| // Copyright (c) 2017 Google Inc. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef TOOLS_COMP_MARKV_MODEL_SHADER_H_ |
| #define TOOLS_COMP_MARKV_MODEL_SHADER_H_ |
| |
| #include "source/comp/markv_model.h" |
| |
| namespace spvtools { |
| namespace comp { |
| |
| // MARK-V shader compression model, which only uses fast and lightweight |
| // algorithms, which do not require training and are not heavily dependent on |
| // SPIR-V grammar. Compression ratio is worse than by other models. |
| class MarkvModelShaderLite : public MarkvModel { |
| public: |
| MarkvModelShaderLite(); |
| }; |
| |
| // MARK-V shader compression model with balanced compression ratio and runtime |
| // performance. |
| class MarkvModelShaderMid : public MarkvModel { |
| public: |
| MarkvModelShaderMid(); |
| }; |
| |
| // MARK-V shader compression model designed for maximum compression. |
| class MarkvModelShaderMax : public MarkvModel { |
| public: |
| MarkvModelShaderMax(); |
| }; |
| |
| } // namespace comp |
| } // namespace spvtools |
| |
| #endif // TOOLS_COMP_MARKV_MODEL_SHADER_H_ |