|  | // SwiftShader Software Renderer | 
|  | // | 
|  | // Copyright(c) 2015 Google Inc. | 
|  | // | 
|  | // All rights reserved. No part of this software may be copied, distributed, transmitted, | 
|  | // transcribed, stored in a retrieval system, translated into any human or computer | 
|  | // language by any means, or disclosed to third parties without the explicit written | 
|  | // agreement of Google Inc. Without such an agreement, no rights or licenses, express | 
|  | // or implied, including but not limited to any patent rights, are granted to you. | 
|  | // | 
|  |  | 
|  | #include "PixelProgram.hpp" | 
|  | #include "Primitive.hpp" | 
|  | #include "Renderer.hpp" | 
|  | #include "SamplerCore.hpp" | 
|  |  | 
|  | namespace sw | 
|  | { | 
|  | extern bool postBlendSRGB; | 
|  | extern bool booleanFaceRegister; | 
|  | extern bool halfIntegerCoordinates;     // Pixel centers are not at integer coordinates | 
|  | extern bool fullPixelPositionRegister; | 
|  |  | 
|  | void PixelProgram::setBuiltins(PixelRoutine::Registers &rBase, Int &x, Int &y, Float4(&z)[4], Float4 &w) | 
|  | { | 
|  | Registers& r = *static_cast<Registers*>(&rBase); | 
|  |  | 
|  | if(shader->getVersion() >= 0x0300) | 
|  | { | 
|  | if(shader->vPosDeclared) | 
|  | { | 
|  | if(!halfIntegerCoordinates) | 
|  | { | 
|  | r.vPos.x = Float4(Float(x)) + Float4(0, 1, 0, 1); | 
|  | r.vPos.y = Float4(Float(y)) + Float4(0, 0, 1, 1); | 
|  | } | 
|  | else | 
|  | { | 
|  | r.vPos.x = Float4(Float(x)) + Float4(0.5f, 1.5f, 0.5f, 1.5f); | 
|  | r.vPos.y = Float4(Float(y)) + Float4(0.5f, 0.5f, 1.5f, 1.5f); | 
|  | } | 
|  |  | 
|  | if(fullPixelPositionRegister) | 
|  | { | 
|  | r.vPos.z = z[0]; // FIXME: Centroid? | 
|  | r.vPos.w = w;    // FIXME: Centroid? | 
|  | } | 
|  | } | 
|  |  | 
|  | if(shader->vFaceDeclared) | 
|  | { | 
|  | Float4 area = *Pointer<Float>(r.primitive + OFFSET(Primitive, area)); | 
|  | Float4 face = booleanFaceRegister ? Float4(As<Float4>(CmpNLT(area, Float4(0.0f)))) : area; | 
|  |  | 
|  | r.vFace.x = face; | 
|  | r.vFace.y = face; | 
|  | r.vFace.z = face; | 
|  | r.vFace.w = face; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void PixelProgram::applyShader(PixelRoutine::Registers &rBase, Int cMask[4]) | 
|  | { | 
|  | Registers& r = *static_cast<Registers*>(&rBase); | 
|  |  | 
|  | r.enableIndex = 0; | 
|  | r.stackIndex = 0; | 
|  |  | 
|  | if(shader->containsLeaveInstruction()) | 
|  | { | 
|  | r.enableLeave = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF); | 
|  | } | 
|  |  | 
|  | for(int i = 0; i < RENDERTARGETS; i++) | 
|  | { | 
|  | if(state.targetFormat[i] != FORMAT_NULL) | 
|  | { | 
|  | r.oC[i] = Vector4f(0.0f, 0.0f, 0.0f, 0.0f); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Create all call site return blocks up front | 
|  | for(size_t i = 0; i < shader->getLength(); i++) | 
|  | { | 
|  | const Shader::Instruction *instruction = shader->getInstruction(i); | 
|  | Shader::Opcode opcode = instruction->opcode; | 
|  |  | 
|  | if(opcode == Shader::OPCODE_CALL || opcode == Shader::OPCODE_CALLNZ) | 
|  | { | 
|  | const Dst &dst = instruction->dst; | 
|  |  | 
|  | ASSERT(callRetBlock[dst.label].size() == dst.callSite); | 
|  | callRetBlock[dst.label].push_back(Nucleus::createBasicBlock()); | 
|  | } | 
|  | } | 
|  |  | 
|  | for(size_t i = 0; i < shader->getLength(); i++) | 
|  | { | 
|  | const Shader::Instruction *instruction = shader->getInstruction(i); | 
|  | Shader::Opcode opcode = instruction->opcode; | 
|  |  | 
|  | if(opcode == Shader::OPCODE_DCL || opcode == Shader::OPCODE_DEF || opcode == Shader::OPCODE_DEFI || opcode == Shader::OPCODE_DEFB) | 
|  | { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | const Dst &dst = instruction->dst; | 
|  | const Src &src0 = instruction->src[0]; | 
|  | const Src &src1 = instruction->src[1]; | 
|  | const Src &src2 = instruction->src[2]; | 
|  | const Src &src3 = instruction->src[3]; | 
|  | const Src &src4 = instruction->src[4]; | 
|  |  | 
|  | bool predicate = instruction->predicate; | 
|  | Control control = instruction->control; | 
|  | bool pp = dst.partialPrecision; | 
|  | bool project = instruction->project; | 
|  | bool bias = instruction->bias; | 
|  |  | 
|  | Vector4f d; | 
|  | Vector4f s0; | 
|  | Vector4f s1; | 
|  | Vector4f s2; | 
|  | Vector4f s3; | 
|  | Vector4f s4; | 
|  |  | 
|  | if(opcode == Shader::OPCODE_TEXKILL)   // Takes destination as input | 
|  | { | 
|  | if(dst.type == Shader::PARAMETER_TEXTURE) | 
|  | { | 
|  | d.x = r.v[2 + dst.index].x; | 
|  | d.y = r.v[2 + dst.index].y; | 
|  | d.z = r.v[2 + dst.index].z; | 
|  | d.w = r.v[2 + dst.index].w; | 
|  | } | 
|  | else | 
|  | { | 
|  | d = r.r[dst.index]; | 
|  | } | 
|  | } | 
|  |  | 
|  | if(src0.type != Shader::PARAMETER_VOID) s0 = fetchRegisterF(r, src0); | 
|  | if(src1.type != Shader::PARAMETER_VOID) s1 = fetchRegisterF(r, src1); | 
|  | if(src2.type != Shader::PARAMETER_VOID) s2 = fetchRegisterF(r, src2); | 
|  | if(src3.type != Shader::PARAMETER_VOID) s3 = fetchRegisterF(r, src3); | 
|  | if(src4.type != Shader::PARAMETER_VOID) s4 = fetchRegisterF(r, src4); | 
|  |  | 
|  | switch(opcode) | 
|  | { | 
|  | case Shader::OPCODE_PS_2_0:                                                    break; | 
|  | case Shader::OPCODE_PS_2_x:                                                    break; | 
|  | case Shader::OPCODE_PS_3_0:                                                    break; | 
|  | case Shader::OPCODE_DEF:                                                       break; | 
|  | case Shader::OPCODE_DCL:                                                       break; | 
|  | case Shader::OPCODE_NOP:                                                       break; | 
|  | case Shader::OPCODE_MOV:        mov(d, s0);                                    break; | 
|  | case Shader::OPCODE_NEG:        neg(d, s0);                                    break; | 
|  | case Shader::OPCODE_INEG:       ineg(d, s0);                                   break; | 
|  | case Shader::OPCODE_F2B:        f2b(d, s0);                                    break; | 
|  | case Shader::OPCODE_B2F:        b2f(d, s0);                                    break; | 
|  | case Shader::OPCODE_F2I:        f2i(d, s0);                                    break; | 
|  | case Shader::OPCODE_I2F:        i2f(d, s0);                                    break; | 
|  | case Shader::OPCODE_F2U:        f2u(d, s0);                                    break; | 
|  | case Shader::OPCODE_U2F:        u2f(d, s0);                                    break; | 
|  | case Shader::OPCODE_I2B:        i2b(d, s0);                                    break; | 
|  | case Shader::OPCODE_B2I:        b2i(d, s0);                                    break; | 
|  | case Shader::OPCODE_U2B:        u2b(d, s0);                                    break; | 
|  | case Shader::OPCODE_B2U:        b2u(d, s0);                                    break; | 
|  | case Shader::OPCODE_ADD:        add(d, s0, s1);                                break; | 
|  | case Shader::OPCODE_IADD:       iadd(d, s0, s1);                               break; | 
|  | case Shader::OPCODE_SUB:        sub(d, s0, s1);                                break; | 
|  | case Shader::OPCODE_ISUB:       isub(d, s0, s1);                               break; | 
|  | case Shader::OPCODE_MUL:        mul(d, s0, s1);                                break; | 
|  | case Shader::OPCODE_IMUL:       imul(d, s0, s1);                               break; | 
|  | case Shader::OPCODE_MAD:        mad(d, s0, s1, s2);                            break; | 
|  | case Shader::OPCODE_IMAD:       imad(d, s0, s1, s2);                           break; | 
|  | case Shader::OPCODE_DP1:        dp1(d, s0, s1);                                break; | 
|  | case Shader::OPCODE_DP2:        dp2(d, s0, s1);                                break; | 
|  | case Shader::OPCODE_DP2ADD:     dp2add(d, s0, s1, s2);                         break; | 
|  | case Shader::OPCODE_DP3:        dp3(d, s0, s1);                                break; | 
|  | case Shader::OPCODE_DP4:        dp4(d, s0, s1);                                break; | 
|  | case Shader::OPCODE_DET2:       det2(d, s0, s1);                               break; | 
|  | case Shader::OPCODE_DET3:       det3(d, s0, s1, s2);                           break; | 
|  | case Shader::OPCODE_DET4:       det4(d, s0, s1, s2, s3);                       break; | 
|  | case Shader::OPCODE_CMP0:       cmp0(d, s0, s1, s2);                           break; | 
|  | case Shader::OPCODE_ICMP:       icmp(d, s0, s1, control);                      break; | 
|  | case Shader::OPCODE_UCMP:       ucmp(d, s0, s1, control);                      break; | 
|  | case Shader::OPCODE_SELECT:     select(d, s0, s1, s2);                         break; | 
|  | case Shader::OPCODE_EXTRACT:    extract(d.x, s0, s1.x);                        break; | 
|  | case Shader::OPCODE_INSERT:     insert(d, s0, s1.x, s2.x);                     break; | 
|  | case Shader::OPCODE_FRC:        frc(d, s0);                                    break; | 
|  | case Shader::OPCODE_TRUNC:      trunc(d, s0);                                  break; | 
|  | case Shader::OPCODE_FLOOR:      floor(d, s0);                                  break; | 
|  | case Shader::OPCODE_ROUND:      round(d, s0);                                  break; | 
|  | case Shader::OPCODE_ROUNDEVEN:  roundEven(d, s0);                              break; | 
|  | case Shader::OPCODE_CEIL:       ceil(d, s0);                                   break; | 
|  | case Shader::OPCODE_EXP2X:      exp2x(d, s0, pp);                              break; | 
|  | case Shader::OPCODE_EXP2:       exp2(d, s0, pp);                               break; | 
|  | case Shader::OPCODE_LOG2X:      log2x(d, s0, pp);                              break; | 
|  | case Shader::OPCODE_LOG2:       log2(d, s0, pp);                               break; | 
|  | case Shader::OPCODE_EXP:        exp(d, s0, pp);                                break; | 
|  | case Shader::OPCODE_LOG:        log(d, s0, pp);                                break; | 
|  | case Shader::OPCODE_RCPX:       rcpx(d, s0, pp);                               break; | 
|  | case Shader::OPCODE_DIV:        div(d, s0, s1);                                break; | 
|  | case Shader::OPCODE_IDIV:       idiv(d, s0, s1);                               break; | 
|  | case Shader::OPCODE_UDIV:       udiv(d, s0, s1);                               break; | 
|  | case Shader::OPCODE_MOD:        mod(d, s0, s1);                                break; | 
|  | case Shader::OPCODE_IMOD:       imod(d, s0, s1);                               break; | 
|  | case Shader::OPCODE_UMOD:       umod(d, s0, s1);                               break; | 
|  | case Shader::OPCODE_SHL:        shl(d, s0, s1);                                break; | 
|  | case Shader::OPCODE_ISHR:       ishr(d, s0, s1);                               break; | 
|  | case Shader::OPCODE_USHR:       ushr(d, s0, s1);                               break; | 
|  | case Shader::OPCODE_RSQX:       rsqx(d, s0, pp);                               break; | 
|  | case Shader::OPCODE_SQRT:       sqrt(d, s0, pp);                               break; | 
|  | case Shader::OPCODE_RSQ:        rsq(d, s0, pp);                                break; | 
|  | case Shader::OPCODE_LEN2:       len2(d.x, s0, pp);                             break; | 
|  | case Shader::OPCODE_LEN3:       len3(d.x, s0, pp);                             break; | 
|  | case Shader::OPCODE_LEN4:       len4(d.x, s0, pp);                             break; | 
|  | case Shader::OPCODE_DIST1:      dist1(d.x, s0, s1, pp);                        break; | 
|  | case Shader::OPCODE_DIST2:      dist2(d.x, s0, s1, pp);                        break; | 
|  | case Shader::OPCODE_DIST3:      dist3(d.x, s0, s1, pp);                        break; | 
|  | case Shader::OPCODE_DIST4:      dist4(d.x, s0, s1, pp);                        break; | 
|  | case Shader::OPCODE_MIN:        min(d, s0, s1);                                break; | 
|  | case Shader::OPCODE_IMIN:       imin(d, s0, s1);                               break; | 
|  | case Shader::OPCODE_UMIN:       umin(d, s0, s1);                               break; | 
|  | case Shader::OPCODE_MAX:        max(d, s0, s1);                                break; | 
|  | case Shader::OPCODE_IMAX:       imax(d, s0, s1);                               break; | 
|  | case Shader::OPCODE_UMAX:       umax(d, s0, s1);                               break; | 
|  | case Shader::OPCODE_LRP:        lrp(d, s0, s1, s2);                            break; | 
|  | case Shader::OPCODE_STEP:       step(d, s0, s1);                               break; | 
|  | case Shader::OPCODE_SMOOTH:     smooth(d, s0, s1, s2);                         break; | 
|  | case Shader::OPCODE_FLOATBITSTOINT: | 
|  | case Shader::OPCODE_FLOATBITSTOUINT: | 
|  | case Shader::OPCODE_INTBITSTOFLOAT: | 
|  | case Shader::OPCODE_UINTBITSTOFLOAT: d = s0;                                   break; | 
|  | case Shader::OPCODE_POWX:       powx(d, s0, s1, pp);                           break; | 
|  | case Shader::OPCODE_POW:        pow(d, s0, s1, pp);                            break; | 
|  | case Shader::OPCODE_SGN:        sgn(d, s0);                                    break; | 
|  | case Shader::OPCODE_CRS:        crs(d, s0, s1);                                break; | 
|  | case Shader::OPCODE_FORWARD1:   forward1(d, s0, s1, s2);                       break; | 
|  | case Shader::OPCODE_FORWARD2:   forward2(d, s0, s1, s2);                       break; | 
|  | case Shader::OPCODE_FORWARD3:   forward3(d, s0, s1, s2);                       break; | 
|  | case Shader::OPCODE_FORWARD4:   forward4(d, s0, s1, s2);                       break; | 
|  | case Shader::OPCODE_REFLECT1:   reflect1(d, s0, s1);                           break; | 
|  | case Shader::OPCODE_REFLECT2:   reflect2(d, s0, s1);                           break; | 
|  | case Shader::OPCODE_REFLECT3:   reflect3(d, s0, s1);                           break; | 
|  | case Shader::OPCODE_REFLECT4:   reflect4(d, s0, s1);                           break; | 
|  | case Shader::OPCODE_REFRACT1:   refract1(d, s0, s1, s2.x);                     break; | 
|  | case Shader::OPCODE_REFRACT2:   refract2(d, s0, s1, s2.x);                     break; | 
|  | case Shader::OPCODE_REFRACT3:   refract3(d, s0, s1, s2.x);                     break; | 
|  | case Shader::OPCODE_REFRACT4:   refract4(d, s0, s1, s2.x);                     break; | 
|  | case Shader::OPCODE_NRM2:       nrm2(d, s0, pp);                               break; | 
|  | case Shader::OPCODE_NRM3:       nrm3(d, s0, pp);                               break; | 
|  | case Shader::OPCODE_NRM4:       nrm4(d, s0, pp);                               break; | 
|  | case Shader::OPCODE_ABS:        abs(d, s0);                                    break; | 
|  | case Shader::OPCODE_SINCOS:     sincos(d, s0, pp);                             break; | 
|  | case Shader::OPCODE_COS:        cos(d, s0, pp);                                break; | 
|  | case Shader::OPCODE_SIN:        sin(d, s0, pp);                                break; | 
|  | case Shader::OPCODE_TAN:        tan(d, s0, pp);                                break; | 
|  | case Shader::OPCODE_ACOS:       acos(d, s0, pp);                               break; | 
|  | case Shader::OPCODE_ASIN:       asin(d, s0, pp);                               break; | 
|  | case Shader::OPCODE_ATAN:       atan(d, s0, pp);                               break; | 
|  | case Shader::OPCODE_ATAN2:      atan2(d, s0, s1, pp);                          break; | 
|  | case Shader::OPCODE_COSH:       cosh(d, s0, pp);                               break; | 
|  | case Shader::OPCODE_SINH:       sinh(d, s0, pp);                               break; | 
|  | case Shader::OPCODE_TANH:       tanh(d, s0, pp);                               break; | 
|  | case Shader::OPCODE_ACOSH:      acosh(d, s0, pp);                              break; | 
|  | case Shader::OPCODE_ASINH:      asinh(d, s0, pp);                              break; | 
|  | case Shader::OPCODE_ATANH:      atanh(d, s0, pp);                              break; | 
|  | case Shader::OPCODE_M4X4:       M4X4(r, d, s0, src1);                          break; | 
|  | case Shader::OPCODE_M4X3:       M4X3(r, d, s0, src1);                          break; | 
|  | case Shader::OPCODE_M3X4:       M3X4(r, d, s0, src1);                          break; | 
|  | case Shader::OPCODE_M3X3:       M3X3(r, d, s0, src1);                          break; | 
|  | case Shader::OPCODE_M3X2:       M3X2(r, d, s0, src1);                          break; | 
|  | case Shader::OPCODE_TEX:        TEXLD(r, d, s0, src1, project, bias);          break; | 
|  | case Shader::OPCODE_TEXLDD:     TEXLDD(r, d, s0, src1, s2, s3, project, bias); break; | 
|  | case Shader::OPCODE_TEXLDL:     TEXLDL(r, d, s0, src1, project, bias);         break; | 
|  | case Shader::OPCODE_TEXSIZE:    TEXSIZE(r, d, s0.x, src1);                     break; | 
|  | case Shader::OPCODE_TEXKILL:    TEXKILL(cMask, d, dst.mask);                   break; | 
|  | case Shader::OPCODE_TEXOFFSET:  TEXOFFSET(r, d, s0, src1, s2, s3, project, bias); break; | 
|  | case Shader::OPCODE_TEXLDLOFFSET: TEXLDL(r, d, s0, src1, s2, project, bias);   break; | 
|  | case Shader::OPCODE_TEXELFETCH: TEXELFETCH(r, d, s0, src1, s2);                break; | 
|  | case Shader::OPCODE_TEXELFETCHOFFSET: TEXELFETCH(r, d, s0, src1, s2, s3);      break; | 
|  | case Shader::OPCODE_TEXGRAD:    TEXGRAD(r, d, s0, src1, s2, s3);               break; | 
|  | case Shader::OPCODE_TEXGRADOFFSET: TEXGRAD(r, d, s0, src1, s2, s3, s4);        break; | 
|  | case Shader::OPCODE_DISCARD:    DISCARD(r, cMask, instruction);                break; | 
|  | case Shader::OPCODE_DFDX:       DFDX(d, s0);                                   break; | 
|  | case Shader::OPCODE_DFDY:       DFDY(d, s0);                                   break; | 
|  | case Shader::OPCODE_FWIDTH:     FWIDTH(d, s0);                                 break; | 
|  | case Shader::OPCODE_BREAK:      BREAK(r);                                      break; | 
|  | case Shader::OPCODE_BREAKC:     BREAKC(r, s0, s1, control);                    break; | 
|  | case Shader::OPCODE_BREAKP:     BREAKP(r, src0);                               break; | 
|  | case Shader::OPCODE_CONTINUE:   CONTINUE(r);                                   break; | 
|  | case Shader::OPCODE_TEST:       TEST();                                        break; | 
|  | case Shader::OPCODE_CALL:       CALL(r, dst.label, dst.callSite);              break; | 
|  | case Shader::OPCODE_CALLNZ:     CALLNZ(r, dst.label, dst.callSite, src0);      break; | 
|  | case Shader::OPCODE_ELSE:       ELSE(r);                                       break; | 
|  | case Shader::OPCODE_ENDIF:      ENDIF(r);                                      break; | 
|  | case Shader::OPCODE_ENDLOOP:    ENDLOOP(r);                                    break; | 
|  | case Shader::OPCODE_ENDREP:     ENDREP(r);                                     break; | 
|  | case Shader::OPCODE_ENDWHILE:   ENDWHILE(r);                                   break; | 
|  | case Shader::OPCODE_IF:         IF(r, src0);                                   break; | 
|  | case Shader::OPCODE_IFC:        IFC(r, s0, s1, control);                       break; | 
|  | case Shader::OPCODE_LABEL:      LABEL(dst.index);                              break; | 
|  | case Shader::OPCODE_LOOP:       LOOP(r, src1);                                 break; | 
|  | case Shader::OPCODE_REP:        REP(r, src0);                                  break; | 
|  | case Shader::OPCODE_WHILE:      WHILE(r, src0);                                break; | 
|  | case Shader::OPCODE_RET:        RET(r);                                        break; | 
|  | case Shader::OPCODE_LEAVE:      LEAVE(r);                                      break; | 
|  | case Shader::OPCODE_CMP:        cmp(d, s0, s1, control);                       break; | 
|  | case Shader::OPCODE_ALL:        all(d.x, s0);                                  break; | 
|  | case Shader::OPCODE_ANY:        any(d.x, s0);                                  break; | 
|  | case Shader::OPCODE_NOT:        not(d, s0);                                    break; | 
|  | case Shader::OPCODE_OR:         or(d, s0, s1);                                 break; | 
|  | case Shader::OPCODE_XOR:        xor(d, s0, s1);                                break; | 
|  | case Shader::OPCODE_AND:        and(d, s0, s1);                                break; | 
|  | case Shader::OPCODE_EQ:         equal(d, s0, s1);                              break; | 
|  | case Shader::OPCODE_NE:         notEqual(d, s0, s1);                           break; | 
|  | case Shader::OPCODE_END:                                                       break; | 
|  | default: | 
|  | ASSERT(false); | 
|  | } | 
|  |  | 
|  | if(dst.type != Shader::PARAMETER_VOID && dst.type != Shader::PARAMETER_LABEL && opcode != Shader::OPCODE_TEXKILL && opcode != Shader::OPCODE_NOP) | 
|  | { | 
|  | if(dst.integer) | 
|  | { | 
|  | switch(opcode) | 
|  | { | 
|  | case Shader::OPCODE_DIV: | 
|  | if(dst.x) d.x = Trunc(d.x); | 
|  | if(dst.y) d.y = Trunc(d.y); | 
|  | if(dst.z) d.z = Trunc(d.z); | 
|  | if(dst.w) d.w = Trunc(d.w); | 
|  | break; | 
|  | default: | 
|  | break;   // No truncation to integer required when arguments are integer | 
|  | } | 
|  | } | 
|  |  | 
|  | if(dst.saturate) | 
|  | { | 
|  | if(dst.x) d.x = Max(d.x, Float4(0.0f)); | 
|  | if(dst.y) d.y = Max(d.y, Float4(0.0f)); | 
|  | if(dst.z) d.z = Max(d.z, Float4(0.0f)); | 
|  | if(dst.w) d.w = Max(d.w, Float4(0.0f)); | 
|  |  | 
|  | if(dst.x) d.x = Min(d.x, Float4(1.0f)); | 
|  | if(dst.y) d.y = Min(d.y, Float4(1.0f)); | 
|  | if(dst.z) d.z = Min(d.z, Float4(1.0f)); | 
|  | if(dst.w) d.w = Min(d.w, Float4(1.0f)); | 
|  | } | 
|  |  | 
|  | if(instruction->isPredicated()) | 
|  | { | 
|  | Vector4f pDst;   // FIXME: Rename | 
|  |  | 
|  | switch(dst.type) | 
|  | { | 
|  | case Shader::PARAMETER_TEMP: | 
|  | if(dst.rel.type == Shader::PARAMETER_VOID) | 
|  | { | 
|  | if(dst.x) pDst.x = r.r[dst.index].x; | 
|  | if(dst.y) pDst.y = r.r[dst.index].y; | 
|  | if(dst.z) pDst.z = r.r[dst.index].z; | 
|  | if(dst.w) pDst.w = r.r[dst.index].w; | 
|  | } | 
|  | else | 
|  | { | 
|  | Int a = relativeAddress(r, dst); | 
|  |  | 
|  | if(dst.x) pDst.x = r.r[dst.index + a].x; | 
|  | if(dst.y) pDst.y = r.r[dst.index + a].y; | 
|  | if(dst.z) pDst.z = r.r[dst.index + a].z; | 
|  | if(dst.w) pDst.w = r.r[dst.index + a].w; | 
|  | } | 
|  | break; | 
|  | case Shader::PARAMETER_COLOROUT: | 
|  | if(dst.rel.type == Shader::PARAMETER_VOID) | 
|  | { | 
|  | if(dst.x) pDst.x = r.oC[dst.index].x; | 
|  | if(dst.y) pDst.y = r.oC[dst.index].y; | 
|  | if(dst.z) pDst.z = r.oC[dst.index].z; | 
|  | if(dst.w) pDst.w = r.oC[dst.index].w; | 
|  | } | 
|  | else | 
|  | { | 
|  | Int a = relativeAddress(r, dst) + dst.index; | 
|  |  | 
|  | if(dst.x) pDst.x = r.oC[a].x; | 
|  | if(dst.y) pDst.y = r.oC[a].y; | 
|  | if(dst.z) pDst.z = r.oC[a].z; | 
|  | if(dst.w) pDst.w = r.oC[a].w; | 
|  | } | 
|  | break; | 
|  | case Shader::PARAMETER_PREDICATE: | 
|  | if(dst.x) pDst.x = r.p0.x; | 
|  | if(dst.y) pDst.y = r.p0.y; | 
|  | if(dst.z) pDst.z = r.p0.z; | 
|  | if(dst.w) pDst.w = r.p0.w; | 
|  | break; | 
|  | case Shader::PARAMETER_DEPTHOUT: | 
|  | pDst.x = r.oDepth; | 
|  | break; | 
|  | default: | 
|  | ASSERT(false); | 
|  | } | 
|  |  | 
|  | Int4 enable = enableMask(r, instruction); | 
|  |  | 
|  | Int4 xEnable = enable; | 
|  | Int4 yEnable = enable; | 
|  | Int4 zEnable = enable; | 
|  | Int4 wEnable = enable; | 
|  |  | 
|  | if(predicate) | 
|  | { | 
|  | unsigned char pSwizzle = instruction->predicateSwizzle; | 
|  |  | 
|  | Float4 xPredicate = r.p0[(pSwizzle >> 0) & 0x03]; | 
|  | Float4 yPredicate = r.p0[(pSwizzle >> 2) & 0x03]; | 
|  | Float4 zPredicate = r.p0[(pSwizzle >> 4) & 0x03]; | 
|  | Float4 wPredicate = r.p0[(pSwizzle >> 6) & 0x03]; | 
|  |  | 
|  | if(!instruction->predicateNot) | 
|  | { | 
|  | if(dst.x) xEnable = xEnable & As<Int4>(xPredicate); | 
|  | if(dst.y) yEnable = yEnable & As<Int4>(yPredicate); | 
|  | if(dst.z) zEnable = zEnable & As<Int4>(zPredicate); | 
|  | if(dst.w) wEnable = wEnable & As<Int4>(wPredicate); | 
|  | } | 
|  | else | 
|  | { | 
|  | if(dst.x) xEnable = xEnable & ~As<Int4>(xPredicate); | 
|  | if(dst.y) yEnable = yEnable & ~As<Int4>(yPredicate); | 
|  | if(dst.z) zEnable = zEnable & ~As<Int4>(zPredicate); | 
|  | if(dst.w) wEnable = wEnable & ~As<Int4>(wPredicate); | 
|  | } | 
|  | } | 
|  |  | 
|  | if(dst.x) d.x = As<Float4>(As<Int4>(d.x) & xEnable); | 
|  | if(dst.y) d.y = As<Float4>(As<Int4>(d.y) & yEnable); | 
|  | if(dst.z) d.z = As<Float4>(As<Int4>(d.z) & zEnable); | 
|  | if(dst.w) d.w = As<Float4>(As<Int4>(d.w) & wEnable); | 
|  |  | 
|  | if(dst.x) d.x = As<Float4>(As<Int4>(d.x) | (As<Int4>(pDst.x) & ~xEnable)); | 
|  | if(dst.y) d.y = As<Float4>(As<Int4>(d.y) | (As<Int4>(pDst.y) & ~yEnable)); | 
|  | if(dst.z) d.z = As<Float4>(As<Int4>(d.z) | (As<Int4>(pDst.z) & ~zEnable)); | 
|  | if(dst.w) d.w = As<Float4>(As<Int4>(d.w) | (As<Int4>(pDst.w) & ~wEnable)); | 
|  | } | 
|  |  | 
|  | switch(dst.type) | 
|  | { | 
|  | case Shader::PARAMETER_TEMP: | 
|  | if(dst.rel.type == Shader::PARAMETER_VOID) | 
|  | { | 
|  | if(dst.x) r.r[dst.index].x = d.x; | 
|  | if(dst.y) r.r[dst.index].y = d.y; | 
|  | if(dst.z) r.r[dst.index].z = d.z; | 
|  | if(dst.w) r.r[dst.index].w = d.w; | 
|  | } | 
|  | else | 
|  | { | 
|  | Int a = relativeAddress(r, dst); | 
|  |  | 
|  | if(dst.x) r.r[dst.index + a].x = d.x; | 
|  | if(dst.y) r.r[dst.index + a].y = d.y; | 
|  | if(dst.z) r.r[dst.index + a].z = d.z; | 
|  | if(dst.w) r.r[dst.index + a].w = d.w; | 
|  | } | 
|  | break; | 
|  | case Shader::PARAMETER_COLOROUT: | 
|  | if(dst.rel.type == Shader::PARAMETER_VOID) | 
|  | { | 
|  | if(dst.x) { r.oC[dst.index].x = d.x; } | 
|  | if(dst.y) { r.oC[dst.index].y = d.y; } | 
|  | if(dst.z) { r.oC[dst.index].z = d.z; } | 
|  | if(dst.w) { r.oC[dst.index].w = d.w; } | 
|  | } | 
|  | else | 
|  | { | 
|  | Int a = relativeAddress(r, dst) + dst.index; | 
|  |  | 
|  | if(dst.x) { r.oC[a].x = d.x; } | 
|  | if(dst.y) { r.oC[a].y = d.y; } | 
|  | if(dst.z) { r.oC[a].z = d.z; } | 
|  | if(dst.w) { r.oC[a].w = d.w; } | 
|  | } | 
|  | break; | 
|  | case Shader::PARAMETER_PREDICATE: | 
|  | if(dst.x) r.p0.x = d.x; | 
|  | if(dst.y) r.p0.y = d.y; | 
|  | if(dst.z) r.p0.z = d.z; | 
|  | if(dst.w) r.p0.w = d.w; | 
|  | break; | 
|  | case Shader::PARAMETER_DEPTHOUT: | 
|  | r.oDepth = d.x; | 
|  | break; | 
|  | default: | 
|  | ASSERT(false); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | if(currentLabel != -1) | 
|  | { | 
|  | Nucleus::setInsertBlock(returnBlock); | 
|  | } | 
|  |  | 
|  | for(int i = 0; i < RENDERTARGETS; i++) | 
|  | { | 
|  | r.c[i] = r.oC[i]; | 
|  | } | 
|  | } | 
|  |  | 
|  | Bool PixelProgram::alphaTest(PixelRoutine::Registers &rBase, Int cMask[4]) | 
|  | { | 
|  | Registers& r = *static_cast<Registers*>(&rBase); | 
|  |  | 
|  | clampColor(r.c); | 
|  |  | 
|  | if(!state.alphaTestActive()) | 
|  | { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | Int aMask; | 
|  |  | 
|  | if(state.transparencyAntialiasing == TRANSPARENCY_NONE) | 
|  | { | 
|  | Short4 alpha = RoundShort4(r.c[0].w * Float4(0x1000)); | 
|  |  | 
|  | PixelRoutine::alphaTest(r, aMask, alpha); | 
|  |  | 
|  | for(unsigned int q = 0; q < state.multiSample; q++) | 
|  | { | 
|  | cMask[q] &= aMask; | 
|  | } | 
|  | } | 
|  | else if(state.transparencyAntialiasing == TRANSPARENCY_ALPHA_TO_COVERAGE) | 
|  | { | 
|  | alphaToCoverage(r, cMask, r.c[0].w); | 
|  | } | 
|  | else ASSERT(false); | 
|  |  | 
|  | Int pass = cMask[0]; | 
|  |  | 
|  | for(unsigned int q = 1; q < state.multiSample; q++) | 
|  | { | 
|  | pass = pass | cMask[q]; | 
|  | } | 
|  |  | 
|  | return pass != 0x0; | 
|  | } | 
|  |  | 
|  | void PixelProgram::rasterOperation(PixelRoutine::Registers &rBase, Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]) | 
|  | { | 
|  | Registers& r = *static_cast<Registers*>(&rBase); | 
|  |  | 
|  | for(int index = 0; index < RENDERTARGETS; index++) | 
|  | { | 
|  | if(!state.colorWriteActive(index)) | 
|  | { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | if(!postBlendSRGB && state.writeSRGB) | 
|  | { | 
|  | r.c[index].x = linearToSRGB(r.c[index].x); | 
|  | r.c[index].y = linearToSRGB(r.c[index].y); | 
|  | r.c[index].z = linearToSRGB(r.c[index].z); | 
|  | } | 
|  |  | 
|  | if(index == 0) | 
|  | { | 
|  | fogBlend(r, r.c[index], fog); | 
|  | } | 
|  |  | 
|  | switch(state.targetFormat[index]) | 
|  | { | 
|  | case FORMAT_R5G6B5: | 
|  | case FORMAT_X8R8G8B8: | 
|  | case FORMAT_X8B8G8R8: | 
|  | case FORMAT_A8R8G8B8: | 
|  | case FORMAT_A8B8G8R8: | 
|  | case FORMAT_A8: | 
|  | case FORMAT_G16R16: | 
|  | case FORMAT_A16B16G16R16: | 
|  | for(unsigned int q = 0; q < state.multiSample; q++) | 
|  | { | 
|  | Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(r.data + OFFSET(DrawData, colorSliceB[index])); | 
|  | Vector4s color; | 
|  |  | 
|  | color.x = convertFixed16(r.c[index].x, false); | 
|  | color.y = convertFixed16(r.c[index].y, false); | 
|  | color.z = convertFixed16(r.c[index].z, false); | 
|  | color.w = convertFixed16(r.c[index].w, false); | 
|  |  | 
|  | if(state.multiSampleMask & (1 << q)) | 
|  | { | 
|  | alphaBlend(r, index, buffer, color, x); | 
|  | logicOperation(r, index, buffer, color, x); | 
|  | writeColor(r, index, buffer, x, color, sMask[q], zMask[q], cMask[q]); | 
|  | } | 
|  | } | 
|  | break; | 
|  | case FORMAT_R32F: | 
|  | case FORMAT_G32R32F: | 
|  | case FORMAT_A32B32G32R32F: | 
|  | for(unsigned int q = 0; q < state.multiSample; q++) | 
|  | { | 
|  | Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(r.data + OFFSET(DrawData, colorSliceB[index])); | 
|  | Vector4f color = r.c[index]; | 
|  |  | 
|  | if(state.multiSampleMask & (1 << q)) | 
|  | { | 
|  | alphaBlend(r, index, buffer, color, x); | 
|  | writeColor(r, index, buffer, x, color, sMask[q], zMask[q], cMask[q]); | 
|  | } | 
|  | } | 
|  | break; | 
|  | default: | 
|  | ASSERT(false); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void PixelProgram::sampleTexture(Registers &r, Vector4f &c, const Src &sampler, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, bool bias, bool gradients, bool lodProvided) | 
|  | { | 
|  | if(sampler.type == Shader::PARAMETER_SAMPLER && sampler.rel.type == Shader::PARAMETER_VOID) | 
|  | { | 
|  | sampleTexture(r, c, sampler.index, u, v, w, q, dsx, dsy, project, bias, gradients, lodProvided); | 
|  | } | 
|  | else | 
|  | { | 
|  | Int index = As<Int>(Float(fetchRegisterF(r, sampler).x.x)); | 
|  |  | 
|  | for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++) | 
|  | { | 
|  | if(shader->usesSampler(i)) | 
|  | { | 
|  | If(index == i) | 
|  | { | 
|  | sampleTexture(r, c, i, u, v, w, q, dsx, dsy, project, bias, gradients, lodProvided); | 
|  | // FIXME: When the sampler states are the same, we could use one sampler and just index the texture | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void PixelProgram::sampleTexture(Registers &r, Vector4f &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, bool bias, bool gradients, bool lodProvided) | 
|  | { | 
|  | #if PERF_PROFILE | 
|  | Long texTime = Ticks(); | 
|  | #endif | 
|  |  | 
|  | Pointer<Byte> texture = r.data + OFFSET(DrawData, mipmap) + stage * sizeof(Texture); | 
|  |  | 
|  | if(!project) | 
|  | { | 
|  | sampler[stage]->sampleTexture(texture, c, u, v, w, q, dsx, dsy, bias, gradients, lodProvided); | 
|  | } | 
|  | else | 
|  | { | 
|  | Float4 rq = reciprocal(q); | 
|  |  | 
|  | Float4 u_q = u * rq; | 
|  | Float4 v_q = v * rq; | 
|  | Float4 w_q = w * rq; | 
|  |  | 
|  | sampler[stage]->sampleTexture(texture, c, u_q, v_q, w_q, q, dsx, dsy, bias, gradients, lodProvided); | 
|  | } | 
|  |  | 
|  | #if PERF_PROFILE | 
|  | r.cycles[PERF_TEX] += Ticks() - texTime; | 
|  | #endif | 
|  | } | 
|  |  | 
|  | void PixelProgram::clampColor(Vector4f oC[RENDERTARGETS]) | 
|  | { | 
|  | for(int index = 0; index < RENDERTARGETS; index++) | 
|  | { | 
|  | if(!state.colorWriteActive(index) && !(index == 0 && state.alphaTestActive())) | 
|  | { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | switch(state.targetFormat[index]) | 
|  | { | 
|  | case FORMAT_NULL: | 
|  | break; | 
|  | case FORMAT_R5G6B5: | 
|  | case FORMAT_A8R8G8B8: | 
|  | case FORMAT_A8B8G8R8: | 
|  | case FORMAT_X8R8G8B8: | 
|  | case FORMAT_X8B8G8R8: | 
|  | case FORMAT_A8: | 
|  | case FORMAT_G16R16: | 
|  | case FORMAT_A16B16G16R16: | 
|  | oC[index].x = Max(oC[index].x, Float4(0.0f)); oC[index].x = Min(oC[index].x, Float4(1.0f)); | 
|  | oC[index].y = Max(oC[index].y, Float4(0.0f)); oC[index].y = Min(oC[index].y, Float4(1.0f)); | 
|  | oC[index].z = Max(oC[index].z, Float4(0.0f)); oC[index].z = Min(oC[index].z, Float4(1.0f)); | 
|  | oC[index].w = Max(oC[index].w, Float4(0.0f)); oC[index].w = Min(oC[index].w, Float4(1.0f)); | 
|  | break; | 
|  | case FORMAT_R32F: | 
|  | case FORMAT_G32R32F: | 
|  | case FORMAT_A32B32G32R32F: | 
|  | break; | 
|  | default: | 
|  | ASSERT(false); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | Int4 PixelProgram::enableMask(Registers &r, const Shader::Instruction *instruction) | 
|  | { | 
|  | Int4 enable = instruction->analysisBranch ? Int4(r.enableStack[r.enableIndex]) : Int4(0xFFFFFFFF); | 
|  |  | 
|  | if(!whileTest) | 
|  | { | 
|  | if(shader->containsBreakInstruction() && instruction->analysisBreak) | 
|  | { | 
|  | enable &= r.enableBreak; | 
|  | } | 
|  |  | 
|  | if(shader->containsContinueInstruction() && instruction->analysisContinue) | 
|  | { | 
|  | enable &= r.enableContinue; | 
|  | } | 
|  |  | 
|  | if(shader->containsLeaveInstruction() && instruction->analysisLeave) | 
|  | { | 
|  | enable &= r.enableLeave; | 
|  | } | 
|  | } | 
|  |  | 
|  | return enable; | 
|  | } | 
|  |  | 
|  | Vector4f PixelProgram::fetchRegisterF(Registers &r, const Src &src, int offset) | 
|  | { | 
|  | Vector4f reg; | 
|  | int i = src.index + offset; | 
|  |  | 
|  | switch(src.type) | 
|  | { | 
|  | case Shader::PARAMETER_TEMP: | 
|  | if(src.rel.type == Shader::PARAMETER_VOID) | 
|  | { | 
|  | reg = r.r[i]; | 
|  | } | 
|  | else | 
|  | { | 
|  | Int a = relativeAddress(r, src); | 
|  |  | 
|  | reg = r.r[i + a]; | 
|  | } | 
|  | break; | 
|  | case Shader::PARAMETER_INPUT: | 
|  | { | 
|  | if(src.rel.type == Shader::PARAMETER_VOID)   // Not relative | 
|  | { | 
|  | reg = r.v[i]; | 
|  | } | 
|  | else if(src.rel.type == Shader::PARAMETER_LOOP) | 
|  | { | 
|  | Int aL = r.aL[r.loopDepth]; | 
|  |  | 
|  | reg = r.v[i + aL]; | 
|  | } | 
|  | else | 
|  | { | 
|  | Int a = relativeAddress(r, src); | 
|  |  | 
|  | reg = r.v[i + a]; | 
|  | } | 
|  | } | 
|  | break; | 
|  | case Shader::PARAMETER_CONST: | 
|  | reg = readConstant(r, src, offset); | 
|  | break; | 
|  | case Shader::PARAMETER_TEXTURE: | 
|  | reg = r.v[2 + i]; | 
|  | break; | 
|  | case Shader::PARAMETER_MISCTYPE: | 
|  | if(src.index == 0) reg = r.vPos; | 
|  | if(src.index == 1) reg = r.vFace; | 
|  | break; | 
|  | case Shader::PARAMETER_SAMPLER: | 
|  | if(src.rel.type == Shader::PARAMETER_VOID) | 
|  | { | 
|  | reg.x = As<Float4>(Int4(i)); | 
|  | } | 
|  | else if(src.rel.type == Shader::PARAMETER_TEMP) | 
|  | { | 
|  | reg.x = As<Float4>(Int4(i) + As<Int4>(r.r[src.rel.index].x)); | 
|  | } | 
|  | return reg; | 
|  | case Shader::PARAMETER_PREDICATE:   return reg; // Dummy | 
|  | case Shader::PARAMETER_VOID:        return reg; // Dummy | 
|  | case Shader::PARAMETER_FLOAT4LITERAL: | 
|  | reg.x = Float4(src.value[0]); | 
|  | reg.y = Float4(src.value[1]); | 
|  | reg.z = Float4(src.value[2]); | 
|  | reg.w = Float4(src.value[3]); | 
|  | break; | 
|  | case Shader::PARAMETER_CONSTINT:    return reg; // Dummy | 
|  | case Shader::PARAMETER_CONSTBOOL:   return reg; // Dummy | 
|  | case Shader::PARAMETER_LOOP:        return reg; // Dummy | 
|  | case Shader::PARAMETER_COLOROUT: | 
|  | if(src.rel.type == Shader::PARAMETER_VOID)   // Not relative | 
|  | { | 
|  | reg = r.oC[i]; | 
|  | } | 
|  | else | 
|  | { | 
|  | Int a = relativeAddress(r, src); | 
|  |  | 
|  | reg = r.oC[i + a]; | 
|  | } | 
|  | break; | 
|  | case Shader::PARAMETER_DEPTHOUT: | 
|  | reg.x = r.oDepth; | 
|  | break; | 
|  | default: | 
|  | ASSERT(false); | 
|  | } | 
|  |  | 
|  | const Float4 &x = reg[(src.swizzle >> 0) & 0x3]; | 
|  | const Float4 &y = reg[(src.swizzle >> 2) & 0x3]; | 
|  | const Float4 &z = reg[(src.swizzle >> 4) & 0x3]; | 
|  | const Float4 &w = reg[(src.swizzle >> 6) & 0x3]; | 
|  |  | 
|  | Vector4f mod; | 
|  |  | 
|  | switch(src.modifier) | 
|  | { | 
|  | case Shader::MODIFIER_NONE: | 
|  | mod.x = x; | 
|  | mod.y = y; | 
|  | mod.z = z; | 
|  | mod.w = w; | 
|  | break; | 
|  | case Shader::MODIFIER_NEGATE: | 
|  | mod.x = -x; | 
|  | mod.y = -y; | 
|  | mod.z = -z; | 
|  | mod.w = -w; | 
|  | break; | 
|  | case Shader::MODIFIER_ABS: | 
|  | mod.x = Abs(x); | 
|  | mod.y = Abs(y); | 
|  | mod.z = Abs(z); | 
|  | mod.w = Abs(w); | 
|  | break; | 
|  | case Shader::MODIFIER_ABS_NEGATE: | 
|  | mod.x = -Abs(x); | 
|  | mod.y = -Abs(y); | 
|  | mod.z = -Abs(z); | 
|  | mod.w = -Abs(w); | 
|  | break; | 
|  | case Shader::MODIFIER_NOT: | 
|  | mod.x = As<Float4>(As<Int4>(x) ^ Int4(0xFFFFFFFF)); | 
|  | mod.y = As<Float4>(As<Int4>(y) ^ Int4(0xFFFFFFFF)); | 
|  | mod.z = As<Float4>(As<Int4>(z) ^ Int4(0xFFFFFFFF)); | 
|  | mod.w = As<Float4>(As<Int4>(w) ^ Int4(0xFFFFFFFF)); | 
|  | break; | 
|  | default: | 
|  | ASSERT(false); | 
|  | } | 
|  |  | 
|  | return mod; | 
|  | } | 
|  |  | 
|  | Vector4f PixelProgram::readConstant(Registers &r, const Src &src, int offset) | 
|  | { | 
|  | Vector4f c; | 
|  |  | 
|  | int i = src.index + offset; | 
|  |  | 
|  | if(src.rel.type == Shader::PARAMETER_VOID)   // Not relative | 
|  | { | 
|  | c.x = c.y = c.z = c.w = *Pointer<Float4>(r.data + OFFSET(DrawData, ps.c[i])); | 
|  |  | 
|  | c.x = c.x.xxxx; | 
|  | c.y = c.y.yyyy; | 
|  | c.z = c.z.zzzz; | 
|  | c.w = c.w.wwww; | 
|  |  | 
|  | if(shader->containsDefineInstruction())   // Constant may be known at compile time | 
|  | { | 
|  | for(size_t j = 0; j < shader->getLength(); j++) | 
|  | { | 
|  | const Shader::Instruction &instruction = *shader->getInstruction(j); | 
|  |  | 
|  | if(instruction.opcode == Shader::OPCODE_DEF) | 
|  | { | 
|  | if(instruction.dst.index == i) | 
|  | { | 
|  | c.x = Float4(instruction.src[0].value[0]); | 
|  | c.y = Float4(instruction.src[0].value[1]); | 
|  | c.z = Float4(instruction.src[0].value[2]); | 
|  | c.w = Float4(instruction.src[0].value[3]); | 
|  |  | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | else if(src.rel.type == Shader::PARAMETER_LOOP) | 
|  | { | 
|  | Int loopCounter = r.aL[r.loopDepth]; | 
|  |  | 
|  | c.x = c.y = c.z = c.w = *Pointer<Float4>(r.data + OFFSET(DrawData, ps.c[i]) + loopCounter * 16); | 
|  |  | 
|  | c.x = c.x.xxxx; | 
|  | c.y = c.y.yyyy; | 
|  | c.z = c.z.zzzz; | 
|  | c.w = c.w.wwww; | 
|  | } | 
|  | else | 
|  | { | 
|  | Int a = relativeAddress(r, src); | 
|  |  | 
|  | c.x = c.y = c.z = c.w = *Pointer<Float4>(r.data + OFFSET(DrawData, ps.c[i]) + a * 16); | 
|  |  | 
|  | c.x = c.x.xxxx; | 
|  | c.y = c.y.yyyy; | 
|  | c.z = c.z.zzzz; | 
|  | c.w = c.w.wwww; | 
|  | } | 
|  |  | 
|  | return c; | 
|  | } | 
|  |  | 
|  | Int PixelProgram::relativeAddress(Registers &r, const Shader::Parameter &var) | 
|  | { | 
|  | ASSERT(var.rel.deterministic); | 
|  |  | 
|  | if(var.rel.type == Shader::PARAMETER_TEMP) | 
|  | { | 
|  | return As<Int>(Extract(r.r[var.rel.index].x, 0)) * var.rel.scale; | 
|  | } | 
|  | else if(var.rel.type == Shader::PARAMETER_INPUT) | 
|  | { | 
|  | return As<Int>(Extract(r.v[var.rel.index].x, 0)) * var.rel.scale; | 
|  | } | 
|  | else if(var.rel.type == Shader::PARAMETER_OUTPUT) | 
|  | { | 
|  | return As<Int>(Extract(r.oC[var.rel.index].x, 0)) * var.rel.scale; | 
|  | } | 
|  | else if(var.rel.type == Shader::PARAMETER_CONST) | 
|  | { | 
|  | RValue<Int4> c = *Pointer<Int4>(r.data + OFFSET(DrawData, ps.c[var.rel.index])); | 
|  |  | 
|  | return Extract(c, 0) * var.rel.scale; | 
|  | } | 
|  | else ASSERT(false); | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | Float4 PixelProgram::linearToSRGB(const Float4 &x)   // Approximates x^(1.0/2.2) | 
|  | { | 
|  | Float4 sqrtx = Rcp_pp(RcpSqrt_pp(x)); | 
|  | Float4 sRGB = sqrtx * Float4(1.14f) - x * Float4(0.14f); | 
|  |  | 
|  | return Min(Max(sRGB, Float4(0.0f)), Float4(1.0f)); | 
|  | } | 
|  |  | 
|  | void PixelProgram::M3X2(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1) | 
|  | { | 
|  | Vector4f row0 = fetchRegisterF(r, src1, 0); | 
|  | Vector4f row1 = fetchRegisterF(r, src1, 1); | 
|  |  | 
|  | dst.x = dot3(src0, row0); | 
|  | dst.y = dot3(src0, row1); | 
|  | } | 
|  |  | 
|  | void PixelProgram::M3X3(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1) | 
|  | { | 
|  | Vector4f row0 = fetchRegisterF(r, src1, 0); | 
|  | Vector4f row1 = fetchRegisterF(r, src1, 1); | 
|  | Vector4f row2 = fetchRegisterF(r, src1, 2); | 
|  |  | 
|  | dst.x = dot3(src0, row0); | 
|  | dst.y = dot3(src0, row1); | 
|  | dst.z = dot3(src0, row2); | 
|  | } | 
|  |  | 
|  | void PixelProgram::M3X4(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1) | 
|  | { | 
|  | Vector4f row0 = fetchRegisterF(r, src1, 0); | 
|  | Vector4f row1 = fetchRegisterF(r, src1, 1); | 
|  | Vector4f row2 = fetchRegisterF(r, src1, 2); | 
|  | Vector4f row3 = fetchRegisterF(r, src1, 3); | 
|  |  | 
|  | dst.x = dot3(src0, row0); | 
|  | dst.y = dot3(src0, row1); | 
|  | dst.z = dot3(src0, row2); | 
|  | dst.w = dot3(src0, row3); | 
|  | } | 
|  |  | 
|  | void PixelProgram::M4X3(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1) | 
|  | { | 
|  | Vector4f row0 = fetchRegisterF(r, src1, 0); | 
|  | Vector4f row1 = fetchRegisterF(r, src1, 1); | 
|  | Vector4f row2 = fetchRegisterF(r, src1, 2); | 
|  |  | 
|  | dst.x = dot4(src0, row0); | 
|  | dst.y = dot4(src0, row1); | 
|  | dst.z = dot4(src0, row2); | 
|  | } | 
|  |  | 
|  | void PixelProgram::M4X4(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1) | 
|  | { | 
|  | Vector4f row0 = fetchRegisterF(r, src1, 0); | 
|  | Vector4f row1 = fetchRegisterF(r, src1, 1); | 
|  | Vector4f row2 = fetchRegisterF(r, src1, 2); | 
|  | Vector4f row3 = fetchRegisterF(r, src1, 3); | 
|  |  | 
|  | dst.x = dot4(src0, row0); | 
|  | dst.y = dot4(src0, row1); | 
|  | dst.z = dot4(src0, row2); | 
|  | dst.w = dot4(src0, row3); | 
|  | } | 
|  |  | 
|  | void PixelProgram::TEXLD(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias) | 
|  | { | 
|  | Vector4f tmp; | 
|  | sampleTexture(r, tmp, src1, src0.x, src0.y, src0.z, src0.w, src0, src0, project, bias); | 
|  |  | 
|  | dst.x = tmp[(src1.swizzle >> 0) & 0x3]; | 
|  | dst.y = tmp[(src1.swizzle >> 2) & 0x3]; | 
|  | dst.z = tmp[(src1.swizzle >> 4) & 0x3]; | 
|  | dst.w = tmp[(src1.swizzle >> 6) & 0x3]; | 
|  | } | 
|  |  | 
|  | void PixelProgram::TEXOFFSET(Registers &r, Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2, Vector4f &src3, bool project, bool bias) | 
|  | { | 
|  | UNIMPLEMENTED(); | 
|  | } | 
|  |  | 
|  | void PixelProgram::TEXLDL(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &offset, bool project, bool bias) | 
|  | { | 
|  | UNIMPLEMENTED(); | 
|  | } | 
|  |  | 
|  | void PixelProgram::TEXELFETCH(Registers &r, Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2) | 
|  | { | 
|  | UNIMPLEMENTED(); | 
|  | } | 
|  |  | 
|  | void PixelProgram::TEXELFETCH(Registers &r, Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2, Vector4f &offset) | 
|  | { | 
|  | UNIMPLEMENTED(); | 
|  | } | 
|  |  | 
|  | void PixelProgram::TEXGRAD(Registers &r, Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2, Vector4f &src3) | 
|  | { | 
|  | UNIMPLEMENTED(); | 
|  | } | 
|  |  | 
|  | void PixelProgram::TEXGRAD(Registers &r, Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2, Vector4f &src3, Vector4f &offset) | 
|  | { | 
|  | UNIMPLEMENTED(); | 
|  | } | 
|  |  | 
|  | void PixelProgram::TEXLDD(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &src2, Vector4f &src3, bool project, bool bias) | 
|  | { | 
|  | Vector4f tmp; | 
|  | sampleTexture(r, tmp, src1, src0.x, src0.y, src0.z, src0.w, src2, src3, project, bias, true); | 
|  |  | 
|  | dst.x = tmp[(src1.swizzle >> 0) & 0x3]; | 
|  | dst.y = tmp[(src1.swizzle >> 2) & 0x3]; | 
|  | dst.z = tmp[(src1.swizzle >> 4) & 0x3]; | 
|  | dst.w = tmp[(src1.swizzle >> 6) & 0x3]; | 
|  | } | 
|  |  | 
|  | void PixelProgram::TEXLDL(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias) | 
|  | { | 
|  | Vector4f tmp; | 
|  | sampleTexture(r, tmp, src1, src0.x, src0.y, src0.z, src0.w, src0, src0, project, bias, false, true); | 
|  |  | 
|  | dst.x = tmp[(src1.swizzle >> 0) & 0x3]; | 
|  | dst.y = tmp[(src1.swizzle >> 2) & 0x3]; | 
|  | dst.z = tmp[(src1.swizzle >> 4) & 0x3]; | 
|  | dst.w = tmp[(src1.swizzle >> 6) & 0x3]; | 
|  | } | 
|  |  | 
|  | void PixelProgram::TEXSIZE(Registers &r, Vector4f &dst, Float4 &lod, const Src &src1) | 
|  | { | 
|  | Pointer<Byte> textureMipmap = r.data + OFFSET(DrawData, mipmap) + src1.index * sizeof(Texture) + OFFSET(Texture, mipmap); | 
|  | for(int i = 0; i < 4; ++i) | 
|  | { | 
|  | Pointer<Byte> mipmap = textureMipmap + (As<Int>(Extract(lod, i)) + Int(1)) * sizeof(Mipmap); | 
|  | dst.x = Insert(dst.x, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, width)))), i); | 
|  | dst.y = Insert(dst.y, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, height)))), i); | 
|  | dst.z = Insert(dst.z, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, depth)))), i); | 
|  | } | 
|  | } | 
|  |  | 
|  | void PixelProgram::TEXKILL(Int cMask[4], Vector4f &src, unsigned char mask) | 
|  | { | 
|  | Int kill = -1; | 
|  |  | 
|  | if(mask & 0x1) kill &= SignMask(CmpNLT(src.x, Float4(0.0f))); | 
|  | if(mask & 0x2) kill &= SignMask(CmpNLT(src.y, Float4(0.0f))); | 
|  | if(mask & 0x4) kill &= SignMask(CmpNLT(src.z, Float4(0.0f))); | 
|  | if(mask & 0x8) kill &= SignMask(CmpNLT(src.w, Float4(0.0f))); | 
|  |  | 
|  | // FIXME: Dynamic branching affects TEXKILL? | 
|  | //	if(shader->containsDynamicBranching()) | 
|  | //	{ | 
|  | //		kill = ~SignMask(enableMask(r)); | 
|  | //	} | 
|  |  | 
|  | for(unsigned int q = 0; q < state.multiSample; q++) | 
|  | { | 
|  | cMask[q] &= kill; | 
|  | } | 
|  |  | 
|  | // FIXME: Branch to end of shader if all killed? | 
|  | } | 
|  |  | 
|  | void PixelProgram::DISCARD(Registers &r, Int cMask[4], const Shader::Instruction *instruction) | 
|  | { | 
|  | Int kill = 0; | 
|  |  | 
|  | if(shader->containsDynamicBranching()) | 
|  | { | 
|  | kill = ~SignMask(enableMask(r, instruction)); | 
|  | } | 
|  |  | 
|  | for(unsigned int q = 0; q < state.multiSample; q++) | 
|  | { | 
|  | cMask[q] &= kill; | 
|  | } | 
|  |  | 
|  | // FIXME: Branch to end of shader if all killed? | 
|  | } | 
|  |  | 
|  | void PixelProgram::DFDX(Vector4f &dst, Vector4f &src) | 
|  | { | 
|  | dst.x = src.x.yyww - src.x.xxzz; | 
|  | dst.y = src.y.yyww - src.y.xxzz; | 
|  | dst.z = src.z.yyww - src.z.xxzz; | 
|  | dst.w = src.w.yyww - src.w.xxzz; | 
|  | } | 
|  |  | 
|  | void PixelProgram::DFDY(Vector4f &dst, Vector4f &src) | 
|  | { | 
|  | dst.x = src.x.zwzw - src.x.xyxy; | 
|  | dst.y = src.y.zwzw - src.y.xyxy; | 
|  | dst.z = src.z.zwzw - src.z.xyxy; | 
|  | dst.w = src.w.zwzw - src.w.xyxy; | 
|  | } | 
|  |  | 
|  | void PixelProgram::FWIDTH(Vector4f &dst, Vector4f &src) | 
|  | { | 
|  | // abs(dFdx(src)) + abs(dFdy(src)); | 
|  | dst.x = Abs(src.x.yyww - src.x.xxzz) + Abs(src.x.zwzw - src.x.xyxy); | 
|  | dst.y = Abs(src.y.yyww - src.y.xxzz) + Abs(src.y.zwzw - src.y.xyxy); | 
|  | dst.z = Abs(src.z.yyww - src.z.xxzz) + Abs(src.z.zwzw - src.z.xyxy); | 
|  | dst.w = Abs(src.w.yyww - src.w.xxzz) + Abs(src.w.zwzw - src.w.xyxy); | 
|  | } | 
|  |  | 
|  | void PixelProgram::BREAK(Registers &r) | 
|  | { | 
|  | llvm::BasicBlock *deadBlock = Nucleus::createBasicBlock(); | 
|  | llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth - 1]; | 
|  |  | 
|  | if(breakDepth == 0) | 
|  | { | 
|  | r.enableIndex = r.enableIndex - breakDepth; | 
|  | Nucleus::createBr(endBlock); | 
|  | } | 
|  | else | 
|  | { | 
|  | r.enableBreak = r.enableBreak & ~r.enableStack[r.enableIndex]; | 
|  | Bool allBreak = SignMask(r.enableBreak) == 0x0; | 
|  |  | 
|  | r.enableIndex = r.enableIndex - breakDepth; | 
|  | branch(allBreak, endBlock, deadBlock); | 
|  | } | 
|  |  | 
|  | Nucleus::setInsertBlock(deadBlock); | 
|  | r.enableIndex = r.enableIndex + breakDepth; | 
|  | } | 
|  |  | 
|  | void PixelProgram::BREAKC(Registers &r, Vector4f &src0, Vector4f &src1, Control control) | 
|  | { | 
|  | Int4 condition; | 
|  |  | 
|  | switch(control) | 
|  | { | 
|  | case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break; | 
|  | case Shader::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x);  break; | 
|  | case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break; | 
|  | case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x);  break; | 
|  | case Shader::CONTROL_NE: condition = CmpNEQ(src0.x, src1.x); break; | 
|  | case Shader::CONTROL_LE: condition = CmpLE(src0.x, src1.x);  break; | 
|  | default: | 
|  | ASSERT(false); | 
|  | } | 
|  |  | 
|  | BREAK(r, condition); | 
|  | } | 
|  |  | 
|  | void PixelProgram::BREAKP(Registers &r, const Src &predicateRegister)   // FIXME: Factor out parts common with BREAKC | 
|  | { | 
|  | Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]); | 
|  |  | 
|  | if(predicateRegister.modifier == Shader::MODIFIER_NOT) | 
|  | { | 
|  | condition = ~condition; | 
|  | } | 
|  |  | 
|  | BREAK(r, condition); | 
|  | } | 
|  |  | 
|  | void PixelProgram::BREAK(Registers &r, Int4 &condition) | 
|  | { | 
|  | condition &= r.enableStack[r.enableIndex]; | 
|  |  | 
|  | llvm::BasicBlock *continueBlock = Nucleus::createBasicBlock(); | 
|  | llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth - 1]; | 
|  |  | 
|  | r.enableBreak = r.enableBreak & ~condition; | 
|  | Bool allBreak = SignMask(r.enableBreak) == 0x0; | 
|  |  | 
|  | r.enableIndex = r.enableIndex - breakDepth; | 
|  | branch(allBreak, endBlock, continueBlock); | 
|  |  | 
|  | Nucleus::setInsertBlock(continueBlock); | 
|  | r.enableIndex = r.enableIndex + breakDepth; | 
|  | } | 
|  |  | 
|  | void PixelProgram::CONTINUE(Registers &r) | 
|  | { | 
|  | r.enableContinue = r.enableContinue & ~r.enableStack[r.enableIndex]; | 
|  | } | 
|  |  | 
|  | void PixelProgram::TEST() | 
|  | { | 
|  | whileTest = true; | 
|  | } | 
|  |  | 
|  | void PixelProgram::CALL(Registers &r, int labelIndex, int callSiteIndex) | 
|  | { | 
|  | if(!labelBlock[labelIndex]) | 
|  | { | 
|  | labelBlock[labelIndex] = Nucleus::createBasicBlock(); | 
|  | } | 
|  |  | 
|  | if(callRetBlock[labelIndex].size() > 1) | 
|  | { | 
|  | r.callStack[r.stackIndex++] = UInt(callSiteIndex); | 
|  | } | 
|  |  | 
|  | Int4 restoreLeave = r.enableLeave; | 
|  |  | 
|  | Nucleus::createBr(labelBlock[labelIndex]); | 
|  | Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]); | 
|  |  | 
|  | r.enableLeave = restoreLeave; | 
|  | } | 
|  |  | 
|  | void PixelProgram::CALLNZ(Registers &r, int labelIndex, int callSiteIndex, const Src &src) | 
|  | { | 
|  | if(src.type == Shader::PARAMETER_CONSTBOOL) | 
|  | { | 
|  | CALLNZb(r, labelIndex, callSiteIndex, src); | 
|  | } | 
|  | else if(src.type == Shader::PARAMETER_PREDICATE) | 
|  | { | 
|  | CALLNZp(r, labelIndex, callSiteIndex, src); | 
|  | } | 
|  | else ASSERT(false); | 
|  | } | 
|  |  | 
|  | void PixelProgram::CALLNZb(Registers &r, int labelIndex, int callSiteIndex, const Src &boolRegister) | 
|  | { | 
|  | Bool condition = (*Pointer<Byte>(r.data + OFFSET(DrawData, ps.b[boolRegister.index])) != Byte(0));   // FIXME | 
|  |  | 
|  | if(boolRegister.modifier == Shader::MODIFIER_NOT) | 
|  | { | 
|  | condition = !condition; | 
|  | } | 
|  |  | 
|  | if(!labelBlock[labelIndex]) | 
|  | { | 
|  | labelBlock[labelIndex] = Nucleus::createBasicBlock(); | 
|  | } | 
|  |  | 
|  | if(callRetBlock[labelIndex].size() > 1) | 
|  | { | 
|  | r.callStack[r.stackIndex++] = UInt(callSiteIndex); | 
|  | } | 
|  |  | 
|  | Int4 restoreLeave = r.enableLeave; | 
|  |  | 
|  | branch(condition, labelBlock[labelIndex], callRetBlock[labelIndex][callSiteIndex]); | 
|  | Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]); | 
|  |  | 
|  | r.enableLeave = restoreLeave; | 
|  | } | 
|  |  | 
|  | void PixelProgram::CALLNZp(Registers &r, int labelIndex, int callSiteIndex, const Src &predicateRegister) | 
|  | { | 
|  | Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]); | 
|  |  | 
|  | if(predicateRegister.modifier == Shader::MODIFIER_NOT) | 
|  | { | 
|  | condition = ~condition; | 
|  | } | 
|  |  | 
|  | condition &= r.enableStack[r.enableIndex]; | 
|  |  | 
|  | if(!labelBlock[labelIndex]) | 
|  | { | 
|  | labelBlock[labelIndex] = Nucleus::createBasicBlock(); | 
|  | } | 
|  |  | 
|  | if(callRetBlock[labelIndex].size() > 1) | 
|  | { | 
|  | r.callStack[r.stackIndex++] = UInt(callSiteIndex); | 
|  | } | 
|  |  | 
|  | r.enableIndex++; | 
|  | r.enableStack[r.enableIndex] = condition; | 
|  | Int4 restoreLeave = r.enableLeave; | 
|  |  | 
|  | Bool notAllFalse = SignMask(condition) != 0; | 
|  | branch(notAllFalse, labelBlock[labelIndex], callRetBlock[labelIndex][callSiteIndex]); | 
|  | Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]); | 
|  |  | 
|  | r.enableIndex--; | 
|  | r.enableLeave = restoreLeave; | 
|  | } | 
|  |  | 
|  | void PixelProgram::ELSE(Registers &r) | 
|  | { | 
|  | ifDepth--; | 
|  |  | 
|  | llvm::BasicBlock *falseBlock = ifFalseBlock[ifDepth]; | 
|  | llvm::BasicBlock *endBlock = Nucleus::createBasicBlock(); | 
|  |  | 
|  | if(isConditionalIf[ifDepth]) | 
|  | { | 
|  | Int4 condition = ~r.enableStack[r.enableIndex] & r.enableStack[r.enableIndex - 1]; | 
|  | Bool notAllFalse = SignMask(condition) != 0; | 
|  |  | 
|  | branch(notAllFalse, falseBlock, endBlock); | 
|  |  | 
|  | r.enableStack[r.enableIndex] = ~r.enableStack[r.enableIndex] & r.enableStack[r.enableIndex - 1]; | 
|  | } | 
|  | else | 
|  | { | 
|  | Nucleus::createBr(endBlock); | 
|  | Nucleus::setInsertBlock(falseBlock); | 
|  | } | 
|  |  | 
|  | ifFalseBlock[ifDepth] = endBlock; | 
|  |  | 
|  | ifDepth++; | 
|  | } | 
|  |  | 
|  | void PixelProgram::ENDIF(Registers &r) | 
|  | { | 
|  | ifDepth--; | 
|  |  | 
|  | llvm::BasicBlock *endBlock = ifFalseBlock[ifDepth]; | 
|  |  | 
|  | Nucleus::createBr(endBlock); | 
|  | Nucleus::setInsertBlock(endBlock); | 
|  |  | 
|  | if(isConditionalIf[ifDepth]) | 
|  | { | 
|  | breakDepth--; | 
|  | r.enableIndex--; | 
|  | } | 
|  | } | 
|  |  | 
|  | void PixelProgram::ENDLOOP(Registers &r) | 
|  | { | 
|  | loopRepDepth--; | 
|  |  | 
|  | r.aL[r.loopDepth] = r.aL[r.loopDepth] + r.increment[r.loopDepth];   // FIXME: += | 
|  |  | 
|  | llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth]; | 
|  | llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth]; | 
|  |  | 
|  | Nucleus::createBr(testBlock); | 
|  | Nucleus::setInsertBlock(endBlock); | 
|  |  | 
|  | r.loopDepth--; | 
|  | r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF); | 
|  | } | 
|  |  | 
|  | void PixelProgram::ENDREP(Registers &r) | 
|  | { | 
|  | loopRepDepth--; | 
|  |  | 
|  | llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth]; | 
|  | llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth]; | 
|  |  | 
|  | Nucleus::createBr(testBlock); | 
|  | Nucleus::setInsertBlock(endBlock); | 
|  |  | 
|  | r.loopDepth--; | 
|  | r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF); | 
|  | } | 
|  |  | 
|  | void PixelProgram::ENDWHILE(Registers &r) | 
|  | { | 
|  | loopRepDepth--; | 
|  |  | 
|  | llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth]; | 
|  | llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth]; | 
|  |  | 
|  | Nucleus::createBr(testBlock); | 
|  | Nucleus::setInsertBlock(endBlock); | 
|  |  | 
|  | r.enableIndex--; | 
|  | r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF); | 
|  | whileTest = false; | 
|  | } | 
|  |  | 
|  | void PixelProgram::IF(Registers &r, const Src &src) | 
|  | { | 
|  | if(src.type == Shader::PARAMETER_CONSTBOOL) | 
|  | { | 
|  | IFb(r, src); | 
|  | } | 
|  | else if(src.type == Shader::PARAMETER_PREDICATE) | 
|  | { | 
|  | IFp(r, src); | 
|  | } | 
|  | else | 
|  | { | 
|  | Int4 condition = As<Int4>(fetchRegisterF(r, src).x); | 
|  | IF(r, condition); | 
|  | } | 
|  | } | 
|  |  | 
|  | void PixelProgram::IFb(Registers &r, const Src &boolRegister) | 
|  | { | 
|  | ASSERT(ifDepth < 24 + 4); | 
|  |  | 
|  | Bool condition = (*Pointer<Byte>(r.data + OFFSET(DrawData, ps.b[boolRegister.index])) != Byte(0));   // FIXME | 
|  |  | 
|  | if(boolRegister.modifier == Shader::MODIFIER_NOT) | 
|  | { | 
|  | condition = !condition; | 
|  | } | 
|  |  | 
|  | llvm::BasicBlock *trueBlock = Nucleus::createBasicBlock(); | 
|  | llvm::BasicBlock *falseBlock = Nucleus::createBasicBlock(); | 
|  |  | 
|  | branch(condition, trueBlock, falseBlock); | 
|  |  | 
|  | isConditionalIf[ifDepth] = false; | 
|  | ifFalseBlock[ifDepth] = falseBlock; | 
|  |  | 
|  | ifDepth++; | 
|  | } | 
|  |  | 
|  | void PixelProgram::IFp(Registers &r, const Src &predicateRegister) | 
|  | { | 
|  | Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]); | 
|  |  | 
|  | if(predicateRegister.modifier == Shader::MODIFIER_NOT) | 
|  | { | 
|  | condition = ~condition; | 
|  | } | 
|  |  | 
|  | IF(r, condition); | 
|  | } | 
|  |  | 
|  | void PixelProgram::IFC(Registers &r, Vector4f &src0, Vector4f &src1, Control control) | 
|  | { | 
|  | Int4 condition; | 
|  |  | 
|  | switch(control) | 
|  | { | 
|  | case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break; | 
|  | case Shader::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x);  break; | 
|  | case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break; | 
|  | case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x);  break; | 
|  | case Shader::CONTROL_NE: condition = CmpNEQ(src0.x, src1.x); break; | 
|  | case Shader::CONTROL_LE: condition = CmpLE(src0.x, src1.x);  break; | 
|  | default: | 
|  | ASSERT(false); | 
|  | } | 
|  |  | 
|  | IF(r, condition); | 
|  | } | 
|  |  | 
|  | void PixelProgram::IF(Registers &r, Int4 &condition) | 
|  | { | 
|  | condition &= r.enableStack[r.enableIndex]; | 
|  |  | 
|  | r.enableIndex++; | 
|  | r.enableStack[r.enableIndex] = condition; | 
|  |  | 
|  | llvm::BasicBlock *trueBlock = Nucleus::createBasicBlock(); | 
|  | llvm::BasicBlock *falseBlock = Nucleus::createBasicBlock(); | 
|  |  | 
|  | Bool notAllFalse = SignMask(condition) != 0; | 
|  |  | 
|  | branch(notAllFalse, trueBlock, falseBlock); | 
|  |  | 
|  | isConditionalIf[ifDepth] = true; | 
|  | ifFalseBlock[ifDepth] = falseBlock; | 
|  |  | 
|  | ifDepth++; | 
|  | breakDepth++; | 
|  | } | 
|  |  | 
|  | void PixelProgram::LABEL(int labelIndex) | 
|  | { | 
|  | if(!labelBlock[labelIndex]) | 
|  | { | 
|  | labelBlock[labelIndex] = Nucleus::createBasicBlock(); | 
|  | } | 
|  |  | 
|  | Nucleus::setInsertBlock(labelBlock[labelIndex]); | 
|  | currentLabel = labelIndex; | 
|  | } | 
|  |  | 
|  | void PixelProgram::LOOP(Registers &r, const Src &integerRegister) | 
|  | { | 
|  | r.loopDepth++; | 
|  |  | 
|  | r.iteration[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData, ps.i[integerRegister.index][0])); | 
|  | r.aL[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData, ps.i[integerRegister.index][1])); | 
|  | r.increment[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData, ps.i[integerRegister.index][2])); | 
|  |  | 
|  | //	If(r.increment[r.loopDepth] == 0) | 
|  | //	{ | 
|  | //		r.increment[r.loopDepth] = 1; | 
|  | //	} | 
|  |  | 
|  | llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock(); | 
|  | llvm::BasicBlock *testBlock = Nucleus::createBasicBlock(); | 
|  | llvm::BasicBlock *endBlock = Nucleus::createBasicBlock(); | 
|  |  | 
|  | loopRepTestBlock[loopRepDepth] = testBlock; | 
|  | loopRepEndBlock[loopRepDepth] = endBlock; | 
|  |  | 
|  | // FIXME: jump(testBlock) | 
|  | Nucleus::createBr(testBlock); | 
|  | Nucleus::setInsertBlock(testBlock); | 
|  |  | 
|  | branch(r.iteration[r.loopDepth] > 0, loopBlock, endBlock); | 
|  | Nucleus::setInsertBlock(loopBlock); | 
|  |  | 
|  | r.iteration[r.loopDepth] = r.iteration[r.loopDepth] - 1;   // FIXME: -- | 
|  |  | 
|  | loopRepDepth++; | 
|  | breakDepth = 0; | 
|  | } | 
|  |  | 
|  | void PixelProgram::REP(Registers &r, const Src &integerRegister) | 
|  | { | 
|  | r.loopDepth++; | 
|  |  | 
|  | r.iteration[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData, ps.i[integerRegister.index][0])); | 
|  | r.aL[r.loopDepth] = r.aL[r.loopDepth - 1]; | 
|  |  | 
|  | llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock(); | 
|  | llvm::BasicBlock *testBlock = Nucleus::createBasicBlock(); | 
|  | llvm::BasicBlock *endBlock = Nucleus::createBasicBlock(); | 
|  |  | 
|  | loopRepTestBlock[loopRepDepth] = testBlock; | 
|  | loopRepEndBlock[loopRepDepth] = endBlock; | 
|  |  | 
|  | // FIXME: jump(testBlock) | 
|  | Nucleus::createBr(testBlock); | 
|  | Nucleus::setInsertBlock(testBlock); | 
|  |  | 
|  | branch(r.iteration[r.loopDepth] > 0, loopBlock, endBlock); | 
|  | Nucleus::setInsertBlock(loopBlock); | 
|  |  | 
|  | r.iteration[r.loopDepth] = r.iteration[r.loopDepth] - 1;   // FIXME: -- | 
|  |  | 
|  | loopRepDepth++; | 
|  | breakDepth = 0; | 
|  | } | 
|  |  | 
|  | void PixelProgram::WHILE(Registers &r, const Src &temporaryRegister) | 
|  | { | 
|  | r.enableIndex++; | 
|  |  | 
|  | llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock(); | 
|  | llvm::BasicBlock *testBlock = Nucleus::createBasicBlock(); | 
|  | llvm::BasicBlock *endBlock = Nucleus::createBasicBlock(); | 
|  |  | 
|  | loopRepTestBlock[loopRepDepth] = testBlock; | 
|  | loopRepEndBlock[loopRepDepth] = endBlock; | 
|  |  | 
|  | Int4 restoreBreak = r.enableBreak; | 
|  | Int4 restoreContinue = r.enableContinue; | 
|  |  | 
|  | // FIXME: jump(testBlock) | 
|  | Nucleus::createBr(testBlock); | 
|  | Nucleus::setInsertBlock(testBlock); | 
|  | r.enableContinue = restoreContinue; | 
|  |  | 
|  | const Vector4f &src = fetchRegisterF(r, temporaryRegister); | 
|  | Int4 condition = As<Int4>(src.x); | 
|  | condition &= r.enableStack[r.enableIndex - 1]; | 
|  | r.enableStack[r.enableIndex] = condition; | 
|  |  | 
|  | Bool notAllFalse = SignMask(condition) != 0; | 
|  | branch(notAllFalse, loopBlock, endBlock); | 
|  |  | 
|  | Nucleus::setInsertBlock(endBlock); | 
|  | r.enableBreak = restoreBreak; | 
|  |  | 
|  | Nucleus::setInsertBlock(loopBlock); | 
|  |  | 
|  | loopRepDepth++; | 
|  | breakDepth = 0; | 
|  | } | 
|  |  | 
|  | void PixelProgram::RET(Registers &r) | 
|  | { | 
|  | if(currentLabel == -1) | 
|  | { | 
|  | returnBlock = Nucleus::createBasicBlock(); | 
|  | Nucleus::createBr(returnBlock); | 
|  | } | 
|  | else | 
|  | { | 
|  | llvm::BasicBlock *unreachableBlock = Nucleus::createBasicBlock(); | 
|  |  | 
|  | if(callRetBlock[currentLabel].size() > 1)   // Pop the return destination from the call stack | 
|  | { | 
|  | // FIXME: Encapsulate | 
|  | UInt index = r.callStack[--r.stackIndex]; | 
|  |  | 
|  | llvm::Value *value = index.loadValue(); | 
|  | llvm::Value *switchInst = Nucleus::createSwitch(value, unreachableBlock, (int)callRetBlock[currentLabel].size()); | 
|  |  | 
|  | for(unsigned int i = 0; i < callRetBlock[currentLabel].size(); i++) | 
|  | { | 
|  | Nucleus::addSwitchCase(switchInst, i, callRetBlock[currentLabel][i]); | 
|  | } | 
|  | } | 
|  | else if(callRetBlock[currentLabel].size() == 1)   // Jump directly to the unique return destination | 
|  | { | 
|  | Nucleus::createBr(callRetBlock[currentLabel][0]); | 
|  | } | 
|  | else   // Function isn't called | 
|  | { | 
|  | Nucleus::createBr(unreachableBlock); | 
|  | } | 
|  |  | 
|  | Nucleus::setInsertBlock(unreachableBlock); | 
|  | Nucleus::createUnreachable(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void PixelProgram::LEAVE(Registers &r) | 
|  | { | 
|  | r.enableLeave = r.enableLeave & ~r.enableStack[r.enableIndex]; | 
|  |  | 
|  | // FIXME: Return from function if all instances left | 
|  | // FIXME: Use enableLeave in other control-flow constructs | 
|  | } | 
|  |  | 
|  | } |