|  | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | // Framebuffer.cpp: Implements the Framebuffer class. Implements GL framebuffer | 
|  | // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105. | 
|  |  | 
|  | #include "Framebuffer.h" | 
|  |  | 
|  | #include "main.h" | 
|  | #include "Renderbuffer.h" | 
|  | #include "Texture.h" | 
|  | #include "utilities.h" | 
|  |  | 
|  | #include <algorithm> | 
|  |  | 
|  | namespace es2 | 
|  | { | 
|  |  | 
|  | bool Framebuffer::IsRenderbuffer(GLenum type) | 
|  | { | 
|  | return type == GL_RENDERBUFFER || type == GL_FRAMEBUFFER_DEFAULT; | 
|  | } | 
|  |  | 
|  | Framebuffer::Framebuffer() | 
|  | { | 
|  | readBuffer = GL_COLOR_ATTACHMENT0; | 
|  | drawBuffer[0] = GL_COLOR_ATTACHMENT0; | 
|  | for(int i = 1; i < MAX_COLOR_ATTACHMENTS; i++) | 
|  | { | 
|  | drawBuffer[i] = GL_NONE; | 
|  | } | 
|  |  | 
|  | for(int i = 0; i < MAX_COLOR_ATTACHMENTS; i++) | 
|  | { | 
|  | mColorbufferType[i] = GL_NONE; | 
|  | mColorbufferLayer[i] = 0; | 
|  | } | 
|  |  | 
|  | mDepthbufferType = GL_NONE; | 
|  | mDepthbufferLayer = 0; | 
|  | mStencilbufferType = GL_NONE; | 
|  | mStencilbufferLayer = 0; | 
|  | } | 
|  |  | 
|  | Framebuffer::~Framebuffer() | 
|  | { | 
|  | for(int i = 0; i < MAX_COLOR_ATTACHMENTS; i++) | 
|  | { | 
|  | mColorbufferPointer[i] = nullptr; | 
|  | } | 
|  | mDepthbufferPointer = nullptr; | 
|  | mStencilbufferPointer = nullptr; | 
|  | } | 
|  |  | 
|  | Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle, GLint level) const | 
|  | { | 
|  | Context *context = getContextLocked(); | 
|  | Renderbuffer *buffer = nullptr; | 
|  |  | 
|  | if(type == GL_NONE) | 
|  | { | 
|  | buffer = nullptr; | 
|  | } | 
|  | else if(IsRenderbuffer(type)) | 
|  | { | 
|  | buffer = context->getRenderbuffer(handle); | 
|  | } | 
|  | else if(IsTextureTarget(type)) | 
|  | { | 
|  | buffer = context->getTexture(handle)->getRenderbuffer(type, level); | 
|  | } | 
|  | else UNREACHABLE(type); | 
|  |  | 
|  | return buffer; | 
|  | } | 
|  |  | 
|  | void Framebuffer::setColorbuffer(GLenum type, GLuint colorbuffer, GLuint index, GLint level, GLint layer) | 
|  | { | 
|  | mColorbufferType[index] = (colorbuffer != 0) ? type : GL_NONE; | 
|  | mColorbufferPointer[index] = lookupRenderbuffer(type, colorbuffer, level); | 
|  | mColorbufferLayer[index] = layer; | 
|  | } | 
|  |  | 
|  | void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level, GLint layer) | 
|  | { | 
|  | mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE; | 
|  | mDepthbufferPointer = lookupRenderbuffer(type, depthbuffer, level); | 
|  | mDepthbufferLayer = layer; | 
|  | } | 
|  |  | 
|  | void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer, GLint level, GLint layer) | 
|  | { | 
|  | mStencilbufferType = (stencilbuffer != 0) ? type : GL_NONE; | 
|  | mStencilbufferPointer = lookupRenderbuffer(type, stencilbuffer, level); | 
|  | mStencilbufferLayer = layer; | 
|  | } | 
|  |  | 
|  | void Framebuffer::setReadBuffer(GLenum buf) | 
|  | { | 
|  | readBuffer = buf; | 
|  | } | 
|  |  | 
|  | void Framebuffer::setDrawBuffer(GLuint index, GLenum buf) | 
|  | { | 
|  | drawBuffer[index] = buf; | 
|  | } | 
|  |  | 
|  | GLenum Framebuffer::getReadBuffer() const | 
|  | { | 
|  | return readBuffer; | 
|  | } | 
|  |  | 
|  | GLenum Framebuffer::getDrawBuffer(GLuint index) const | 
|  | { | 
|  | return drawBuffer[index]; | 
|  | } | 
|  |  | 
|  | void Framebuffer::detachTexture(GLuint texture) | 
|  | { | 
|  | for(int i = 0; i < MAX_COLOR_ATTACHMENTS; i++) | 
|  | { | 
|  | if(mColorbufferPointer[i].name() == texture && IsTextureTarget(mColorbufferType[i])) | 
|  | { | 
|  | mColorbufferType[i] = GL_NONE; | 
|  | mColorbufferPointer[i] = nullptr; | 
|  | } | 
|  | } | 
|  |  | 
|  | if(mDepthbufferPointer.name() == texture && IsTextureTarget(mDepthbufferType)) | 
|  | { | 
|  | mDepthbufferType = GL_NONE; | 
|  | mDepthbufferPointer = nullptr; | 
|  | } | 
|  |  | 
|  | if(mStencilbufferPointer.name() == texture && IsTextureTarget(mStencilbufferType)) | 
|  | { | 
|  | mStencilbufferType = GL_NONE; | 
|  | mStencilbufferPointer = nullptr; | 
|  | } | 
|  | } | 
|  |  | 
|  | void Framebuffer::detachRenderbuffer(GLuint renderbuffer) | 
|  | { | 
|  | for(int i = 0; i < MAX_COLOR_ATTACHMENTS; i++) | 
|  | { | 
|  | if(mColorbufferPointer[i].name() == renderbuffer && IsRenderbuffer(mColorbufferType[i])) | 
|  | { | 
|  | mColorbufferType[i] = GL_NONE; | 
|  | mColorbufferPointer[i] = nullptr; | 
|  | } | 
|  | } | 
|  |  | 
|  | if(mDepthbufferPointer.name() == renderbuffer && IsRenderbuffer(mDepthbufferType)) | 
|  | { | 
|  | mDepthbufferType = GL_NONE; | 
|  | mDepthbufferPointer = nullptr; | 
|  | } | 
|  |  | 
|  | if(mStencilbufferPointer.name() == renderbuffer && IsRenderbuffer(mStencilbufferType)) | 
|  | { | 
|  | mStencilbufferType = GL_NONE; | 
|  | mStencilbufferPointer = nullptr; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Increments refcount on surface. | 
|  | // caller must Release() the returned surface | 
|  | egl::Image *Framebuffer::getRenderTarget(GLuint index) | 
|  | { | 
|  | if(index < MAX_COLOR_ATTACHMENTS) | 
|  | { | 
|  | Renderbuffer *colorbuffer = mColorbufferPointer[index]; | 
|  |  | 
|  | if(colorbuffer) | 
|  | { | 
|  | return colorbuffer->getRenderTarget(); | 
|  | } | 
|  | } | 
|  |  | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | egl::Image *Framebuffer::getReadRenderTarget() | 
|  | { | 
|  | return getRenderTarget(getReadBufferIndex()); | 
|  | } | 
|  |  | 
|  | // Increments refcount on surface. | 
|  | // caller must Release() the returned surface | 
|  | egl::Image *Framebuffer::getDepthBuffer() | 
|  | { | 
|  | Renderbuffer *depthbuffer = mDepthbufferPointer; | 
|  |  | 
|  | if(depthbuffer) | 
|  | { | 
|  | return depthbuffer->getRenderTarget(); | 
|  | } | 
|  |  | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | // Increments refcount on surface. | 
|  | // caller must Release() the returned surface | 
|  | egl::Image *Framebuffer::getStencilBuffer() | 
|  | { | 
|  | Renderbuffer *stencilbuffer = mStencilbufferPointer; | 
|  |  | 
|  | if(stencilbuffer) | 
|  | { | 
|  | return stencilbuffer->getRenderTarget(); | 
|  | } | 
|  |  | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | Renderbuffer *Framebuffer::getColorbuffer(GLuint index) const | 
|  | { | 
|  | return (index < MAX_COLOR_ATTACHMENTS) ? mColorbufferPointer[index] : (Renderbuffer*)nullptr; | 
|  | } | 
|  |  | 
|  | Renderbuffer *Framebuffer::getReadColorbuffer() const | 
|  | { | 
|  | return getColorbuffer(getReadBufferIndex()); | 
|  | } | 
|  |  | 
|  | Renderbuffer *Framebuffer::getDepthbuffer() const | 
|  | { | 
|  | return mDepthbufferPointer; | 
|  | } | 
|  |  | 
|  | Renderbuffer *Framebuffer::getStencilbuffer() const | 
|  | { | 
|  | return mStencilbufferPointer; | 
|  | } | 
|  |  | 
|  | GLenum Framebuffer::getReadBufferType() | 
|  | { | 
|  | if(readBuffer == GL_NONE) | 
|  | { | 
|  | return GL_NONE; | 
|  | } | 
|  |  | 
|  | return mColorbufferType[getReadBufferIndex()]; | 
|  | } | 
|  |  | 
|  | GLenum Framebuffer::getColorbufferType(GLuint index) | 
|  | { | 
|  | return mColorbufferType[index]; | 
|  | } | 
|  |  | 
|  | GLenum Framebuffer::getDepthbufferType() | 
|  | { | 
|  | return mDepthbufferType; | 
|  | } | 
|  |  | 
|  | GLenum Framebuffer::getStencilbufferType() | 
|  | { | 
|  | return mStencilbufferType; | 
|  | } | 
|  |  | 
|  | GLuint Framebuffer::getColorbufferName(GLuint index) | 
|  | { | 
|  | return mColorbufferPointer[index].name(); | 
|  | } | 
|  |  | 
|  | GLuint Framebuffer::getDepthbufferName() | 
|  | { | 
|  | return mDepthbufferPointer.name(); | 
|  | } | 
|  |  | 
|  | GLuint Framebuffer::getStencilbufferName() | 
|  | { | 
|  | return mStencilbufferPointer.name(); | 
|  | } | 
|  |  | 
|  | GLint Framebuffer::getColorbufferLayer(GLuint index) | 
|  | { | 
|  | return mColorbufferLayer[index]; | 
|  | } | 
|  |  | 
|  | GLint Framebuffer::getDepthbufferLayer() | 
|  | { | 
|  | return mDepthbufferLayer; | 
|  | } | 
|  |  | 
|  | GLint Framebuffer::getStencilbufferLayer() | 
|  | { | 
|  | return mStencilbufferLayer; | 
|  | } | 
|  |  | 
|  | bool Framebuffer::hasStencil() | 
|  | { | 
|  | if(mStencilbufferType != GL_NONE) | 
|  | { | 
|  | Renderbuffer *stencilbufferObject = getStencilbuffer(); | 
|  |  | 
|  | if(stencilbufferObject) | 
|  | { | 
|  | return stencilbufferObject->getStencilSize() > 0; | 
|  | } | 
|  | } | 
|  |  | 
|  | return false; | 
|  | } | 
|  |  | 
|  | GLenum Framebuffer::completeness() | 
|  | { | 
|  | int width; | 
|  | int height; | 
|  | int samples; | 
|  |  | 
|  | return completeness(width, height, samples); | 
|  | } | 
|  |  | 
|  | GLenum Framebuffer::completeness(int &width, int &height, int &samples) | 
|  | { | 
|  | width = -1; | 
|  | height = -1; | 
|  | samples = -1; | 
|  |  | 
|  | for(int i = 0; i < MAX_COLOR_ATTACHMENTS; i++) | 
|  | { | 
|  | if(mColorbufferType[i] != GL_NONE) | 
|  | { | 
|  | Renderbuffer *colorbuffer = getColorbuffer(i); | 
|  |  | 
|  | if(!colorbuffer) | 
|  | { | 
|  | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | 
|  | } | 
|  |  | 
|  | if(colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0 || (colorbuffer->getDepth() <= mColorbufferLayer[i])) | 
|  | { | 
|  | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | 
|  | } | 
|  |  | 
|  | if(IsRenderbuffer(mColorbufferType[i])) | 
|  | { | 
|  | if(!IsColorRenderable(colorbuffer->getFormat())) | 
|  | { | 
|  | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | 
|  | } | 
|  | } | 
|  | else if(IsTextureTarget(mColorbufferType[i])) | 
|  | { | 
|  | GLint format = colorbuffer->getFormat(); | 
|  |  | 
|  | if(!IsColorRenderable(format)) | 
|  | { | 
|  | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | 
|  | } | 
|  |  | 
|  | if(IsDepthTexture(format) || IsStencilTexture(format)) | 
|  | { | 
|  | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | 
|  | } | 
|  | } | 
|  | else | 
|  | { | 
|  | UNREACHABLE(mColorbufferType[i]); | 
|  | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | 
|  | } | 
|  |  | 
|  | if(width == -1 || height == -1) | 
|  | { | 
|  | width = colorbuffer->getWidth(); | 
|  | height = colorbuffer->getHeight(); | 
|  | samples = colorbuffer->getSamples(); | 
|  | } | 
|  | else | 
|  | { | 
|  | if(samples != colorbuffer->getSamples()) | 
|  | { | 
|  | return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; | 
|  | } | 
|  |  | 
|  | width = std::min(width, colorbuffer->getWidth()); | 
|  | height = std::min(height, colorbuffer->getHeight()); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | Renderbuffer *depthbuffer = nullptr; | 
|  | Renderbuffer *stencilbuffer = nullptr; | 
|  |  | 
|  | if(mDepthbufferType != GL_NONE) | 
|  | { | 
|  | depthbuffer = getDepthbuffer(); | 
|  |  | 
|  | if(!depthbuffer) | 
|  | { | 
|  | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | 
|  | } | 
|  |  | 
|  | if(depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0 || (depthbuffer->getDepth() <= mDepthbufferLayer)) | 
|  | { | 
|  | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | 
|  | } | 
|  |  | 
|  | if(IsRenderbuffer(mDepthbufferType)) | 
|  | { | 
|  | if(!es2::IsDepthRenderable(depthbuffer->getFormat())) | 
|  | { | 
|  | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | 
|  | } | 
|  | } | 
|  | else if(IsTextureTarget(mDepthbufferType)) | 
|  | { | 
|  | if(!es2::IsDepthTexture(depthbuffer->getFormat())) | 
|  | { | 
|  | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | 
|  | } | 
|  | } | 
|  | else | 
|  | { | 
|  | UNREACHABLE(mDepthbufferType); | 
|  | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | 
|  | } | 
|  |  | 
|  | if(width == -1 || height == -1) | 
|  | { | 
|  | width = depthbuffer->getWidth(); | 
|  | height = depthbuffer->getHeight(); | 
|  | samples = depthbuffer->getSamples(); | 
|  | } | 
|  | else | 
|  | { | 
|  | if(samples != depthbuffer->getSamples()) | 
|  | { | 
|  | return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; | 
|  | } | 
|  |  | 
|  | width = std::min(width, depthbuffer->getWidth()); | 
|  | height = std::min(height, depthbuffer->getHeight()); | 
|  | } | 
|  | } | 
|  |  | 
|  | if(mStencilbufferType != GL_NONE) | 
|  | { | 
|  | stencilbuffer = getStencilbuffer(); | 
|  |  | 
|  | if(!stencilbuffer) | 
|  | { | 
|  | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | 
|  | } | 
|  |  | 
|  | if(stencilbuffer->getWidth() == 0 || stencilbuffer->getHeight() == 0 || (stencilbuffer->getDepth() <= mStencilbufferLayer)) | 
|  | { | 
|  | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | 
|  | } | 
|  |  | 
|  | if(IsRenderbuffer(mStencilbufferType)) | 
|  | { | 
|  | if(!es2::IsStencilRenderable(stencilbuffer->getFormat())) | 
|  | { | 
|  | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | 
|  | } | 
|  | } | 
|  | else if(IsTextureTarget(mStencilbufferType)) | 
|  | { | 
|  | GLenum internalformat = stencilbuffer->getFormat(); | 
|  |  | 
|  | if(!es2::IsStencilTexture(internalformat)) | 
|  | { | 
|  | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | 
|  | } | 
|  | } | 
|  | else | 
|  | { | 
|  | UNREACHABLE(mStencilbufferType); | 
|  | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; | 
|  | } | 
|  |  | 
|  | if(width == -1 || height == -1) | 
|  | { | 
|  | width = stencilbuffer->getWidth(); | 
|  | height = stencilbuffer->getHeight(); | 
|  | samples = stencilbuffer->getSamples(); | 
|  | } | 
|  | else | 
|  | { | 
|  | if(samples != stencilbuffer->getSamples()) | 
|  | { | 
|  | return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; | 
|  | } | 
|  |  | 
|  | width = std::min(width, stencilbuffer->getWidth()); | 
|  | height = std::min(height, stencilbuffer->getHeight()); | 
|  | } | 
|  | } | 
|  |  | 
|  | if(depthbuffer && stencilbuffer && (depthbuffer != stencilbuffer)) | 
|  | { | 
|  | // In the GLES 3.0 spec, section 4.4.4, Framebuffer Completeness: | 
|  | // "The framebuffer object target is said to be framebuffer complete if all the following conditions are true: | 
|  | //  [...] | 
|  | //  Depth and stencil attachments, if present, are the same image. | 
|  | //  { FRAMEBUFFER_UNSUPPORTED }" | 
|  | return GL_FRAMEBUFFER_UNSUPPORTED; | 
|  | } | 
|  |  | 
|  | // We need to have at least one attachment to be complete | 
|  | if(width == -1 || height == -1) | 
|  | { | 
|  | return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; | 
|  | } | 
|  |  | 
|  | return GL_FRAMEBUFFER_COMPLETE; | 
|  | } | 
|  |  | 
|  | GLenum Framebuffer::getImplementationColorReadFormat() const | 
|  | { | 
|  | Renderbuffer *colorbuffer = getReadColorbuffer(); | 
|  |  | 
|  | if(colorbuffer) | 
|  | { | 
|  | switch(colorbuffer->getFormat()) | 
|  | { | 
|  | case GL_BGRA8_EXT:      return GL_BGRA_EXT; | 
|  | case GL_RGBA4:          return GL_RGBA; | 
|  | case GL_RGB5_A1:        return GL_RGBA; | 
|  | case GL_RGBA8:          return GL_RGBA; | 
|  | case GL_RGB565:         return GL_RGBA; | 
|  | case GL_RGB8:           return GL_RGB; | 
|  | case GL_R8:             return GL_RED; | 
|  | case GL_RG8:            return GL_RG; | 
|  | case GL_R8I:            return GL_RED_INTEGER; | 
|  | case GL_RG8I:           return GL_RG_INTEGER; | 
|  | case GL_RGB8I:          return GL_RGB_INTEGER; | 
|  | case GL_RGBA8I:         return GL_RGBA_INTEGER; | 
|  | case GL_R8UI:           return GL_RED_INTEGER; | 
|  | case GL_RG8UI:          return GL_RG_INTEGER; | 
|  | case GL_RGB8UI:         return GL_RGB_INTEGER; | 
|  | case GL_RGBA8UI:        return GL_RGBA_INTEGER; | 
|  | case GL_R16I:           return GL_RED_INTEGER; | 
|  | case GL_RG16I:          return GL_RG_INTEGER; | 
|  | case GL_RGB16I:         return GL_RGB_INTEGER; | 
|  | case GL_RGBA16I:        return GL_RGBA_INTEGER; | 
|  | case GL_R16UI:          return GL_RED_INTEGER; | 
|  | case GL_RG16UI:         return GL_RG_INTEGER; | 
|  | case GL_RGB16UI:        return GL_RGB_INTEGER; | 
|  | case GL_RGB10_A2UI:     return GL_RGBA_INTEGER; | 
|  | case GL_RGBA16UI:       return GL_RGBA_INTEGER; | 
|  | case GL_R32I:           return GL_RED_INTEGER; | 
|  | case GL_RG32I:          return GL_RG_INTEGER; | 
|  | case GL_RGB32I:         return GL_RGB_INTEGER; | 
|  | case GL_RGBA32I:        return GL_RGBA_INTEGER; | 
|  | case GL_R32UI:          return GL_RED_INTEGER; | 
|  | case GL_RG32UI:         return GL_RG_INTEGER; | 
|  | case GL_RGB32UI:        return GL_RGB_INTEGER; | 
|  | case GL_RGBA32UI:       return GL_RGBA_INTEGER; | 
|  | case GL_R16F:           return GL_RED; | 
|  | case GL_RG16F:          return GL_RG; | 
|  | case GL_R11F_G11F_B10F: return GL_RGB; | 
|  | case GL_RGB16F:         return GL_RGB; | 
|  | case GL_RGBA16F:        return GL_RGBA; | 
|  | case GL_R32F:           return GL_RED; | 
|  | case GL_RG32F:          return GL_RG; | 
|  | case GL_RGB32F:         return GL_RGB; | 
|  | case GL_RGBA32F:        return GL_RGBA; | 
|  | case GL_RGB10_A2:       return GL_RGBA; | 
|  | case GL_SRGB8:          return GL_RGB; | 
|  | case GL_SRGB8_ALPHA8:   return GL_RGBA; | 
|  | default: | 
|  | UNREACHABLE(colorbuffer->getFormat()); | 
|  | } | 
|  | } | 
|  |  | 
|  | return GL_RGBA; | 
|  | } | 
|  |  | 
|  | GLenum Framebuffer::getImplementationColorReadType() const | 
|  | { | 
|  | Renderbuffer *colorbuffer = getReadColorbuffer(); | 
|  |  | 
|  | if(colorbuffer) | 
|  | { | 
|  | switch(colorbuffer->getFormat()) | 
|  | { | 
|  | case GL_BGRA8_EXT:      return GL_UNSIGNED_BYTE; | 
|  | case GL_RGBA4:          return GL_UNSIGNED_SHORT_4_4_4_4; | 
|  | case GL_RGB5_A1:        return GL_UNSIGNED_SHORT_5_5_5_1; | 
|  | case GL_RGBA8:          return GL_UNSIGNED_BYTE; | 
|  | case GL_RGB565:         return GL_UNSIGNED_SHORT_5_6_5; | 
|  | case GL_RGB8:           return GL_UNSIGNED_BYTE; | 
|  | case GL_R8:             return GL_UNSIGNED_BYTE; | 
|  | case GL_RG8:            return GL_UNSIGNED_BYTE; | 
|  | case GL_R8I:            return GL_INT; | 
|  | case GL_RG8I:           return GL_INT; | 
|  | case GL_RGB8I:          return GL_INT; | 
|  | case GL_RGBA8I:         return GL_INT; | 
|  | case GL_R8UI:           return GL_UNSIGNED_BYTE; | 
|  | case GL_RG8UI:          return GL_UNSIGNED_BYTE; | 
|  | case GL_RGB8UI:         return GL_UNSIGNED_BYTE; | 
|  | case GL_RGBA8UI:        return GL_UNSIGNED_BYTE; | 
|  | case GL_R16I:           return GL_INT; | 
|  | case GL_RG16I:          return GL_INT; | 
|  | case GL_RGB16I:         return GL_INT; | 
|  | case GL_RGBA16I:        return GL_INT; | 
|  | case GL_R16UI:          return GL_UNSIGNED_INT; | 
|  | case GL_RG16UI:         return GL_UNSIGNED_INT; | 
|  | case GL_RGB16UI:        return GL_UNSIGNED_INT; | 
|  | case GL_RGB10_A2UI:     return GL_UNSIGNED_INT_2_10_10_10_REV; | 
|  | case GL_RGBA16UI:       return GL_UNSIGNED_INT; | 
|  | case GL_R32I:           return GL_INT; | 
|  | case GL_RG32I:          return GL_INT; | 
|  | case GL_RGB32I:         return GL_INT; | 
|  | case GL_RGBA32I:        return GL_INT; | 
|  | case GL_R32UI:          return GL_UNSIGNED_INT; | 
|  | case GL_RG32UI:         return GL_UNSIGNED_INT; | 
|  | case GL_RGB32UI:        return GL_UNSIGNED_INT; | 
|  | case GL_RGBA32UI:       return GL_UNSIGNED_INT; | 
|  | case GL_R16F:           return GL_HALF_FLOAT; | 
|  | case GL_RG16F:          return GL_HALF_FLOAT; | 
|  | case GL_R11F_G11F_B10F: return GL_HALF_FLOAT; | 
|  | case GL_RGB16F:         return GL_HALF_FLOAT; | 
|  | case GL_RGBA16F:        return GL_HALF_FLOAT; | 
|  | case GL_R32F:           return GL_FLOAT; | 
|  | case GL_RG32F:          return GL_FLOAT; | 
|  | case GL_RGB32F:         return GL_FLOAT; | 
|  | case GL_RGBA32F:        return GL_FLOAT; | 
|  | case GL_RGB10_A2:       return GL_UNSIGNED_INT_2_10_10_10_REV; | 
|  | case GL_SRGB8:          return GL_UNSIGNED_BYTE; | 
|  | case GL_SRGB8_ALPHA8:   return GL_UNSIGNED_BYTE; | 
|  | default: | 
|  | UNREACHABLE(colorbuffer->getFormat()); | 
|  | } | 
|  | } | 
|  |  | 
|  | return GL_UNSIGNED_BYTE; | 
|  | } | 
|  |  | 
|  | GLenum Framebuffer::getDepthReadFormat() const | 
|  | { | 
|  | Renderbuffer *depthbuffer = getDepthbuffer(); | 
|  |  | 
|  | if(depthbuffer) | 
|  | { | 
|  | // There is only one depth read format. | 
|  | return GL_DEPTH_COMPONENT; | 
|  | } | 
|  |  | 
|  | // If there is no depth buffer, GL_INVALID_OPERATION occurs. | 
|  | return GL_NONE; | 
|  | } | 
|  |  | 
|  | GLenum Framebuffer::getDepthReadType() const | 
|  | { | 
|  | Renderbuffer *depthbuffer = getDepthbuffer(); | 
|  |  | 
|  | if(depthbuffer) | 
|  | { | 
|  | switch(depthbuffer->getFormat()) | 
|  | { | 
|  | case GL_DEPTH_COMPONENT16:     return GL_UNSIGNED_SHORT; | 
|  | case GL_DEPTH_COMPONENT24:     return GL_UNSIGNED_INT; | 
|  | case GL_DEPTH_COMPONENT32_OES: return GL_UNSIGNED_INT; | 
|  | case GL_DEPTH_COMPONENT32F:    return GL_FLOAT; | 
|  | case GL_DEPTH24_STENCIL8:      return GL_UNSIGNED_INT_24_8_OES; | 
|  | case GL_DEPTH32F_STENCIL8:     return GL_FLOAT_32_UNSIGNED_INT_24_8_REV; | 
|  | default: | 
|  | UNREACHABLE(depthbuffer->getFormat()); | 
|  | } | 
|  | } | 
|  |  | 
|  | // If there is no depth buffer, GL_INVALID_OPERATION occurs. | 
|  | return GL_NONE; | 
|  | } | 
|  |  | 
|  | GLuint Framebuffer::getReadBufferIndex() const | 
|  | { | 
|  | switch(readBuffer) | 
|  | { | 
|  | case GL_BACK: | 
|  | return 0; | 
|  | case GL_NONE: | 
|  | return GL_INVALID_INDEX; | 
|  | default: | 
|  | return readBuffer - GL_COLOR_ATTACHMENT0; | 
|  | } | 
|  | } | 
|  |  | 
|  | DefaultFramebuffer::DefaultFramebuffer() | 
|  | { | 
|  | readBuffer = GL_BACK; | 
|  | drawBuffer[0] = GL_BACK; | 
|  | } | 
|  |  | 
|  | DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) | 
|  | { | 
|  | GLenum defaultRenderbufferType = GL_FRAMEBUFFER_DEFAULT; | 
|  | mColorbufferPointer[0] = new Renderbuffer(0, colorbuffer); | 
|  | mColorbufferType[0] = defaultRenderbufferType; | 
|  |  | 
|  | readBuffer = GL_BACK; | 
|  | drawBuffer[0] = GL_BACK; | 
|  | for(int i = 1; i < MAX_COLOR_ATTACHMENTS; i++) | 
|  | { | 
|  | mColorbufferPointer[i] = nullptr; | 
|  | mColorbufferType[i] = GL_NONE; | 
|  | } | 
|  |  | 
|  | Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(0, depthStencil); | 
|  | mDepthbufferPointer = depthStencilRenderbuffer; | 
|  | mStencilbufferPointer = depthStencilRenderbuffer; | 
|  |  | 
|  | mDepthbufferType = (depthStencilRenderbuffer->getDepthSize() != 0) ? GL_FRAMEBUFFER_DEFAULT : GL_NONE; | 
|  | mStencilbufferType = (depthStencilRenderbuffer->getStencilSize() != 0) ? GL_FRAMEBUFFER_DEFAULT : GL_NONE; | 
|  | } | 
|  |  | 
|  | } |