|  | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #ifndef sw_Config_hpp | 
|  | #define sw_Config_hpp | 
|  |  | 
|  | #include "Common/Types.hpp" | 
|  |  | 
|  | #define PERF_HUD 0       // Display time spent on vertex, setup and pixel processing for each thread | 
|  | #define PERF_PROFILE 0   // Profile various pipeline stages and display the timing in SwiftConfig | 
|  |  | 
|  | #define ASTC_SUPPORT 0 | 
|  |  | 
|  | // Worker thread count when not set by SwiftConfig | 
|  | // 0 = process affinity count (recommended) | 
|  | // 1 = rendering on main thread (no worker threads), useful for debugging | 
|  | #ifndef DEFAULT_THREAD_COUNT | 
|  | #define DEFAULT_THREAD_COUNT 0 | 
|  | #endif | 
|  |  | 
|  | namespace sw | 
|  | { | 
|  | enum | 
|  | { | 
|  | PERF_PIXEL, | 
|  | PERF_PIPE, | 
|  | PERF_INTERP, | 
|  | PERF_SHADER, | 
|  | PERF_TEX, | 
|  | PERF_ROP, | 
|  |  | 
|  | PERF_TIMERS | 
|  | }; | 
|  |  | 
|  | struct Profiler | 
|  | { | 
|  | Profiler(); | 
|  |  | 
|  | void reset(); | 
|  | void nextFrame(); | 
|  |  | 
|  | int framesSec; | 
|  | int framesTotal; | 
|  | double FPS; | 
|  |  | 
|  | #if PERF_PROFILE | 
|  | double cycles[PERF_TIMERS]; | 
|  |  | 
|  | int64_t ropOperations; | 
|  | int64_t ropOperationsTotal; | 
|  | int64_t ropOperationsFrame; | 
|  |  | 
|  | int64_t texOperations; | 
|  | int64_t texOperationsTotal; | 
|  | int64_t texOperationsFrame; | 
|  |  | 
|  | int64_t compressedTex; | 
|  | int64_t compressedTexTotal; | 
|  | int64_t compressedTexFrame; | 
|  | #endif | 
|  | }; | 
|  |  | 
|  | extern Profiler profiler; | 
|  |  | 
|  | enum | 
|  | { | 
|  | OUTLINE_RESOLUTION = 8192,   // Maximum vertical resolution of the render target | 
|  | MIPMAP_LEVELS = 14, | 
|  | TEXTURE_IMAGE_UNITS = 16, | 
|  | VERTEX_TEXTURE_IMAGE_UNITS = 16, | 
|  | TOTAL_IMAGE_UNITS = TEXTURE_IMAGE_UNITS + VERTEX_TEXTURE_IMAGE_UNITS, | 
|  | FRAGMENT_UNIFORM_VECTORS = 227, | 
|  | VERTEX_UNIFORM_VECTORS = 259, | 
|  | MAX_VERTEX_INPUTS = 32, | 
|  | MAX_VERTEX_OUTPUTS = 34, | 
|  | MAX_FRAGMENT_INPUTS = 32, | 
|  | MAX_FRAGMENT_UNIFORM_BLOCKS = 12, | 
|  | MAX_VERTEX_UNIFORM_BLOCKS = 12, | 
|  | MAX_UNIFORM_BUFFER_BINDINGS = MAX_FRAGMENT_UNIFORM_BLOCKS + MAX_VERTEX_UNIFORM_BLOCKS,   // Limited to 127 by SourceParameter.bufferIndex in Shader.hpp | 
|  | MAX_UNIFORM_BLOCK_SIZE = 16384, | 
|  | MAX_CLIP_PLANES = 6, | 
|  | MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 64, | 
|  | MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 64, | 
|  | MIN_PROGRAM_TEXEL_OFFSET = -8, | 
|  | MAX_PROGRAM_TEXEL_OFFSET = 7, | 
|  | MAX_TEXTURE_LOD = MIPMAP_LEVELS - 2,   // Trilinear accesses lod+1 | 
|  | RENDERTARGETS = 8, | 
|  | NUM_TEMPORARY_REGISTERS = 4096, | 
|  | }; | 
|  | } | 
|  |  | 
|  | #endif   // sw_Config_hpp |