| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef sw_PixelProcessor_hpp |
| #define sw_PixelProcessor_hpp |
| |
| #include "Context.hpp" |
| #include "RoutineCache.hpp" |
| |
| namespace sw |
| { |
| class PixelShader; |
| class Rasterizer; |
| struct Texture; |
| struct DrawData; |
| |
| class PixelProcessor |
| { |
| public: |
| struct States |
| { |
| unsigned int computeHash(); |
| |
| int shaderID; |
| |
| bool depthOverride : 1; // TODO: Eliminate by querying shader. |
| bool shaderContainsKill : 1; // TODO: Eliminate by querying shader. |
| |
| DepthCompareMode depthCompareMode : BITS(DEPTH_LAST); |
| AlphaCompareMode alphaCompareMode : BITS(ALPHA_LAST); |
| bool depthWriteEnable : 1; |
| bool quadLayoutDepthBuffer : 1; |
| |
| bool stencilActive : 1; |
| StencilCompareMode stencilCompareMode : BITS(STENCIL_LAST); |
| StencilOperation stencilFailOperation : BITS(OPERATION_LAST); |
| StencilOperation stencilPassOperation : BITS(OPERATION_LAST); |
| StencilOperation stencilZFailOperation : BITS(OPERATION_LAST); |
| bool noStencilMask : 1; |
| bool noStencilWriteMask : 1; |
| bool stencilWriteMasked : 1; |
| bool twoSidedStencil : 1; |
| StencilCompareMode stencilCompareModeCCW : BITS(STENCIL_LAST); |
| StencilOperation stencilFailOperationCCW : BITS(OPERATION_LAST); |
| StencilOperation stencilPassOperationCCW : BITS(OPERATION_LAST); |
| StencilOperation stencilZFailOperationCCW : BITS(OPERATION_LAST); |
| bool noStencilMaskCCW : 1; |
| bool noStencilWriteMaskCCW : 1; |
| bool stencilWriteMaskedCCW : 1; |
| |
| bool depthTestActive : 1; |
| bool fogActive : 1; |
| FogMode pixelFogMode : BITS(FOG_LAST); |
| bool specularAdd : 1; |
| bool occlusionEnabled : 1; |
| bool wBasedFog : 1; |
| bool perspective : 1; |
| bool depthClamp : 1; |
| |
| bool alphaBlendActive : 1; |
| BlendFactor sourceBlendFactor : BITS(BLEND_LAST); |
| BlendFactor destBlendFactor : BITS(BLEND_LAST); |
| BlendOperation blendOperation : BITS(BLENDOP_LAST); |
| BlendFactor sourceBlendFactorAlpha : BITS(BLEND_LAST); |
| BlendFactor destBlendFactorAlpha : BITS(BLEND_LAST); |
| BlendOperation blendOperationAlpha : BITS(BLENDOP_LAST); |
| |
| unsigned int colorWriteMask : RENDERTARGETS * 4; // Four component bit masks |
| Format targetFormat[RENDERTARGETS]; |
| bool writeSRGB : 1; |
| unsigned int multiSample : 3; |
| unsigned int multiSampleMask : 4; |
| TransparencyAntialiasing transparencyAntialiasing : BITS(TRANSPARENCY_LAST); |
| bool centroid : 1; |
| bool frontFaceCCW : 1; |
| |
| LogicalOperation logicalOperation : BITS(LOGICALOP_LAST); |
| |
| Sampler::State sampler[TEXTURE_IMAGE_UNITS]; |
| TextureStage::State textureStage[8]; |
| |
| struct Interpolant |
| { |
| unsigned char component : 4; |
| unsigned char flat : 4; |
| unsigned char project : 2; |
| bool centroid : 1; |
| }; |
| |
| union |
| { |
| struct |
| { |
| Interpolant color[2]; |
| Interpolant texture[8]; |
| Interpolant fog; |
| }; |
| |
| Interpolant interpolant[MAX_FRAGMENT_INPUTS]; |
| }; |
| }; |
| |
| struct State : States |
| { |
| State(); |
| |
| bool operator==(const State &state) const; |
| |
| int colorWriteActive(int index) const |
| { |
| return (colorWriteMask >> (index * 4)) & 0xF; |
| } |
| |
| bool alphaTestActive() const |
| { |
| return (alphaCompareMode != ALPHA_ALWAYS) || (transparencyAntialiasing != TRANSPARENCY_NONE); |
| } |
| |
| bool pixelFogActive() const |
| { |
| return pixelFogMode != FOG_NONE; |
| } |
| |
| unsigned int hash; |
| }; |
| |
| struct Stencil |
| { |
| int64_t testMaskQ; |
| int64_t referenceMaskedQ; |
| int64_t referenceMaskedSignedQ; |
| int64_t writeMaskQ; |
| int64_t invWriteMaskQ; |
| int64_t referenceQ; |
| |
| void set(int reference, int testMask, int writeMask) |
| { |
| referenceQ = replicate(reference); |
| testMaskQ = replicate(testMask); |
| writeMaskQ = replicate(writeMask); |
| invWriteMaskQ = ~writeMaskQ; |
| referenceMaskedQ = referenceQ & testMaskQ; |
| referenceMaskedSignedQ = replicate(((reference & testMask) + 0x80) & 0xFF); |
| } |
| |
| static int64_t replicate(int b) |
| { |
| int64_t w = b & 0xFF; |
| |
| return (w << 0) | (w << 8) | (w << 16) | (w << 24) | (w << 32) | (w << 40) | (w << 48) | (w << 56); |
| } |
| }; |
| |
| struct Fog |
| { |
| float4 scale; |
| float4 offset; |
| word4 color4[3]; |
| float4 colorF[3]; |
| float4 densityE; |
| float4 density2E; |
| }; |
| |
| struct Factor |
| { |
| word4 textureFactor4[4]; |
| |
| word4 alphaReference4; |
| |
| word4 blendConstant4W[4]; |
| float4 blendConstant4F[4]; |
| word4 invBlendConstant4W[4]; |
| float4 invBlendConstant4F[4]; |
| }; |
| |
| public: |
| typedef void (*RoutinePointer)(const Primitive *primitive, int count, int thread, DrawData *draw); |
| |
| PixelProcessor(Context *context); |
| |
| virtual ~PixelProcessor(); |
| |
| void setFloatConstant(unsigned int index, const float value[4]); |
| void setIntegerConstant(unsigned int index, const int value[4]); |
| void setBooleanConstant(unsigned int index, int boolean); |
| |
| void setUniformBuffer(int index, sw::Resource* buffer, int offset); |
| void lockUniformBuffers(byte** u, sw::Resource* uniformBuffers[]); |
| |
| void setRenderTarget(int index, Surface *renderTarget, unsigned int layer = 0); |
| void setDepthBuffer(Surface *depthBuffer, unsigned int layer = 0); |
| void setStencilBuffer(Surface *stencilBuffer, unsigned int layer = 0); |
| |
| void setTexCoordIndex(unsigned int stage, int texCoordIndex); |
| void setStageOperation(unsigned int stage, TextureStage::StageOperation stageOperation); |
| void setFirstArgument(unsigned int stage, TextureStage::SourceArgument firstArgument); |
| void setSecondArgument(unsigned int stage, TextureStage::SourceArgument secondArgument); |
| void setThirdArgument(unsigned int stage, TextureStage::SourceArgument thirdArgument); |
| void setStageOperationAlpha(unsigned int stage, TextureStage::StageOperation stageOperationAlpha); |
| void setFirstArgumentAlpha(unsigned int stage, TextureStage::SourceArgument firstArgumentAlpha); |
| void setSecondArgumentAlpha(unsigned int stage, TextureStage::SourceArgument secondArgumentAlpha); |
| void setThirdArgumentAlpha(unsigned int stage, TextureStage::SourceArgument thirdArgumentAlpha); |
| void setFirstModifier(unsigned int stage, TextureStage::ArgumentModifier firstModifier); |
| void setSecondModifier(unsigned int stage, TextureStage::ArgumentModifier secondModifier); |
| void setThirdModifier(unsigned int stage, TextureStage::ArgumentModifier thirdModifier); |
| void setFirstModifierAlpha(unsigned int stage, TextureStage::ArgumentModifier firstModifierAlpha); |
| void setSecondModifierAlpha(unsigned int stage, TextureStage::ArgumentModifier secondModifierAlpha); |
| void setThirdModifierAlpha(unsigned int stage, TextureStage::ArgumentModifier thirdModifierAlpha); |
| void setDestinationArgument(unsigned int stage, TextureStage::DestinationArgument destinationArgument); |
| void setConstantColor(unsigned int stage, const Color<float> &constantColor); |
| void setBumpmapMatrix(unsigned int stage, int element, float value); |
| void setLuminanceScale(unsigned int stage, float value); |
| void setLuminanceOffset(unsigned int stage, float value); |
| |
| void setTextureFilter(unsigned int sampler, FilterType textureFilter); |
| void setMipmapFilter(unsigned int sampler, MipmapType mipmapFilter); |
| void setGatherEnable(unsigned int sampler, bool enable); |
| void setAddressingModeU(unsigned int sampler, AddressingMode addressingMode); |
| void setAddressingModeV(unsigned int sampler, AddressingMode addressingMode); |
| void setAddressingModeW(unsigned int sampler, AddressingMode addressingMode); |
| void setReadSRGB(unsigned int sampler, bool sRGB); |
| void setMipmapLOD(unsigned int sampler, float bias); |
| void setBorderColor(unsigned int sampler, const Color<float> &borderColor); |
| void setMaxAnisotropy(unsigned int sampler, float maxAnisotropy); |
| void setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering); |
| void setSwizzleR(unsigned int sampler, SwizzleType swizzleR); |
| void setSwizzleG(unsigned int sampler, SwizzleType swizzleG); |
| void setSwizzleB(unsigned int sampler, SwizzleType swizzleB); |
| void setSwizzleA(unsigned int sampler, SwizzleType swizzleA); |
| void setCompareFunc(unsigned int sampler, CompareFunc compare); |
| void setBaseLevel(unsigned int sampler, int baseLevel); |
| void setMaxLevel(unsigned int sampler, int maxLevel); |
| void setMinLod(unsigned int sampler, float minLod); |
| void setMaxLod(unsigned int sampler, float maxLod); |
| void setSyncRequired(unsigned int sampler, bool isSincRequired); |
| |
| void setWriteSRGB(bool sRGB); |
| void setDepthBufferEnable(bool depthBufferEnable); |
| void setDepthCompare(DepthCompareMode depthCompareMode); |
| void setAlphaCompare(AlphaCompareMode alphaCompareMode); |
| void setDepthWriteEnable(bool depthWriteEnable); |
| void setAlphaTestEnable(bool alphaTestEnable); |
| void setCullMode(CullMode cullMode, bool frontFacingCCW); |
| void setColorWriteMask(int index, int rgbaMask); |
| |
| void setColorLogicOpEnabled(bool colorLogicOpEnabled); |
| void setLogicalOperation(LogicalOperation logicalOperation); |
| |
| void setStencilEnable(bool stencilEnable); |
| void setStencilCompare(StencilCompareMode stencilCompareMode); |
| void setStencilReference(int stencilReference); |
| void setStencilMask(int stencilMask); |
| void setStencilFailOperation(StencilOperation stencilFailOperation); |
| void setStencilPassOperation(StencilOperation stencilPassOperation); |
| void setStencilZFailOperation(StencilOperation stencilZFailOperation); |
| void setStencilWriteMask(int stencilWriteMask); |
| void setTwoSidedStencil(bool enable); |
| void setStencilCompareCCW(StencilCompareMode stencilCompareMode); |
| void setStencilReferenceCCW(int stencilReference); |
| void setStencilMaskCCW(int stencilMask); |
| void setStencilFailOperationCCW(StencilOperation stencilFailOperation); |
| void setStencilPassOperationCCW(StencilOperation stencilPassOperation); |
| void setStencilZFailOperationCCW(StencilOperation stencilZFailOperation); |
| void setStencilWriteMaskCCW(int stencilWriteMask); |
| |
| void setTextureFactor(const Color<float> &textureFactor); |
| void setBlendConstant(const Color<float> &blendConstant); |
| |
| void setFillMode(FillMode fillMode); |
| void setShadingMode(ShadingMode shadingMode); |
| |
| void setAlphaBlendEnable(bool alphaBlendEnable); |
| void setSourceBlendFactor(BlendFactor sourceBlendFactor); |
| void setDestBlendFactor(BlendFactor destBlendFactor); |
| void setBlendOperation(BlendOperation blendOperation); |
| |
| void setSeparateAlphaBlendEnable(bool separateAlphaBlendEnable); |
| void setSourceBlendFactorAlpha(BlendFactor sourceBlendFactorAlpha); |
| void setDestBlendFactorAlpha(BlendFactor destBlendFactorAlpha); |
| void setBlendOperationAlpha(BlendOperation blendOperationAlpha); |
| |
| void setAlphaReference(float alphaReference); |
| |
| void setGlobalMipmapBias(float bias); |
| |
| void setFogStart(float start); |
| void setFogEnd(float end); |
| void setFogColor(Color<float> fogColor); |
| void setFogDensity(float fogDensity); |
| void setPixelFogMode(FogMode fogMode); |
| |
| void setPerspectiveCorrection(bool perspectiveCorrection); |
| |
| void setOcclusionEnabled(bool enable); |
| |
| protected: |
| const State update() const; |
| Routine *routine(const State &state); |
| void setRoutineCacheSize(int routineCacheSize); |
| |
| // Shader constants |
| word4 cW[8][4]; |
| float4 c[FRAGMENT_UNIFORM_VECTORS]; |
| int4 i[16]; |
| bool b[16]; |
| |
| // Other semi-constants |
| Stencil stencil; |
| Stencil stencilCCW; |
| Fog fog; |
| Factor factor; |
| |
| private: |
| struct UniformBufferInfo |
| { |
| UniformBufferInfo(); |
| |
| Resource* buffer; |
| int offset; |
| }; |
| UniformBufferInfo uniformBufferInfo[MAX_UNIFORM_BUFFER_BINDINGS]; |
| |
| void setFogRanges(float start, float end); |
| |
| Context *const context; |
| |
| RoutineCache<State> *routineCache; |
| }; |
| } |
| |
| #endif // sw_PixelProcessor_hpp |