize(C, false)) |
| return replaceInstUsesWith(EI, C->getAggregateElement(0U)); |
| |
| // If extracting a specified index from the vector, see if we can recursively |
| // find a previously computed scalar that was inserted into the vector. |
| if (ConstantInt *IdxC = dyn_cast<ConstantInt>(EI.getOperand(1))) { |
| unsigned VectorWidth = EI.getVectorOperandType()->getNumElements(); |
| |
| // InstSimplify should handle cases where the index is invalid. |
| if (!IdxC->getValue().ule(VectorWidth)) |
| return nullptr; |
| |
| unsigned IndexVal = IdxC->getZExtValue(); |
| |
| // This instruction only demands the single element from the input vector. |
| // If the input vector has a single use, simplify it based on this use |
| // property. |
| if (EI.getOperand(0)->hasOneUse() && VectorWidth != 1) { |
| APInt UndefElts(VectorWidth, 0); |
| APInt DemandedMask(VectorWidth, 0); |
| DemandedMask.setBit(IndexVal); |
| if (Value *V = SimplifyDemandedVectorElts(EI.getOperand(0), DemandedMask, |
| UndefElts)) { |
| EI.setOperand(0, V); |
| return &EI; |
| } |
| } |
| |
| // If this extractelement is directly using a bitcast from a vector of |
| // the same number of elements, see if we can find the source element from |
| // it. In this case, we will end up needing to bitcast the scalars. |
| if (BitCastInst *BCI = dyn_cast<BitCastInst>(EI.getOperand(0))) { |
| if (VectorType *VT = dyn_cast<VectorType>(BCI->getOperand(0)->getType())) |
| if (VT->getNumElements() == VectorWidth) |
| if (Value *Elt = findScalarElement(BCI->getOperand(0), IndexVal)) |
| return new BitCastInst(Elt, EI.getType()); |
| } |
| |
| // If there's a vector PHI feeding a scalar use through this extractelement |
| // instruction, try to scalarize the PHI. |
| if (PHINode *PN = dyn_cast<PHINode>(EI.getOperand(0))) { |
| Instruction *scalarPHI = scalarizePHI(EI, PN); |
| if (scalarPHI) |
| return scalarPHI; |
| } |
| } |
| |
| if (Instruction *I = dyn_cast<Instruction>(EI.getOperand(0))) { |
| // Push extractelement into predecessor operation if legal and |
| // profitable to do so. |
| if (BinaryOperator *BO = dyn_cast<BinaryOperator>(I)) { |
| if (I->hasOneUse() && |
| cheapToScalarize(BO, isa<ConstantInt>(EI.getOperand(1)))) { |
| Value *newEI0 = |
| Builder.CreateExtractElement(BO->getOperand(0), EI.getOperand(1), |
| EI.getName()+".lhs"); |
| Value *newEI1 = |
| Builder.CreateExtractElement(BO->getOperand(1), EI.getOperand(1), |
| EI.getName()+".rhs"); |
| return BinaryOperator::CreateWithCopiedFlags(BO->getOpcode(), |
| newEI0, newEI1, BO); |
| } |
| } else if (InsertElementInst *IE = dyn_cast<InsertElementInst>(I)) { |
| // Extracting the inserted element? |
| if (IE->getOperand(2) == EI.getOperand(1)) |
| return replaceInstUsesWith(EI, IE->getOperand(1)); |
| // If the inserted and extracted elements are constants, they must not |
| // be the same value, extract from the pre-inserted value instead. |
| if (isa<Constant>(IE->getOperand(2)) && isa<Constant>(EI.getOperand(1))) { |
| Worklist.AddValue(EI.getOperand(0)); |
| EI.setOperand(0, IE->getOperand(0)); |
| return &EI; |
| } |
| } else if (ShuffleVectorInst *SVI = dyn_cast<ShuffleVectorInst>(I)) { |
| // If this is extracting an element from a shufflevector, figure out where |
| // it came from and extract from the appropriate input element instead. |
| if (ConstantInt *Elt = dyn_cast<ConstantInt>(EI.getOperand(1))) { |
| int SrcIdx = SVI->getMaskValue(Elt->getZExtValue()); |
| Value *Src; |
| unsigned LHSWidth = |
| SVI->getOperand(0)->getType()->getVectorNumElements(); |
| |
| if (SrcIdx < 0) |
| return replaceInstUsesWith(EI, UndefValue::get(EI.getType())); |
| if (SrcIdx < (int)LHSWidth) |
| Src = SVI->getOperand(0); |
| else { |
| SrcIdx -= LHSWidth; |
| Src = SVI->getOperand(1); |
| } |
| Type *Int32Ty = Type::getInt32Ty(EI.getContext()); |
| return ExtractElementInst::Create(Src, |
| ConstantInt::get(Int32Ty, |
| SrcIdx, false)); |
| } |
| } else if (CastInst *CI = dyn_cast<CastInst>(I)) { |
| // Canonicalize extractelement(cast) -> cast(extractelement). |
| // Bitcasts can change the number of vector elements, and they cost |
| // nothing. |
| if (CI->hasOneUse() && (CI->getOpcode() != Instruction::BitCast)) { |
| Value *EE = Builder.CreateExtractElement(CI->getOperand(0), |
| EI.getIndexOperand()); |
| Worklist.AddValue(EE); |
| return CastInst::Create(CI->getOpcode(), EE, EI.getType()); |
| } |
| } |
| } |
| return nullptr; |
| } |
| |
| /// If V is a shuffle of values that ONLY returns elements from either LHS or |
| /// RHS, return the shuffle mask and true. Otherwise, return false. |
| static bool collectSingleShuffleElements(Value *V, Value *LHS, Value *RHS, |
| SmallVectorImpl<Constant*> &Mask) { |
| assert(LHS->getType() == RHS->getType() && |
| "Invalid CollectSingleShuffleElements"); |
| unsigned NumElts = V->getType()->getVectorNumElements(); |
| |
| if (isa<UndefValue>(V)) { |
| Mask.assign(NumElts, UndefValue::get(Type::getInt32Ty(V->getContext()))); |
| return true; |
| } |
| |
| if (V == LHS) { |
| for (unsigned i = 0; i != NumElts; ++i) |
| Mask.push_back(ConstantInt::get(Type::getInt32Ty(V->getContext()), i)); |
| return true; |
| } |
| |
| if (V == RHS) { |
| for (unsigned i = 0; i != NumElts; ++i) |
| Mask.push_back(ConstantInt::get(Type::getInt32Ty(V->getContext()), |
| i+NumElts)); |
| return true; |
| } |
| |
| if (InsertElementInst *IEI = dyn_cast<InsertElementInst>(V)) { |
| // If this is an insert of an extract from some other vector, include it. |
| Value *VecOp = IEI->getOperand(0); |
| Value *ScalarOp = IEI->getOperand(1); |
| Value *IdxOp = IEI->getOperand(2); |
| |
| if (!isa<ConstantInt>(IdxOp)) |
| return false; |
| unsigned InsertedIdx = cast<ConstantInt>(IdxOp)->getZExtValue(); |
| |
| if (isa<UndefValue>(ScalarOp)) { // inserting undef into vector. |
| // We can handle this if the vector we are inserting into is |
| // transitively ok. |
| if (collectSingleShuffleElements(VecOp, LHS, RHS, Mask)) { |
| // If so, update the mask to reflect the inserted undef. |
| Mask[InsertedIdx] = UndefValue::get(Type::getInt32Ty(V->getContext())); |
| return true; |
| } |
| } else if (ExtractElementInst *EI = dyn_cast<ExtractElementInst>(ScalarOp)){ |
| if (isa<ConstantInt>(EI->getOperand(1))) { |
| unsigned ExtractedIdx = |
| cast<ConstantInt>(EI->getOperand(1))->getZExtValue(); |
| unsigned NumLHSElts = LHS->getType()->getVectorNumElements(); |
| |
| // This must be extracting from either LHS or RHS. |
| if (EI->getOperand(0) == LHS || EI->getOperand(0) == RHS) { |
| // We can handle this if the vector we are inserting into is |
| // transitively ok. |
| if (collectSingleShuffleElements(VecOp, LHS, RHS, Mask)) { |
| // If so, update the mask to reflect the inserted value. |
| if (EI->getOperand(0) == LHS) { |
| Mask[InsertedIdx % NumElts] = |
| ConstantInt::get(Type::getInt32Ty(V->getContext()), |
| ExtractedIdx); |
| } else { |
| assert(EI->getOperand(0) == RHS); |
| Mask[InsertedIdx % NumElts] = |
| ConstantInt::get(Type::getInt32Ty(V->getContext()), |
| ExtractedIdx + NumLHSElts); |
| } |
| return true; |
| } |
| } |
| } |
| } |
| } |
| |
| return false; |
| } |
| |
| /// If we have insertion into a vector that is wider than the vector that we |
| /// are extracting from, try to widen the source vector to allow a single |
| /// shufflevector to replace one or more insert/extract pairs. |
| static void replaceExtractElements(InsertElementInst *InsElt, |
| ExtractElementInst *ExtElt, |
| InstCombiner &IC) { |
| VectorType *InsVecType = InsElt->getType(); |
| VectorType *ExtVecType = ExtElt->getVectorOperandType(); |
| unsigned NumInsElts = InsVecType->getVectorNumElements(); |
| unsigned NumExtElts = ExtVecType->getVectorNumElements(); |
| |
| // The inserted-to vector must be wider than the extracted-from vector. |
| if (InsVecType->getElementType() != ExtVecType->getElementType() || |
| NumExtElts >= NumInsElts) |
| return; |
| |
| // Create a shuffle mask to widen the extended-from vector using undefined |
| // values. The mask selects all of the values of the original vector followed |
| // by as many undefined values as needed to create a vector of the same length |
| // as the inserted-to vector. |
| SmallVector<Constant *, 16> ExtendMask; |
| IntegerType *IntType = Type::getInt32Ty(InsElt->getContext()); |
| for (unsigned i = 0; i < NumExtElts; ++i) |
| ExtendMask.push_back(ConstantInt::get(IntType, i)); |
| for (unsigned i = NumExtElts; i < NumInsElts; ++i) |
| ExtendMask.push_back(UndefValue::get(IntType)); |
| |
| Value *ExtVecOp = ExtElt->getVectorOperand(); |
| auto *ExtVecOpInst = dyn_cast<Instruction>(ExtVecOp); |
| BasicBlock *InsertionBlock = (ExtVecOpInst && !isa<PHINode>(ExtVecOpInst)) |
| ? ExtVecOpInst->getParent() |
| : ExtElt->getParent(); |
| |
| // TODO: This restriction matches the basic block check below when creating |
| // new extractelement instructions. If that limitation is removed, this one |
| // could also be removed. But for now, we just bail out to ensure that we |
| // will replace the extractelement instruction that is feeding our |
| // insertelement instruction. This allows the insertelement to then be |
| // replaced by a shufflevector. If the insertelement is not replaced, we can |
| // induce infinite looping because there's an optimization for extractelement |
| // that will delete our widening shuffle. This would trigger another attempt |
| // here to create that shuffle, and we spin forever. |
| if (InsertionBlock != InsElt->getParent()) |
| return; |
| |
| // TODO: This restriction matches the check in visitInsertElementInst() and |
| // prevents an infinite loop caused by not turning the extract/insert pair |
| // into a shuffle. We really should not need either check, but we're lacking |
| // folds for shufflevectors because we're afraid to generate shuffle masks |
| // that the backend can't handle. |
| if (InsElt->hasOneUse() && isa<InsertElementInst>(InsElt->user_back())) |
| return; |
| |
| auto *WideVec = new ShuffleVectorInst(ExtVecOp, UndefValue::get(ExtVecType), |
| ConstantVector::get(ExtendMask)); |
| |
| // Insert the new shuffle after the vector operand of the extract is defined |
| // (as long as it's not a PHI) or at the start of the basic block of the |
| // extract, so any subsequent extracts in the same basic block can use it. |
| // TODO: Insert before the earliest ExtractElementInst that is replaced. |
| if (ExtVecOpInst && !isa<PHINode>(ExtVecOpInst)) |
| WideVec->insertAfter(ExtVecOpInst); |
| else |
| IC.InsertNewInstWith(WideVec, *ExtElt->getParent()->getFirstInsertionPt()); |
| |
| // Replace extracts from the original narrow vector with extracts from the new |
| // wide vector. |
| for (User *U : ExtVecOp->users()) { |
| ExtractElementInst *OldExt = dyn_cast<ExtractElementInst>(U); |
| if (!OldExt || OldExt->getParent() != WideVec->getParent()) |
| continue; |
| auto *NewExt = ExtractElementInst::Create(WideVec, OldExt->getOperand(1)); |
| NewExt->insertAfter(OldExt); |
| IC.replaceInstUsesWith(*OldExt, NewExt); |
| } |
| } |
| |
| /// We are building a shuffle to create V, which is a sequence of insertelement, |
| /// extractelement pairs. If PermittedRHS is set, then we must either use it or |
| /// not rely on the second vector source. Return a std::pair containing the |
| /// left and right vectors of the proposed shuffle (or 0), and set the Mask |
| /// parameter as required. |
| /// |
| /// Note: we intentionally don't try to fold earlier shuffles since they have |
| /// often been chosen carefully to be efficiently implementable on the target. |
| using ShuffleOps = std::pair<Value *, Value *>; |
| |
| static ShuffleOps collectShuffleElements(Value *V, |
| SmallVectorImpl<Constant *> &Mask, |
| Value *PermittedRHS, |
| InstCombiner &IC) { |
| assert(V->getType()->isVectorTy() && "Invalid shuffle!"); |
| unsigned NumElts = V->getType()->getVectorNumElements(); |
| |
| if (isa<UndefValue>(V)) { |
| Mask.assign(NumElts, UndefValue::get(Type::getInt32Ty(V->getContext()))); |
| return std::make_pair( |
| PermittedRHS ? UndefValue::get(PermittedRHS->getType()) : V, nullptr); |
| } |
| |
| if (isa<ConstantAggregateZero>(V)) { |
| Mask.assign(NumElts, ConstantInt::get(Type::getInt32Ty(V->getContext()),0)); |
| return std::make_pair(V, nullptr); |
| } |
| |
| if (InsertElementInst *IEI = dyn_cast<InsertElementInst>(V)) { |
| // If this is an insert of an extract from some other vector, include it. |
| Value *VecOp = IEI->getOperand(0); |
| Value *ScalarOp = IEI->getOperand(1); |
| Value *IdxOp = IEI->getOperand(2); |
| |
| if (ExtractElementInst *EI = dyn_cast<ExtractElementInst>(ScalarOp)) { |
| if (isa<ConstantInt>(EI->getOperand(1)) && isa<ConstantInt>(IdxOp)) { |
| unsigned ExtractedIdx = |
| cast<ConstantInt>(EI->getOperand(1))->getZExtValue(); |
| unsigned InsertedIdx = cast<ConstantInt>(IdxOp)->getZExtValue(); |
| |
| // Either the extracted from or inserted into vector must be RHSVec, |
| // otherwise we'd end up with a shuffle of three inputs. |
| if (EI->getOperand(0) == PermittedRHS || PermittedRHS == nullptr) { |
| Value *RHS = EI->getOperand(0); |
| ShuffleOps LR = collectShuffleElements(VecOp, Mask, RHS, IC); |
| assert(LR.second == nullptr || LR.second == RHS); |
| |
| if (LR.first->getType() != RHS->getType()) { |
| // Although we are giving up for now, see if we can create extracts |
| // that match the inserts for another round of combining. |
| replaceExtractElements(IEI, EI, IC); |
| |
| // We tried our best, but we can't find anything compatible with RHS |
| // further up the chain. Return a trivial shuffle. |
| for (unsigned i = 0; i < NumElts; ++i) |
| Mask[i] = ConstantInt::get(Type::getInt32Ty(V->getContext()), i); |
| return std::make_pair(V, nullptr); |
| } |
| |
| unsigned NumLHSElts = RHS->getType()->getVectorNumElements(); |
| Mask[InsertedIdx % NumElts] = |
| ConstantInt::get(Type::getInt32Ty(V->getContext()), |
| NumLHSElts+ExtractedIdx); |
| return std::make_pair(LR.first, RHS); |
| } |
| |
| if (VecOp == PermittedRHS) { |
| // We've gone as far as we can: anything on the other side of the |
| // extractelement will already have been converted into a shuffle. |
| unsigned NumLHSElts = |
| EI->getOperand(0)->getType()->getVectorNumElements(); |
| for (unsigned i = 0; i != NumElts; ++i) |
| Mask.push_back(ConstantInt::get( |
| Type::getInt32Ty(V->getContext()), |
| i == InsertedIdx ? ExtractedIdx : NumLHSElts + i)); |
| return std::make_pair(EI->getOperand(0), PermittedRHS); |
| } |
| |
| // If this insertelement is a chain that comes from exactly these two |
| // vectors, return the vector and the effective shuffle. |
| if (EI->getOperand(0)->getType() == PermittedRHS->getType() && |
| collectSingleShuffleElements(IEI, EI->getOperand(0), PermittedRHS, |
| Mask)) |
| return std::make_pair(EI->getOperand(0), PermittedRHS); |
| } |
| } |
| } |
| |
| // Otherwise, we can't do anything fancy. Return an identity vector. |
| for (unsigned i = 0; i != NumElts; ++i) |
| Mask.push_back(ConstantInt::get(Type::getInt32Ty(V->getContext()), i)); |
| return std::make_pair(V, nullptr); |
| } |
| |
| /// Try to find redundant insertvalue instructions, like the following ones: |
| /// %0 = insertvalue { i8, i32 } undef, i8 %x, 0 |
| /// %1 = insertvalue { i8, i32 } %0, i8 %y, 0 |
| /// Here the second instruction inserts values at the same indices, as the |
| /// first one, making the first one redundant. |
| /// It should be transformed to: |
| /// %0 = insertvalue { i8, i32 } undef, i8 %y, 0 |
| Instruction *InstCombiner::visitInsertValueInst(InsertValueInst &I) { |
| bool IsRedundant = false; |
| ArrayRef<unsigned int> FirstIndices = I.getIndices(); |
| |
| // If there is a chain of insertvalue instructions (each of them except the |
| // last one has only one use and it's another insertvalue insn from this |
| // chain), check if any of the 'children' uses the same indices as the first |
| // instruction. In this case, the first one is redundant. |
| Value *V = &I; |
| unsigned Depth = 0; |
| while (V->hasOneUse() && Depth < 10) { |
| User *U = V->user_back(); |
| auto UserInsInst = dyn_cast<InsertValueInst>(U); |
| if (!UserInsInst || U->getOperand(0) != V) |
| break; |
| if (UserInsInst->getIndices() == FirstIndices) { |
| IsRedundant = true; |
| break; |
| } |
| V = UserInsInst; |
| Depth++; |
| } |
| |
| if (IsRedundant) |
| return replaceInstUsesWith(I, I.getOperand(0)); |
| return nullptr; |
| } |
| |
| static bool isShuffleEquivalentToSelect(ShuffleVectorInst &Shuf) { |
| int MaskSize = Shuf.getMask()->getType()->getVectorNumElements(); |
| int VecSize = Shuf.getOperand(0)->getType()->getVectorNumElements(); |
| |
| // A vector select does not change the size of the operands. |
| if (MaskSize != VecSize) |
| return false; |
| |
| // Each mask element must be undefined or choose a vector element from one of |
| // the source operands without crossing vector lanes. |
| for (int i = 0; i != MaskSize; ++i) { |
| int Elt = Shuf.getMaskValue(i); |
| if (Elt != -1 && Elt != i && Elt != i + VecSize) |
| return false; |
| } |
| |
| return true; |
| } |
| |
| // Turn a chain of inserts that splats a value into a canonical insert + shuffle |
| // splat. That is: |
| // insertelt(insertelt(insertelt(insertelt X, %k, 0), %k, 1), %k, 2) ... -> |
| // shufflevector(insertelt(X, %k, 0), undef, zero) |
| static Instruction *foldInsSequenceIntoBroadcast(InsertElementInst &InsElt) { |
| // We are interested in the last insert in a chain. So, if this insert |
| // has a single user, and that user is an insert, bail. |
| if (InsElt.hasOneUse() && isa<InsertElementInst>(InsElt.user_back())) |
| return nullptr; |
| |
| VectorType *VT = cast<VectorType>(InsElt.getType()); |
| int NumElements = VT->getNumElements(); |
| |
| // Do not try to do this for a one-element vector, since that's a nop, |
| // and will cause an inf-loop. |
| if (NumElements == 1) |
| return nullptr; |
| |
| Value *SplatVal = InsElt.getOperand(1); |
| InsertElementInst *CurrIE = &InsElt; |
| SmallVector<bool, 16> ElementPresent(NumElements, false); |
| InsertElementInst *FirstIE = nullptr; |
| |
| // Walk the chain backwards, keeping track of which indices we inserted into, |
| // until we hit something that isn't an insert of the splatted value. |
| while (CurrIE) { |
| auto *Idx = dyn_cast<ConstantInt>(CurrIE->getOperand(2)); |
| if (!Idx || CurrIE->getOperand(1) != SplatVal) |
| return nullptr; |
| |
| auto *NextIE = dyn_cast<InsertElementInst>(CurrIE->getOperand(0)); |
| // Check none of the intermediate steps have any additional uses, except |
| // for the root insertelement instruction, which can be re-used, if it |
| // inserts at position 0. |
| if (CurrIE != &InsElt && |
| (!CurrIE->hasOneUse() && (NextIE != nullptr || !Idx->isZero()))) |
| return nullptr; |
| |
| ElementPresent[Idx->getZExtValue()] = true; |
| FirstIE = CurrIE; |
| CurrIE = NextIE; |
| } |
| |
| // Make sure we've seen an insert into every element. |
| if (llvm::any_of(ElementPresent, [](bool Present) { return !Present; })) |
| return nullptr; |
| |
| // All right, create the insert + shuffle. |
| Instruction *InsertFirst; |
| if (cast<ConstantInt>(FirstIE->getOperand(2))->isZero()) |
| InsertFirst = FirstIE; |
| else |
| InsertFirst = InsertElementInst::Create( |
| UndefValue::get(VT), SplatVal, |
| ConstantInt::get(Type::getInt32Ty(InsElt.getContext()), 0), |
| "", &InsElt); |
| |
| Constant *ZeroMask = ConstantAggregateZero::get( |
| VectorType::get(Type::getInt32Ty(InsElt.getContext()), NumElements)); |
| |
| return new ShuffleVectorInst(InsertFirst, UndefValue::get(VT), ZeroMask); |
| } |
| |
| /// If we have an insertelement instruction feeding into another insertelement |
| /// and the 2nd is inserting a constant into the vector, canonicalize that |
| /// constant insertion before the insertion of a variable: |
| /// |
| /// insertelement (insertelement X, Y, IdxC1), ScalarC, IdxC2 --> |
| /// insertelement (insertelement X, ScalarC, IdxC2), Y, IdxC1 |
| /// |
| /// This has the potential of eliminating the 2nd insertelement instruction |
| /// via constant folding of the scalar constant into a vector constant. |
| static Instruction *hoistInsEltConst(InsertElementInst &InsElt2, |
| InstCombiner::BuilderTy &Builder) { |
| auto *InsElt1 = dyn_cast<InsertElementInst>(InsElt2.getOperand(0)); |
| if (!InsElt1 || !InsElt1->hasOneUse()) |
| return nullptr; |
| |
| Value *X, *Y; |
| Constant *ScalarC; |
| ConstantInt *IdxC1, *IdxC2; |
| if (match(InsElt1->getOperand(0), m_Value(X)) && |
| match(InsElt1->getOperand(1), m_Value(Y)) && !isa<Constant>(Y) && |
| match(InsElt1->getOperand(2), m_ConstantInt(IdxC1)) && |
| match(InsElt2.getOperand(1), m_Constant(ScalarC)) && |
| match(InsElt2.getOperand(2), m_ConstantInt(IdxC2)) && IdxC1 != IdxC2) { |
| Value *NewInsElt1 = Builder.CreateInsertElement(X, ScalarC, IdxC2); |
| return InsertElementInst::Create(NewInsElt1, Y, IdxC1); |
| } |
| |
| return nullptr; |
| } |
| |
| /// insertelt (shufflevector X, CVec, Mask|insertelt X, C1, CIndex1), C, CIndex |
| /// --> shufflevector X, CVec', Mask' |
| static Instruction *foldConstantInsEltIntoShuffle(InsertElementInst &InsElt) { |
| auto *Inst = dyn_cast<Instruction>(InsElt.getOperand(0)); |
| // Bail out if the parent has more than one use. In that case, we'd be |
| // replacing the insertelt with a shuffle, and that's not a clear win. |
| if (!Inst || !Inst->hasOneUse()) |
| return nullptr; |
| if (auto *Shuf = dyn_cast<ShuffleVectorInst>(InsElt.getOperand(0))) { |
| // The shuffle must have a constant vector operand. The insertelt must have |
| // a constant scalar being inserted at a constant position in the vector. |
| Constant *ShufConstVec, *InsEltScalar; |
| uint64_t InsEltIndex; |
| if (!match(Shuf->getOperand(1), m_Constant(ShufConstVec)) || |
| !match(InsElt.getOperand(1), m_Constant(InsEltScalar)) || |
| !match(InsElt.getOperand(2), m_ConstantInt(InsEltIndex))) |
| return nullptr; |
| |
| // Adding an element to an arbitrary shuffle could be expensive, but a |
| // shuffle that selects elements from vectors without crossing lanes is |
| // assumed cheap. |
| // If we're just adding a constant into that shuffle, it will still be |
| // cheap. |
| if (!isShuffleEquivalentToSelect(*Shuf)) |
| return nullptr; |
| |
| // From the above 'select' check, we know that the mask has the same number |
| // of elements as the vector input operands. We also know that each constant |
| // input element is used in its lane and can not be used more than once by |
| // the shuffle. Therefore, replace the constant in the shuffle's constant |
| // vector with the insertelt constant. Replace the constant in the shuffle's |
| // mask vector with the insertelt index plus the length of the vector |
| // (because the constant vector operand of a shuffle is always the 2nd |
| // operand). |
| Constant *Mask = Shuf->getMask(); |
| unsigned NumElts = Mask->getType()->getVectorNumElements(); |
| SmallVector<Constant *, 16> NewShufElts(NumElts); |
| SmallVector<Constant *, 16> NewMaskElts(NumElts); |
| for (unsigned I = 0; I != NumElts; ++I) { |
| if (I == InsEltIndex) { |
| NewShufElts[I] = InsEltScalar; |
| Type *Int32Ty = Type::getInt32Ty(Shuf->getContext()); |
| NewMaskElts[I] = ConstantInt::get(Int32Ty, InsEltIndex + NumElts); |
| } else { |
| // Copy over the existing values. |
| NewShufElts[I] = ShufConstVec->getAggregateElement(I); |
| NewMaskElts[I] = Mask->getAggregateElement(I); |
| } |
| } |
| |
| // Create new operands for a shuffle that includes the constant of the |
| // original insertelt. The old shuffle will be dead now. |
| return new ShuffleVectorInst(Shuf->getOperand(0), |
| ConstantVector::get(NewShufElts), |
| ConstantVector::get(NewMaskElts)); |
| } else if (auto *IEI = dyn_cast<InsertElementInst>(Inst)) { |
| // Transform sequences of insertelements ops with constant data/indexes into |
| // a single shuffle op. |
| unsigned NumElts = InsElt.getType()->getNumElements(); |
| |
| uint64_t InsertIdx[2]; |
| Constant *Val[2]; |
| if (!match(InsElt.getOperand(2), m_ConstantInt(InsertIdx[0])) || |
| !match(InsElt.getOperand(1), m_Constant(Val[0])) || |
| !match(IEI->getOperand(2), m_ConstantInt(InsertIdx[1])) || |
| !match(IEI->getOperand(1), m_Constant(Val[1]))) |
| return nullptr; |
| SmallVector<Constant *, 16> Values(NumElts); |
| SmallVector<Constant *, 16> Mask(NumElts); |
| auto ValI = std::begin(Val); |
| // Generate new constant vector and mask. |
| // We have 2 values/masks from the insertelements instructions. Insert them |
| // into new value/mask vectors. |
| for (uint64_t I : InsertIdx) { |
| if (!Values[I]) { |
| assert(!Mask[I]); |
| Values[I] = *ValI; |
| Mask[I] = ConstantInt::get(Type::getInt32Ty(InsElt.getContext()), |
| NumElts + I); |
| } |
| ++ValI; |
| } |
| // Remaining values are filled with 'undef' values. |
| for (unsigned I = 0; I < NumElts; ++I) { |
| if (!Values[I]) { |
| assert(!Mask[I]); |
| Values[I] = UndefValue::get(InsElt.getType()->getElementType()); |
| Mask[I] = ConstantInt::get(Type::getInt32Ty(InsElt.getContext()), I); |
| } |
| } |
| // Create new operands for a shuffle that includes the constant of the |
| // original insertelt. |
| return new ShuffleVectorInst(IEI->getOperand(0), |
| ConstantVector::get(Values), |
| ConstantVector::get(Mask)); |
| } |
| return nullptr; |
| } |
| |
| Instruction *InstCombiner::visitInsertElementInst(InsertElementInst &IE) { |
| Value *VecOp = IE.getOperand(0); |
| Value *ScalarOp = IE.getOperand(1); |
| Value *IdxOp = IE.getOperand(2); |
| |
| if (auto *V = SimplifyInsertElementInst( |
| VecOp, ScalarOp, IdxOp, SQ.getWithInstruction(&IE))) |
| return replaceInstUsesWith(IE, V); |
| |
| // Inserting an undef or into an undefined place, remove this. |
| if (isa<UndefValue>(ScalarOp) || isa<UndefValue>(IdxOp)) |
| replaceInstUsesWith(IE, VecOp); |
| |
| // If the inserted element was extracted from some other vector, and if the |
| // indexes are constant, try to turn this into a shufflevector operation. |
| if (ExtractElementInst *EI = dyn_cast<ExtractElementInst>(ScalarOp)) { |
| if (isa<ConstantInt>(EI->getOperand(1)) && isa<ConstantInt>(IdxOp)) { |
| unsigned NumInsertVectorElts = IE.getType()->getNumElements(); |
| unsigned NumExtractVectorElts = |
| EI->getOperand(0)->getType()->getVectorNumElements(); |
| unsigned ExtractedIdx = |
| cast<ConstantInt>(EI->getOperand(1))->getZExtValue(); |
| unsigned InsertedIdx = cast<ConstantInt>(IdxOp)->getZExtValue(); |
| |
| if (ExtractedIdx >= NumExtractVectorElts) // Out of range extract. |
| return replaceInstUsesWith(IE, VecOp); |
| |
| if (InsertedIdx >= NumInsertVectorElts) // Out of range insert. |
| return replaceInstUsesWith(IE, UndefValue::get(IE.getType())); |
| |
| // If we are extracting a value from a vector, then inserting it right |
| // back into the same place, just use the input vector. |
| if (EI->getOperand(0) == VecOp && ExtractedIdx == InsertedIdx) |
| return replaceInstUsesWith(IE, VecOp); |
| |
| // If this insertelement isn't used by some other insertelement, turn it |
| // (and any insertelements it points to), into one big shuffle. |
| if (!IE.hasOneUse() || !isa<InsertElementInst>(IE.user_back())) { |
| SmallVector<Constant*, 16> Mask; |
| ShuffleOps LR = collectShuffleElements(&IE, Mask, nullptr, *this); |
| |
| // The proposed shuffle may be trivial, in which case we shouldn't |
| // perform the combine. |
| if (LR.first != &IE && LR.second != &IE) { |
| // We now have a shuffle of LHS, RHS, Mask. |
| if (LR.second == nullptr) |
| LR.second = UndefValue::get(LR.first->getType()); |
| return new ShuffleVectorInst(LR.first, LR.second, |
| ConstantVector::get(Mask)); |
| } |
| } |
| } |
| } |
| |
| unsigned VWidth = VecOp->getType()->getVectorNumElements(); |
| APInt UndefElts(VWidth, 0); |
| APInt AllOnesEltMask(APInt::getAllOnesValue(VWidth)); |
| if (Value *V = SimplifyDemandedVectorElts(&IE, AllOnesEltMask, UndefElts)) { |
| if (V != &IE) |
| return replaceInstUsesWith(IE, V); |
| return &IE; |
| } |
| |
| if (Instruction *Shuf = foldConstantInsEltIntoShuffle(IE)) |
| return Shuf; |
| |
| if (Instruction *NewInsElt = hoistInsEltConst(IE, Builder)) |
| return NewInsElt; |
| |
| // Turn a sequence of inserts that broadcasts a scalar into a single |
| // insert + shufflevector. |
| if (Instruction *Broadcast = foldInsSequenceIntoBroadcast(IE)) |
| return Broadcast; |
| |
| return nullptr; |
| } |
| |
| /// Return true if we can evaluate the specified expression tree if the vector |
| /// elements were shuffled in a different order. |
| static bool CanEvaluateShuffled(Value *V, ArrayRef<int> Mask, |
| unsigned Depth = 5) { |
| // We can always reorder the elements of a constant. |
| if (isa<Constant>(V)) |
| return true; |
| |
| // We won't reorder vector arguments. No IPO here. |
| Instruction *I = dyn_cast<Instruction>(V); |
| if (!I) return false; |
| |
| // Two users may expect different orders of the elements. Don't try it. |
| if (!I->hasOneUse()) |
| return false; |
| |
| if (Depth == 0) return false; |
| |
| switch (I->getOpcode()) { |
| case Instruction::Add: |
| case Instruction::FAdd: |
| case Instruction::Sub: |
| case Instruction::FSub: |
| case Instruction::Mul: |
| case Instruction::FMul: |
| case Instruction::UDiv: |
| case Instruction::SDiv: |
| case Instruction::FDiv: |
| case Instruction::URem: |
| case Instruction::SRem: |
| case Instruction::FRem: |
| case Instruction::Shl: |
| case Instruction::LShr: |
| case Instruction::AShr: |
| case Instruction::And: |
| case Instruction::Or: |
| case Instruction::Xor: |
| case Instruction::ICmp: |
| case Instruction::FCmp: |
| case Instruction::Trunc: |
| case Instruction::ZExt: |
| case Instruction::SExt: |
| case Instruction::FPToUI: |
| case Instruction::FPToSI: |
| case Instruction::UIToFP: |
| case Instruction::SIToFP: |
| case Instruction::FPTrunc: |
| case Instruction::FPExt: |
| case Instruction::GetElementPtr: { |
| for (Value *Operand : I->operands()) { |
| if (!CanEvaluateShuffled(Operand, Mask, Depth-1)) |
| return false; |
| } |
| return true; |
| } |
| case Instruction::InsertElement: { |
| ConstantInt *CI = dyn_cast<ConstantInt>(I->getOperand(2)); |
| if (!CI) return false; |
| int ElementNumber = CI->getLimitedValue(); |
| |
| // Verify that 'CI' does not occur twice in Mask. A single 'insertelement' |
| // can't put an element into multiple indices. |
| bool SeenOnce = false; |
| for (int i = 0, e = Mask.size(); i != e; ++i) { |
| if (Mask[i] == ElementNumber) { |
| if (SeenOnce) |
| return false; |
| SeenOnce = true; |
| } |
| } |
| return CanEvaluateShuffled(I->getOperand(0), Mask, Depth-1); |
| } |
| } |
| return false; |
| } |
| |
| /// Rebuild a new instruction just like 'I' but with the new operands given. |
| /// In the event of type mismatch, the type of the operands is correct. |
| static Value *buildNew(Instruction *I, ArrayRef<Value*> NewOps) { |
| // We don't want to use the IRBuilder here because we want the replacement |
| // instructions to appear next to 'I', not the builder's insertion point. |
| switch (I->getOpcode()) { |
| case Instruction::Add: |
| case Instruction::FAdd: |
| case Instruction::Sub: |
| case Instruction::FSub: |
| case Instruction::Mul: |
| case Instruction::FMul: |
| case Instruction::UDiv: |
| case Instruction::SDiv: |
| case Instruction::FDiv: |
| case Instruction::URem: |
| case Instruction::SRem: |
| case Instruction::FRem: |
| case Instruction::Shl: |
| case Instruction::LShr: |
| case Instruction::AShr: |
| case Instruction::And: |
| case Instruction::Or: |
| case Instruction::Xor: { |
| BinaryOperator *BO = cast<BinaryOperator>(I); |
| assert(NewOps.size() == 2 && "binary operator with #ops != 2"); |
| BinaryOperator *New = |
| BinaryOperator::Create(cast<BinaryOperator>(I)->getOpcode(), |
| NewOps[0], NewOps[1], "", BO); |
| if (isa<OverflowingBinaryOperator>(BO)) { |
| New->setHasNoUnsignedWrap(BO->hasNoUnsignedWrap()); |
| New->setHasNoSignedWrap(BO->hasNoSignedWrap()); |
| } |
| if (isa<PossiblyExactOperator>(BO)) { |
| New->setIsExact(BO->isExact()); |
| } |
| if (isa<FPMathOperator>(BO)) |
| New->copyFastMathFlags(I); |
| return New; |
| } |
| case Instruction::ICmp: |
| assert(NewOps.size() == 2 && "icmp with #ops != 2"); |
| return new ICmpInst(I, cast<ICmpInst>(I)->getPredicate(), |
| NewOps[0], NewOps[1]); |
| case Instruction::FCmp: |
| assert(NewOps.size() == 2 && "fcmp with #ops != 2"); |
| return new FCmpInst(I, cast<FCmpInst>(I)->getPredicate(), |
| NewOps[0], NewOps[1]); |
| case Instruction::Trunc: |
| case Instruction::ZExt: |
| case Instruction::SExt: |
| case Instruction::FPToUI: |
| case Instruction::FPToSI: |
| case Instruction::UIToFP: |
| case Instruction::SIToFP: |
| case Instruction::FPTrunc: |
| case Instruction::FPExt: { |
| // It's possible that the mask has a different number of elements from |
| // the original cast. We recompute the destination type to match the mask. |
| Type *DestTy = |
| VectorType::get(I->getType()->getScalarType(), |
| NewOps[0]->getType()->getVectorNumElements()); |
| assert(NewOps.size() == 1 && "cast with #ops != 1"); |
| return CastInst::Create(cast<CastInst>(I)->getOpcode(), NewOps[0], DestTy, |
| "", I); |
| } |
| case Instruction::GetElementPtr: { |
| Value *Ptr = NewOps[0]; |
| ArrayRef<Value*> Idx = NewOps.slice(1); |
| GetElementPtrInst *GEP = GetElementPtrInst::Create( |
| cast<GetElementPtrInst>(I)->getSourceElementType(), Ptr, Idx, "", I); |
| GEP->setIsInBounds(cast<GetElementPtrInst>(I)->isInBounds()); |
| return GEP; |
| } |
| } |
| llvm_unreachable("failed to rebuild vector instructions"); |
| } |
| |
| Value * |
| InstCombiner::EvaluateInDifferentElementOrder(Value *V, ArrayRef<int> Mask) { |
| // Mask.size() does not need to be equal to the number of vector elements. |
| |
| assert(V->getType()->isVectorTy() && "can't reorder non-vector elements"); |
| Type *EltTy = V->getType()->getScalarType(); |
| if (isa<UndefValue>(V)) |
| return UndefValue::get(VectorType::get(EltTy, Mask.size())); |
| |
| if (isa<ConstantAggregateZero>(V)) |
| return ConstantAggregateZero::get(VectorType::get(EltTy, Mask.size())); |
| |
| if (Constant *C = dyn_cast<Constant>(V)) { |
| SmallVector<Constant *, 16> MaskValues; |
| for (int i = 0, e = Mask.size(); i != e; ++i) { |
| if (Mask[i] == -1) |
| MaskValues.push_back(UndefValue::get(Builder.getInt32Ty())); |
| else |
| MaskValues.push_back(Builder.getInt32(Mask[i])); |
| } |
| return ConstantExpr::getShuffleVector(C, UndefValue::get(C->getType()), |
| ConstantVector::get(MaskValues)); |
| } |
| |
| Instruction *I = cast<Instruction>(V); |
| switch (I->getOpcode()) { |
| case Instruction::Add: |
| case Instruction::FAdd: |
| case Instruction::Sub: |
| case Instruction::FSub: |
| case Instruction::Mul: |
| case Instruction::FMul: |
| case Instruction::UDiv: |
| case Instruction::SDiv: |
| case Instruction::FDiv: |
| case Instruction::URem: |
| case Instruction::SRem: |
| case Instruction::FRem: |
| case Instruction::Shl: |
| case Instruction::LShr: |
| case Instruction::AShr: |
| case Instruction::And: |
| case Instruction::Or: |
| case Instruction::Xor: |
| case Instruction::ICmp: |
| case Instruction::FCmp: |
| case Instruction::Trunc: |
| case Instruction::ZExt: |
| case Instruction::SExt: |
| case Instruction::FPToUI: |
| case Instruction::FPToSI: |
| case Instruction::UIToFP: |
| case Instruction::SIToFP: |
| case Instruction::FPTrunc: |
| case Instruction::FPExt: |
| case Instruction::Select: |
| case Instruction::GetElementPtr: { |
| SmallVector<Value*, 8> NewOps; |
| bool NeedsRebuild = (Mask.size() != I->getType()->getVectorNumElements()); |
| for (int i = 0, e = I->getNumOperands(); i != e; ++i) { |
| Value *V = EvaluateInDifferentElementOrder(I->getOperand(i), Mask); |
| NewOps.push_back(V); |
| NeedsRebuild |= (V != I->getOperand(i)); |
| } |
| if (NeedsRebuild) { |
| return buildNew(I, NewOps); |
| } |
| return I; |
| } |
| case Instruction::InsertElement: { |
| int Element = cast<ConstantInt>(I->getOperand(2))->getLimitedValue(); |
| |
| // The insertelement was inserting at Element. Figure out which element |
| // that becomes after shuffling. The answer is guaranteed to be unique |
| // by CanEvaluateShuffled. |
| bool Found = false; |
| int Index = 0; |
| for (int e = Mask.size(); Index != e; ++Index) { |
| if (Mask[Index] == Element) { |
| Found = true; |
| break; |
| } |
| } |
| |
| // If element is not in Mask, no need to handle the operand 1 (element to |
| // be inserted). Just evaluate values in operand 0 according to Mask. |
| if (!Found) |
| return EvaluateInDifferentElementOrder(I->getOperand(0), Mask); |
| |
| Value *V = EvaluateInDifferentElementOrder(I->getOperand(0), Mask); |
| return InsertElementInst::Create(V, I->getOperand(1), |
| Builder.getInt32(Index), "", I); |
| } |
| } |
| llvm_unreachable("failed to reorder elements of vector instruction!"); |
| } |
| |
| static void recognizeIdentityMask(const SmallVectorImpl<int> &Mask, |
| bool &isLHSID, bool &isRHSID) { |
| isLHSID = isRHSID = true; |
| |
| for (unsigned i = 0, e = Mask.size(); i != e; ++i) { |
| if (Mask[i] < 0) continue; // Ignore undef values. |
| // Is this an identity shuffle of the LHS value? |
| isLHSID &= (Mask[i] == (int)i); |
| |
| // Is this an identity shuffle of the RHS value? |
| isRHSID &= (Mask[i]-e == i); |
| } |
| } |
| |
| // Returns true if the shuffle is extracting a contiguous range of values from |
| // LHS, for example: |
| // +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ |
| // Input: |AA|BB|CC|DD|EE|FF|GG|HH|II|JJ|KK|LL|MM|NN|OO|PP| |
| // Shuffles to: |EE|FF|GG|HH| |
| // +--+--+--+--+ |
| static bool isShuffleExtractingFromLHS(ShuffleVectorInst &SVI, |
| SmallVector<int, 16> &Mask) { |
| unsigned LHSElems = SVI.getOperand(0)->getType()->getVectorNumElements(); |
| unsigned MaskElems = Mask.size(); |
| unsigned BegIdx = Mask.front(); |
| unsigned EndIdx = Mask.back(); |
| if (BegIdx > EndIdx || EndIdx >= LHSElems || EndIdx - BegIdx != MaskElems - 1) |
| return false; |
| for (unsigned I = 0; I != MaskElems; ++I) |
| if (static_cast<unsigned>(Mask[I]) != BegIdx + I) |
| return false; |
| return true; |
| } |
| |
| /// These are the ingredients in an alternate form binary operator as described |
| /// below. |
| struct BinopElts { |
| BinaryOperator::BinaryOps Opcode; |
| Value *Op0; |
| Value *Op1; |
| BinopElts(BinaryOperator::BinaryOps Opc = (BinaryOperator::BinaryOps)0, |
| Value *V0 = nullptr, Value *V1 = nullptr) : |
| Opcode(Opc), Op0(V0), Op1(V1) {} |
| operator bool() const { return Opcode != 0; } |
| }; |
| |
| /// Binops may be transformed into binops with different opcodes and operands. |
| /// Reverse the usual canonicalization to enable folds with the non-canonical |
| /// form of the binop. If a transform is possible, return the elements of the |
| /// new binop. If not, return invalid elements. |
| static BinopElts getAlternateBinop(BinaryOperator *BO, const DataLayout &DL) { |
| Value *BO0 = BO->getOperand(0), *BO1 = BO->getOperand(1); |
| Type *Ty = BO->getType(); |
| switch (BO->getOpcode()) { |
| case Instruction::Shl: { |
| // shl X, C --> mul X, (1 << C) |
| Constant *C; |
| if (match(BO1, m_Constant(C))) { |
| Constant *ShlOne = ConstantExpr::getShl(ConstantInt::get(Ty, 1), C); |
| return { Instruction::Mul, BO0, ShlOne }; |
| } |
| break; |
| } |
| case Instruction::Or: { |
| // or X, C --> add X, C (when X and C have no common bits set) |
| const APInt *C; |
| if (match(BO1, m_APInt(C)) && MaskedValueIsZero(BO0, *C, DL)) |
| return { Instruction::Add, BO0, BO1 }; |
| break; |
| } |
| default: |
| break; |
| } |
| return {}; |
| } |
| |
| static Instruction *foldSelectShuffleWith1Binop(ShuffleVectorInst &Shuf) { |
| assert(Shuf.isSelect() && "Must have select-equivalent shuffle"); |
| |
| // Are we shuffling together some value and that same value after it has been |
| // modified by a binop with a constant? |
| Value *Op0 = Shuf.getOperand(0), *Op1 = Shuf.getOperand(1); |
| Constant *C; |
| bool Op0IsBinop; |
| if (match(Op0, m_BinOp(m_Specific(Op1), m_Constant(C)))) |
| Op0IsBinop = true; |
| else if (match(Op1, m_BinOp(m_Specific(Op0), m_Constant(C)))) |
| Op0IsBinop = false; |
| else |
| return nullptr; |
| |
| // The identity constant for a binop leaves a variable operand unchanged. For |
| // a vector, this is a splat of something like 0, -1, or 1. |
| // If there's no identity constant for this binop, we're done. |
| auto *BO = cast<BinaryOperator>(Op0IsBinop ? Op0 : Op1); |
| BinaryOperator::BinaryOps BOpcode = BO->getOpcode(); |
| Constant *IdC = ConstantExpr::getBinOpIdentity(BOpcode, Shuf.getType(), true); |
| if (!IdC) |
| return nullptr; |
| |
| // Shuffle identity constants into the lanes that return the original value. |
| // Example: shuf (mul X, {-1,-2,-3,-4}), X, {0,5,6,3} --> mul X, {-1,1,1,-4} |
| // Example: shuf X, (add X, {-1,-2,-3,-4}), {0,1,6,7} --> add X, {0,0,-3,-4} |
| // The existing binop constant vector remains in the same operand position. |
| Constant *Mask = Shuf.getMask(); |
| Constant *NewC = Op0IsBinop ? ConstantExpr::getShuffleVector(C, IdC, Mask) : |
| ConstantExpr::getShuffleVector(IdC, C, Mask); |
| |
| bool MightCreatePoisonOrUB = |
| Mask->containsUndefElement() && |
| (Instruction::isIntDivRem(BOpcode) || Instruction::isShift(BOpcode)); |
| if (MightCreatePoisonOrUB) |
| NewC = getSafeVectorConstantForBinop(BOpcode, NewC, true); |
| |
| // shuf (bop X, C), X, M --> bop X, C' |
| // shuf X, (bop X, C), M --> bop X, C' |
| Value *X = Op0IsBinop ? Op1 : Op0; |
| Instruction *NewBO = BinaryOperator::Create(BOpcode, X, NewC); |
| NewBO->copyIRFlags(BO); |
| |
| // An undef shuffle mask element may propagate as an undef constant element in |
| // the new binop. That would produce poison where the original code might not. |
| // If we already made a safe constant, then there's no danger. |
| if (Mask->containsUndefElement() && !MightCreatePoisonOrUB) |
| NewBO->dropPoisonGeneratingFlags(); |
| return NewBO; |
| } |
| |
| /// Try to fold shuffles that are the equivalent of a vector select. |
| static Instruction *foldSelectShuffle(ShuffleVectorInst &Shuf, |
| InstCombiner::BuilderTy &Builder, |
| const DataLayout &DL) { |
| if (!Shuf.isSelect()) |
| return nullptr; |
| |
| if (Instruction *I = foldSelectShuffleWith1Binop(Shuf)) |
| return I; |
| |
| BinaryOperator *B0, *B1; |
| if (!match(Shuf.getOperand(0), m_BinOp(B0)) || |
| !match(Shuf.getOperand(1), m_BinOp(B1))) |
| return nullptr; |
| |
| Value *X, *Y; |
| Constant *C0, *C1; |
| bool ConstantsAreOp1; |
| if (match(B0, m_BinOp(m_Value(X), m_Constant(C0))) && |
| match(B1, m_BinOp(m_Value(Y), m_Constant(C1)))) |
| ConstantsAreOp1 = true; |
| else if (match(B0, m_BinOp(m_Constant(C0), m_Value(X))) && |
| match(B1, m_BinOp(m_Constant(C1), m_Value(Y)))) |
| ConstantsAreOp1 = false; |
| else |
| return nullptr; |
| |
| // We need matching binops to fold the lanes together. |
| BinaryOperator::BinaryOps Opc0 = B0->getOpcode(); |
| BinaryOperator::BinaryOps Opc1 = B1->getOpcode(); |
| bool DropNSW = false; |
| if (ConstantsAreOp1 && Opc0 != Opc1) { |
| // TODO: We drop "nsw" if shift is converted into multiply because it may |
| // not be correct when the shift amount is BitWidth - 1. We could examine |
| // each vector element to determine if it is safe to keep that flag. |
| if (Opc0 == Instruction::Shl || Opc1 == Instruction::Shl) |
| DropNSW = true; |
| if (BinopElts AltB0 = getAlternateBinop(B0, DL)) { |
| assert(isa<Constant>(AltB0.Op1) && "Expecting constant with alt binop"); |
| Opc0 = AltB0.Opcode; |
| C0 = cast<Constant>(AltB0.Op1); |
| } else if (BinopElts AltB1 = getAlternateBinop(B1, DL)) { |
| assert(isa<Constant>(AltB1.Op1) && "Expecting constant with alt binop"); |
| Opc1 = AltB1.Opcode; |
| C1 = cast<Constant>(AltB1.Op1); |
| } |
| } |
| |
| if (Opc0 != Opc1) |
| return nullptr; |
| |
| // The opcodes must be the same. Use a new name to make that clear. |
| BinaryOperator::BinaryOps BOpc = Opc0; |
| |
| // Select the constant elements needed for the single binop. |
| Constant *Mask = Shuf.getMask(); |
| Constant *NewC = ConstantExpr::getShuffleVector(C0, C1, Mask); |
| |
| // We are moving a binop after a shuffle. When a shuffle has an undefined |
| // mask element, the result is undefined, but it is not poison or undefined |
| // behavior. That is not necessarily true for div/rem/shift. |
| bool MightCreatePoisonOrUB = |
| Mask->containsUndefElement() && |
| (Instruction::isIntDivRem(BOpc) || Instruction::isShift(BOpc)); |
| if (MightCreatePoisonOrUB) |
| NewC = getSafeVectorConstantForBinop(BOpc, NewC, ConstantsAreOp1); |
| |
| Value *V; |
| if (X == Y) { |
| // Remove a binop and the shuffle by rearranging the constant: |
| // shuffle (op V, C0), (op V, C1), M --> op V, C' |
| // shuffle (op C0, V), (op C1, V), M --> op C', V |
| V = X; |
| } else { |
| // If there are 2 different variable operands, we must create a new shuffle |
| // (select) first, so check uses to ensure that we don't end up with more |
| // instructions than we started with. |
| if (!B0->hasOneUse() && !B1->hasOneUse()) |
| return nullptr; |
| |
| // If we use the original shuffle mask and op1 is *variable*, we would be |
| // putting an undef into operand 1 of div/rem/shift. This is either UB or |
| // poison. We do not have to guard against UB when *constants* are op1 |
| // because safe constants guarantee that we do not overflow sdiv/srem (and |
| // there's no danger for other opcodes). |
| // TODO: To allow this case, create a new shuffle mask with no undefs. |
| if (MightCreatePoisonOrUB && !ConstantsAreOp1) |
| return nullptr; |
| |
| // Note: In general, we do not create new shuffles in InstCombine because we |
| // do not know if a target can lower an arbitrary shuffle optimally. In this |
| // case, the shuffle uses the existing mask, so there is no additional risk. |
| |
| // Select the variable vectors first, then perform the binop: |
| // shuffle (op X, C0), (op Y, C1), M --> op (shuffle X, Y, M), C' |
| // shuffle (op C0, X), (op C1, Y), M --> op C', (shuffle X, Y, M) |
| V = Builder.CreateShuffleVector(X, Y, Mask); |
| } |
| |
| Instruction *NewBO = ConstantsAreOp1 ? BinaryOperator::Create(BOpc, V, NewC) : |
| BinaryOperator::Create(BOpc, NewC, V); |
| |
| // Flags are intersected from the 2 source binops. But there are 2 exceptions: |
| // 1. If we changed an opcode, poison conditions might have changed. |
| // 2. If the shuffle had undef mask elements, the new binop might have undefs |
| // where the original code did not. But if we already made a safe constant, |
| // then there's no danger. |
| NewBO->copyIRFlags(B0); |
| NewBO->andIRFlags(B1); |
| if (DropNSW) |
| NewBO->setHasNoSignedWrap(false); |
| if (Mask->containsUndefElement() && !MightCreatePoisonOrUB) |
| NewBO->dropPoisonGeneratingFlags(); |
| return NewBO; |
| } |
| |
| Instruction *InstCombiner::visitShuffleVectorInst(ShuffleVectorInst &SVI) { |
| Value *LHS = SVI.getOperand(0); |
| Value *RHS = SVI.getOperand(1); |
| SmallVector<int, 16> Mask = SVI.getShuffleMask(); |
| Type *Int32Ty = Type::getInt32Ty(SVI.getContext()); |
| |
| if (auto *V = SimplifyShuffleVectorInst( |
| LHS, RHS, SVI.getMask(), SVI.getType(), SQ.getWithInstruction(&SVI))) |
| return replaceInstUsesWith(SVI, V); |
| |
| if (Instruction *I = foldSelectShuffle(SVI, Builder, DL)) |
| return I; |
| |
| bool MadeChange = false; |
| unsigned VWidth = SVI.getType()->getVectorNumElements(); |
| |
| APInt UndefElts(VWidth, 0); |
| APInt AllOnesEltMask(APInt::getAllOnesValue(VWidth)); |
| if (Value *V = SimplifyDemandedVectorElts(&SVI, AllOnesEltMask, UndefElts)) { |
| if (V != &SVI) |
| return replaceInstUsesWith(SVI, V); |
| return &SVI; |
| } |
| |
| unsigned LHSWidth = LHS->getType()->getVectorNumElements(); |
| |
| // Canonicalize shuffle(x ,x,mask) -> shuffle(x, undef,mask') |
| // Canonicalize shuffle(undef,x,mask) -> shuffle(x, undef,mask'). |
| if (LHS == RHS || isa<UndefValue>(LHS)) { |
| if (isa<UndefValue>(LHS) && LHS == RHS) { |
| // shuffle(undef,undef,mask) -> undef. |
| Value *Result = (VWidth == LHSWidth) |
| ? LHS : UndefValue::get(SVI.getType()); |
| return replaceInstUsesWith(SVI, Result); |
| } |
| |
| // Remap any references to RHS to use LHS. |
| SmallVector<Constant*, 16> Elts; |
| for (unsigned i = 0, e = LHSWidth; i != VWidth; ++i) { |
| if (Mask[i] < 0) { |
| Elts.push_back(UndefValue::get(Int32Ty)); |
| continue; |
| } |
| |
| if ((Mask[i] >= (int)e && isa<UndefValue>(RHS)) || |
| (Mask[i] < (int)e && isa<UndefValue>(LHS))) { |
| Mask[i] = -1; // Turn into undef. |
| Elts.push_back(UndefValue::get(Int32Ty)); |
| } else { |
| Mask[i] = Mask[i] % e; // Force to LHS. |
| Elts.push_back(ConstantInt::get(Int32Ty, Mask[i])); |
| } |
| } |
| SVI.setOperand(0, SVI.getOperand(1)); |
| SVI.setOperand(1, UndefValue::get(RHS->getType())); |
| SVI.setOperand(2, ConstantVector::get(Elts)); |
| LHS = SVI.getOperand(0); |
| RHS = SVI.getOperand(1); |
| MadeChange = true; |
| } |
| |
| if (VWidth == LHSWidth) { |
| // Analyze the shuffle, are the LHS or RHS and identity shuffles? |
| bool isLHSID, isRHSID; |
| recognizeIdentityMask(Mask, isLHSID, isRHSID); |
| |
| // Eliminate identity shuffles. |
| if (isLHSID) return replaceInstUsesWith(SVI, LHS); |
| if (isRHSID) return replaceInstUsesWith(SVI, RHS); |
| } |
| |
| if (isa<UndefValue>(RHS) && CanEvaluateShuffled(LHS, Mask)) { |
| Value *V = EvaluateInDifferentElementOrder(LHS, Mask); |
| return replaceInstUsesWith(SVI, V); |
| } |
| |
| // SROA generates shuffle+bitcast when the extracted sub-vector is bitcast to |
| // a non-vector type. We can instead bitcast the original vector followed by |
| // an extract of the desired element: |
| // |
| // %sroa = shufflevector <16 x i8> %in, <16 x i8> undef, |
| // <4 x i32> <i32 0, i32 1, i32 2, i32 3> |
| // %1 = bitcast <4 x i8> %sroa to i32 |
| // Becomes: |
| // %bc = bitcast <16 x i8> %in to <4 x i32> |
| // %ext = extractelement <4 x i32> %bc, i32 0 |
| // |
| // If the shuffle is extracting a contiguous range of values from the input |
| // vector then each use which is a bitcast of the extracted size can be |
| // replaced. This will work if the vector types are compatible, and the begin |
| // index is aligned to a value in the casted vector type. If the begin index |
| // isn't aligned then we can shuffle the original vector (keeping the same |
| // vector type) before extracting. |
| // |
| // This code will bail out if the target type is fundamentally incompatible |
| // with vectors of the source type. |
| // |
| // Example of <16 x i8>, target type i32: |
| // Index range [4,8): v-----------v Will work. |
| // +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ |
| // <16 x i8>: | | | | | | | | | | | | | | | | | |
| // <4 x i32>: | | | | | |
| // +-----------+-----------+-----------+-----------+ |
| // Index range [6,10): ^-----------^ Needs an extra shuffle. |
| // Target type i40: ^--------------^ Won't work, bail. |
| if (isShuffleExtractingFromLHS(SVI, Mask)) { |
| Value *V = LHS; |
| unsigned MaskElems = Mask.size(); |
| VectorType *SrcTy = cast<VectorType>(V->getType()); |
| unsigned VecBitWidth = SrcTy->getBitWidth(); |
| unsigned SrcElemBitWidth = DL.getTypeSizeInBits(SrcTy->getElementType()); |
| assert(SrcElemBitWidth && "vector elements must have a bitwidth"); |
| unsigned SrcNumElems = SrcTy->getNumElements(); |
| SmallVector<BitCastInst *, 8> BCs; |
| DenseMap<Type *, Value *> NewBCs; |
| for (User *U : SVI.users()) |
| if (BitCastInst *BC = dyn_cast<BitCastInst>(U)) |
| if (!BC->use_empty()) |
| // Only visit bitcasts that weren't previously handled. |
| BCs.push_back(BC); |
| for (BitCastInst *BC : BCs) { |
| unsigned BegIdx = Mask.front(); |
| Type *TgtTy = BC->getDestTy(); |
| unsigned TgtElemBitWidth = DL.getTypeSizeInBits(TgtTy); |
| if (!TgtElemBitWidth) |
| continue; |
| unsigned TgtNumElems = VecBitWidth / TgtElemBitWidth; |
| bool VecBitWidthsEqual = VecBitWidth == TgtNumElems * TgtElemBitWidth; |
| bool BegIsAligned = 0 == ((SrcElemBitWidth * BegIdx) % TgtElemBitWidth); |
| if (!VecBitWidthsEqual) |
| continue; |
| if (!VectorType::isValidElementType(TgtTy)) |
| continue; |
| VectorType *CastSrcTy = VectorType::get(TgtTy, TgtNumElems); |
| if (!BegIsAligned) { |
| // Shuffle the input so [0,NumElements) contains the output, and |
| // [NumElems,SrcNumElems) is undef. |
| SmallVector<Constant *, 16> ShuffleMask(SrcNumElems, |
| UndefValue::get(Int32Ty)); |
| for (unsigned I = 0, E = MaskElems, Idx = BegIdx; I != E; ++Idx, ++I) |
| ShuffleMask[I] = ConstantInt::get(Int32Ty, Idx); |
| V = Builder.CreateShuffleVector(V, UndefValue::get(V->getType()), |
| ConstantVector::get(ShuffleMask), |
| SVI.getName() + ".extract"); |
| BegIdx = 0; |
| } |
| unsigned SrcElemsPerTgtElem = TgtElemBitWidth / SrcElemBitWidth; |
| assert(SrcElemsPerTgtElem); |
| BegIdx /= SrcElemsPerTgtElem; |
| bool BCAlreadyExists = NewBCs.find(CastSrcTy) != NewBCs.end(); |
| auto *NewBC = |
| BCAlreadyExists |
| ? NewBCs[CastSrcTy] |
| : Builder.CreateBitCast(V, CastSrcTy, SVI.getName() + ".bc"); |
| if (!BCAlreadyExists) |
| NewBCs[CastSrcTy] = NewBC; |
| auto *Ext = Builder.CreateExtractElement( |
| NewBC, ConstantInt::get(Int32Ty, BegIdx), SVI.getName() + ".extract"); |
| // The shufflevector isn't being replaced: the bitcast that used it |
| // is. InstCombine will visit the newly-created instructions. |
| replaceInstUsesWith(*BC, Ext); |
| MadeChange = true; |
| } |
| } |
| |
| // If the LHS is a shufflevector itself, see if we can combine it with this |
| // one without producing an unusual shuffle. |
| // Cases that might be simplified: |
| // 1. |
| // x1=shuffle(v1,v2,mask1) |
| // x=shuffle(x1,undef,mask) |
| // ==> |
| // x=shuffle(v1,undef,newMask) |
| // newMask[i] = (mask[i] < x1.size()) ? mask1[mask[i]] : -1 |
| // 2. |
| // x1=shuffle(v1,undef,mask1) |
| // x=shuffle(x1,x2,mask) |
| // where v1.size() == mask1.size() |
| // ==> |
| // x=shuffle(v1,x2,newMask) |
| // newMask[i] = (mask[i] < x1.size()) ? mask1[mask[i]] : mask[i] |
| // 3. |
| // x2=shuffle(v2,undef,mask2) |
| // x=shuffle(x1,x2,mask) |
| // where v2.size() == mask2.size() |
| // ==> |
| // x=shuffle(x1,v2,newMask) |
| // newMask[i] = (mask[i] < x1.size()) |
| // ? mask[i] : mask2[mask[i]-x1.size()]+x1.size() |
| // 4. |
| // x1=shuffle(v1,undef,mask1) |
| // x2=shuffle(v2,undef,mask2) |
| // x=shuffle(x1,x2,mask) |
| // where v1.size() == v2.size() |
| // ==> |
| // x=shuffle(v1,v2,newMask) |
| // newMask[i] = (mask[i] < x1.size()) |
| // ? mask1[mask[i]] : mask2[mask[i]-x1.size()]+v1.size() |
| // |
| // Here we are really conservative: |
| // we are absolutely afraid of producing a shuffle mask not in the input |
| // program, because the code gen may not be smart enough to turn a merged |
| // shuffle into two specific shuffles: it may produce worse code. As such, |
| // we only merge two shuffles if the result is either a splat or one of the |
| // input shuffle masks. In this case, merging the shuffles just removes |
| // one instruction, which we know is safe. This is good for things like |
| // turning: (splat(splat)) -> splat, or |
| // merge(V[0..n], V[n+1..2n]) -> V[0..2n] |
| ShuffleVectorInst* LHSShuffle = dyn_cast<ShuffleVectorInst>(LHS); |
| ShuffleVectorInst* RHSShuffle = dyn_cast<ShuffleVectorInst>(RHS); |
| if (LHSShuffle) |
| if (!isa<UndefValue>(LHSShuffle->getOperand(1)) && !isa<UndefValue>(RHS)) |
| LHSShuffle = nullptr; |
| if (RHSShuffle) |
| if (!isa<UndefValue>(RHSShuffle->getOperand(1))) |
| RHSShuffle = nullptr; |
| if (!LHSShuffle && !RHSShuffle) |
| return MadeChange ? &SVI : nullptr; |
| |
| Value* LHSOp0 = nullptr; |
| Value* LHSOp1 = nullptr; |
| Value* RHSOp0 = nullptr; |
| unsigned LHSOp0Width = 0; |
| unsigned RHSOp0Width = 0; |
| if (LHSShuffle) { |
| LHSOp0 = LHSShuffle->getOperand(0); |
| LHSOp1 = LHSShuffle->getOperand(1); |
| LHSOp0Width = LHSOp0->getType()->getVectorNumElements(); |
| } |
| if (RHSShuffle) { |
| RHSOp0 = RHSShuffle->getOperand(0); |
| RHSOp0Width = RHSOp0->getType()->getVectorNumElements(); |
| } |
| Value* newLHS = LHS; |
| Value* newRHS = RHS; |
| if (LHSShuffle) { |
| // case 1 |
| if (isa<UndefValue>(RHS)) { |
| newLHS = LHSOp0; |
| newRHS = LHSOp1; |
| } |
| // case 2 or 4 |
| else if (LHSOp0Width == LHSWidth) { |
| newLHS = LHSOp0; |
| } |
| } |
| // case 3 or 4 |
| if (RHSShuffle && RHSOp0Width == LHSWidth) { |
| newRHS = RHSOp0; |
| } |
| // case 4 |
| if (LHSOp0 == RHSOp0) { |
| newLHS = LHSOp0; |
| newRHS = nullptr; |
| } |
| |
| if (newLHS == LHS && newRHS == RHS) |
| return MadeChange ? &SVI : nullptr; |
| |
| SmallVector<int, 16> LHSMask; |
| SmallVector<int, 16> RHSMask; |
| if (newLHS != LHS) |
| LHSMask = LHSShuffle->getShuffleMask(); |
| if (RHSShuffle && newRHS != RHS) |
| RHSMask = RHSShuffle->getShuffleMask(); |
| |
| unsigned newLHSWidth = (newLHS != LHS) ? LHSOp0Width : LHSWidth; |
| SmallVector<int, 16> newMask; |
| bool isSplat = true; |
| int SplatElt = -1; |
| // Create a new mask for the new ShuffleVectorInst so that the new |
| // ShuffleVectorInst is equivalent to the original one. |
| for (unsigned i = 0; i < VWidth; ++i) { |
| int eltMask; |
| if (Mask[i] < 0) { |
| // This element is an undef value. |
| eltMask = -1; |
| } else if (Mask[i] < (int)LHSWidth) { |
| // This element is from left hand side vector operand. |
| // |
| // If LHS is going to be replaced (case 1, 2, or 4), calculate the |
| // new mask value for the element. |
| if (newLHS != LHS) { |
| eltMask = LHSMask[Mask[i]]; |
| // If the value selected is an undef value, explicitly specify it |
| // with a -1 mask value. |
| if (eltMask >= (int)LHSOp0Width && isa<UndefValue>(LHSOp1)) |
| eltMask = -1; |
| } else |
| eltMask = Mask[i]; |
| } else { |
| // This element is from right hand side vector operand |
| // |
| // If the value selected is an undef value, explicitly specify it |
| // with a -1 mask value. (case 1) |
| if (isa<UndefValue>(RHS)) |
| eltMask = -1; |
| // If RHS is going to be replaced (case 3 or 4), calculate the |
| // new mask value for the element. |
| else if (newRHS != RHS) { |
| eltMask = RHSMask[Mask[i]-LHSWidth]; |
| // If the value selected is an undef value, explicitly specify it |
| // with a -1 mask value. |
| if (eltMask >= (int)RHSOp0Width) { |
| assert(isa<UndefValue>(RHSShuffle->getOperand(1)) |
| && "should have been check above"); |
| eltMask = -1; |
| } |
| } else |
| eltMask = Mask[i]-LHSWidth; |
| |
| // If LHS's width is changed, shift the mask value accordingly. |
| // If newRHS == nullptr, i.e. LHSOp0 == RHSOp0, we want to remap any |
| // references from RHSOp0 to LHSOp0, so we don't need to shift the mask. |
| // If newRHS == newLHS, we want to remap any references from newRHS to |
| // newLHS so that we can properly identify splats that may occur due to |
| // obfuscation across the two vectors. |
| if (eltMask >= 0 && newRHS != nullptr && newLHS != newRHS) |
| eltMask += newLHSWidth; |
| } |
| |
| // Check if this could still be a splat. |
| if (eltMask >= 0) { |
| if (SplatElt >= 0 && SplatElt != eltMask) |
| isSplat = false; |
| SplatElt = eltMask; |
| } |
| |
| newMask.push_back(eltMask); |
| } |
| |
| // If the result mask is equal to one of the original shuffle masks, |
| // or is a splat, do the replacement. |
| if (isSplat || newMask == LHSMask || newMask == RHSMask || newMask == Mask) { |
| SmallVector<Constant*, 16> Elts; |
| for (unsigned i = 0, e = newMask.size(); i != e; ++i) { |
| if (newMask[i] < 0) { |
| Elts.push_back(UndefValue::get(Int32Ty)); |
| } else { |
| Elts.push_back(ConstantInt::get(Int32Ty, newMask[i])); |
| } |
| } |
| if (!newRHS) |
| newRHS = UndefValue::get(newLHS->getType()); |
| return new ShuffleVectorInst(newLHS, newRHS, ConstantVector::get(Elts)); |
| } |
| |
| // If the result mask is an identity, replace uses of this instruction with |
| // corresponding argument. |
| bool isLHSID, isRHSID; |
| recognizeIdentityMask(newMask, isLHSID, isRHSID); |
| if (isLHSID && VWidth == LHSOp0Width) return replaceInstUsesWith(SVI, newLHS); |
| if (isRHSID && VWidth == RHSOp0Width) return replaceInstUsesWith(SVI, newRHS); |
| |
| return MadeChange ? &SVI : nullptr; |
| } |