| // Copyright 2018 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "VkDevice.hpp" |
| |
| #include "VkConfig.h" |
| #include "VkDebug.hpp" |
| #include "VkDescriptorSetLayout.hpp" |
| #include "VkQueue.hpp" |
| #include "Device/Blitter.hpp" |
| |
| #include <new> // Must #include this to use "placement new" |
| |
| namespace vk |
| { |
| |
| Device::Device(const Device::CreateInfo* info, void* mem) |
| : physicalDevice(info->pPhysicalDevice), queues(reinterpret_cast<Queue*>(mem)) |
| { |
| const auto* pCreateInfo = info->pCreateInfo; |
| for(uint32_t i = 0; i < pCreateInfo->queueCreateInfoCount; i++) |
| { |
| const VkDeviceQueueCreateInfo& queueCreateInfo = pCreateInfo->pQueueCreateInfos[i]; |
| queueCount += queueCreateInfo.queueCount; |
| } |
| |
| uint32_t queueID = 0; |
| for(uint32_t i = 0; i < pCreateInfo->queueCreateInfoCount; i++) |
| { |
| const VkDeviceQueueCreateInfo& queueCreateInfo = pCreateInfo->pQueueCreateInfos[i]; |
| |
| for(uint32_t j = 0; j < queueCreateInfo.queueCount; j++, queueID++) |
| { |
| new (&queues[queueID]) Queue(queueCreateInfo.queueFamilyIndex, queueCreateInfo.pQueuePriorities[j]); |
| } |
| } |
| |
| if(pCreateInfo->enabledLayerCount) |
| { |
| // "The ppEnabledLayerNames and enabledLayerCount members of VkDeviceCreateInfo are deprecated and their values must be ignored by implementations." |
| UNIMPLEMENTED("enabledLayerCount"); // TODO(b/119321052): UNIMPLEMENTED() should be used only for features that must still be implemented. Use a more informational macro here. |
| } |
| |
| // FIXME (b/119409619): use an allocator here so we can control all memory allocations |
| blitter = new sw::Blitter(); |
| } |
| |
| void Device::destroy(const VkAllocationCallbacks* pAllocator) |
| { |
| for(uint32_t i = 0; i < queueCount; i++) |
| { |
| queues[i].destroy(); |
| } |
| |
| vk::deallocate(queues, pAllocator); |
| |
| delete blitter; |
| } |
| |
| size_t Device::ComputeRequiredAllocationSize(const Device::CreateInfo* info) |
| { |
| uint32_t queueCount = 0; |
| for(uint32_t i = 0; i < info->pCreateInfo->queueCreateInfoCount; i++) |
| { |
| queueCount += info->pCreateInfo->pQueueCreateInfos[i].queueCount; |
| } |
| |
| return sizeof(Queue) * queueCount; |
| } |
| |
| VkQueue Device::getQueue(uint32_t queueFamilyIndex, uint32_t queueIndex) const |
| { |
| ASSERT(queueFamilyIndex == 0); |
| |
| return queues[queueIndex]; |
| } |
| |
| void Device::waitForFences(uint32_t fenceCount, const VkFence* pFences, VkBool32 waitAll, uint64_t timeout) |
| { |
| // FIXME(b/117835459) : noop |
| } |
| |
| void Device::waitIdle() |
| { |
| for(uint32_t i = 0; i < queueCount; i++) |
| { |
| queues[i].waitIdle(); |
| } |
| } |
| |
| void Device::getDescriptorSetLayoutSupport(const VkDescriptorSetLayoutCreateInfo* pCreateInfo, |
| VkDescriptorSetLayoutSupport* pSupport) const |
| { |
| // Mark everything as unsupported |
| pSupport->supported = VK_FALSE; |
| } |
| |
| void Device::updateDescriptorSets(uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites, |
| uint32_t descriptorCopyCount, const VkCopyDescriptorSet* pDescriptorCopies) |
| { |
| for(uint32_t i = 0; i < descriptorWriteCount; i++) |
| { |
| DescriptorSetLayout::WriteDescriptorSet(pDescriptorWrites[i]); |
| } |
| |
| for(uint32_t i = 0; i < descriptorCopyCount; i++) |
| { |
| DescriptorSetLayout::CopyDescriptorSet(pDescriptorCopies[i]); |
| } |
| } |
| |
| } // namespace vk |