| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2013 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| // utilities.h: Conversion functions and other utility routines. | |
| #ifndef LIBGLES_CM_UTILITIES_H | |
| #define LIBGLES_CM_UTILITIES_H | |
| #include "Device.hpp" | |
| #include "common/Image.hpp" | |
| #include "Texture.h" | |
| #include <GLES/gl.h> | |
| #include <GLES/glext.h> | |
| #include <string> | |
| namespace es1 | |
| { | |
| struct Color; | |
| bool IsCompressed(GLenum format); | |
| bool IsDepthTexture(GLenum format); | |
| bool IsStencilTexture(GLenum format); | |
| bool IsCubemapTextureTarget(GLenum target); | |
| int CubeFaceIndex(GLenum cubeTarget); | |
| bool IsTextureTarget(GLenum target); | |
| bool CheckTextureFormatType(GLenum format, GLenum type); | |
| bool IsColorRenderable(GLenum internalformat); | |
| bool IsDepthRenderable(GLenum internalformat); | |
| bool IsStencilRenderable(GLenum internalformat); | |
| bool IsAlpha(GLenum texFormat); | |
| bool IsRGB(GLenum texFormat); | |
| bool IsRGBA(GLenum texFormat); | |
| } | |
| namespace es2sw | |
| { | |
| sw::DepthCompareMode ConvertDepthComparison(GLenum comparison); | |
| sw::StencilCompareMode ConvertStencilComparison(GLenum comparison); | |
| sw::AlphaCompareMode ConvertAlphaComparison(GLenum comparison); | |
| sw::Color<float> ConvertColor(es1::Color color); | |
| sw::BlendFactor ConvertBlendFunc(GLenum blend); | |
| sw::BlendOperation ConvertBlendOp(GLenum blendOp); | |
| sw::LogicalOperation ConvertLogicalOperation(GLenum logicalOperation); | |
| sw::StencilOperation ConvertStencilOp(GLenum stencilOp); | |
| sw::AddressingMode ConvertTextureWrap(GLenum wrap); | |
| sw::CullMode ConvertCullMode(GLenum cullFace, GLenum frontFace); | |
| unsigned int ConvertColorMask(bool red, bool green, bool blue, bool alpha); | |
| sw::FilterType ConvertMagFilter(GLenum magFilter); | |
| void ConvertMinFilter(GLenum texFilter, sw::FilterType *minFilter, sw::MipmapType *mipFilter, float maxAnisotropy); | |
| bool ConvertPrimitiveType(GLenum primitiveType, GLsizei elementCount, es1::PrimitiveType &swPrimitiveType, int &primitiveCount); | |
| sw::Format ConvertRenderbufferFormat(GLenum format); | |
| sw::TextureStage::StageOperation ConvertCombineOperation(GLenum operation); | |
| sw::TextureStage::SourceArgument ConvertSourceArgument(GLenum argument); | |
| sw::TextureStage::ArgumentModifier ConvertSourceOperand(GLenum operand); | |
| } | |
| namespace sw2es | |
| { | |
| GLuint GetAlphaSize(sw::Format colorFormat); | |
| GLuint GetRedSize(sw::Format colorFormat); | |
| GLuint GetGreenSize(sw::Format colorFormat); | |
| GLuint GetBlueSize(sw::Format colorFormat); | |
| GLuint GetDepthSize(sw::Format depthFormat); | |
| GLuint GetStencilSize(sw::Format stencilFormat); | |
| GLenum ConvertBackBufferFormat(sw::Format format); | |
| GLenum ConvertDepthStencilFormat(sw::Format format); | |
| } | |
| #endif // LIBGLES_CM_UTILITIES_H |