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//===-- llvm/Support/DynamicLibrary.h - Portable Dynamic Library -*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file declares the sys::DynamicLibrary class.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_SUPPORT_DYNAMICLIBRARY_H
#define LLVM_SUPPORT_DYNAMICLIBRARY_H
#include <string>
namespace llvm {
class StringRef;
namespace sys {
/// This class provides a portable interface to dynamic libraries which also
/// might be known as shared libraries, shared objects, dynamic shared
/// objects, or dynamic link libraries. Regardless of the terminology or the
/// operating system interface, this class provides a portable interface that
/// allows dynamic libraries to be loaded and searched for externally
/// defined symbols. This is typically used to provide "plug-in" support.
/// It also allows for symbols to be defined which don't live in any library,
/// but rather the main program itself, useful on Windows where the main
/// executable cannot be searched.
class DynamicLibrary {
// Placeholder whose address represents an invalid library.
// We use this instead of NULL or a pointer-int pair because the OS library
// might define 0 or 1 to be "special" handles, such as "search all".
static char Invalid;
// Opaque data used to interface with OS-specific dynamic library handling.
void *Data;
public:
explicit DynamicLibrary(void *data = &Invalid) : Data(data) {}
/// Return the OS specific handle value.
void *getOSSpecificHandle() const { return Data; }
/// Returns true if the object refers to a valid library.
bool isValid() const { return Data != &Invalid; }
/// Searches through the library for the symbol \p symbolName. If it is
/// found, the address of that symbol is returned. If not, NULL is returned.
/// Note that NULL will also be returned if the library failed to load.
/// Use isValid() to distinguish these cases if it is important.
/// Note that this will \e not search symbols explicitly registered by
/// AddSymbol().
void *getAddressOfSymbol(const char *symbolName);
/// This function permanently loads the dynamic library at the given path
/// using the library load operation from the host operating system. The
/// library instance will only be closed when global destructors run, and
/// there is no guarantee when the library will be unloaded.
///
/// This returns a valid DynamicLibrary instance on success and an invalid
/// instance on failure (see isValid()). \p *errMsg will only be modified if
/// the library fails to load.
///
/// It is safe to call this function multiple times for the same library.
/// Open a dynamic library permanently.
static DynamicLibrary getPermanentLibrary(const char *filename,
std::string *errMsg = nullptr);
/// Registers an externally loaded library. The library will be unloaded
/// when the program terminates.
///
/// It is safe to call this function multiple times for the same library,
/// though ownership is only taken if there was no error.
static DynamicLibrary addPermanentLibrary(void *handle,
std::string *errMsg = nullptr);
/// This function permanently loads the dynamic library at the given path.
/// Use this instead of getPermanentLibrary() when you won't need to get
/// symbols from the library itself.
///
/// It is safe to call this function multiple times for the same library.
static bool LoadLibraryPermanently(const char *Filename,
std::string *ErrMsg = nullptr) {
return !getPermanentLibrary(Filename, ErrMsg).isValid();
}
/// This function loads the dynamic library at the given path, using the
/// library load operation from the host operating system. The library
/// instance will be closed when closeLibrary is called or global destructors
/// are run, but there is no guarantee when the library will be unloaded.
///
/// This returns a valid DynamicLibrary instance on success and an invalid
/// instance on failure (see isValid()). \p *Err will only be modified if the
/// library fails to load.
///
/// It is safe to call this function multiple times for the same library.
static DynamicLibrary getLibrary(const char *FileName,
std::string *Err = nullptr);
/// This function closes the dynamic library at the given path, using the
/// library close operation of the host operating system, and there is no
/// guarantee if or when this will cause the the library to be unloaded.
///
/// This function should be called only if the library was loaded using the
/// getLibrary() function.
static void closeLibrary(DynamicLibrary &Lib);
enum SearchOrdering {
/// SO_Linker - Search as a call to dlsym(dlopen(NULL)) would when
/// DynamicLibrary::getPermanentLibrary(NULL) has been called or
/// search the list of explcitly loaded symbols if not.
SO_Linker,
/// SO_LoadedFirst - Search all loaded libraries, then as SO_Linker would.
SO_LoadedFirst,
/// SO_LoadedLast - Search as SO_Linker would, then loaded libraries.
/// Only useful to search if libraries with RTLD_LOCAL have been added.
SO_LoadedLast,
/// SO_LoadOrder - Or this in to search libraries in the ordered loaded.
/// The default bahaviour is to search loaded libraries in reverse.
SO_LoadOrder = 4
};
static SearchOrdering SearchOrder; // = SO_Linker
/// This function will search through all previously loaded dynamic
/// libraries for the symbol \p symbolName. If it is found, the address of
/// that symbol is returned. If not, null is returned. Note that this will
/// search permanently loaded libraries (getPermanentLibrary()) as well
/// as explicitly registered symbols (AddSymbol()).
/// @throws std::string on error.
/// Search through libraries for address of a symbol
static void *SearchForAddressOfSymbol(const char *symbolName);
/// Convenience function for C++ophiles.
static void *SearchForAddressOfSymbol(const std::string &symbolName) {
return SearchForAddressOfSymbol(symbolName.c_str());
}
/// This functions permanently adds the symbol \p symbolName with the
/// value \p symbolValue. These symbols are searched before any
/// libraries.
/// Add searchable symbol/value pair.
static void AddSymbol(StringRef symbolName, void *symbolValue);
class HandleSet;
};
} // End sys namespace
} // End llvm namespace
#endif