| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | #include "Direct3DVertexDeclaration8.hpp" | 
 |  | 
 | #include "Debug.hpp" | 
 |  | 
 | #include <d3d8types.h> | 
 |  | 
 | namespace D3D8 | 
 | { | 
 | 	Direct3DVertexDeclaration8::Direct3DVertexDeclaration8(Direct3DDevice8 *device, const unsigned long *vertexElement) : device(device) | 
 | 	{ | 
 | 		int size = sizeof(unsigned long); | 
 | 		const unsigned long *element = vertexElement; | 
 |  | 
 | 		while(*element != 0xFFFFFFFF) | 
 | 		{ | 
 | 			size += sizeof(unsigned long); | 
 | 			element++; | 
 | 		} | 
 |  | 
 | 		declaration = new unsigned long[size  / sizeof(unsigned long)]; | 
 | 		memcpy(declaration, vertexElement, size); | 
 | 	} | 
 |  | 
 | 	Direct3DVertexDeclaration8::~Direct3DVertexDeclaration8() | 
 | 	{ | 
 | 		delete[] declaration; | 
 | 		declaration = 0; | 
 | 	} | 
 |  | 
 | 	long Direct3DVertexDeclaration8::QueryInterface(const IID &iid, void **object) | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		ASSERT(false);   // Internal object | 
 |  | 
 | 		return NOINTERFACE(iid); | 
 | 	} | 
 |  | 
 | 	unsigned long Direct3DVertexDeclaration8::AddRef() | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return Unknown::AddRef(); | 
 | 	} | 
 | 	 | 
 | 	unsigned long Direct3DVertexDeclaration8::Release() | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return Unknown::Release(); | 
 | 	} | 
 |  | 
 | 	const unsigned long *Direct3DVertexDeclaration8::getDeclaration() const | 
 | 	{ | 
 | 		return declaration; | 
 | 	} | 
 | } |