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// Copyright 2018 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef VK_SHADER_MODULE_HPP_
#define VK_SHADER_MODULE_HPP_
#include "VkObject.hpp"
#include <vector>
namespace rr
{
class Routine;
}
namespace vk
{
class ShaderModule : public Object<ShaderModule, VkShaderModule>
{
public:
ShaderModule(const VkShaderModuleCreateInfo* pCreateInfo, void* mem);
~ShaderModule() = delete;
void destroy(const VkAllocationCallbacks* pAllocator);
static size_t ComputeRequiredAllocationSize(const VkShaderModuleCreateInfo* pCreateInfo);
// TODO: reconsider boundary of ShaderModule class; try to avoid 'expose the
// guts' operations, and this copy.
std::vector<uint32_t> getCode() const { return std::vector<uint32_t>{ code, code + wordCount };}
private:
uint32_t* code = nullptr;
uint32_t wordCount = 0;
};
static inline ShaderModule* Cast(VkShaderModule object)
{
return reinterpret_cast<ShaderModule*>(object);
}
} // namespace vk
#endif // VK_SHADER_MODULE_HPP_